References
- Chul Kim(2016), A Study of Robot Curriculum to consider Conceptual Understanding and Learning Activities for Elementary School, Journal of The Korean Association of Information Education 20(6), 645-654.
- EungKyo Suh(2017), Development of Creative Thinking and Coding Course method on Design Thinking using Flipped Learning, Korean Association for Learning centered Currisulum and Instruction 17(16), 173-199.
- Euni Go(2012), A Study on measures to revitalize educational contents in smart learning environments, Master's dissertation, The Graduate School of Education in Ewha Womans University.
- HeeWon Yun, SungUk Choi(2017), Scratch Lesson Design for Effective Programming Concept Learning, Journal of The Society of Convergence Knowledge 5(2).
- Hyungshin Choi(2016), Developing Pre-service Teachers' Computational Thinking:Analysis of the Five Core CT Competencies, Journal of The Korean Association of Information Education 20(6), 553-562.
- Jaehwi Kim, Dongho Kim(2016), Development of Physical Computing Curriculum in Elementary Schools for Computational Thinking, Journal of The Korean Association of Information Education 20(1), 69-82. https://doi.org/10.14352/jkaie.2016.20.1.69
- JeongBeom Song(2017), Effects of Learning through Scratch-Based Game Programming on Students' Interest in and Perceived Value of Mathematics Curriculum, Journal of The Korean Association of Information Education 21(2), 199-208. https://doi.org/10.14352/jkaie.21.2.199
- JinSung Kim, JoonTae Kim, Deogwoo Lee, HaeGyung Cho(2011), Development of Educational Contents for Effective Robot-Enhanced Classroom Activities, ICROS 2011, 107-111.
- Jiyae Noh, Jeongmin Lee(2017), The Effects of SW Education Using Robot on Computational thinking, Journal of The Korean Association of Information Education 21(3), 285-296. https://doi.org/10.14352/jkaie.21.3.285
- Miheon Jo(2015), Design Trend and Improvement Strategies of Contents Developed by Teachers - Focus on Prizewinner of the Research Competition on Educational Informatization-, Journal of The Korean Association of Information Education 19(3), 311-322. https://doi.org/10.14352/jkaie.2015.19.3.311
- Namje Park, SooBum Shin, Chul Kim(2016), The Analysis of the Appropriateness of the Content Standards of Information, Information Appliances, and Operating System in Elementary School, Journal of The Korean Association of Information Education 20(6), 617-628.
- SeongHun Ahn(2016), Development of SW Program Assesment Indicator for SW Education in Elementary and Middle School, The Journal of Korean association of computer education 18(4), 11-20.
- SiHoon Lee, JeongHye Han(2017), Analysis on Creativity and Solving-Problem Ability with Hackathon-based Elementary SW Education, Journal of Digital Contents Society 8(5), 995-1000.
- Soohwan Kim(2015a), Analysis of Scratch code for Student Assessment about Computational Thinking Capability, The Journal of Korean association of computer education 18(5), 25-34.
- Soohwan Kim(2015b), Development of Scratch Code Analysis System for Assessment about Concepts of Computational Thinking, The Journal of Korean association of computer education 18(6), 13-22.
- Soojin Jun, Seonkwan Han(2016), Descriptive Assessment Tool for Computational Thinking Competencies, Journal of The Korean Association of Information Education 20(3), 255-262. https://doi.org/10.14352/jkaie.20.3.255
- Soojin Jun(2017a), Analysis of Research Trends and Learners' Preference for Subject Area of SW Education Content, Journal of Korean association of computer education 20( 1), 39-47.
- Soojin Jun(2017b), The Effect of Design-Oriented Model (NDIS) based on Computational Thinking in SW Education, The Journal of Korean association of computer education 20(2), 13-21.
- Sook Young Choi(2016), A Study on Teaching-learning for Enhancing Computational Thinking Skill in terms of Problem Solving, Journal of Korean association of computer education 19(1), 53-62.
- SunJu Park(2017), Analysis of subjects and types of SW education contents developed by department, The Korean Association of Information Education Research Journal 8(2), 53-58.
- Waeshik Moon(2017), The Effect of Convergent Programming Study Utilizing Scratch and Sensor Board on the Elementary School Students, Journal of The Korean Association of Information Education 21(1), 23-31. https://doi.org/10.14352/jkaie.21.1.23
- Wonsung Sohn(2016), A Method for Measuring and Evaluating for Block-based Programming Code, Journal of The Korean Association of Information Education 20(3), 293-302. https://doi.org/10.14352/jkaie.20.3.293
- YeonSeung Lee, HyunJoo Sung(2017), Influence of program using the coding robot "Bee-Bot" on children's mathematical problem solving ability, Jourmal of the Korea Society for Children's Media 16(3).
- Yohan Hwang, Kongju Mun, Yunebae Park.(2016). Study of Perception on Programming and Computational Thinking and Attitude toward Science Learning of High School Students through Software Inquiry Activity: Focus on using Scratch and physical computing materials. Journal of the Korean Association for Science Education 36(2), 325-335. https://doi.org/10.14697/jkase.2016.36.2.0325
- Younghoon Sung, Namje Park, Youngsik Jeong(2017), Development of Algorithm and Programming Framework for Information Education Curriculum Standard Model, Journal of The Korean Association of Information Education 21(1), 77-87. https://doi.org/10.14352/jkaie.21.1.77
- Youngsik Jeong, Kapsu Kim, Inkee Jeong, Hyunbae Kim, Chul Kim, Jeongsu Yu, Chongwoo Kim, Myunghui Hong(2015), A Development of the Software Education Curriculum Model for Elementary Students, Journal of The Korean Association of Information Education 19(4), 467-480. https://doi.org/10.14352/jkaie.2015.19.4.467
- Youngsook Park, Deawoo Park(2016), 3D Graphic Nursery Contents Developed by Mobile AR Technology, Journal of the Korea Institute of Information and Communication Engineering 20(11), 2125-2130. https://doi.org/10.6109/jkiice.2016.20.11.2125
Cited by
- 교육요구분석을 통한 계산과학분야의 고성능컴퓨팅 지식요소에 관한 연구 vol.22, pp.5, 2017, https://doi.org/10.14352/jkaie.2018.22.5.545