• Title/Summary/Keyword: E-learning Contents

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Effects of Role Differentiation, Interaction, and Lapse of the Time on Shared Mental Models in e-Learning Contents Development Teams in Korea

  • JO, Il-Hyun
    • Educational Technology International
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    • v.10 no.2
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    • pp.63-83
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    • 2009
  • The purpose of this study was to investigate the cognitive mechanism of e-Learning contents development projects on the basis of the Shared Mental Model theory perspective. To pursue the purpose, a theoretical model and several hypotheses were developed based on relevant literature. Thirty five (35) e-Learning contents development teams composed of 202 instructional designers from for-profit professional e-Learning companies in Korea were participated in this study. For the analyses of the fit of the Model and parameter estimations, Structural Equation Modeling (SEM) method was employed. As hypothesized, e-Learning contents development team members' interaction leads to higher SMMs which in turn facilitate member satisfaction within the team. Meanwhile, the frequency of interaction among team members decreases as projects progress.

A Study in the Preference of e-Learning Contents Delivery Types on Web Information Search Literacy in the case of Agricultural High School (농업계 고등학교 학생들의 정보검색 능력에 따른 이러닝 콘텐츠 유형 선호도 연구)

  • Yu, Byeong-Min;Kim, Su-Wook;Park, Sung-Youl;Choi, Jun-Sik
    • Journal of Agricultural Extension & Community Development
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    • v.16 no.2
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    • pp.463-486
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    • 2009
  • The purpose of this study was to find out the differences of preferences in e-Learning contents delivery types according to information searching retrieval ability in agricultural high school students. Contents delivery types are limited three kinds which are HTML type, video type, and text type and need to know about differences. The following summarizes the results of this study. On the preference of e-Learning contents delivery type on information searching retrieval ability had differences. High level group of information searching retrieval ability showed that they mostly preferred text contents delivery type. However, low level group of information searching retrieval ability showed that they preferred video contents delivery type. The results support our belief that there could be the differences in preferences in e-Learning delivery types with students' information searching retrieval abilities. We suggest that delivery types of e-Learning should be based on the students not on designers and developers.

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Promoting E-learning in University Education in Korea: The Role of Regional University E-learning Centers

  • Han, In-Soo;Oh, Keun-Yeob;Lee, Sang Bin
    • International Journal of Contents
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    • v.9 no.3
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    • pp.35-41
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    • 2013
  • This paper aims at investigating what Regional University E-Learning Centers (RUECs) has done in promoting e-learning in university education in Korea. First, the e-learning situation in university education in Korea is introduced. Secondly, the background of establishment of RUECs and its functions are explained in detail. Thirdly, a case of RUECs is suggested by using the CNU-University E-Learning Center. In particular, the performance of e-learning is evaluated based on the student satisfaction data, and a paired-t test is implemented to see if there was any difference between 'before' and 'after' e-learning. Lastly, some suggestions are made to promote the e-learning in university education.

A Study of Technological Standard for Sharing e-Learning Contents among Cyber Universities (원격대학간 콘텐츠 공동활용을 위한 기술 표준화 방안 연구)

  • Lee, June;Seo, YooKyeong;Cho, YongSang
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.87-98
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    • 2003
  • In recent years, e-Learning has taken an important position in the field of education. In turn, as the number of e-Learning contents continue to grow, many institutions are facing difficulty how to cut down the cost for content development and to reuse contents once made for the future courses. On of the way to solve this problem is to create technological standard for e-Learning contents and platform, for which e-Learning experts are actively participating around the world. The purpose of the study was to suggest technological standard for sharing e-Learning contents, especially among cyber universities which were established with the Life-long Education Act. To achieve the research objective, at first, we reviewed literatures related to the e-Learning standard, surveyed content management policies in cyber universities, and then made suggestions what to do for the standardization.

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A Study on Policy for Actualizing the Development Cost Estimation Guidelines of e-Learning Contents in Era of Convergence (융합시대의 이러닝 콘텐츠 개발대가 산정기준의 실효성 제고 정책)

  • Noh, Kyoo-Sung;Han, Tae-In
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.49-56
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    • 2015
  • Korea government has established clear cost estimation standard based on a survey of e-learning contents development cost and presented 'e-Learning Contents Development Cost Estimation Guidelines' that reflect the characteristics of the e-learning industry. However, if there is no institutional support, this guideline and system fails to achieve the purposes and objectives. And it is likely to be facing a dead document. Therefore, the policy foundation is required. This study suggested the following policy; stepwise activation of cost estimation standard, enact announcement and periodically adjustment of cost estimation standard, installation and operation of cost estimation standard operational committee, conjunction with the e-learning industry survey, cultural diffusion of co-owned copyright, systematic monitoring of the e-learning contents development process, research on activating policy of cost estimation standard, conjunction with the standard contract for enhancing policy effectiveness.

Practical Study on Learning Effects of University e-Learning (대학 e-러닝 학습효과에 관한 실증연구)

  • Kim, Joon-Ho
    • Information Systems Review
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    • v.12 no.3
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    • pp.19-48
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    • 2010
  • This study focused on characterizing various factors in order for learners to maintain their interests in learning and to maximize learning effects as the top priority purpose of university e-Learning, on the basis of results of conceptual studies on existing e-Learning and practical studies, and then on examining them practically. It also analyzed which factors would have greater influence on learning effects of e-Learning in general. Moreover, in comparison with existing numerous studies which examined only factor such as learning effects of e-Learning, it analyzed such things in detail according to division into three items such as learning satisfaction, learning transfer and learning recommendation. To achieve such purposes of the study, it characterized and set 3 factors such as learning contents, instructional design and user convenience on the assumption that such factors have a significant influence on learning effects of e-Learning. Moreover, the factor of learning contents includes 3 detailed elements, i.e., learning issue and objective, knowledge information, and consistency and propriety, and the factor of instructional design includes 4 detailed elements, i.e., interest and sympathy, interaction, contents presentation and explanatory strategy. Lastly, the factor of user convenience includes 2 detailed elements such as screen configuration, and check-up of contents and teaching schedule. According to analytical results, it showed all 3 factors such as learning contents, instructional design and user convenience have a significant influence on learning effects of e-Learning(i.e., learning satisfaction, learning transfer and learning recommendation). In more detail, it showed the learning issue and objective from the factor of learning contents have the greatest influence on learning satisfaction of e-Learning. Then, it is the most important to set the learning issue and objective with given priority to learners and set the learning objective estimable, in order to raise the learning satisfaction. It showed the contents presentation from the factor of instructional design on the learning transfer. Therefore, it is the most important to structuralize mutual relation and presentation orders to promote learning systematically and to let learners access to such things, for the purpose of raising the learning transfer. Moreover, it showed the interest and sympathy from the factor of instructional design has the greatest influence on the learning recommendation. Thus, it is the most important to promote learners' interests to the maximum using well-timed media, and to give a lecture enough to arouse learners' sympathy.

The effect of types of test information on learning performance in the e-Learning contents (e-러닝 컨텐츠에서 문제풀이 정보의 제시유형에 따른 성과 차이 분석)

  • Lee, Moon-Bong
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.211-219
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    • 2010
  • There are significant changes are in education field: the paradigm shift from teacher-centered and text-oriented learning to learner-centered and multimedia-oriented learning. Many researchers have proposed that the e-learning contents is one of the most important factors on e-learning performance. This study analyzes the effect of types of test information on learning performance in e-learning contents. The results show that the interaction effect between types and gender influences the comprehension of learning; the female prefers to the feedback and narrative type but the male prefer to the narrative type. The narrative type showed the highest score on the comprehension and satisfaction of learning among three different types. Also, the main effect of gender difference had no effect on e-learning performance.

Learners' Attitude toward E-Learning: The Effects of Perceived System Quality and E-Learning Usefulness, Self-Management of Learning, and Self-Efficacy

  • Um, Namhyun
    • International Journal of Contents
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    • v.17 no.2
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    • pp.41-47
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    • 2021
  • The coronavirus pandemic has brought about dramatic changes in education, evidenced most clearly by the increase in e-learning. Thus, to identify how learners' attitudes toward e-learning are affected by diverse factors, this study examined the effects of perceived system quality and usefulness, the self-management of learning, and self-efficacy. A total of 236 college students participated in the survey. Multiple regression analysis was performed to test the study's proposed hypotheses. The study findings suggested that learners' attitudes toward e-learning are positively influenced by perceived e-learning usefulness, self-management of learning, and self-efficacy. However, the perceived system quality had no influence and no statistical significance.

Combination of Learning Contents and Technology

  • Kim Min-Kyung;Kim Won-Il;Kim Jin-Sung
    • International Journal of Contents
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    • v.1 no.2
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    • pp.10-12
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    • 2005
  • Along with development of the Internet, education is achieved on-line actively. Therefore, interest about computer aided learning is growing. By a lot of advantages such as expense and time-saving side, this type of learning is widening area gradually. In this paper we discuss some of the learning technology, such as e-learning, m-learning, and u-learning.

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Realtime Multimedia e-Learning system research by using expanded SCORM (SCORM 표준 확장을 이용한 실시간 멀티미디어 e-Learning 시스템 연구)

  • Kim, Jung-Hyun;Hwang, Doo-Hong;Lee, Joo-Hwan;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.51-59
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    • 2011
  • In this paper, we propose the standardized idea for learning environment of e-Learning 2.0 (originated from Web 2.0 paradigm) to overcome limitations of current passive e-Learning environment. Because current LMS/ LCMS which manages e-learning systems has the limitation of providing various interactive elements when people use video contents to study, it lacks real-timeness and interactivity between teacher-learner and learner-learner in the operation of video contents and has difficulty in measuring accurate progress rate of learners in the process of teaching-learning. Therefore, we designed multimedia contents(both-way learning requisite) to overcome limitations of current e-Learning system and to maximize the effect of learning of learners so that it makes possible to interact between learners and teachers in realtime. For this, this thesis designs the standardized idea based on expanded SCORM standard which is now used for manufacturing LMS/LCMS, and according to ideas we have proposed, it implements e-learning multimedia environment.