• Title/Summary/Keyword: Display Methods

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A Questionnaire Study of Connotative Meanings of the Show Window Display Types in Optical Shops of Optometry Students in Seoul (서울지역 안경광학과 재학생 집단의 안경원 쇼윈도 디스플레이 유형에 대한 감성 의미 설문 조사)

  • Lee, Ji Hye;Kim, Young Hwa;Kim, Dal-Young
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.3
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    • pp.219-228
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    • 2011
  • Purpose: The aim of this study was to analyze objectively customers' connotative meanings dependent on show window display types in optical shops. Methods: This survey was conducted on optometry students in Seoul in their 20's. We collected examples of the show window displays in Korean optical shops and deduced their representative types. After drawing out connotative meanings by the semantic differential method, we determined the connotative meanings correspondent to each show window display types by using a questionnaire and statisticl analyses. Results: Respondents chose 'clean and simple', 'luxury and simple', and 'folksy and practical' as connotative meanings of open-type, small amount-type, mass amount-type and commercial-type show window displays, respectively. Conclusions: Analyzing induced connotative meanings and correspondents' preference, we think that the small amount-type show window is the most appropriate display for college students consumer group.

Changes in the visual display terminal syndrome of college students in online classes during the COVID-19 pandemic (COVID-19 팬데믹 상황에서 온라인 수업 중인 대학생의 영상표시단말기 증후군의 변화)

  • Jang, Keong Sook;Jung, Young-Mi
    • The Journal of Korean Academic Society of Nursing Education
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    • v.29 no.1
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    • pp.60-71
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    • 2023
  • Purpose: The purpose of this study was to identify changes in the experience rate and level of symptoms of visual display terminal syndrome in college students attending online classes during the COVID-19 pandemic. Methods: Data were collected from February 22 to June 8, 2021 at three measurement points. A total of 117 college students were administered a visual display terminal syndrome survey just before online classes (T1), one month after the start of online classes (T2), and three months after the start of online classes (T3). The collected data were analyzed by frequency and percentage, paired t-test, McNemar test, and repeated measures analysis of variance using the IBM SPSS 25.0 program. Results: The intensity of college students' visual display terminal syndrome during online classes increased at T2 and T3 compared to T1. The rate of experiencing back discomfort or pain increased abruptly at T2 compared to T1. The intensity of college students' eye related symptoms and skin related symptoms increased at T2 and T3 compared to T1, while the intensity of college students' psychological symptoms, general body discomfort, and musculoskeletal symptoms increased at T3 compared to T1. Conclusion: The results of this study suggest that self-care programs are needed to prevent visual display terminal syndrome in college students who are in long-term online classes.

A Study of Reinforcement Learning-based Cyber Attack Prediction using Network Attack Simulator (NASim) (네트워크 공격 시뮬레이터를 이용한 강화학습 기반 사이버 공격 예측 연구)

  • Bum-Sok Kim;Jung-Hyun Kim;Min-Suk Kim
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.3
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    • pp.112-118
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    • 2023
  • As technology advances, the need for enhanced preparedness against cyber-attacks becomes an increasingly critical problem. Therefore, it is imperative to consider various circumstances and to prepare for cyber-attack strategic technology. This paper proposes a method to solve network security problems by applying reinforcement learning to cyber-security. In general, traditional static cyber-security methods have difficulty effectively responding to modern dynamic attack patterns. To address this, we implement cyber-attack scenarios such as 'Tiny Alpha' and 'Small Alpha' and evaluate the performance of various reinforcement learning methods using Network Attack Simulator, which is a cyber-attack simulation environment based on the gymnasium (formerly Open AI gym) interface. In addition, we experimented with different RL algorithms such as value-based methods (Q-Learning, Deep-Q-Network, and Double Deep-Q-Network) and policy-based methods (Actor-Critic). As a result, we observed that value-based methods with discrete action spaces consistently outperformed policy-based methods with continuous action spaces, demonstrating a performance difference ranging from a minimum of 20.9% to a maximum of 53.2%. This result shows that the scheme not only suggests opportunities for enhancing cybersecurity strategies, but also indicates potential applications in cyber-security education and system validation across a large number of domains such as military, government, and corporate sectors.

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A Study on Development of Experimental Contents Using 3-channel Multi-Image Playback Technique: Based on transparent OLED and dual layer display system (3채널 멀티 영상 재생 기법과 증강현실을 이용한 체험 콘텐츠 제작에 관한 연구: 투명 OLED 및 듀얼 레이어 디스플레이 시스템 기반)

  • Lee, Sang-Hyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.151-160
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    • 2017
  • Among the methods of developing tourist spots and culture as the experience contents, it is a common method to display high-quality video images on a large display, and it is necessary to make a special difference between the participant's active participation and the visual experience in other regions. In this paper, using the single molecular OLED and active type, the regional tourist spots blend transparent OLED dual-layer display systems with the extended image implementation and augmented interaction techniques to give the participants a real-world experience, such as directing to new experiences and beautiful sights. In this paper, additional images and UI layers are applied to the layers of the images to allow visitors to experience sightseeing information, weather, maps, accommodations, festivals and photo materials with image. In addition to the dual-layer system, it also added a multi-display system that additionally has one vertical 55-inch display on each side, adding to the experience the immersive experience and interface interlocking fun. By using transparent OLED, dual layer panel and 3-channel Multi-image playback technique, the augmented type experience contents which can experience the local attractions in Jeollanamdo province in Korea at all time without any limitation of time and space were developed.

Recent Advances in Eco-friendly Nano-ink Technology for Display and Semiconductor Application (디스플레이 반도체 기술 적용을 위한 청정 나노잉크 제조 기술)

  • Kim, Jong-Woong;Hong, Sung-Jei;Kim, Young-Seok;Kim, Young-Sung;Lee, Jeong-No;Kang, Nam-Kee
    • Journal of the Microelectronics and Packaging Society
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    • v.17 no.1
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    • pp.33-39
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    • 2010
  • Printing technologies have been indicated as alternative methods for patterning conductive, semi-conductive or insulative materials on account of their low-cost, large-area patternability and pattern flexibility. For application of the printing technologies in manufacture of semiconductor or display modules, ink or paste composed of nanoparticles, solvent and additives are basically needed. Here, we report recent advances in eco-friendly nano-ink technology for semiconductor and display technology. Then, we will introduce an eco-friendly ink formation technology developed in our group with an example of manufacturing $SiO_2$ nanopowders and inks. We tried to manufacture ultrafine $SiO_2$ nanoparticles by applying a low-temperature synthetic method, and then attempted to fabricate the printed $SiO_2$ film onto the glass substrate to see whether the $SiO_2$ nanoparticles are feasible for the printing or not. Finally, the electrical characteristics of the films were measured to investigate the effect of the manufacturing parameters.

Indirect PIN Entry Method for Mobile Banking Using Relative Location Information of Secret Code (비밀코드의 상대적 위치정보를 이용한 모바일 뱅킹용 간접 PIN 입력 기법)

  • Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.23 no.6
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    • pp.738-746
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    • 2020
  • In this paper, we propose an indirect PIN entry method that provides enhanced security against smudge, recording, and thermal attacks. Conventional mobile PIN entry methods use on-screen numeric keypad for both use of display and entry. Thus These methods are vulnerable to aforementioned attacks. In our method, passcode is same as that of the conventional PIN entry methods, and that is user-friendly way for mobile device users. Therefore, our method does not reduce user convenience which is one of the advantages of the conventional methods. In addition, our method is not a method of directly touching the on-screen numeric keypad for entering passcode like the conventional PIN methods. Unlike the conventional methods, our method uses an indirect passcode entry method that applied a passcode indicating key. According to the performance comparison result, proposed method provides user convenience similar to the conventional methods, and also provides a higher level of security and safety against recording, smudge, and thermal attacks than the conventional methods.

Mobile LCD Characterization using XYZ Electro-Optical Transfer Functions for RGBCMYK Components (RGBCMYK 성분의 XYZ 전광 변환 함수를 이용한 모바일 LCD의 특성화)

  • Park, Kee-Hyon;Kwon, Oh-Seol;Son, Chang-Hwan;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.1-10
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    • 2006
  • Most display characterization methods, such as the gain-offset-gamma (GOG) model and S-curve model, generally assume that displays have two fundamental characteristics, channel -chromaticity-constancy and channel-independence. However, these assumptions are not so applicable in the case of liquid crystal (LC)-based mobile displays. Accordingly, modifications are required to enable the application of conventional display characterization methods to mobile displays. Therefore, this study proposes the modeling of distinct EOTFs in terms of the X, Y, and Z values for each channel to consider the differences among the EOTFs resulting from channel-chromaticity-inconstancy. In addition, to overcome the poor additivity property among the channels due to channel-interaction, the proposed method also models and uses the EOTFs of the X, Y, and Z values for the inter-channel components cyan, magenta, yellow, and gray Experimental results confirm that the mobile display color values predicted by the proposed characterization method are more accurate than those predicted by other characterization methods due to considering the channel-chromaticity-inconstancy and/or channel-dependence of the display.

Production of Red-spotted Grouper Nervous Necrosis Virus (RGNNV) Capsid Protein Using Saccharomyces cerevisiae Surface Display (Saccharomyces cerevisiae 표면 발현을 이용한 붉바리 신경괴사 바이러스 외피단백질의 생산)

  • Park, Mirye;Suh, Sung-Suk;Hwang, Jinik;Kim, Donggiun;Park, Jongbum;Chung, Young-Jae;Lee, Taek-Kyun
    • Journal of Life Science
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    • v.24 no.9
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    • pp.995-1000
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    • 2014
  • The studies of marine viruses in terms of viral isolation and detection have been limited due to the high mutation rate and genetic diversity of marine viruses. Of the modern methods currently used to detect marine viruses, serological methods based on enzyme-linked immunosorbent assay (ELISA) are the most common. They depend largely on the quality of the antibodies and on highly purified suitable antigens. Recently, a new experimental system for using viral capsid protein as an antigen has been developed using the yeast surface display (YSD) technique. In the present study, the capsid protein gene of the red-spotted grouper nervous necrosis virus (RGNNV) was expressed and purified via YSD and HA-tagging systems, respectively. Two regions of the RGNNV capsid protein gene, RGNNV1 and RGNNV2, were individually synthesized and subcloned into a yeast expression vector, pCTCON. The expressions of each RGNNV capsid protein in the Saccharomyces cerevisiae strain EBY100 were indirectly detected by flow cytometry with fluorescently labeled antibodies, while recognizing the C-terminal c-myc tags encoded by the display vector. The expressed RGNNV capsid proteins were isolated from the yeast surface through the cleavage of the disulfide bond between the Aga1 and Aga2 proteins after ${\beta}$-mercaptoethanol treatment, and they were directly detected by Western blot using anti-HA antibody. These results indicated that YSD and HA-tagging systems could be applicable to the expressions and purification of recombinant RGNNV capsid proteins.

The Effect of Gesture Based Interface on Presence Perception and Performance in the Virtual Reality Learning Environment (가상현실 학습환경에서 동작기반 인터페이스가 실재감 지각 및 수행에 미치는 효과)

  • Ryu, Jeeheon;YU, SEUNGBEOM
    • (The)Korea Educational Review
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    • v.23 no.1
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    • pp.35-56
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    • 2017
  • This study is to examine the effects of gesture based interface and display methods to make an effective virtual learning environment. The gesture based interface can provide interactive interface to make objects in the virtual learning environment by generating natural movement of users' gesture. This natural functionality leads users to apply natural movements as they do in real actions. Because of the natural user interface, the gesture based interface is expected to maximize learning outcomes. This study examined how the gesture based interface can be used when a head mounted display is applied for a virtual reality learning environment. For this study 44 colleagues students were participated. Two display methods (head mounted display vs. monitor) and two interface (gesture based interface vs. joystick) were tested to identify which might be more effective. The study was applied to different learning tasks which require different levels of spatial perception. The dependent variables are three constructs of virtual presence (spatial perception, immersiveness, and realness) and task completion time and recall tests. This study discussed potential disadvantages of gesture based interface while it showed positive usages of gesture based interface.

High-visibility 2D/3D LCD with HDDP Arrangement and its Optical Characterization Methods

  • Uehara, Shin-Ichi;Hiroya, Tsutomu;Kusanagi, Hidenori;Shigemura, Kouji;Asada, Hideki
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.147-150
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    • 2008
  • We have developed a 3.1-inch diagonal 2D/3D LCD with a novel pixel arrangement, called HDDP (Horizontally Double-Density Pixels), for high-quality 3D images. We have improved 3D visibility by broadening the 3D viewing zone where high-quality images can be seen, and we propose optical characterization methods which can evaluate the high-visibility autostereoscopic displays correctly.

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