• Title/Summary/Keyword: Distance-Based Learning

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An Incremental Multi Partition Averaging Algorithm Based on Memory Based Reasoning (메모리 기반 추론 기법에 기반한 점진적 다분할평균 알고리즘)

  • Yih, Hyeong-Il
    • Journal of IKEEE
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    • v.12 no.1
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    • pp.65-74
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    • 2008
  • One of the popular methods used for pattern classification is the MBR (Memory-Based Reasoning) algorithm. Since it simply computes distances between a test pattern and training patterns or hyperplanes stored in memory, and then assigns the class of the nearest training pattern, it is notorious for memory usage and can't learn additional information from new data. In order to overcome this problem, we propose an incremental learning algorithm (iMPA). iMPA divides the entire pattern space into fixed number partitions, and generates representatives from each partition. Also, due to the fact that it can not learn additional information from new data, we present iMPA which can learn additional information from new data and not require access to the original data, used to train. Proposed methods have been successfully shown to exhibit comparable performance to k-NN with a lot less number of patterns and better result than EACH system which implements the NGE theory using benchmark data sets from UCI Machine Learning Repository.

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Internet Based Remote Control of a Mobile Robot (인터넷 기반 이동로봇의 원격제어)

  • Choi, Mi-Young;Park, Jang-Hyun;Kim, Seong-Hwan
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.502-504
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    • 2004
  • With rapidly growing of computer and internet technology, Internet-based tote-operation of robotic systems has created new opportunities in resource sharing, long-distance learning, and remote experimentation. In this paper, remote control system of a mobile robot through the internet has been designed. The internet users can access and command a mobile robot in the real time, receiving the robot's sensor data. The overall system has been tested and its usefulness shown through the experimental results.

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Application of Art Therapy with Usage of Distance Education in the Process of Specialists Professional Training

  • Klepar, Maria;Khomyak, Hryhoriy;Kurkina, Snizhana;Ishchenko, Liudmyla;Bai, Ihor;Lashkul, Valerii;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.251-257
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    • 2022
  • Nowadays, the issues of comprehensive formation of a person capable of self-education, self-development and creative self-realization in the conditions of distance education are relevant. There is a need to solve this problem, which is due to social, cultural, and pedagogical factors. This makes it necessary to find effective means of personality formation. In this matter, great importance is attached to the modern method of forming a creative personality - art therapy. Various approaches to the definition of art therapy have been clarified. They consider various forms of art therapy when working with children, adolescents and adults in the context of distance education. The most relevant are the two main forms of work - individual and group art therapy. Art therapy develops the individual's creativity. Therefore, during art therapy, attention is focused on the inner world, experiences, and feelings. Therefore, we believe that in the context of distance education, art therapy has everything for the powerful potential of personality formation. Scientists consider this therapy as therapy by means of art, which is based on experiences, conflicts that can be expressed in the visual arts and music. Art therapy helps to get rid of conflicts and experiences. This happens in the context of distance education through the development of attention to feelings, strengthening one's own personal value and increasing artistic competence. The article describes the signs that characterize art therapy. Art-therapeutic technologies in the context of distance education, which are now actively used by psychologists, teachers and art therapists themselves, are highlighted. The advantages of distance learning are considered. The characteristic features of distance learning and features of the use of art therapy by means of distance education in the process of professional training of specialists are determined.

A Sketch-based 3D Object Retrieval Approach for Augmented Reality Models Using Deep Learning

  • Ji, Myunggeun;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.33-43
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    • 2020
  • Retrieving a 3D model from a 3D database and augmenting the retrieved model in the Augmented Reality system simultaneously became an issue in developing the plausible AR environments in a convenient fashion. It is considered that the sketch-based 3D object retrieval is an intuitive way for searching 3D objects based on human-drawn sketches as query. In this paper, we propose a novel deep learning based approach of retrieving a sketch-based 3D object as for an Augmented Reality Model. For this work, we introduce a new method which uses Sketch CNN, Wasserstein CNN and Wasserstein center loss for retrieving a sketch-based 3D object. Especially, Wasserstein center loss is used for learning the center of each object category and reducing the Wasserstein distance between center and features of the same category. The proposed 3D object retrieval and augmentation consist of three major steps as follows. Firstly, Wasserstein CNN extracts 2D images taken from various directions of 3D object using CNN, and extracts features of 3D data by computing the Wasserstein barycenters of features of each image. Secondly, the features of the sketch are extracted using a separate Sketch CNN. Finally, we adopt sketch-based object matching method to localize the natural marker of the images to register a 3D virtual object in AR system. Using the detected marker, the retrieved 3D virtual object is augmented in AR system automatically. By the experiments, we prove that the proposed method is efficiency for retrieving and augmenting objects.

AGV Distance Learning Model Based on Virtual Simulation (가상 시뮬레이션 기반의 AGV 원격 교육 모델)

  • Jin, Go-Whan
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.41-46
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    • 2020
  • The start of the Fourth Industrial Revolution has brought about various changes in the domestic industry in general, and smart factories have spread to companies in the fields of production, manufacturing and logistics, and they are using automation equipment. Especially in the field of logistics automation, AGVs are widely used, and most of them use the line guidance system, which is the traditional AGV drive system. In addition, the demand for AGV system developers, system operators and managers, and maintenance personnel is increasing, and the installation of systems for education is expensive and requires a large space to utilize. It is a situation where systematic education is difficult. In this paper, we propose a virtual simulation-based AGV distance education model for smooth practice of trainees. The proposed model consisted of a model that can drive the AGV by analyzing video information, instead of the line guidance method that is the conventional technology. As a result of self-diagnosis evaluation, it was confirmed that the experimental group through online education had an average satisfaction level of 0.65 higher than the control group using existing equipment, and that it could be used in an online education environment.

A Remote Teacher's Training Cyber System Operated on the Web (웹상에서 운영되는 원격교원연수 시스템)

  • Seo, Jong-Hwa;Kim, Jin-Soo;Kim, Chi-Su
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.121-128
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    • 2002
  • Web-based teaching-learning systems through the internet has continuously pursued the learner-centered educational environment by promoting the interaction between leachers and students. As a result, learners haute become free of the limit of time and space and have more ways to have access to education information more easily. Consequently, the development of the internet has resulted in the changes of the educational environment. Web-based distance education through the internet is now expected to be applied widely in various fields of education. In fact, distance education through the internet has taken place in a new education paradigm. The purpose of this paper is to promote the economical and educational efficiency of all the procedures from developing the system to operating in a remote training cyber system. Therefore in developing the system, we designed it to raise the efficiency by making main modulo into components and by reducing the terms and cost by reuse. Also lute meant to raise the efficiency of education by applying constructivism as an educational basic.

A Study on the Complex-Channel Blind Equalization Using ITL Algorithms

  • Kim, Nam-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8A
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    • pp.760-767
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    • 2010
  • For complex channel blind equalization, this study presents the performance and characteristics of two complex blind information theoretic learning algorithms (ITL) which are based on minimization of Euclidian distance (ED) between probability density functions compared to constant modulus algorithm which is based on mean squared error (MSE) criterion. The complex-valued ED algorithm employing constant modulus error and the complex-valued ED algorithm using a self-generated symbol set are analyzed to have the fact that the cost function of the latter forces the output signal to have correct symbol values and compensate amplitude and phase distortion simultaneously without any phase compensation process. Simulation results through MSE convergence and constellation comparison for severely distorted complex channels show significantly enhanced performance of symbol-point concentration with no phase rotation.

Metaverse platform-based flipped learning framework development and application (메타버스 플랫폼 기반 플립러닝 프레임워크 개발 및 적용)

  • Ko, Hyunjoo;Jeon, Jaecheon;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.26 no.2
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    • pp.129-140
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    • 2022
  • Our society is undergoing rapid changes due to COVID-19, and in particular, online learning using digital technology is being tried in various forms in the educational field. A change has occurred. However, the limitations of distance learning, such as reduced learning immersion in non-face-to-face educational situations, lack of interaction between teachers and learners, and lower basic academic ability, are constantly being raised, and an appropriate educational strategy is needed to solve these problems. This study focused on the concept of 'Metaverse' based on the interaction between the virtual world and the real world, and tried to verify the effectiveness of educational activities based on it. In detail, we propose an educational framework for realizing flipped learning in the Metaverse Virtual Classroom, and a frame developed by measuring the learning immersion of a single group with a teaching/learning program developed based on this. The effectiveness of the work was verified. When the metaverse platform-based flip learning framework and education program proposed in this study were applied, it was confirmed that learners' immersion in learning was improved.

A Study of Virtual Educational System Using WMT (WMT를 이용한 WWW상에서의 가상교육시스템 연구)

  • 오규남;장민석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.700-703
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    • 2003
  • In recent years, amount of studies on application of wetbased educational system are proceeding in educational field. This study proposes design and implementation for web-based learning system using WMT in order to practise assistance learning between teacher and students on the web. For system design and implementation, this study utilizes Windows 2000 Server and Windows Media Technology. Using WMT, we make teaming materials and put them in web-based educational system. It should be possible to make teaming in accordance with Windows Media Player for a long-distance students. As a result, this study expects to accomplish a web-based learning between teacher and student on the web.

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Implementation of a Web-based Hybrid Experimental System for Electric and Electronic Circuits (웹 기반 하이브리드 전기전자회로 실험시스템의 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Moon, Il-Hyun;Lee, Sun-Heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.5
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    • pp.53-60
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    • 2007
  • To enhance learning efficiency, we implement a hybrid experimental system for electrical and electronic circuits where web-based virtual laboratory system and distant education system are properly integrated. In the first stage, we developed web-based virtual laboratory systems for electrical/electronic circuit experiments, which are composed of three important sessions and their management system: concept learning, virtual experiment, assessment. In the second stage, we have implemented cost-effective distant laboratory systems for practicing electric/electronic circuits, which can be used to eliminate the lack of reality occurred during virtual laboratory session. The proposed virtual/ distant laboratory systems can be used in stand-alone fashion, but to enhance learning efficiency we integrated them and developed a creative hybrid experimental system for electric and electronic circuits.

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