• Title/Summary/Keyword: E-education

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Factors Influencing Learning Satisfaction of Migrant Workers in Korea with E-learning-Based Occupational Safety and Health Education

  • Lee, Young Joo;Lee, Dongjoo
    • Safety and Health at Work
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    • v.6 no.3
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    • pp.211-217
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    • 2015
  • Background: E-learning-based programs have recently been introduced to the occupational safety and health (OSH) education for migrant workers in Korea. The purpose of this study was to investigate how the factors related to migrant workers' backgrounds and the instructional design affect the migrant workers' satisfaction with e-learning-based OSH education. Methods: The data were collected from the surveys of 300 migrant workers who had participated in an OSH education program. Independent sample t test and one-way analysis of variance were conducted to examine differences in the degree of learning satisfaction using background variables. In addition, correlation analysis and multiple regression analysis were conducted to examine relationships between the instructional design variables and the degree of learning satisfaction. Results: There was no significant difference in the degree of learning satisfaction by gender, age, level of education, number of employees, or type of occupation, except for nationality. Among the instructional design variables, "learning content" (${\beta}=0.344$, p < 0.001) affected the degree of learning satisfaction most significantly, followed by "motivation to learn" (${\beta}=0.293$, p < 0.001), "interactions with learners and instructors" (${\beta}=0.149$, p < 0.01), and "previous experience related to e-learning" (${\beta}=0.095$, p < 0.05). "Learning environment" had no significant influence on the degree of learning satisfaction. Conclusion: E-learning-based OSH education for migrant workers may be an effective way to increase their safety knowledge and behavior if the accuracy, credibility, and novelty of learning content; strategies to promote learners' motivation to learn; and interactions with learners and instructors are systematically applied during the development and implementation of e-learning programs.

A Study on Education Platform for Automobile Students Using AR System (AR 시스템 기반 자동차 교육 플랫폼 연구)

  • Luo, YIng;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.243-250
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    • 2019
  • With the popularization of online learning, mobile learning and blended learning model, augmented reality technology is increasingly widely applied in the field of education today. This article stresses the necessity of applying augmented reality to education by summarizing the current situation and advantages of augmented reality technology in education. Next, the author proposes a new education system-"AR+E education cloud platform system". Last, the author proposes several inspirations for the design of AR-based education software according to the observation and interview of the behaviors and preferences of the respondents.

A Study of e-learning system Model for activating Construction Management education (건설사업관리(CM)교육 활성화를 위한 e-learning 적용모델 연구)

  • Lee, Tai-Sik;Park, Kyoung-Soon;Kang, Ji-Hoon
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.554-558
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    • 2006
  • Construction Industry has become bigger, sophistication and specialization. At the same time, the concerns of Construction Management for achieving the goal of quality, cost & air are getting higher. Therefore it is demanded technology to conduct the CM works continuously in the Industrial world and be in process of education to train specialists. Studies are also been doing for it. But infrastructure circumstances are insufficiency comparing with the interests of construction industry. It is needed the scheme of education system to improve the above mentioned problem and to raise education quality standards. Consequently, the study is for E-learning education system. Because this system can help to save cost and to overcome the limits of time and spaces for existing off-line education. The study will present e-learning system architecture model to activate Construction Management education considering the distinctive features of CM.

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Learning Strategies on International e-Trade Simulation Education (전자무역 시뮬레이션 교육의 학습전략)

  • Lee, Ho-Hyung;Kim, Hag-Min
    • International Commerce and Information Review
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    • v.12 no.2
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    • pp.109-132
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    • 2010
  • The purpose of this study is to survey the learning strategies and learning styles of the undergraduates in international e-trade simulation education. The set of learning strategies are investigated and the analysis is made how learning styles could affect the learning strategies. The subjects of this study were 112 undergraduates majored in international trade and their classes were using e-trade simulation. It is found that the undergraduates' learning strategy level is not high because the simulation education is not common yet in e-trade classes. The levels of self-efficacy and positive attitudes have high level whereas the expression strategy has the lowest. Strong results were not found among undergraduates' learning styles by each of the 11 strategies except two cases. One is that the undergraduates who had experiences of e-learning have higher level of social strategy than those of non e-learning experience group. The other is that the more the students spend the time in the simulation class, the more they have positive attitudes. This study supports that the simulation can increase the effectiveness of e-trade learning.

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Science Gifted Learning Program: Research & Education Model

  • Shim, Kew-Cheol;Kim, Yeo-Sang
    • Journal of The Korean Association For Science Education
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    • v.25 no.6
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    • pp.635-641
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    • 2005
  • This paper suggests a research & education (R&E) model for the gifted in science education. The model has been developed under three assumptions. The first is that using the sequences of a gifted educational program designed to facilitate the process will assist in gifted students' construction of scientific knowledge and comprehension of laboratory practice through concrete experimental experience. The second is that gifted students will be able to apply this learning to further study using and extending scientific knowledge and experience. The third is that challenging tasks and feedback at the requisite stage of development will improve instructional effectiveness. The R&E Model has five phases: engaging, exploring, planning, performing and elaborating; furthermore, it suggests roles for the mentee and mentor. The R&E model has two functions for gifted education. The first is providing guidance for gifted curriculum developers as they design a mentor program, and the second is helping a mentor improve instructional effectiveness through use of strategies. This model has potentials to educate the gifted students in the Science Education Institute for the Gifted.

The Home Economics Major Students' View on Their Major (가정학 전공자의 전공에 관한 의견 - 충북 지역 소재 대학을 중심으로 -)

  • Kim, In-Sook;Eo, Jong-Seon;Lee, Mee-Sook
    • Korean Journal of Human Ecology
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    • v.6 no.2
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    • pp.187-198
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    • 1997
  • The purpose of this study is to find some directions for students' future and Home Economics Education. Juniors and Seniors majoring in Home Economics were selected from 4 Universities in Chungbuk Province and the questionnare survey was used. The results of this study are as follows : 1. Most of respondents were defined the H.E. as the academic subject, and 50.2% of them regarded H.E. as a necessary subject regardless of whether it is their major or not. 2. Though the most general motives of choosing H.E. as their major were recommendation of their parents/neighbors or their school record, they are satisfied with their major. 3. The strongest reason majoring in H.E. was that it is helpful to living, and some students didn't show any interest because H.E. was not considered as a realistic study. 4. Many respondents answered that male students have to learn H.E., and thought that H.E. Education is much influential to one's living. 5. 59.6% of respondents replied that cultural studies related to H.E. are opened at the universities, and 90.6% of them thought subjects related to H.E. should be opened as cultural studies. 6. After graduation, 48.3% of respondents will choose their jobs related to their major, and they prefer to be a teacher, a dietition and a fashion designer in its order. 7. 44.3% of respondents thought that H.E. is neglected and 50.7% of them answered that the research by industrial-educational cooperation is necessary. 8. Many students majoring in H.E. took an optimistic view about H.E.'s future as a study.

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A Study on the e-Home System for Elementary School Parents Participation in School Education (초등학교 학부모의 학교교육 참여를 위한 e-Home에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.239-246
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    • 2003
  • In field of school, parents can't attend to education activities of school really because of the time and spacial reason, economical reason and the sense of distance for school, although they are very concerned about a school education. In this paper, I suggested the e-Home system that is an organic system to can confirm the communication channel between parents and school or teacher by using infrastructure of educational information based on established Home-page of each school. It should bring a qualitative promotion for public education. Of couse, it will be increasing a relationship of student, teacher and parents furthermore, it make a desirable relation between teacher and parents via participation of parents for school education in elementary school.

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Educational Implications for Science Education of STEAM-based Research and Education(STEAM R&E) Projects for Secondary School Students (STEAM 기반 학생 연구 활동 분석을 통한 과학 교육에 대한 시사점 고찰)

  • Kim, Nam-Hui;Shim, Kew-Cheol
    • Journal of The Korean Association For Science Education
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    • v.37 no.1
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    • pp.125-133
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    • 2017
  • The purpose of this study is to analyze the characteristics of STEAM-based research and education (STEAM R&E) projects for secondary school students. From 2012 to 2015, 400 STEAM based Research and Education (R&E) projects have been conducted, and they were selected for this study. The major findings are as follows: First, Science (S) and Mathematics (M) were identified at a high rate in STEAM-based Research and Education (R&E) projects, and Art (A) was identified with the lowest rate. Second, 'STEM' type was identified at the highest rate among STEAM-integrated types. And there were not any trends as the years go by, but STEAM-integrated types, where three or more STEAM elements were integrated, were identified at an increasing rate. It means that students use STEAM elements in various ways gradually. Accordingly, the results suggest: The information material that guide how to utilize STEAM factors diversely should be provided for project participants to improve their creativity and problem-solving abilities.