• Title/Summary/Keyword: Dynamic Server Information

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A Dynamic Allocation Scheme for Improving Memory Utilization in Xen (Xen에서 메모리 이용률 향상을 위한 동적 할당 기법)

  • Lee, Kwon-Yong;Park, Sung-Yong
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.3
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    • pp.147-160
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    • 2010
  • The system virtualization shows interest in the consolidation of servers for the efficient utilization of system resources. There are many various researches to utilize a server machine more efficiently through the system virtualization technique, and improve performance of the virtualization software. These researches have studied with the activity to control the resource allocation of virtual machines dynamically focused on CPU, or to manage resources in the cross-machine using the migration. However, the researches of the memory management have been wholly lacking. In this respect, the use of memory is limited to allocate the memory statically to virtual machine in server consolidation. Unfortunately, the static allocation of the memory causes a great quantity of the idle memory and decreases the memory utilization. The underutilization of the memory makes other side effects such as the load of other system resources or the performance degradation of services in virtual machines. In this paper, we suggest the dynamic allocation of the memory in Xen to control the memory allocation of virtual machines for the utilization without the performance degradation. Using AR model for the prediction of the memory usage and ACO (Ant Colony Optimization) algorithm for optimizing the memory utilization, the system operates more virtual machines without the performance degradation of servers. Accordingly, we have obtained 1.4 times better utilization than the static allocation.

Modeling and Implementation of Multilingual Meta-search Service using Open APIs and Ajax (Open API와 Ajax를 이용한 다국어 메타검색 서비스의 모델링 및 구현)

  • Kim, Seon-Jin;Kang, Sin-Jae
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.11-18
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    • 2009
  • Ajax based on Java Script receives attention as an alternative to ActiveX technology. Most portal sites in korea show a tendency to reopen existing services by combining the technology, because it supports most web browsers, and has the advantages of such a brilliant interface, excellent speed, and traffic reduction through asynchronous interaction. This paper modeled and implemented a multilingual meta-search service using the Ajax and open APIs provided by international famous sites. First, a Korean query is translated into one of the language of 54 countries around the world by Google translation API, and then the translated result is used to search the information of the social web sites such as Flickr, Youtube, Daum, and Naver. Searched results are displayed fast by dynamic loading of portion of the screen using Ajax. Our system can reduce server traffic and per-packet communications charges by preventing redundant transmission of unnecessary information.

Language Learning System Evaluating the Quality of a Handwriting String (필기문자열의 품질평가를 통한 언어학습시스템)

  • Kim Gye-Young
    • The KIPS Transactions:PartD
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    • v.12D no.1 s.97
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    • pp.159-164
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    • 2005
  • In a computing environment connected pan-based computers and a server by Internet, This paper describes a language learning system evaluating the quality of a handwriting string. For the purpose of the system, this paper explains how to retrieve reference data from a database, how to evaluate the quality of a handwriting string using global and local features. The Proposed system can evaluate the qualify of a handwriting string as well as a handwriting character. The qualify can be computed in the case of different language between reference and input. Therefore, we expect that the system is very useful not only for training on handwriting but also learning a language.

Fixed Size Memory Pool Management Method for Mobile Game Servers (모바일 게임 서버를 위한 고정크기 메모리 풀 관리 방법)

  • Park, Seyoung;Choi, Jongsun;Choi, Jaeyoung;Kim, Eunhoe
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.9
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    • pp.327-336
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    • 2015
  • Mobile game servers usually execute frequent dynamic memory allocation for generating the buffers that deal with clients requests. It causes to deteriorate the performance of game servers since it increases system workload and memory fragmentation. In this paper, we propose fixed-sized memory pool management method. Memory pool for the proposed method has a sequential memory structure based on circular linked list data structure. It solves memory fragmentation problem and saves time for searching the memory blocks which are required for memory allocation and deallocation. We showed the efficiency of the proposed method by evaluating the performance of dynamic memory allocation, through the proposed method and the memory pool management method based on boost open source library.

Location Responsive Vehicle Digital Signage System for Visual Mobile Advertisement

  • Lee, Byoungduk;Yang, Seungyoun;Shin, Jaekwon;Kim, Jintae;Lee, Seonhee
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.49-53
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    • 2017
  • In this paper we present the combination of location based mobile advertisement services and dynamic digital signage markets has been developing recent days to provide consumer admired visual mobile advertisement on all kind transportation vehicles. In spite of that, the digital signage advertisement content management is still not that easy to manage the content dynamically as well operation is most time consuming to handle the contents dynamically in digital signage business. As location based services is most impactful service in shopping, the location responsive advertisement on vehicle signage will be most desirable mobile advertisement to help people migrate from one place to another place for travel or stay. This paper propose a mobile location responsive digital signage system for vehicles using the GPS and wireless infrastructure integrated with digital signage system. This proposed research use the centralized digital signage system architecture for the mobile advertisement application and this system can be expanded to different vehicles for digital advertisement including buses, trucks, train, air vehicle and any other form of mobile advertising vehicles. Also, this present an effective advertisement recommendation algorithm, by which the advertisement can be selected broadcasted for the right advertisement ventures more effectively as the service requested from advertiser. This paper present the emulated experimental result to evidence the proposed dynamic vehicle signage system performed better than compared with traditional signage random advertising. The emulated result proves that the advertisement recommendation algorithm can effectively works out the targeted key audiences in location responsive region the algorithm evaluated.

RSPM : Storage Reliability Scheme for Network Video Recorder System (RSPM : NVR 시스템 기반의 저장장치 신뢰성 향상 기법)

  • Lee, Geun-Hyung;Song, Jae-Seok;Kim, Deok-Hwan
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.2
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    • pp.29-38
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    • 2010
  • Network Video Recorder becomes popular as a next generation surveillance system connecting all cameras and video server in network environment because it can provide ease of installation and efficient management and maintenance. But in case of data damage, the storage device in traditional NVR has no recovery scheme and it is disabled in processing real-time requests. In this paper, we propose an Reliable Storage using Parity and Mirroring scheme for improving reliability on storage device and maintaining system on realtime. RSPM uses a Liberation coding to recover damaged multimedia data and dynamic mirroring to repair corrupted system data and to maintain real-time operation. RSPM using the Liberation code is 11.29% lesser than traditional file system and 5.21% less than RSPM using parity code in terms of loss rate of damaged multimedia data.

Design and Implementation of Role Assignment Protocol for Active Role Assignment and Passive Role Assignment (능동적 역할 할당과 수동적 역할 할당을 수행하는 역할 할당 프로토콜의 설계 및 구현)

  • 나상엽;김점구
    • Proceedings of the Korea Information Assurance Society Conference
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    • 2004.05a
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    • pp.111-117
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    • 2004
  • In distributed-computing environments, there is a strong demand for the authentication and the access control of distributed-shared resources. I have presented role-based access control (RBAC) concept that is in the spotlight recently. RBAC model shows the standardized access control of complicated organization's resources. In RBAC, senior role has junior role's permission by virtue of role hierarchy. But, junior role cannot perform the permission, which is granted to the senior or other role groups. Inheritances of permissions in role hierarchies are static. In order to tackle this problem, I propose a dynamic role assignment, which classified into passive role assignment and active role assignment, and design dynamic role assignment protocol and implement role assignment server.

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An Efficient Dynamic Group Key Agreement for Low-Power Mobile Devices (저전력 모바일 장치에 적합한 효율적인 동적 그룹 키 동의)

  • Cho Seokhyang;Nam Junghyun;Kim Seungjoo;Won Dongho;Lee Hyejoo;Choi Jinsoo
    • The KIPS Transactions:PartC
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    • v.12C no.2 s.98
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    • pp.157-168
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    • 2005
  • Group key agreement protocols are designed to provide a group of parties securely communicating over a public network with a session key. The mobile computing architecture is asymmetric in the sense of computational capabilities of participants. That is, the protocol participants consist of the stationary server(application servers) with sufficient computational Power and a cluster of mobile devices(clients) with limited computational resources. It is desirable to minimize the amount of computation performed by each group member in a group involving low-power mobile devices such as smart cards or personal digital assistants(PDAs). Furthermore we are required to update the group key with low computational costs when the members need to be excluded from the group or multiple new members need to be brought into an existing group. In this paper, we propose a dynamic group key protocol which offers computational efficiency to the clients with low-power mobile devices. We compare the total communicative and computational costs of our protocol with others and prove its suity against a passive adversary in the random oracle model.

Channel Transition Analysis of Smart HLS with Dynamic Single Buffering Scheme (동적 단일 버퍼링 기법을 적용한 스마트 HLS의 채널변경 분석)

  • Kim, Chong-il;Kang, Min-goo;Kim, Dong-hyun;Kim, In-ki;Han, Kyung-sik
    • Journal of Internet Computing and Services
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    • v.17 no.6
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    • pp.9-15
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    • 2016
  • In this paper, we propose a smart HLS(HTTP Live Stream) platform with dynamic single buffering for the best transmission of adaptive video bit-rates. This smart HLS can optimizes the channel transition zapping-time with the monitoring of bandwidth between HLS server and OTT(Over The Top) client. This platform is designed through the control of video stream due to proper multi-bitrates and bandwidths. This proposed OTT can decode the live and VOD(Video On Demand) videos with the buffering of optimumal bitrate. And, the HLS can be cooperated with a smart OTT, and segmented for the m3u8 files of H.265 MPEG-2 TS(Transport Stream) videos. As a resullt, this single buffer based smart OTT can transmit optimal videos with the maximum data buffering according to the adaptive bit-rate depending on the network bandwidth efficiency and the decoded VOD video, too.

Slide-show of Panoramic Image through a Secondary Device by using MPEG-4 LASeR PMSI (MPEG-4 LASeR PMSI를 활용한 Secondary Device 기반 파노라믹 영상 슬라이드 쇼 재생 기술)

  • Park, Yongchul;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.1014-1028
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    • 2012
  • Recently, N-screen service and secondary device have gotten an attention from public. Also, we can experience N-screen service through various digital devices. N-screen means multimedia technology which can seamlessly consume multimedia content. Secondary device means auxiliary multimedia device which can consume content related to main content through adjunct connection to main device. Not only be electronic manufactures interested in N-screen technology and services but also digital devices applied for N-screen have been released. But it has limitation that user can only consume content to be purchased from content company server not device of user. This paper proposes the system that composes effective and various N-screen multimedia service through MPEG-4 LASeR (Lightweight Application Scene Representation) PMSI (Presentation and Modification of Structured Information) as international standard technology which can provide scene description including many instruction for dynamic update of scene.