• Title/Summary/Keyword: E-learning Contents

Search Result 727, Processing Time 0.025 seconds

u-Learning DCC Contents Authoring Systems based on Learning Activities

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • International Journal of Contents
    • /
    • v.4 no.4
    • /
    • pp.18-23
    • /
    • 2008
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies has a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they are not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

Research on Case Analysis of Library E-learning Platforms: Focusing on Learning Contents and Functions (도서관 이러닝 플랫폼 사례분석 연구 - 학습 내용 및 기능을 중심으로 -)

  • SangEun, Cho;KyungMook, Oh
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.34 no.1
    • /
    • pp.209-238
    • /
    • 2023
  • This study aims to propose the main learning contents, functions and activation plans for building an e-learning platform for libraries through a literature review, case analysis and expert survey. Through the literature review, it was found that libraries must play a role in providing high-quality online education for users in the e-learning ecosystem. Based on the previous studies, a learning function analysis tool was developed for the analysis of the library's e-learning platform. Based on this, the learning contents, learning functions and characteristics of library e-learning platforms were analyzed, and expert surveys and interviews were conducted. As a results, the construction of a platform for effectively applying learning processes and technology is essential for the library's sustainable e-learning services. The contents that should be provided for characteristics of library education, reading guidance, information literacy instruction, library usage instruction, and the latest IT technologies. And The main learning functions include the ability to conduct video lectures and real-time classes among learning types, and learning activity support functions, a cloud platform support function and a personalized environment support function. Additionally, suggested re-education for library staff to improve their technical skills and the formation of an e-learning team.

The Business Model with Open Market System for Invigorating e-Learning (이러닝 활성화를 위한 개방형 포털 시스템을 사용한 이러닝 비즈니스 모델)

  • Lee, Sang-Yeob;Park, Seong-Won
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.1
    • /
    • pp.302-316
    • /
    • 2011
  • Despite steady economic growth of e-learning industry, manpower is lacking in e-learning industry. In this study, We developed a new e-learning business model including open market portal system to solve this problem. The existing e-learning business models required complicated procedure for creating contents. Therefore it took long time and great expense. But in this study we developed the business model with open market portal system, it can support to make easily for e-learning contents. We analysed usefulness our program and other popular programs with thirty lecturers. As a result of survey, usefulness of our system is presented. The study suggests differently the student-centered business model and the lecturer-centered business model than existing e-learning business model had the manufacturing company-centered business model and the services-centered business model. We anticipate the new business model invigorate the e-learning industry.

A Study on eTextbook Development for Mobile Learning in a University (대학에서의 모바일 러닝을 위한 전자교재 개발 사례 연구)

  • Jung, Hyojung;Chon, Eunhwa;Suh, Eung-Kyo
    • Journal of Information Technology Services
    • /
    • v.14 no.4
    • /
    • pp.237-256
    • /
    • 2015
  • The purpose of this study is to develop the eTextbook and to explore the usability of the eTextbook for accelerating mobile learning in university. This study was primarily based on needs analysis of students, and eTextbook was created based on digital publishing through Adobe DPS. The major design principles of the eTextbook based on previous studies were as follow. First, eTextbook should deliver learning contents in a simple and systematic way. Second, eTextbook should induce student's flows by providing segmented learning contents and various learning resources. Third, eTextbook should expand information accessibility by providing a wide variety of multimedia functions. The development principles of eTextbook have been developed based on cognitive psychology. Location and function of the link or icon used for eTextbook have been developed on the basis of the principles of cognitive psychology. The main development principles were Coherence, Signaling, Redundancy, Segmentation, Multimedia principle, and so on. In order to examine usability of the developed eTextbook, experts' and learners' reactions were evaluated. The primary responses of learners are that the eTextbook increased the learning accessibility and provided various multimedia factors, and thus increased the learning flows in the class.

Design of Web-based Cooperative e-Learning System Using TGT Model (TGT 모형을 활용한 웹 기반의 협동 e-Learning 시스템 설계)

  • Ka, Min-Kyoung;Kim, Bong-Hyun;Kim, Seung-Youn
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.776-779
    • /
    • 2006
  • Today, It has developed actively e-learning according to web without time and place which increase of PC user with super-highway information network and various up-to-date information rapid growth. It has to provide the chance to student which will be able to practice and to think free and originative under liberal learning environment that learner can compose knowledge through various thinking by themselves. From the present paper, I would design e-learning system using TGT model of cooperative e-learning system that more effective studying through advantage of e-learning studying. I look forward to helping improvement of student's real ability as embody competitive games method by TGT model's basic theory of web-based.

  • PDF

Effective Image Retrieval for the M-Learning System (모바일 교육 시스템을 위한 효율적인 영상 검색 구축)

  • Han Eun-Jung;Park An-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.5
    • /
    • pp.658-670
    • /
    • 2006
  • As the educational media tends to be more digitalized and individualized, the learning paradigm is dramatically changing into e-learning. Existing on-line courseware gives a learner more chances to learn when they are home with their own PCs. However, it is of little use when they are away from their digital media. Also, it is very labor-intensive to convert the original off-line contents to on-line contents. This paper proposes education mobile contents(EMC) that can supply the learners with dynamic interactions using various multimedia information by recognizing real images of off-line contents using mobile devices. Content-based image retrieval based on object shapes is used to recognize the real image, and shapes are represented by differential chain code with estimated new starting points to obtain rotation-invariant representation, which is fitted to computational resources of mobile devices with low resolution camera. Moreover we use a dynamic time warping method to recognize the object shape, which compensates scale variations of an object. The EMC can provide learners with quick and accurate on-line contents on off-line ones using mobile devices without limitations of space.

  • PDF

Utilizing animation contents for e-learning performance enhancement: focus on private information security (대구경북 서비스 콘텐츠 활성화를 위한 애니메이션 콘텐츠가 학습성과의 연관관계 연구: 개인정보보안을 중심으로)

  • Jung, Jason J.
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.2
    • /
    • pp.471-476
    • /
    • 2011
  • As information and communication technologies (ICTs) has been developed, it is getting more important for internet users to consider many security issues (e.g., privacy protection). In this paper we claims that animation contents make a positive influence on teaching such computer securities, and investigate what features of animation contents will be the most important relationships with performance of the teaching process. Once we have obtained the survey results from students, two main features (i.e., characters and plots) of the animation contents have positively influenced the performance of e-learning systems.

A Study Design for Improvement of Interactivity at e-Learning (e-Learning에서 상호작용 촉진을 위한 학습 설계)

  • Lee Jun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.4
    • /
    • pp.197-203
    • /
    • 2005
  • Interactivity is very important at ubiquitous e-Learning system oriented multi platform because online study is accomplished by multi media. In this thesis promotion for interactivity is designed at online study. By cyber education with supposed promotion used for a feedback. From now on a special research of study design should be made for interactivity and effectiveness using human sensibility ergonomics.

  • PDF

The KEM OWL Binding (KEM과 OWL의 바인딩)

  • Chang, Byung-Chul;Cha, Jae-Hyuk;Ham, Dall-Ho
    • Journal of Digital Contents Society
    • /
    • v.7 no.2
    • /
    • pp.125-131
    • /
    • 2006
  • In the recent year, the need for effective searching for e-learning contents has emerged as a revitalization of e-learning. Therefore, there are many studies for the contents searching method that make use of semantic web technology. Also, there are many studies to apply the ontology as the core technology of sematic web to e-learning. In this study, we bind the KEM(Korea Education Metadata) that enacted as the first technical standard of e-learning, KS X7001, in Dec. 2004 with OWL to use the metadata for a effective searching with ontology through the solving of the problem of metadata. And, we discuss some problems that occur in progress of binding and the solutions.

  • PDF

A Study on the E-Learning System by Model Driven Architecture (Model Driven Architecture를 적용한 E-Learning 시스템에 관한 연구)

  • Song, Yu-Jin;Cho, Hyen-Suk
    • Journal of the Korea society of information convergence
    • /
    • v.1 no.1
    • /
    • pp.41-46
    • /
    • 2008
  • Contents application from contents development of web technical base and with the operation different environment information of the educational resources integration the importance and necessity of the management central chain e-Learning system will be able to operate are raising its head with base. Is the actual condition which develops the development process where but, the education application currently is not standardized in base. Approaches with an educational domain from the present paper consequently, and defines MDA(Model Driven Architecture) coats e-Learning System. Also uses a studying contents standard metadata and about the contents storage space analyzes and plans the core property which uses MDA automatic tools leads and under developing boil e-Learning System will be able to provide the contents which does in actual professor own necessity.

  • PDF