• Title/Summary/Keyword: Display and Modeling

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Hand Detection for Front-Projected Interactive Displays (전방 투사 인터랙티브 디스플레이를 위한 맨손 검출)

  • Nam, Yang-Hee;Oh, Su-Jin
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1135-1142
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    • 2007
  • Front-projection type displays make it difficult to apply traditional skin color detection for human hand because the projected beam not only reaches to the screen but also to the user's hand. This paper solves this problem by modeling the distortion between original image and its final camera input. Our approach improves hand detection rate by modeling of interference effect among color channels and of intra-frame intensity and also by introducing adaptive threshold for color difference in skin region.

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Vibration Analysis of shadowmask using measured acceleration at stud pin

  • Kim, Dong-Hwan;Kim, Jong-Heon;Oh, Hyung-Seok
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.1151-1152
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    • 2003
  • Harmonic analysis, based on finite element method, is popularly used to predict a response of shadow mask to the external excitation from speakers. Since vibration wave travels from speakers to the shadow mask, a finite element model must include all mechanical parts between the speakers and the shadow mask, which increases total time needed in finite element modeling and computation. In this paper, we perform the harmonic analysis on a MF assembly to obtain frequency response function of a shadow mask, and compare the solutions with experimental results.

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Development of Standard Golf Swing Motion Modeling System (골프 표준 스윙 자세 구현 시스템 개발)

  • 이지홍;조복기;김기웅;심형원;유병욱
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.121-124
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    • 2002
  • This paper explains the system which finds the data of the joint of Wire Frame(that express the body structure of the golfer) from standard golf swing movie. Also, this paper used interpolation and the method which modify the distance between a joint and a close joint to general new joint data. Last this paper explains the system that make a standard golf swing attitude by continuous display the static attitude(which are formed with Wire Frame) of golf swing operations.

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A Study on 3D Background Image Construction using TIP (TIP기술을 이용한 3차원 배경 영상 구축에 관한 연구)

  • Roh, Chang-Hyun;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.49-54
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    • 2002
  • In this paper we propose the methodology for 3D background image construction in computer games. This methodology was developed based on TIP (Tour Into the Picture) using a vanishing line Proposed by Kang et at. The methodology Proposed in this study can simply implement a 3D background for a computer game with a background model which is very complex or based on a real picture. Compared to the graphics technologies generally used, the proposed methodology does not need the process of modeling elaborate 3D information of a background, and hence can display the background even on a low grade personal computer using a small reference image. TIP technology was successfully applied to the implementation of a background model for a computer game and was found to be appropriate especially for real time games.

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The Main Stream of Mathematical Modeling of a Suspension Bridge (교량건설방식에 따른 수학적 모델링의 변천과정 기술과 현수교 방정식의 수학적 연구의 흐름)

  • Nam, Hye-Won
    • Journal for History of Mathematics
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    • v.20 no.4
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    • pp.93-104
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    • 2007
  • It is well known that a suspension bridge may display certain oscillations under external aerodynamic forces. Under the action of a strong wind, in particular, a narrow and very flexible suspension bridge can undergo dangerous oscillations. The collapse of the Tacoma Narrows suspension bridge caused by a wind blowing at a speed of 42 miles per hour, is one of the most striking examples. In this paper, we study models describing oscillations in suspension bridges and known results.

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OLED Analog Behavioral Modeling Based on Physics

  • Lee, Sang-Gun;Hattori, Reiji
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.431-434
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    • 2008
  • The physical OLED analog behavioral model for SPICE simulation has been described using Verilog-A language. The model is based on the carrier-balance between the hole and electron injected through Schottky barrier at anode and cathode. The accuracy of this model was examined by comparing with the results from device simulation.

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Optical issues of OLED displays with a photo sensor for in-pixel optical feedback

  • Oepts, Wouter;Giraldo, Andrea;Lifka, Herbert;Fish, David;Young, Nigel
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07b
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    • pp.968-971
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    • 2005
  • Amorphous silicon photo diodes incorporated in a polyLED stack are applied in in pixel opticalfeedback to compensate for polyLED degradation. Large quantum efficiencies and perfect linearity are demonstrated. The photosensitivity is in agreement with optical modeling of the stack. A new scheme for ambient and cross talk light cancellation is given.

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A Case Study on 3-D Modeling of the Orebody by using the 3D Modeler ('3D Modeler'를 사용한 광체의 3차원 모델링 사례연구)

  • Lee, Doo-Sung;Kim, Hyoun-Gyu
    • Geophysics and Geophysical Exploration
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    • v.5 no.2
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    • pp.93-98
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    • 2002
  • A three dimensional model for the orebody of an operating mine in Korea was constructed by using a program called '3-D Modeler'. The program allows the user to interactively construct a 3-D model of an orebody from its horizontal cross-sections. The 3-D Modeler is easily able to combine and display various spatial data for model construction. The result of modeling is strongly influenced by control points that correlate to the adjacent horizontal cross-sections. The control points are determined by comparing the geometrical shape of the adjacent cross-sections in conjunction with the geological features of the orebody. The resulting model can be evaluated in viewing the constructed object in three dimensional space or more closely evaluated by inspecting the cross-section. The model can iteratively be improved by modifying the shape of the cross-section and by using this new cross-section for the model building.

3D Stereo Display of Spatial Data from Various Sensors (다양한 센서로부터 획득한 공간데이터의 3D 입체 디스플레이)

  • Park, So-Young;Yun, Seong-Goo;Lee, Young-Wook;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.6
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    • pp.669-676
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    • 2010
  • Visualization requires for effective analysis of the spatial data collected by various sensors. The best way to convey 3D digital spatial information which is modeling of the real world to the users, realistic 3D visualization and display technology. Since most of the display is based on 2D or 2.5D projection to the plane, there is limitation in representing real world in 3D space. In this paper, data from airborne LiDAR for topographic mapping, Flashi-LiDAR as emerging sensor with great potential to 3D data acquisition, and multibeam echo-sounder for underwater measurement, were stereoscopically visualized. 3D monitors are getting popular and could be information media and platform in geoinformatics. Therefore, study on creating 3D stereoscopic contents of spatial information is essential for new technology of stereo viewing systems.