• Title/Summary/Keyword: EPL 교육

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Application and Analysis of Educational Programming Language for Elementary Informatics Education (초등학교 정보교육을 위한 EPL 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.85-91
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    • 2011
  • Programming training in informatics education have the means that algorithm design and problem solving. However, Because learning and using programming tools that should be done first, elementary school students learning the programming tools that are interested in the process has been reduced. But programming with using an Educational Programming Language(EPL) can show results directly and coding with a drag & drop method that keeps the elementary students' interests for programming. Now that, the students are possible to enhance their creativity and reasoning skills. Therefore, through the result of this study show how to apply the EPL in the elementary information classes and comparing with before this study and after the study, we analyzed to applicate prosperity of EPL.

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A study of Scratch Education Programming Language Curriculum using Problem-Based Storytelling Strategies (문제 중심의 스토리텔링 기법을 이용한 스크래치 EPL 프로그래밍 교육과정 연구)

  • Chae, Su-O;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.83-88
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    • 2010
  • 본 논문은 다양한 사고력 향상을 위한 문제 중심의 이야기를 만들어 스크래치 EPL 프로그래밍 교육과정에 접목시켜 전통적 수업방식인 시범, 실습 프로그래밍 교육과정과 비교하여 문제해결력, 프로그래밍 학습에 대한 흥미도를 통하여 새로 개발한 문제 중심의 스토리텔링 기법을 이용한 스크래치 EPL 프로그래밍 교육과정의 효과를 분석한다. 이를 통해서 학생들에게 흥미로운 이야기에 문제상황을 가미한 스크래치 EPL 프로그래밍 교육과정이 학생들의 문제해결력 및 흥미도를 향상 시키는 내용임을 검증한다.

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Analysis of Learners' Preferences in SW Education Contents Development (SW교육 콘텐츠 개발의 학습자 선호 분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.691-699
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    • 2017
  • Along with the increased significance of SW education in the 2015 revision curriculum, SW education using various educational methods and tools is being performed, and teaching and learning contents using SW education tools are continuously being developed. In this paper, we analyzed pre-service teachers' EPL contents preference types, preferred development subjects, and their relationship with pre-service teachers based on the analysis conducted after their EPL class session in which its results were assortatively analyzed by department, letter grade, and type. The result signified a clear difference in development subject and types among the departments, and it also showed a difference in development subject and its recipients among the types. However, there was no difference between development subject and type among the letter grade. This will provide a feedback on EPL classes and help develop EPL-related curricula as well as its application.

Effect of Execution Time-oriented the Elementary EPL Education on Computational Thinking Ability of Elementary School Students (수행시간 중심의 초등 EPL 교육이 초등학생 컴퓨팅 사고력에 미치는 효과)

  • Moon, Woojong;Boo, YongHo;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.233-241
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    • 2020
  • This study has developed and applied an elementary EPL education program centered on execution time as an educational method for improving Computational thinking of elementary school students, and then its effect has been verified. The education program was developed based on the results of preliminary demand analysis conducted on 48 elementary school students. In order to verify the effectiveness of the education program, 25 students were asked to participate in the class of elementary school students on a seven hours for six days. Using the "Korea Bebras Challenge 2018", educational effects were analyzed through the results of pre- and post-mortem examinations, and the analysis showed that elementary EPL education centered on performance time was effective in improving computational thinking of elementary school students

A Meta-Analysis on the Effects of Educational Programming Language on Elementary School Student's High-level Thinking (EPL을 활용한 교육이 초등학생의 고등사고력에 미치는 효과에 대한 메타분석)

  • Kim, Dong Man;Lee, Tae Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.405-408
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    • 2018
  • 이 연구의 목적은 기존 EPL 관련 연구들을 조사 및 수집하여 메타분석을 통해 초등학생의 고등사고력 향상에 미치는 전체 효과 크기의 산출과 다양한 변인에 따른 효과크기를 확인하는 것이다. 그래서 이 연구로 초등학생의 고등사고력 및 다양한 요인들에 대한 EPL 교육의 실제적 효과를 객관적으로 확인하고 일반화하였다. 이 연구의 결과는 1)EPL을 활용한 교육이 초등학생들의 고등사고력을 크게 향상시키는 교수학습 도구임이 확인되었고, 2) EPL을 활용한 교육은 창의적 사고력, 논리적 사고력 등의 향상에 크게 도움이 되는 것으로 확인되었으며, 3) App Inventor, Scratch, Dolittle 등이 고등사고력 향상에 미치는 효과가 큰 것으로 확인되었다.

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Verification of the Difference in Project Completing Abilities Depending on a Learning Style using an Educational Programming Language (교육용 프로그래밍 언어를 활용한 학습에서 학습양식에 따른 프로젝트 완성 능력의 차이 검증)

  • Jang, Yun-Jae;Kim, Ja-Mee;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.1-12
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    • 2011
  • Educational Programming Language has been reported to expand thinking ability and to give help in creative problem solving ability by numerous researches. Researchers are verifying the educational effects of EPL by applying it to various area, but researches in effective application of EPL is yet incomplete. Thus, for effective application of EPL, this research has verified the project completing ability depending on studying style targeted to college senior students. As results of verification, first, the results showed significant differences in project completing abilities depending on information processing methods, and learners who preferred self-reflecting introspection showed high scores. Second, in learning style the divergers showed the highest scores. This research suggested the necessity of guidance and detailed planning of self-reflecting introspective activity in ideas that would be realized by learners through searching for factors that could enhance the degree of project completion in programming learning using EPL.

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Development of Physical Computing Curriculum in Elementary Schools for Computational Thinking (컴퓨팅 사고력 향상을 위한 초등 피지컬 컴퓨팅 교육과정 개발)

  • Kim, Jaehwi;Kim, Dongho
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.69-82
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    • 2016
  • Block-based educational programming language(EPL) is commonly used due to its availability at low or no cost. It is also preferred tool of computing education due to its intuitive design, ease-of-use and its effectiveness in increasing algorithmic thinking abilities especially in elementary students. Physical computing is also necessary because it brings students closer to real-world problem solving by connecting the real world with the computing environment. However, due to high-cost and required knowledge in electrical engineering, many schools find the education difficult to access. The study shows significant increase in computational thinking abilities in both groups treated with EPL and additional physical computing education.

The Effects of SW Education Using EPL and Coding robot on the Computational thinking and Problem solving (EPL 및 코딩 로봇 활용 SW교육이 컴퓨팅 사고력과 문제해결력에 미치는 효과)

  • Oh, Ji Hun;Jang, Dae Won;Chung, Il Yong
    • Smart Media Journal
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    • v.10 no.3
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    • pp.60-67
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    • 2021
  • This study attempted to examine the effects of SW education using EPL and coding robots on computing thinking and problem-solving skills among various teaching and learning methods of software education. To this end, a survey was conducted on 350 students from middle schools A and B in Gwangju and Jeollanam-do, and the difference in mean was analyzed through t-verification and one-way analysis of variance in order to investigate the relationship between variables. Based on the research results obtained through this, we will identify the effects, strengths, and weaknesses of SW education using EPL and coding robots, provide basic data and information for efficient teaching and learning methods of SW education, and further suggest better directions in terms of academic and practical aspects.

An analysis on in-service elementary school teachers' current status and needs toward educational programming language(EPL) (현직 초등 교사들의 교육용 프로그래밍 언어(EPL)에 관한 실태 및 요구 분석)

  • Yi, Jinwon;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.183-184
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    • 2016
  • 본 논문에서는 2015 개정 교육과정에서 강조하고 있는 SW 교육의 교육용 프로그래밍 언어(EPL)에 대한 현직 초등 교사들의 실태와 요구를 분석하였다. 현직 초등 교사들이 대부분 이수한 교대의 교육과정에는 교육용 프로그래밍 언어 교육에 관한 내용은 대다수 없는 것으로 파악되었다. 또한 현장에서 실시되고 있는 교육용 프로그래밍 언어에 관한 연수는 양적으로도 연수의 수가 부족할 뿐만 아니라 질적으로도 개선이 필요한 것으로 분석되었다. 교육용 프로그래밍 언어에 대한 현직 교사의 사례들에서도 교육용 프로그래밍 언어에 대한 교사교육에 관한 다양한 요구가 분석되었다. 이를 통하여 교육용 프로그래밍 언어에 대한 초등 교사교육의 필요성과 방향에 대하여 제언하였다.

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Applicaton and Analysis of Scratch Programing for elementary EPL Education (초등 EPL교육을 위한 스크래치 프로그래밍의 적용 분석)

  • Lee, Mee-Hyun;Koo, Duk-Hoi
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.243-249
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    • 2010
  • 2007 revised curriculum in primary schools by the educational programming should be carried out due to a number of practical constraints have been performed well. Elementary education program conducted by the EPL and Scratch Programming for haneunge was not long after the development of intuitive interface and blocks created using the syntax, contains multimedia elements, such as the benefits that can create artifacts due to the elementary education program is appropriate for. The researcher targeted the school for a semester, 4th year 12 weeks based on the results of scratch programming, programming by way of the Plan and the training and the results were analyzed. Scratch programming to increase student interest and enhance creativity and Formal help cultivate the scientific attitude can give you results. Scratch Programming for Elementary EPL Education is an effective lead of the students' prior knowledge or interest in sex by level of achievement because of the variation to allow individual learning needs to organize a program of study. And results in the production of sufficient thinking ahead and given time to discuss the purpose of education and programming will need to be alive.

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