• Title/Summary/Keyword: Distance to obstacles

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A New Technique for Improved Positioning Accuracy Employing Gaussian Filtering in Zigbee-based Sensor Networks (지그비 기반의 센서 네트워크에서 Gaussian Filtering 기법을 적용한 위치 추적 향상 기법)

  • Hur, Byoung-Hoe;Kim, Jeong-Gon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12A
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    • pp.982-990
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    • 2009
  • The IEEE 802.15.4 wireless sensor network is composed of the unique sensor devices to monitor and collect physical or environmental conditions. The interests in a positioning technology, which is one of the environment monitoring technologies, are gradually increased according to the development of the sensor technology and IT infrastructure. Generally, it is difficult for the positioning system using RSSI (Received Signal Strength Indication) based implementation to get accurate position because of obstacles, RF wave's delay and multipath. Therefore, in this paper, we investigate the improved positioning technologies for RSSI-based positioning system. This paper also proposes the enhanced scheme to improve the accuracy of positioning system by applying the Gaussian Filter algorithm, which is widely used for enhancing the performance of image processing system. For the implementation of proposed scheme, we firstly make a look-up tables, which represent the distance between target node and master node and corresponding RSSI value of each target node which are recorded as an average value after investigating the characteristics of attenuation of transmitted signal By applying the pre-determined look-up tables and Gaussian Filtering in the proposed scheme, we analyzed the positioning performance and compared with other conventional RSSI-based positioning algorithms.

An indoor localization approach using RSSI and LQI based on IEEE 802.15.4 (IEEE 802.15.4기반 RSSI와 LQI를 이용한 실내 위치추정 기법)

  • Kim, Jung-Ha;Kim, Hyun-Jun;Kim, Jong-Su;Lee, Sung-Geun;Seo, Dong-Hoan
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.1
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    • pp.92-98
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    • 2014
  • Recently, Fingerprint approach using RSSI based on WLAN has been many studied in order to construct low-cost indoor localization systems. Because this technique is relatively evaluated non-precise positioning technique compared with the positioning of Ultra-Wide-Band(UWB), the performance of the Fingerprint based on WLAN should be continuously improved to implement various indoor location. Therefore, this paper presents a Fingerprint approach which can improve the performance of localization by using RSSI and LQI contained IEEE 802.15.4 standard. The advantages of these techniques are that the characteristics of each location is created more clearly by utilizing RSSI and LQI and Fingerprint technique is improved by using the modified Euclidean distance method. The experimental results which are applied in NLOS indoor environment with various obstacles show that the accuracy of localization is improved to 22% compared to conventional Fingerprint.

Improved Dynamic Window Approach With Path-Following for Unmanned Surface Vehicle (무인수상정을 위한 경로선 추종이 가능한 개선된 Dynamic Window Approach)

  • Kim, Hyogon;Yun, Sung-Jo;Choi, Young-Ho;Lee, Jung-Woo;Ryu, Jae-KWan;Won, Byong-Jae;Suh, Jin-Ho
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.5
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    • pp.295-301
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    • 2017
  • Recently, autonomous navigation technology, obstacle recognition, and obstacle collision avoidance technology are actively being developed for an unmanned surface vehicle (USV). The path to move from the current location to the destination should be planned, in order for an USV to autonomously operate safely to its destination. The dynamic window approach (DWA) is a well-known navigation scheme as a local path planning. The DWA algorithm derives the linear velocity and angular velocity by evaluating the destination direction, velocity, and distance from the obstacle. However, because DWA algorithm does not consider tracking the path, when using only the DWA algorithm, the ship may navigate away from the path line after avoiding obstacles. In this paper, we propose an improved DWA algorithm that can follow path line. And we implemented the simulation and compared the existing DWA algorithm with the improved DWA algorithm proposed in this paper. As a result, it is confirmed that the proposed DWA algorithm follows the path line better.

Measurement of Target Objects Based on Recognition of Curvature and Plane Surfaces using a Single Slit Beam Projection (슬릿광 투영법을 이용한 곡면과 평면의 식별에 의한 대상물체의 계측)

  • Choi, Yong-Woon;Kim, Young-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.5
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    • pp.568-576
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    • 1999
  • Using a laser sheet beam projector combined with a CCD-Camera, an efficient technique to recognize complex surface of curvature and lane has been demonstrated for the purpose of mobile robot navigation. In general, obstacles of indoor environments in the field of SLIT-RAY plane are captured as segments of an elliptical arc and a line in the camera image. The robot has been capable of moving along around the obstacle in front of it, by recognizing the original shape of each segment with the differential coefficient by means of least squares method. In this technique, the imaged pixels of each segment, particularly elliptical arc, have been converted into a corresponding circular arc in the real-world coordinates so as to make more feasible the image processing for the position and radius measurement than conventional way based on direct elliptical are analyses. Advantages over direct elliptical cases include 1) higher measurement accuracy and shorter processing time because the circular arc process can reduce the shape-specifying parameters, 2) no complicated factor such as the tilt of elliptical arc axis in the image plane, which produces the capability to find column position and radiua regardless of the camera location . These are essentially required for a mobile robot application. This technique yields an accuracy less than 2cm for a 28.5cm radius column located in the range of 70-250cm distance from the robot. The accuracy obtained in this study is sufficient enough to navigate a cleaning robot which operates in indoor environments.

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A study for semi-static quadruped walking robot using wave gait (물결걸음새를 이용한 준정적 4족 보행로봇에 관한 연구)

  • 최기훈;김태형;유재명;김영탁
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.551-554
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    • 2001
  • A necessity of remote control robots or various searching robots etc. that accomplish works given instead of human under long distance and extreme environment such as volcano, universe, deep-sea exploration and nuclear power plant etc. is increasing, and so the development and the research regarding these mobile robots are actively progressing. The wheel mobile robot or the track mobile robot have a sufficient energy efficiency under this en, but also have a lot of limits to accomplish works given which are caused from the restriction of mobile ability. Therefore, recently many researches for the walking robot with superior mobility and energy efficiency on the terrain, which is uneven or where obstacles, inclination and stairways exist, have been doing. The research for these walking robots is separated into fields of mechanism and control system, gait research, circumference environment and system condition recognition etc. greatly. It is a research field that the gait research among these is the centralist in actual implementation of walking robot unlike different mobile robots. A research field for gait of walking robot is classified into two parts according to the nature of the stability and the walking speed, static gait or dynamic gait. While the speed of a static gait is lower than that of a dynamic gait, a static gait which moves the robot to maintain a static stability guarantees a superior stability relatively. A dynamic gait, which make the robot walk controlling the instability caused by the gravity during the two leg supporting period and so maintaining the stability of the robot body spontaneously, is suitable for high speed walking but has a relatively low stability and a difficulty in implementation compared with a static gait. The quadruped walking robot has a strong point that can embody these gaits together. In this research, we will develope an autonomous quadruped robot with an asaptibility to the environment by selectry appropriate gait, element such as duty factor, stride, trajectory, etc.

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Efficient Path Finding in 3D Games by Using Visibility Tests (가시성 검사를 이용한 3차원 게임에서의 효율적인 경로 탐색)

  • Kim, Hyung-Il;Jung, Dong-Min;Um, Ky-Hyun;Cho, Hyung-Je;Kim, Jun-Tae
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1483-1495
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    • 2006
  • The navigation mesh represents a terrain as a set of triangles on which characters may move around. The navigation mesh cab be generated automatically, and it is more flexible in representing 3D surface. The number of triangles to represent a terrain may vary according to the structure of the terrain. As characters are moving around on a navigation mesh, the path planning can be performed more easily by projecting the 3D surfaces into 2D space. However, when the terrain is represented with an elaborated mesh of large number of triangles to achieve more realistic movements, the path finding can be very inefficient because there are too many states(triangles) to be searched. In this paper, we propose an efficient method of path finding in 3D games where the terrain is represented by navigation meshes. Our method uses the visibility tests. When the graph-based search is applied to elaborated polygonal meshes for detailed terrain representation, the path finding can be very inefficient because there are too many states(polygons) to be searched. In our method, we reduce the search space by using visibility tests so that the search can be fast even on the detailed terrain with large number of polygons. First we find the visible vertices of the obstacles, and define the heuristic function as the distance to the goal through those vertices. By doing that, the number of states that the graph-based search visits can be substantially reduced compared to the plane search with straight-line distance heuristic.

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A Study of Information Communication Technology's impact on Culture and Management: Focusing on Hofstede's Cultural Dimension (정보통신기술이 문화와 경영에 미치는 영향에 관한 연구 : 홉스테드 모델을 중심으로)

  • Kim, Hak-Cho;Lee, Ji-Seok
    • Korea Trade Review
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    • v.41 no.1
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    • pp.91-116
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    • 2016
  • This study proposes a research model to investigate the effect of ICT on national culture and values. Why should we research the relationship between ICT and culture? We do this to shed light on the cultural framework and find areas for further research. This research has found that the development of Information Communication Technology(ICT) has proved to have a positive effect on the quality of individualism (B0.603), there is a decrease in power distance index(B-0.331)and a correlation between individualism and wealth. Also, the development of Information Communication Technology(ICT) has proved to have a positive effect on the quality of Long Term Orientation. As for adoption and use of ICT, the role of culture is important for many reasons. First of all, we can recognize the importance of national culture and organizational culture in establishing the ability of the overall culture to adapt, efficiently merging with different cultures and overcoming potential obstacles of these tasks. This is the evidence supporting the current theory. Our research shows that development of technology highly influences deep human values. Furthermore, the data points used in this research are from World Economic Forum, World Development Indicator and International Telecommunication Union. In order to understand and develop social evolution and progress, we tried to use data that is fair and verifiable.

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Obstacle Avoidance of Indoor Mobile Robot using RGB-D Image Intensity (RGB-D 이미지 인텐시티를 이용한 실내 모바일 로봇 장애물 회피)

  • Kwon, Ki-Hyeon;Lee, Hyung-Bong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.35-42
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    • 2014
  • It is possible to improve the obstacle avoidance capability by training and recognizing the obstacles which is in certain indoor environment. We propose the technique that use underlying intensity value along with intensity map from RGB-D image which is derived from stereo vision Kinect sensor and recognize an obstacle within constant distance. We test and experiment the accuracy and execution time of the pattern recognition algorithms like PCA, ICA, LDA, SVM to show the recognition possibility of it. From the comparison experiment between RGB-D data and intensity data, RGB-D data got 4.2% better accuracy rate than intensity data but intensity data got 29% and 31% faster than RGB-D in terms of training time and intensity data got 70% and 33% faster than RGB-D in terms of testing time for LDA and SVM, respectively. So, LDA, SVM have good accuracy and better training/testing time to use for obstacle avoidance based on intensity dataset of mobile robot.

The method of alignment detection between Tx and Rx set in wireless inductive charger (유도방식 무선충전기용 송수신 장치간 정렬상태 검출기법)

  • Lee, Sang Gon;Kim, Jae Moung
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.90-96
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    • 2014
  • This paper is about increasing transfer efficiency of wireless power transmission. The new method is proposed to detect the alignment of transmitter and receiver of wireless charger and so smart phone can display the position of wireless charging receiver on its LCD panel for the maximum charging efficiency. The previous method is only to show the transfer efficiency, but this method is to show not only the efficiency but also coordinates of receiver. The apparatus of the wireless charger is based on WPC(Wireless Power Consortium) standard and has planar air coil combined with magnet shield in Tx and Rx device so that the leakage flux is minimized on condition of under hundreds of kHz operating frequency. In this paper, it's showed that relation of magnet field and distance of each coils can be linearized and position information of Tx and Rx device is calculated thru trigonometry. Through the experiment, the obstacles of linearity are discovered and also showed that it can be optimized. and so the presented method is suitable for alignment detection method of Tx and Rx device in WPC wireless charger.

Two-Phase Localization Algorithm in Wireless Sensor Networks (무선 센서 네트워크에서의 2단계 위치 추정 알고리즘)

  • Song Ha-Ju;Kim Sook-Yeon;Kwon Oh-Heum
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.172-188
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    • 2006
  • Sensor localization is one of the fundamental problems in wireless sensor networks. Previous localization algorithms can be classified into two categories, the GGB (Global Geometry-Based) approaches and the LGB (Local Geometry-Based). In the GGB approaches, there are a fixed set of reference nodes of which the coordinates are pre-determined. Other nodes determine their positions based on the distances from the fixed reference nodes. In the LGB approaches, meanwhile, the reference node set is not fixed, but grows up dynamically. Most GGB algorithms assume that the nodes are deployed in a convex shape area. They fail if either nodes are in a concave shape area or there are obstacles that block the communications between nodes. Meanwhile, the LGB approach is vulnerable to the errors in the distance estimations. In this paper, we propose new localization algorithms to cope with those two limits. The key technique employed in our algorithms is to determine, in a fully distributed fashion, if a node is in the line-of-sight from another. Based on the technique, we present two localization algorithms, one for anchor-based, another for anchor-free localization, and compare them with the previous algorithms.

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