• Title/Summary/Keyword: Display Design

Search Result 2,489, Processing Time 0.026 seconds

LED frame inspection system design and implementation (LED 프레임 검사 시스템 설계 및 구현)

  • Park, Byung-Joon;Kim, Sun-jib
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.10 no.5
    • /
    • pp.359-363
    • /
    • 2017
  • The LED (Liquid Emitting Diode) frame device is a big part of the representative display industry in Korea. LED is an essential part for TV, monitor, notebook, and mobile phone. In Japan, Taiwan, China and other countries, investment in LEDs has been strengthened, and productivity has become an important issue. However, as the size of the parts becomes smaller, the inconsistent inspection by the human eye becomes a problem of reliability, so that the automatic inspection process becomes an essential issue in the field of LED module inspection. In this paper, we investigate defects in visual inspection process using computer vision technology. The inspection of the LED frame is made quickly and accurately, thereby improving the efficiency of the process and shortening the inspection time. As a result of applying the inspection system to the field, we confirmed that it is possible to inspect quickly and accurately.

Design of CSS3 Extensions for Polar-Coordinate Text Layout in Web Documents (웹문서 내의 극좌표계 텍스트 배치를 위한 CSS3 확장사양 설계)

  • Shim, Seung-Min;Lim, Soon-Bum
    • KIISE Transactions on Computing Practices
    • /
    • v.22 no.10
    • /
    • pp.537-545
    • /
    • 2016
  • Demand for text arranged in a circular shape is increasing as devices with round display such as smart watches are now being actively released. Data visualization field is receiving a lot of attention as the era of big data evolves. However, current web standard does not support the drawing of circular text. Therefore, the objective of this study was to extend CSS3 specifications to have circular text layout in web documents. In addition, we implemented a preprocessor so that contents made with CSS3 extensions could be shown in existing browsers. To confirm the wide expression range of CSS3 extension, we prepared some sample contents and analyzed them.

A Study on a Generation of a Syllable Restoration Candidate Set and a Candidate Decrease (음절 복원 후보 집합의 생성과 후보 감소에 관한 연구)

  • 김규식;김경징;이상범
    • Journal of the Korea Computer Industry Society
    • /
    • v.3 no.12
    • /
    • pp.1679-1690
    • /
    • 2002
  • This paper, describe about a generation of a syllable restoration regulation for a post processing of a speech recognition and a decrease of a restoration candidate. It created a syllable restoration regulation to create a restoration candidate pronounced with phonetic value recognized through a post processing of the formula system that was a tone to recognize syllable unit phonetic value for a performance enhancement of a dialogue serial speech recognition. Also, I presented a plan to remove a regulation to create unused notation from a real life in a restoration regulation with a plan to reduce number candidate of a restoration meeting. A design implemented a restoration candidate set generator in order a syllable restoration regulation display that it created a proper restoration candidate set. The proper notation meeting that as a result of having proved about a standard pronunciation example and a word extracted from a pronunciation dictionary at random, the notation that an utterance was former was included in proved with what a generation became.

  • PDF

Prototype Tangible Bicycle Game Contents for the Silver Generation (실버 세대를 위한 체감형 자전거 게임 콘텐츠 개발)

  • Han, Yoon-Seok;Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.8
    • /
    • pp.166-177
    • /
    • 2009
  • As the aged have increased due to the progress of medical science and the low birth-rate, the various cultures and industries for them are on the rise. The aged want to enjoy the diverse social activities and the culture content for spending their spare time. But they are liable to be restricted by the activities due to the physical, psychological, and mental disorder. This paper suggests a tangible bicycle game content and interface with the function of training and improving the lower part of body that is necessary to the old people's movement. The suggested game content can attract the interest of the aged by the familiar device, bicycle, and the game design for the old people. We develop the sensory interface for augmenting the immersion in the game. The aged can enjoy their spare time doing both game and exercise through the sensory interface and the real-time display of 3D graphics.

Design and Implementation of Multiple View Image Synthesis Scheme based on RAM Disk for Real-Time 3D Browsing System (실시간 3D 브라우징 시스템을 위한 램 디스크 기반의 다시점 영상 합성 기법의 설계 및 구현)

  • Sim, Chun-Bo;Lim, Eun-Cheon
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.5
    • /
    • pp.13-23
    • /
    • 2009
  • One of the main purpose of multiple-view image processing technology is support realistic 3D image to device user by using multiple viewpoint display devices and compressed data restoration devices. This paper proposes a multiple view image synthesis scheme based on RAM disk which makes possible to browse 3D images generated by applying effective composing method to real time input stereo images. The proposed scheme first converts input images to binary image. We applies edge detection algorithm such as Sobel algorithm and Prewiit algorithm to find edges used to evaluate disparities from images of 4 multi-cameras. In addition, we make use of time interval between hardware trigger and software trigger to solve the synchronization problem which has stated ambiguously in related studies. We use a unique identifier on each snapshot of images for distributed environment. With respect of performance results, the proposed scheme takes 0.67 sec in each binary array. to transfer entire images which contains left and right side with disparity information for high quality 3D image browsing. We conclude that the proposed scheme is suitable for real time 3D applications.

Analysis of Requirements Using Quality Function Deployment (QFD) in Virtual Reality(VR) (가상현실(VR)에서 품질기능전개(QFD)를 활용한 요구사항 분석)

  • Park, Jihye;Kim, Mincheol
    • Journal of Distribution Science
    • /
    • v.17 no.2
    • /
    • pp.101-107
    • /
    • 2019
  • Purpose - The purpose of this study is to analyze the user requirements and developer requirements in virtual reality(VR), and suggest ways to increase the satisfaction of users who experience virtual reality. Specifically, focused on experience store of VR as a distribution retailer, user requirements were analyzed according to the results of previous research that the characteristics of Affordance, Presence, and Head Mounted Display (HMD) affect user satisfaction. Research, design, data, and methodology - Based on previous studies, in this study, we analyzed the importance of immerse, interaction, perception, and presence for the satisfaction of the user through the questionnaire, and the user experiences virtual reality (VR) The importance of HMD, Presence, Affordance, and experience satisfaction were analyzed. Based on this, we analyzed the user requirements and the developer requirements based on the questionnaires and interviews of the experts, starting from the user's desire or preference using QFD technique. Results - As a result of the analysis, the development factors that occupied a big part in the virtual reality field appeared to be visual. In detail, this showed that there was a lack of sense of presence for users. This should be improved. This paper shows that the requirements for visual, auditory, and tactile development are necessary. For the satisfaction of the users of virtual reality (VR) users, it is necessary to develop them according to their priority in consideration of importance and difficulty in the future. Conclusions - In this study, it was suggested that development according to priority should be considered, considering the difficulty level. Based on the results of this study, the following suggestions are made. First, we tried to search the list of user requirements as much as possible, but it is likely to change due to the development of VR technology. Therefore, it is necessary for developers to continually supplement user requirements with recent research literature. Second, development priorities according to difficulty level should be considered. This aspect should be considered in the actual VR development process, so if the numerical value of the difficulty is calculated, it should be presented in the research.

A Study on the 3D Stereoscopic Disparity in Four Animation Movies (3D 입체 애니메이션의 장면별 입체시차 연구)

  • Suh, Donghee
    • Cartoon and Animation Studies
    • /
    • s.34
    • /
    • pp.105-128
    • /
    • 2014
  • This study was aimed to analyze the disparities of 3D stereoscopic images in four well-known American animation movies. After Avatar (2009), lots of stereoscopic movies were developed in Korean 3D production. Almost all 3D productions in Korea, however, focus on the display images or TV series animation yet. In order to make many well-made Korean stereoscopic 3D animations in future, analyzing and comparing the disparities of 3D stereoscopic images is necessary and even mandated. First, I chose 40 cuts from each four American stereoscopic 3D feature films, including Despicable me 2, Epic, Monster University, and Turbo. According to the classifications of shot angles by Vineyard (2008), secondly I analyze the 23 different angular disparities of 3D stereoscopic images and displayed in tables. Demonstrated shot angle disparities in each scene would provide numerical information to animators how to design and make the 3D stereoscopic images. Making successful stereoscopic 3D feature film will be a huge turning point in the Korean animation field in future. This study would be a first trial to seek a new method to set ahead an outlook of numerical values of 3D stereoscopic images for better visual effects.

Design and Experiment of a Micro Electronic System for Prediction of Alveolar-Gas Partial Pressures

  • Kim, Da-Jung;Chang, Keun-Shik;Kim, Sa-Ji;Park, Hye-Yun;Suh, Gee-Young
    • Journal of Biomedical Engineering Research
    • /
    • v.31 no.3
    • /
    • pp.187-193
    • /
    • 2010
  • In this study we have designed and fabricated an inexpensive micro electronic system that we call Alvitek. It can indirectly but accurately predict and display the partial pressures of alveolar oxygen and carbon dioxide for the patients in the ICU of a hospital. Alvitek consists of both hardware part and software part. Performance of the system is tested by animal experiment with pigs for various $F_{t}e_{2}$ and RR(Respiratory Rate) values under the mechanical ventilation. The predicted alveolar gas partial pressures are cprpared with the approximate alveolar oxygen partial pressures easily calculated by the physician’s bedside formula. As a result, we have concluded that the relative error of A-$aDe_2$ calculated by the bedside formula grows seriously for lower $F_{t}e_{2}$ values. The present prediction method of Alvitek is henceforth believed very meaningful to the physicians. The system hardware and software are described in the text.

Design and Development of Hybrid Documents Authoring Tool (하이브리드 문서 저작도구의 설계 및 개발)

  • Hong Kwang-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.4
    • /
    • pp.377-387
    • /
    • 2006
  • Digital documents takes place of paper (off-line) documents, because of the advantages of digital (on-line) documents: supply of information using dynamic contents and good to communize. However, users prefer paper documents to digital documents with the advantages of paper documents: inexpensive, handy to carry, and good to read. Therefore, for providing advantages of digital documents to users who prefer paper documents, many laboratories study about methods which augment digital documents to paper documents. In this paper, we propose the Hybrid Documents Authoring Tool (HDAT), which can insert, delete, and modify on-line information to the off-line. The proposed system is a unified authoring tool for reading and writing of on-line information. And we provide the most natural environment to users using computer vision technology without additional devices such as markers or patterns to retrieve documents. As shown by experimental results, we make sure that our proposed system has high usability and good efficiency on various environments through we measure the low-level of system requirement.

  • PDF

Development of a frequency-to-voltage transducer in a motor (모터의 회전수-전압 변환장치 개발)

  • 김강철
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.5 no.3
    • /
    • pp.563-572
    • /
    • 2001
  • A conventional motor in a crane has a taco generator to feed back the number of turns to a main controller. The taco generator is contacted to a motor shaft through the coupling. Errors in a crane have often occurred because the coupling has worn out while the motor is turning. In this paper, we design the device of the frequency to voltage transducer in a motor. The device is composed of a rotary encoder, a speed measurement using PIC16F84 controller, a display, and a direction-decision block. The rotation of a motor is recognized by the rotary encoder and microcontroller counts the number of turns of a motor. The emergency signal is generated if the frequency goes over or below the speed limit of a motor. And the device can acknowledge the rotation direction of the motor after 6。 rotation. The simulation results and the test for a implemented device have shown that the transducer of a frequency to a voltage can replace a taco generator in a crane.

  • PDF