• Title/Summary/Keyword: Distributed architecture

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An Ecological Corridor Plan in an Urban Neighborhood Park - A Case Study of Noryangjin Neighborhood Park in Dongjak-gu, Seoul - (도심지역 산지형 근린공원내 도로에 의한 단절지역 생물이동통로 조성계획 연구 - 동작구 노량진근린공원을 대상으로 -)

  • Han Bong-Ho;Kim Jeong-Ho;Kim Jong-Sik
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.2 s.109
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    • pp.16-31
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    • 2005
  • This study was carried out to design a bridge-type ecological corridor plan in a forested neighborhood park affected by road construction in Dongjak-gu, Seoul. In order to study the site conditions, we analyzed topography, ecosystem structure, and user behavior and trail use. Existing vegetation was classified into 12 types. Based on a vegetation analysis, the Populus albaglandulosa and Robinia pseudoacacia communities, where planted species are dominant, were distributed extensively in the southern forest area. Planted areas with a single-layer structure of Korean landscape woody plants and Robinia pseudoacacia communities with a single-layer structure were distributed extensively in the northern forest and water-supply area. Based on a study of 28 quadrats, the similarity index between the multi-layer plant communities distributed in the southern forest and the single-layer planted areas was low. Twenty-four species of wild birds(355 individuals) were found in the survey area, including nine interior species and three urban species. The study of user behavior and numbers showed most users were walkers and few users were observed in the southern forest while most users were observed in the northern forest and water supply area. We selected some wild birds as model species to represent migrating species believed to use this park as an ecological corridor during migration. We suggested the new park plan include the following: improvement of vegetation structure for wildbird migration and habitat, connection of park trails for users and presentation of a landscape linked to nature.

A Prototype of Distributed Simulation for Facility Restoration Operation Analysis through Incorporation of Immediate Damage Assessment

  • Hwang, Sungjoo;Choi, MinJi;Starbuck, Richmond;Lee, SangHyun;Park, Moonseo
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.339-343
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    • 2015
  • To rapidly recover ceased functionality of a facility after a catastrophic seismic event, critical decisions on facility repair works are made within a limited period of time. However, prolonged damage assessment of facilities, due to massive damage in the surrounding region and the complicated damage judgment procedures, may impede restoration planning. To assist reliable structural damage estimation without a deep knowledge and rapid interactive analysis among facility damage and restoration operations during the approximate restoration project planning phase, we developed a prototype of distributed facility restoration simulations through the use of high-level architecture (HLA) (IEEE 1516). The simulation prototype, in which three different simulations (including a seismic data retrieval technique, a structural response simulator, and a restoration simulation module) interact with each other, enables immediate damage estimation by promptly detecting earthquake intensity and the restoration operation analysis according to estimated damage. By conducting case simulations and experiments, research outcomes provide key insights into post-disaster restoration planning, including the extent to which facility damage varies according to disaster severity, facility location, and structures. Additional insights arise regarding the extent to which different facility damage patterns impact a project's performance, especially when facility damage is hard to estimate by observation. In particular, an understanding of required type and amount of repair activities (e.g., demolition works, structural reinforcement, frame installation, or finishing works) is expected to support project managers in approximate work scheduling or resource procurement plans.

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An Approach to Software Analysis and Design based on Distributed Components (분산 컴포넌트 기반의 소프트웨어 분석 및 설계 방법)

  • Choi, You-Hee;Yeom, Keun-Hyuk
    • Journal of KIISE:Software and Applications
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    • v.28 no.12
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    • pp.896-909
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    • 2001
  • Recently, above 50 percentages of software are being developed based on distributed application platforms. And recent technologies such as EJB(Enterprise Java Beans)[1]COM(Component Object Model)[2] CORBA(Common Object Request Broker Architecture)[3] have been advanced for distributed component-based software development . Therefore a systematic development process is necessary to develop component based applications using distributed application platforms. However, most of component-base software development processes do not define concrete flows between tasks and relationships among artifacts of each task Also, distribution issues are not considered explicitly in most of component-based software development In this paper, we present an approach to analyze and design software based on distributed components. In this approach, we propose systematic guidelines for developing a software based on Unified process and the relationships among artifacts which are produced, Also we explicitly consider the distribution issues such as performance, fault tolerance, security, distributed transaction of CORBA environments.

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An Architecture for Data Server of Non SQL Query (Non-SQL 질의 데이터 서버 아키텍처)

  • K. H., Kwon;Chakra, Balayar;S. H., Cheon
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.406-408
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    • 2004
  • To develop enterprise architecture based distributed application needs consideration of various factors such as division of role between web-designer and software developer, defining entity and its usage, database connection and transaction processing. This paper presents DONSL(Data Server of Non SQL-Query) architecture that provides solution to above aspects through web-tier object modeling guaranteeing efficient transaction processing and performance between web-tier and 08MS through simplified usage of query logic property.

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Design and Implementation of Software Distributed Shared Memory(DSM) over Virtual Interface Architecture(VIA) (VIA(Virtual Interface Architecture)를 기반으로 하는 소프트웨어 분산공유메모리 시스템의 설계 및 구현)

  • 박소연;김영재;이상권;맹승렬
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.616-618
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    • 2002
  • 최근에는 고성능 네트웍으로 구성된 클러스터 상에서 사용자 수준 통신을 사용하는 소프트웨어 분산 공유메모리 시스템의 연구가 활발히 진행되고 있다. 본 논문에서는 사용자수준 프로토콜의 표준인 Virtual Interface Architecture(VIA)를 사용하고 확장성 있는 Home-based Lazy release Consistency(HLRC) 모델을 기반으로 하는 소프트웨어 분산공유메모리 시스템을 구현한다. 본 시스템은 VIA의 원격 메모리 쓰기 기능을 최대한 활용하며, 통신 과정에서 통신 버퍼와 사용자 메모리 사이의 복사가 일어나지 않도록 설계되어 높은 성능을 보인다.

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An open architecture controller for the real-time control of machining processes (머시닝 시스템의 실시간 제어를 위한 개방형 구조 제어기)

  • 이재영;권욱현;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1324-1327
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    • 1996
  • This paper presents an open architecture controller (OAC) for machining systems and describes the OAC testbed at Seoul National University. Because our OAC is designed for fully open systems, it does not depend on any specific hardware or software components. This openness includes software reusability which enables integration of a wide range of monitoring and control features. In addition to openness, our OAC system provides guaranteed real-time performance, an important requirement for advanced manufacturing.

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Communication Service Architecture for CORBA -Based Multimedia Multicast Application (CORBA 기반의 멀티미디어 멀티캐스트 애플리케이션을 위한 통신 서비스 아키텍쳐)

  • Ma, Yeong-Sik;Gang, U-Sik;An, Sun-Sin
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.771-781
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    • 1999
  • 오늘날의 컴퓨팅 환경은 통신 네트워크의 복잡성과 다양한 멀티미디어 서비스 처리를 위해 객체지향 기술을 분산 시스템에 도입하고 통신망을 소프트웨어 계층적 모델로 구조화한 개방형 정보 통신망 구조 연구가 활발히 진행되고 있다. 본 논문은 분산환경에서 멀티미디어 스트림 데이타를 전송하기 위한 아키텍쳐에 관한 모델의 설계 및 구현에 관한 것으로 분산 환경에서 멀티미디어 스트림 데이타를 효율적으로 전송할 수 있는 구조를 제시하고 있다. 설계한 구조는 Point-to-Point와 멀티캐스트를 지원하며 컴퓨터 통신망에서 멀티캐스트 연결을 효율적으로 관리하고 추후 기능 확장 및 기능 변경이 용이하도록 모듈화하고 유연성을 가지는 연결 관리 구조를 설계하고 구현하였다. 신호기능은 CORBA(Common Object Request Broker Architecture)의 ORB를 이용하여 실현하였으며, 데이타 전송 기능은 TCP/IP연결을 이용하였다. 이렇게 신호처리 부분과 데이타 전송 부분을 독립적으로 만들어서 하부망 기술에 독립적인 연결 관리 구조를 채택하고 있으므로 향후 다른 환경에서도 신호처리 부분을 그대로 적용할 수 있다. 분산 객체 개념을 적용하여 연결 관리 기능을 분산 객체화 하였으며 각 분산 객체간 인터페이스를 OMG(Object Management Group) IDL(Interface Definition Language)로 정의함으로써 유연성을 갖도록 하였다.AbstractThis paper proposes communication service architecture to support dynamic communication configuration and multiple connection management which are required to handle a variety of multimedia multicast application. Our communication service architecture was designed to fulfil the objectives as the following:- To build a common networking system for various multimedia multicast services- To build a platform for rapid service development and provisioning- To provide service networking independent on transport network technologiesWe implemented communication service architecture based on Common Object Request Broker Architecture (CORBA) for multimedia multicast applications. Our communication service architecture is distributed and object-oriented for extensibility and easy modification. The interfaces between the distributed objects are specified in (Object Management Group) OMGs Interface Definition Language.

Design and Implementation of Event Based Message Exchange Architecture between Servers for Server Push (서버 푸시를 위한 이벤트 기반 서버간 메시지 교환 아키텍처의 설계 및 구현)

  • Cho, Dong-Il;Rhew, Sung-Yul
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.181-194
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    • 2011
  • Server push which is technology of sending contents from servers to browsers in real time using long polling requests enables real time bidirectional communications between servers and browsers in HTTP environment. Recently, thanks to the rapid supply of mobile devices having ability of full browsing, server push is being applied to various applications. However, because servers providing services should offer distributed contents to a large number of users simultaneously in various user environments, they have a burden that offers contents quickly distinguishing much more concurrent users than before. The method of message exchange so far achieved in distributed server environment has difficulties in the performance of simultaneous user request process, the identification of users and the contents delivery. In this paper, We proposed message exchange architecture between servers for offering server push in the distributed server environment. The proposed architecture enables message exchange in the method of push between servers based on event driven architecture. In addition, the proposed architecture enables flexible identification of a event agent and event processing under the connected environment of a lot of users. In this paper, we designed and implemented the proposed architecture and compared performance with the previous way through a performance test. In addition, function is confirmed through the case realization. As a result of the performance test, the proposed architecture can lessen the use of server Thread and response time of users and increase simultaneous throughput.

Design on Pipeline Architecture for the Low and Column Address Generator of 2D DCT/IDCT (2D DCT/IDCT의 행, 열 주소생성기를 위한 파이프라인 구조 설계)

  • 노진수;박종태;문규성;성해경;이강현
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.14-18
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    • 2003
  • This paper presents the pipeline architecture for the low and column address generator of 2D DCT/IDCT(Discrete Cosine Transform/Inverse Discrete Cosine Transform). For the real time process of image data, it is required that high speed operation and small size hardware In the proposed architecture, the area of hardware is reduced by using the DA(distributed arithmetic) method and applying the concepts of pipeline on the parallel architecture. As a results, the designed pipeline of the low and column address generator for 2D DCT/IDCT architecture is implemented with an efficiency and high speed compared as the non-pipeline architecture. And the operation speed is improved about 50% up. The design for the proposed pipeline architecture of DCT/IDCT is coded using VHDL.

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A Distributed VOD Server Based on Virtual Interface Architecture and Interval Cache (버추얼 인터페이스 아키텍처 및 인터벌 캐쉬에 기반한 분산 VOD 서버)

  • Oh, Soo-Cheol;Chung, Sang-Hwa
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.734-745
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    • 2006
  • This paper presents a PC cluster-based distributed VOD server that minimizes the load of an interconnection network by adopting the VIA communication protocol and the interval cache algorithm. Video data is distributed to the disks of the distributed VOD server and each server node receives the data through the interconnection network and sends it to clients. The load of the interconnection network increases because of the large amount of video data transferred. This paper developed a distributed VOD file system, which is based on VIA, to minimize cost using interconnection network when accessing remote disks. VIA is a user-level communication protocol removing the overhead of TCP/IP. This papers also improved the performance of the interconnection network by expanding the maximum transfer size of VIA. In addition, the interval cache reduces traffic on the interconnection network by caching, in main memory, the video data transferred from disks of remote server nodes. Experiments using the distributed VOD server of this paper showed a maximum performance improvement of 21.3% compared with a distributed VOD server without VIA and the interval cache, when used with a four-node PC cluster.