• 제목/요약/키워드: Digitization of Knowledge Management

검색결과 14건 처리시간 0.018초

Re-conceptualization of Knowledge Organization: Imperatives of Networked Resources and Digitization

  • Chaudhry, Abdus Sattar
    • International Journal of Knowledge Content Development & Technology
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    • 제6권2호
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    • pp.93-108
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    • 2016
  • Rethinking and re-conceptualization of knowledge organization has become necessary as a result of recent changes brought by digitization, networked resources, and interdisciplinary shifts. This paper calls for a review of curriculum and changes in teaching approaches to respond to these changes. The paper suggests expanding the scope of knowledge organization by adding new topics, and recommends placement of these topics in different courses (introductory or foundation courses, core or required courses, and electives or specialized courses) for a balanced approach. The paper also proposes a change in the mindset about the target of these courses and recommends knowledge organization work be extended from institutions to individuals. It is also suggested that knowledge organization work responsibilities are broadened to involve authors, knowledge workers, and information users rather than restricting it only to trained information professionals. The paper highlights that the digital environment makes it necessary to change the context for teaching KO courses and goes beyond the collection of information resources and addresses personal information management needs as well. The paper concludes that fundamental changes tantamount to re-conceptualization of the area of knowledge organization, which is expected to open up new opportunities for information graduates aspiring to work in information environment beyond libraries.

국가 지식정보자원의 디지털화 관리를 위한 전략 (A Strategy for Management of Digitization on National Information and Knowledge Resources)

  • 서은경;김성혁;오경묵
    • 정보관리학회지
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    • 제17권3호
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    • pp.213-234
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    • 2000
  • 인쇄매체의 패러다임이 디지털 패러다임으로 바뀌면서 지식과 정보를 국가적인 차원에서 관리하기 위한 국가적인 전략이 요구되고 있다. 본 연구는 전략에 필요한 정보, 지식 및 지식정보의 이론적 틀, 왜 국가가 이들 자원을 관리하여야 하는가에 대한 관리의 문제점 및 해결방안 그리고 이들을 관리하기 위한 전략으로서 자원의 선정 등을 매크로적인 측면에서 제시하였다.

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21세기 디지털 조직 전략실천에 대한 생태론적 고찰 (Strategy Practice in the 21st Century Digital Organization: -An Analysis from the Ecological Perspective-)

  • 전성현;박동준
    • 지식경영연구
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    • 제18권3호
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    • pp.201-230
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    • 2017
  • It is argued that the strategy practice in the 21st digital organization is limited and constrained in that it is being laregy driven by a traditional positivistic strategic management thinking. This article, drawing upon the models and concepts developed in the field of general ecology, proposes a resilient ecological view of strategy, as an alternative strategy frame of reference for overcoming some of the pitfalls and shortcomings of the current digital strategy practice in the organization. The implications of this new ecological perspective on strategy practice are discussed in detail. The article concludes with discussions and directions for implanting the perspective in the organization.

KM 기반의 기록관리 및 일반 정보관리 통합화 연구 - 공기업을 중심으로 - (A Study of Integrated RM & IM with KM Governance: Public Enterprise Centered)

  • 정기애;남영준
    • 한국비블리아학회지
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    • 제19권2호
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    • pp.23-43
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    • 2008
  • 기업의 지식자원은 내부성과물인 기록과 외부에서 획득한 정보자료로 구분된다. 지식자원의 디지털화로 인해 내부 생산 기록과 외부 획득 정보자료의 생산 및 획득과정, 저장 및 검색기술, 이용자의 자료이용 패턴등이 유사해지고 그로 인해 생산에서 유통, 저장, 보존까지의 수명주기도 유사해졌다. 따라서 기록과 일반 정보자료의 구분 혹은 분리 개념의 전통적인 관리 방법에서 벗어난 통합관리의 필요성이 대두되고 있다. 이 연구는 기록관리와 정보자료 관리의 분야 특성을 비교하고 통합관리를 위해 KM 기반의 구축 전략의 필요성과 구체적인 방법론을 제시하였다. 특히 정부예산의 상당부분이 투입되는 공기업의 지식자원 관리를 중심으로 통합대상의 선정과 통합방법, 통합주체에 대한 방안을 제시하였다.

Construction of Retrieval-Based Medical Database

  • Shin Yong-Won;Koo Bong-Oh;Park Byung-Rae
    • 대한의생명과학회지
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    • 제10권4호
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    • pp.485-493
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    • 2004
  • In the current field of Medical Informatics, the information increases, and changes fast, so we can access the various data types which are ranged from text to image type. A small number of technician digitizes these data to establish database, but it is needed a lot of money and time. Therefore digitization by many end-users confronting data and establishment of searching database is needed to manage increasing information effectively. New data and information are taken fast to provide the quality of care, diagnosis which is the basic work in the medicine. And also It is needed the medical database for purpose of private study and novice education, which is tool to make various data become knowledge. However, current medical database is used and developed only for the purpose of hospital work management. In this study, using text input, file import and object images are digitized to establish database by people who are worked at the medicine field but can not expertise to program. Data are hierarchically constructed and then knowledge is established using a tree type database establishment method. Consequently, we can get data fast and exactly through search, apply it to study as subject-oriented classification, apply it to diagnosis as time-depended reflection of data, and apply it to education and precaution through function of publishing questions and reusability of data.

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건축공간 환경관리 지원을 위한 AI·IoT 기반 이상패턴 검출에 관한 연구 (A Study on Detection of Abnormal Patterns Based on AI·IoT to Support Environmental Management of Architectural Spaces)

  • 강태욱
    • 한국BIM학회 논문집
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    • 제13권3호
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    • pp.12-20
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    • 2023
  • Deep learning-based anomaly detection technology is used in various fields such as computer vision, speech recognition, and natural language processing. In particular, this technology is applied in various fields such as monitoring manufacturing equipment abnormalities, detecting financial fraud, detecting network hacking, and detecting anomalies in medical images. However, in the field of construction and architecture, research on deep learning-based data anomaly detection technology is difficult due to the lack of digitization of domain knowledge due to late digital conversion, lack of learning data, and difficulties in collecting and processing field data in real time. This study acquires necessary data through IoT (Internet of Things) from the viewpoint of monitoring for environmental management of architectural spaces, converts them into a database, learns deep learning, and then supports anomaly patterns using AI (Artificial Infelligence) deep learning-based anomaly detection. We propose an implementation process. The results of this study suggest an effective environmental anomaly pattern detection solution architecture for environmental management of architectural spaces, proving its feasibility. The proposed method enables quick response through real-time data processing and analysis collected from IoT. In order to confirm the effectiveness of the proposed method, performance analysis is performed through prototype implementation to derive the results.

수식을 포함한 전자문헌의 구조적 처리를 위한 XML 문서편집시스템 (XML Document Editing System for Structural Processing of the Digital Document to Including Mathematical Formula)

  • 윤화묵;유범종;김창수;정회경
    • 정보관리학회지
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    • 제19권4호
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    • pp.96-111
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    • 2002
  • 현재 기관이나 조직 내에 수많은 양의 데이터가 축적되어 존재하고 있으나 대부분의 데이터는 각 기관이나 조직에 따라 정형화된 형태로 남아있는 실정이다. 정형화된 정보는 정보의 교환 및 공유에 어려움이 있다. 이러한 단점을 극복하고자 지식정보자원관리라는 새로운 개념이 도입되었으며, 축적된 데이터들을 공유 및 관리하기 위한 지식정보자원의 디지털화가 실행되고 있다. 특히 과학기술 또는 교육학술 분야에서는 지식정보자원의 교환 및 공유에 필요한 데이터를 구조적으로 처리하고자 XML을 도입하려는 움직임이 일고 있으며, 이들 분야의 전자문서 안에 사용되어지는 수많은 수학식의 표현이 이미지나 텍스트 등의 비구조적인 데이터로 처리됨에 따라 검색과 인덱싱 또는 재사용성 등의 제한사항이 발생하게 된다. 이를 극복하고자 MathML을 이용한 수학식의 처리에 관심이 집중되고, MathML을 구조적인 문서상에 쉽고 효율적으로 처리할 수 있는 솔루션이 요구되고 있는 실정이다. 이에 본 논문에서는 지식정보자원을 목적으로 하는 전자문서의 구조적인 처리를 용이하게 하고, MathML에 대한 전문적인 지식이 없어도 구조적인 문서상에 쉽게 MathML을 생성 및 표현할 수 있는 XML 문서 편집 시스템을 구현하였다.

접속 기반 디지털 제품과 소유 기반 디지털 제품의 차이에 관한 연구 (Streaming Vs. Download - Are They Similar Digital Goods? The Difference between Access-Based Digital Goods and Ownership-Based Digital Goods)

  • 이민형;최한별
    • 지식경영연구
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    • 제21권3호
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    • pp.161-176
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    • 2020
  • 디지털 시대를 맞아 다양한 제품들이 디지털 형태로 출시되어 왔다. 디지털 제품 등장 초기에는 개별 디지털 파일 형태의 제품들이 등장하였고 사용자들은 각각의 제품을 개인 디바이스에 다운로드하는 방식으로 소비하였다. 네트워크 기술의 발전으로 소비자들은 '스트리밍'이라는 형태의 디지털 제품을 소비하기 시작했다. 스트리밍은 인터넷 네트워크를 통해 소비하는 '접속 기반 소비 형태'로 제공되는 서비스이다. 스트리밍 서비스의 등장으로 소비자들은 개별 파일을 다운로드하지 않고 개인 디바이스에 네트워크를 연결하여 제품과 서비스를 사용할 수 있게 되었다. 영구적인 소유가 불가능하다는 점에서 접속 기반의 디지털 제품들은 다운로드 기반 컨텐츠와 같은 전통적인 소유 기반 디지털 제품과 구별된다. 이에 본 연구에서는 개인들의 디지털 제품에 심리적 소유감이 소비 방식에 따라 어떻게 달라지는지 분석하였다. 분석 결과 개인들은 소유 기반 디지털 제품에 비해 기반 디지털 제품에 더 낮은 심리적 소유감을 느낀다는 사실을 확인하였다. 본 연구는 관련 분야에 이론적 실무적 함의를 제공한다.

Digital Application of Intangible Cultural Heritage from the Perspective of Cultural Ecology

  • Jing, Xiuli;Tan, Fang;Zhang, Mu
    • Journal of Smart Tourism
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    • 제1권1호
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    • pp.41-52
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    • 2021
  • This paper explored the digital application of intangible cultural heritage from the perspective of cultural ecology. Through field investigations, combined with cultural ecology theory, an ontology-based semantic web technology was proposed, and Nanjing "Yunjin" brocade weaving technique was selected as the research object. The specific steps were as follows: First, based on the field surveys and cultural ecology theory, the intangible cultural ecological environment was divided into natural and social environments. Next, constructing the intangible cultural heritage ontology was constructed, including the collection and collation of Nanjing Yunjin weaving technique knowledge corpus, based on user needs analysis and corpus analysis, CIDOC CRM was used to create rules to build the ontology. Finally, based on the MediaWiki platform and Semantic MediaWiki, the semantic web model of the intangible cultural heritage was designed, and its semantic retrieval function was realized, thereby achieving the practical application of intangible cultural heritage digitization. Based on the perspective of cultural ecology, a set of intangible digital application models was proposed, which expanded the digital application of the cultural ecology theory, verified the application of this model in the sustainable development of cultural tourism, and provided reference for the sustainable development of cultural tourism.

의류수출업체의 3D 디자이너 직무에 대한 질적 연구 (A Qualitative Study on 3D Designer Jobs in Fashion Vendors)

  • 최영림
    • 한국의류산업학회지
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    • 제23권4호
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.