• Title/Summary/Keyword: Dynamic process model

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A Protection Capacity Evaluation of Vessel Protective Structures by Quasi-Static Collision Analysis (준정적 충돌해석을 통한 선박충돌방공호의 방호능력평가)

  • Lee, Gye-Hee
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.24 no.6
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    • pp.691-697
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    • 2011
  • In this study, the vessel collision protective structure and the vessel were modeled numerically and the quasi-static collision analysis was performed to evaluate the maximum protection capacity. In the modeling process of protective structure, the nonlinear behaviors of structure and the supporting conditions of ground including pull-out action were considered. In that of collision vessel, the bow of vessel was modeled precisely, because of the nonlinear behaviors were concentrated on it. For the efficient analysis, the mass scaling scheme was applied, also. To evaluate the differences and efficiency, the dynamic analyses were performed for the same model, additionally. Based on the obtained energy dissipation curves of the structure and the vessel, the moment that the collision force affected to the bridge substructures was determined and the maximum allowable collision velocity was evaluated. Because of the energy dissipation bound can be recognized clearly, this scheme can be used efficient in engineering work.

Design of Controller for Rapid Thermal Process Using Evolutionary Computation Algorithm and Fuzzy Logic (진화 연산 알고리즘과 퍼지 논리를 이용한 고속 열처리 공정기의 제어기 설계)

  • Hwang, Min-Woong;Do, Hyun-Min;Choi, Jin-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.6
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    • pp.37-47
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    • 1998
  • This paper proposes a controller design method using the evolutionary computation algorithm and the fuzzy logic to control the wafer temperature in rapid thermal processing. First, we design the feedforward static controller to provide the control powers of the lamps for the given steady state temperature. Second, the feedforward dynamic controller is designed for the additional control powers to achieve a given transient response. These feedforward controllers are implemented by using the fuzzy logic to act as a global nonlinear controller over a wide range of operating points. The parameters of these controllers are optimized by using the evolutionary computation algorithm so that it can be used when the mathematical model is not available. In addition, the feedback error controller is introduced to compensate the feedforward controllers when there exist disturbances and modeling errors. The gain of feedback error controller is also obtained by the evolutionary computation algorithm. Through simulations, we verify the proposed control system can give a satisfactory performance.

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Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

A study on the Development of TUI(Tangible User Interface) System Model (TUI 시스템 모델 개발에 관한 연구)

  • 임창영;최민영
    • Archives of design research
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    • v.16 no.4
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    • pp.355-364
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    • 2003
  • The TUI system Modeling Language(TML) developed in this research can be used for designing TUI system with concerning about TUI's characters. For design to be concerned about physical property of tangibles and control device and digital media, TML can be a framework to give a definition of each property and be used for designing action and reaction process separately. And it would be the guideline to represent interaction's dynamic property through showing parallel information flows among objects. Finally, for verification TML's suitability, TUI system to which TML was applied was developed.

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A Study on Automatic Generation Method of Proxy Client Code to Quality Information Collection (품질 정보 수집을 위한 프록시 클라이언트 코드의 자동 생성 방안에 관한 연구)

  • Seo, young-jun;Han, jung-soo;Song, young-jae
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.121-125
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    • 2007
  • This paper proposes automatic generation method of proxy client code to automation of web service selection process through a monitoring agent. The technique of this paper help service consumer to provide source code of proxy client as it bring an attribute value of specific element of WSDL document using template rule. Namely, a XSLT script file provide code frame of dynamic invocation interface model. The automatic code generation technique need to solving starvation status of selection architecture. It is required to creating request HTTP message for every service on the result of search. The created proxy client program code generate dummy message about services. The proposed client code generation method show us a possibility of application in the automatic generation programming domain.

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Automatic Generation Method of Proxy Client Code to Autonomic Quality Information (자율적인 웹 서비스 품질 정보 수집을 위한 프록시 클라이언트 코드의 자동 생성 방안)

  • Seo, Young-Jun;Han, Jung-Soo;Song, Young-Jae
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.228-235
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    • 2008
  • This paper proposes automatic generation method of proxy client code to automation of web service selection process through a monitoring agent. The technique of this paper help service consumer to provide source code of proxy client as it bring an attribute value of specific element of WSDL document using template rule. Namely, a XSLT script file provide code frame of dynamic invocation interface model. The automatic code generation technique need to solving starvation status of selection architecture. It is required to creating request HTTP message for every service on the result of search. The created proxy client program code generate dummy message about services. The proposed client code generation method show us a possibility of application in the automatic generation programming domain.

VA Design of Personalized e-Learning System for the Driver's License Test in Korea (개인 맞춤형 운전면허 학습시스템 설계)

  • Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1055-1060
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    • 2009
  • In this paper, we design an e-Learning system for the Driver's License Teste studying through the Internet. The proposed system make users to be arrived at the goal for the license in a shorter time by offering learning contents and items according to the item-responses made by the users based on the Item Response Theory. Moreover we design the scheme to give the optimum items and the most necessary content to the user during the learning procedure in the form of concept-based objects. All the items in the problem bank DB maintain their difficulties, discriminations, and guessing parameters as is the case of 3-parameter logistic model. In addition user profile DB stores users' status informations, item responses, and ability parameters. Using these structures and combining agents, we can offer the optimum learning process or dynamic personalized studying structure to the user. We can construct interface agent and content selection and feedback agent with the DB's described above. User can study without any awareness of system operations or personal fitting scheme.

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Characteristics of Wave Attenuation with Coastal Wetland Vegetation (연안 습지식생에 의한 파랑감쇠 특성)

  • Lee, Seong-Dae
    • Journal of Wetlands Research
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    • v.18 no.1
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    • pp.84-93
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    • 2016
  • As a transition region between ocean and land, coastal wetlands are significant ecosystems that maintain water quality, provide natural habitat for a variety of species, and slow down erosion. The energy of coastal waves and storm surges are reduced by vegetation cover, which also helps to maintain wetlands through increased sediment deposition. Wave attenuation by vegetation is a highly dynamic process and its quantification is important for understanding shore protection and modeling coastal hydrodynamics. In this study, laboratory experiments were used to quantify wave attenuation as a function of vegetation type as well as wave conditions. Wave attenuation characteristics were investigated under regular waves for rigid model vegetation. Laboratory hydraulic test and numerical analysis were conducted to investigate regular wave attenuation through emergent vegetation with wave steepness ak and relative water depth kh. The normalized wave attenuation was analyzed to the decay equation of Dalrymple et al.(1984) to determine the vegetation transmission coefficients, damping factor and drag coefficients. It was found that drag coefficient was better correlated to Keulegan-Carpenter number than Reynolds number and that the damping increased as wave steepness increased.

An Implementation of the Mobile Communication Simulator using a Object-Oriented Simulation Platform (객체지향적 시뮬레이션플랫폼을 이용한 이동통신 시뮬레이션 구현)

  • Yoon, Young-Hyun;Kim, Sang-Bok;Lee, Jeong-Bae
    • The KIPS Transactions:PartC
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    • v.11C no.5
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    • pp.613-620
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    • 2004
  • Traditionally, simulation method was used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this Paper, PCSsim(Personal Communication System Simulator) was realized that can evaluate and review the call process of mobile communication service or to predict its performance by using the object-oriented simulation platform. PCSsim can simulate the base station and mobile host by considering the user's mobility, call generation rate and call duration time. In this paper, based on the simulation, presented the simulation results of hand-off generation ratio according to call generation, user's moving speed and call duration time both in residence area and commercial area, and it was confirmed that the hand-off rates in simulation and actual service environment have similar features. PCSsim can be used in adjusting the characteristics of base station fellowing the dynamic hand-off buffering or the characteristics of user's call in the design stage, and also can be used in building new mobile communication network by reflecting the characteristics of region where the base station is located and the mobility of the user.

Interaction and Flow as the Antecedents of e-Learner Satisfaction (이러닝 만족도 영향요인으로서의 상호작용과 몰입)

  • Moon, Chul-Woo;Kim, Jae-Hyoun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.3
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    • pp.63-72
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    • 2011
  • Satisfactory e-learning experience of working part-time adult students is a truly dynamic and multidimensional process that reflects learning needs and abilities. Special attention is given to understanding the role of student-to-faculty interaction, student-to-student interaction, e-learning content and course structure, flow, periodic off-line class meetings and synchronous Q&A sessions. Survey questions were developed and distributed to adult graduate students. Some of them were asked to complete the questions with the most interesting subjects or classes in their mind, and others with the most difficult subjects in their mind. The structural model for each group was tested. The values of path coefficients corresponding to the group with the difficult subjects turn out to be higher for the following paths; a) interaction among professors and students and satisfaction, b) contents quality and flow, c) Q&A and interaction among professors and students, d) Q&A and interaction among students. For the other paths such as interaction among students and satisfaction, contents structure and flow, the coefficient values corresponding to the group with the interesting subjects are higher. Some implications for e-learning design were provided as well.

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