• Title/Summary/Keyword: Dynamic Environments

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A Framework of the Integrated Production/Distribution Model with Non-Integer Lags (비정수 지연시간을 고려한 통합 생산/분배 모형)

  • Kim, Jong Soo;Shin, Ki Young;Moon, Chi Ung
    • Journal of Korean Institute of Industrial Engineers
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    • v.31 no.2
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    • pp.120-126
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    • 2005
  • Until now, the traditional production models and logistics have developed a broader strategic approach called supply chain. However, there are some obstacles to apply industry practice because of unrealistic assumptions. The most serious of them is that they assume the lead times are integer multiples of the planning time grid. This assumption makes it difficult to express the processing and transportation lags correctly. Thus, in this paper, we propose a new methodology for the integrated production/distribution model having non-integer time lags using the concept of dynamic production function. In case that the time lags are integer or non-integer, the dynamic production function reflects well the situation under given environments. Experiments show that the proposed model can express the real system more accurately than the prior model can.

Functional Definitions in DGS Environments. (DGS 동적 기하에서의 새로운 함수적 관점의 정의)

  • 김화경;조한혁
    • The Mathematical Education
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    • v.43 no.2
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    • pp.177-186
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    • 2004
  • In this paper, we introduce new functional definitions for school geometry based on DGS (dynamic geometry system) teaching-learning environment. For the vertices forming a geometric figure, we first consider the relationship between the independent vertices and dependent vertices, and using this relationship and educational considerations in DGS, we introduce functional definitions for the geometric figures in terms of its independent vertices. For this purpose, we design a new DGS called JavaMAL MicroWorld. Based on the needs of new definitions in DGS environment for the student's construction activities in learning geometry, we also design a new DGS based geometry curriculum in which the definitions of the school geometry are newly defined and reconnected in a new way. Using these funct onal definitions, we have taught the new geometry contents emphasizing the sequential expressions for the student's geometric activities.

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Path Planning for Autonomous Mobile Robot using Potential Field

  • Jung, Kwang-Min;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.4
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    • pp.315-320
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    • 2009
  • The popularity of autonomous mobile robots have been rapidly increasing due to their new emerging application areas, from room cleaning, tourist guidance to space explorations. However, the development of a satisfactory control algorithm that will enable the autonomous mobile robots to navigate safely especially in dynamic environments is still an open research problem. In this paper, a newly proposed potential field based control method is implemented, analyzed, and improvements are suggested based on experimental results obtained from simulations. The experimental results are presented to show the effectiveness of the behavior-based control using the proposed potential field generation technique.

Semi-3D Path Planning using Virtual Tangential Vector and Fuzzy Control (Virtual Tangential Vector와 퍼지 제어를 이용한 준 3차원 경로계획)

  • Kwak, Kyung-Woon;Jeong, Hae-Kwan;Kim, Soo-Hyun
    • The Journal of Korea Robotics Society
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    • v.5 no.2
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    • pp.127-134
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    • 2010
  • In this paper, a hybrid semi-3D path planning algorithm combining Virtual Tangential Vector(VTV) and fuzzy control is proposed. 3D dynamic environmental factors are reflected to the 2D path planning model, VTV. As a result, the robot can control direction from 2D path planning algorithm VTV and speed as well depending on the fuzzy inputs such as the distance between the robot and obstacle, roughness and slope. Performances and feasibilities of the suggested method are demonstrated by using Matlab simulations. Simulation results show that fuzzy rules and obstacle avoidance methods are working properly toward virtual 3D environments. The proposed hybrid semi-3D path planning is expected to be well applicable to a real life environment, considering its simplicity and realistic nature of the dynamic factors included.

A Threshold Determining Method for the Dynamic Filtering in Wireless Sensor Networks Using Fuzzy System (동적 여과 프로토콜 적용 센서 네트워크에서의 퍼지 기반 보안 경계 값 결정 기법)

  • Lee, Sang-Jin;Lee, Hae-Young;Cho, Tae-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.197-200
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    • 2008
  • In most sensor networks, nodes can be easily compromised by adversaries due to hostile environments. Adversaries may use compromised nodes to inject false reports into the sensor networks. Such false report attacks will cause false alarms that can waste real-world response effort, and draining the finite amount of energy resource in the battery-powered network. A dynamic enroute scheme proposed by Yu and Guan can detect and drop such false reports during the forwarding phase. In this scheme, choosing a threshold value is very important, as it trades off between security power and energy consumption. In this paper, we propose a threshold determining method which uses the fuzzy rule-based system. The base station periodically determines a threshold value though the fuzzy rule-based system. The number of cluster nodes, the value of the key dissemination limit, and the remaining energy of nodes are used to determine the threshold value.

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Real-time collision detection for dynamic objects (동적 객체간의 실시간 충돌 감지 알고리즘)

  • Oh, Sang-Young;Hwang, Seon-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.717-720
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    • 2008
  • This paper studies a collision detection technique to dealing with moving polyhedra. Even though the problem is well-studied in computer graphics, the existing methods are inapplicable to highly dynamic environments. We use the GJK algorithm to determine collisions between convex objects. Also, our method is applied for moving objects.

Development of Preprocessor Program for Articulated Total Body

  • Lee, Dong-Jea;Son, Kwon;Jeon, Kyu-Nam;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.69.5-69
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    • 2001
  • Computer simulations are widely used to analyze passenger safety in traffic accidents. ATB(articulated total body) is a computer simulation model developed to predict gross human body response to such dynamic environments as vehicle crashes and pilot ejections. ATB, whose code is open, has high flexibility and application capability that users can easily insert defined modules and functions. ATB is, however, inconvenient as it was coded in FORTRAN and it needs a formatted input file. Moreover, it takes much time to make input files and to modify coding errors. This study aims to increase user friendliness by adding a preprocessor program, WINATB(WiNdow ATB), to the conventional ATB. WINATB programmed in Visual C++ and OpenGL uses ATB IV as a dynamic solver ...

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A study on Web-based Video Panoramic Virtual Reality for Hose Cyber Shell Museum (비디오 파노라마 가상현실을 기반으로 하는 호서 사이버 패류 박물관의 연구)

  • Hong, Sung-Soo;khan, Irfan;Kim, Chang-ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1468-1471
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    • 2012
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient algorithm for Image registration and stitching of captured imaged from a video stream. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is use for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and a nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

Adaptive Estimation Filter for Dynamic Voltage Scaling in Various Environments (다양한 환경에서 최적의 동적 전압 조절을 위한 적응형 예측 필터)

  • Seo, Bumjoon;Bang, Kwanhu;Chung, Eui-Young;Yoon, Sungroh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.75-77
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    • 2010
  • 실시간 환경에서 저전력 설계의 효율적인 방법으로 동적 전압 조절 기법(Dynamic Voltage Scaling)이 있다. 동적 전압 조절 기법의 성능을 올리기 위하여 정확한 작업 시간의 예측이 필수적이며, 많은 예측 필터들이 이를 위하여 사용되었다. 하지만 각 예측 필터들은 여러 가지 다른 상황에 대하여 모두 적절하게 처리하는데 한계를 가지고 있다. 이 논문에서는 여러 가지 다른 예측필터들의 상황 별 성능을 분석하고 이를 바탕으로 동적으로 상황에 따라 예측 필터를 변화시키며 항상 최적의 성능을 가지는 새로운 예측 방법을 제안하였다. 또한 MPEG 환경에서의 시뮬레이션을 통하여 제안한 방법이 모든 상황에서 다른 예측 필터들에 비하여 높은 성능을 보이는 것을 확인할 수 있었다.

A Study on Distance Estimation in Virtual Space According to Change of Resolution of Static and Dynamic Image (가상현실공간에서 정적 및 동적 이미지의 해상도 변화에 따른 거리추정에 관한 연구)

  • Ryu, Jae-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.109-119
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    • 2011
  • The virtual reality (VR) technology has been used as the application of architectural presentation or simulation tool in the field of industry. The high immersion and intuitive visual information are the great merits of design evaluation or environmental simulation when we are using the virtual environments. But the distortion of distance perception in VR is still a big problem when the accuracy of distance presentation is strictly required. For example, distance estimation is especially important when the virtual environments are applied to the presentational tool for evaluation the space design or planning in the field of architecture. If there are some perception error between the built space in real and represented space in virtual, the accurate design evaluation or modification of design is hard to be carried out during the design development stage. In this paper, we have carried out some experiments about distance estimation in the immersive virtual environments to verify the factors and their influence. We made a hypothesis that the lack of the information for the user in VR causes the different distance estimation from the real world because users are usually comfortable with moving fast and long distance in VR environments compared with moving slow and short distance in real space. So, we carried out basic experiment to prove our hypothesis that the lack of information makes subjects estimate the distance of walking in VR shorter compared with the same distance in real. Also, among the factors that probably affect the distance estimation in VR, we have verified the influence of the image resolution. The influence of resolution degradation of image on the distance estimation was verified with the condition of static and dynamic images. The results showed that the resolution has deep relation with the distance estimation. For example, the subject underestimated the distance at the lower resolution condition. We also found the methods of the making the lower resolution image could affect on the visual perception of subjects.