• Title/Summary/Keyword: Edge Network

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Mining Highly Reliable Dense Subgraphs from Uncertain Graphs

  • LU, Yihong;HUANG, Ruizhi;HUANG, Decai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.2986-2999
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    • 2019
  • The uncertainties of the uncertain graph make the traditional definition and algorithms on mining dense graph for certain graph not applicable. The subgraph obtained by maximizing expected density from an uncertain graph always has many low edge-probability data, which makes it low reliable and low expected edge density. Based on the concept of ${\beta}$-subgraph, to overcome the low reliability of the densest subgraph, the concept of optimal ${\beta}$-subgraph is proposed. An efficient greedy algorithm is also developed to find the optimal ${\beta}$-subgraph. Simulation experiments of multiple sets of datasets show that the average edge-possibility of optimal ${\beta}$-subgraph is improved by nearly 40%, and the expected edge density reaches 0.9 on average. The parameter ${\beta}$ is scalable and applicable to multiple scenarios.

DRL based Dynamic Service Mobility for Marginal Downtime in Multi-access Edge Computing

  • Mwasinga, Lusungu Josh;Raza, Syed Muhammad;Chu, Hyeon-Seung
    • Annual Conference of KIPS
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    • 2022.05a
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    • pp.114-116
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    • 2022
  • The advent of the Multi-access Edge Computing (MEC) paradigm allows mobile users to offload resource-intensive and delay-stringent services to nearby servers, thereby significantly enhancing the quality of experience. Due to erratic roaming of mobile users in the network environment, maintaining maximum quality of experience becomes challenging as they move farther away from the serving edge server, particularly due to the increased latency resulting from the extended distance. The services could be migrated, under policies obtained using Deep Reinforcement Learning (DRL) techniques, to an optimal edge server, however, this operation incurs significant costs in terms of service downtime, thereby adversely affecting service quality of experience. Thus, this study addresses the service mobility problem of deciding whether to migrate and where to migrate the service instance for maximized migration benefits and marginal service downtime.

Technology Standard Trends in Distributed and Edge Cloud Computing (분산 및 에지 클라우드 기술 표준 동향)

  • M.K. In;K.C. Lee;S.Y. Lee
    • Electronics and Telecommunications Trends
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    • v.39 no.3
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    • pp.69-78
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    • 2024
  • Cloud computing technology based on centralized high-performance computing has brought about major changes across the information technology industry and led to new paradigms. However, with the rapid development of the industry and increasing need for mass generation and real-time processing of data across various fields, centralized cloud computing is lagging behind the demand. This is particularly critical in emerging technologies such as autonomous driving, the metaverse, and augmented/virtual reality that require the provision of services with ultralow latency for real-time performance. To address existing limitations, distributed and edge cloud computing technologies have recently gained attention. These technologies allow for data to be processed and analyzed closer to their point of generation, substantially reducing the response times and optimizing the network bandwidth usage. We describe distributed and edge cloud computing technologies and explore the latest trends in their standardization.

Energy-Efficient Offloading with Distributed Reinforcement Learning for Edge Computing in Home Networks

  • Ducsun Lim;Dongkyun Lim
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.36-45
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    • 2024
  • This paper introduces a decision-making framework for offloading tasks in home network environments, utilizing Distributed Reinforcement Learning (DRL). The proposed scheme optimizes energy efficiency while maintaining system reliability within a lightweight edge computing setup. Effective resource management has become crucial with the increasing prevalence of intelligent devices. Conventional methods, including on-device processing and offloading to edge or cloud systems, need help to balance energy conservation, response time, and dependability. To tackle these issues, we propose a DRL-based scheme that allows flexible and enhanced decision-making regarding offloading. Simulation results demonstrate that the proposed method outperforms the baseline approaches in reducing energy consumption and latency while maintaining a higher success rate. These findings highlight the potential of the proposed scheme for efficient resource management in home networks and broader IoT environments.

Game Theory based Dynamic Spectrum Allocation for Secondary Users in the Cell Edge of Cognitive Radio Networks

  • Jang, Sungjin;Kim, Jongbae;Byun, Jungwon;Shin, Yongtae
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.7
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    • pp.2231-2245
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    • 2014
  • Cognitive Radio (CR) has very promising potential to improve spectrum utilization by allowing unlicensed Secondary Users (SUs) to access the spectrum dynamically without disturbing licensed Primary Users (PUs). Mitigating interference is a fundamental problem in CR scenarios. This is particularly problematic for deploying CR in cellular networks, when users are located at the cell edge, as the inter-cell interference mitigation and frequency reuse are critical requirements for both PUs and SUs. Further cellular networks require higher cell edge performance, then SUs will meet more challenges than PUs. To solve the performance decrease for SUs at the cell edge, a novel Dynamic Spectrum Allocation (DSA) scheme based on Game Theory is proposed in this paper. Full frequency reuse can be realized as well as inter-cell interference mitigated according to SUs' sensing, measurement and interaction in this scheme. A joint power/channel allocation algorithm is proposed to improve both cell-edge user experience and network performance through distributed pricing calculation and exchange based on game theory. Analytical proof is presented and simulation results show that the proposed scheme achieves high efficiency of spectrum usage and improvement of cell edge SUs' performance.

Development of IIoT Edge Middleware System for Smart Services (스마트서비스를 위한 경량형 IIoT Edge 미들웨어 시스템 개발)

  • Lee, Han;Hwang, Joon Suk;Kang, Dae Hyun;Jeong, Seok Chan
    • The Journal of Bigdata
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    • v.6 no.1
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    • pp.115-125
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    • 2021
  • Due to various ICT Technology innovations and Digital Transformation, the Internet of Things(IoT) environment is increasingly requiring intelligence, decentralization, and automated service, especially an advanced and stable smart service environment in the Industrial Internet of Things(IIoT) where communication network(5G), data analysis and artificial intelligence(AI), and digital twin technology are combined. In this study, we propose IIoT Edge middleware systems for flexible interface with heterogeneous devices such as facilities and sensors at various industrial sites and for quick and stable data collection and processing.

Performance Evaluation of Energy Saving in Core Router and Edge Router Architectures with LPI for Green OBS Networks (Green OBS 망에서 LPI를 이용하는 코어 및 에지 라우터 구조의 에너지 절감 성능 분석)

  • Yang, Won-Hyuk;Jeong, Jin-Hyo;Kim, Young-Chon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2B
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    • pp.130-137
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    • 2012
  • In this paper, we propose core and edge router architectures with LPI(Low Power Idle) for reducing energy consumption in OBS networks. The proposed core router architecture is comprised of a BCP switch, a burst switch, line cards and sleep/wake controller for LPI. When the offered load of network is low, sleep/wake controller can change the state of the core router line card from active to sleep state for saving the energy after receiving network control packet. The edge router consists of a switch for access line card, a SCU and OBS edge router line cards. The LPI function in edge router line card is performed through network level control by network control packet, individually. Additionally, PHY/transceiver modules can transition active state to sleep state when burst assemble engine generates new bursts. To evaluate the energy saving performance of proposed architecture with LPI, the power consumption of each router is analyzed by using data sheet of commercial router and optical device. And, simulation is also performed in terms of sleep time of PHY/Transceiver through OPNET.

Edge-Centric Metamorphic IoT Device Platform for Efficient On-Demand Hardware Replacement in Large-Scale IoT Applications (대규모 IoT 응용에 효과적인 주문형 하드웨어의 재구성을 위한 엣지 기반 변성적 IoT 디바이스 플랫폼)

  • Moon, Hyeongyun;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1688-1696
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    • 2020
  • The paradigm of Internet-of-things(IoT) systems is changing from a cloud-based system to an edge-based system to solve delays caused by network congestion, server overload and security issues due to data transmission. However, edge-based IoT systems have fatal weaknesses such as lack of performance and flexibility due to various limitations. To improve performance, application-specific hardware can be implemented in the edge device, but performance cannot be improved except for specific applications due to a fixed function. This paper introduces a edge-centric metamorphic IoT(mIoT) platform that can use a variety of hardware through on-demand partial reconfiguration despite the limited hardware resources of the edge device, so we can increase the performance and flexibility of the edge device. According to the experimental results, the edge-centric mIoT platform that executes the reconfiguration algorithm at the edge was able to reduce the number of server accesses by up to 82.2% compared to previous studies in which the reconfiguration algorithm was executed on the server.

Software-Defined Cloud-based Vehicular Networks with Task Computation Management

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.419-421
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    • 2018
  • Cloud vehicular networks are a promising paradigm to improve vehicular through distributing computation tasks between remote clouds and local vehicular terminals. Software-Defined Network(SDN) can bring advantages to Intelligent Transportation System(ITS) through its ability to provide flexibility and programmability through a logically centralized controlled cluster that has a full comprehension of view of the network. However, as the SDN paradigm is currently studied in vehicular ad hoc networks(VANETs), adapting it to work on cloud-based vehicular network requires some changes to address particular computation features such as task computation of applications of cloud-based vehicular networks. There has been initial work on briging SDN concepts to vehicular networks to reduce the latency by using the fog computing technology, but most of these studies do not directly tackle the issue of task computation. This paper proposes a Software-Defined Cloud-based vehicular Network called SDCVN framework. In this framework, we study the effectiveness of task computation of applications of cloud-based vehicular networks with vehicular cloud and roadside edge cloud. Considering the edge cloud service migration due to the vehicle mobility, we present an efficient roadside cloud based controller entity scheme where the tasks are adaptively computed through vehicular cloud mode or roadside computing predictive trajectory decision mode. Simulation results show that our proposal demonstrates a stable and low route setup time in case of installing the forwarding rules of the routing applications because the source node needs to contact the controller once to setup the route.

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Software-Defined Cloud-based Vehicular Networks with Task Computation Management

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.238-240
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    • 2018
  • Cloud vehicular networks are a promising paradigm to improve vehicular through distributing computation tasks between remote clouds and local vehicular terminals. Software-Defined Network(SDN) can bring advantages to Intelligent Transportation System(ITS) through its ability to provide flexibility and programmability through a logically centralized controlled cluster that has a full comprehension of view of the network. However, as the SDN paradigm is currently studied in vehicular ad hoc networks(VANETs), adapting it to work on cloud-based vehicular network requires some changes to address particular computation features such as task computation of applications of cloud-based vehicular networks. There has been initial work on briging SDN concepts to vehicular networks to reduce the latency by using the fog computing technology, but most of these studies do not directly tackle the issue of task computation. This paper proposes a Software-Defined Cloud-based vehicular Network called SDCVN framework. In this framework, we study the effectiveness of task computation of applications of cloud-based vehicular networks with vehicular cloud and roadside edge cloud. Considering the edge cloud service migration due to the vehicle mobility, we present an efficient roadside cloud based controller entity scheme where the tasks are adaptively computed through vehicular cloud mode or roadside computing predictive trajectory decision mode. Simulation results show that our proposal demonstrates a stable and low route setup time in case of installing the forwarding rules of the routing applications because the source node needs to contact the controller once to setup the route.

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