• Title/Summary/Keyword: Digital-Based Education

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Development of a Web-based On-line Digital Simulator Using ActiveX Control Technology (엑티브엑스 컨트롤 기법을 이용한 웹기반 온라인 디지털 시뮬레이터의 개발)

  • Han, Kyu-In;Kim, Dong-Sik;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3112-3114
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    • 2000
  • Recently. internet applications for efficient cyber education have drawn much interests. The world-wide web provides new opportunities for cyber education over the internet. In this paper, we developed the internet-based educational simulator for design and virtual experiment of the digital logic circuits. The proposed simulator provides the improved learning methods which can enhance the educational efficiency in digital theory. If the students execute the Digital simulator on the web. they can simulate in digital circuits through simple mouse manipulation. The proposed digital simulator can be used so that the students can easily understand the well-known digital principles.

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Design of Digital Textbook Functions Based on the PATROL Instructional Model (PATROL 교수학습모형 기반의 디지털교과서 기능 설계)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.189-196
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    • 2016
  • The PATROL instructional model only uses digital textbooks. PATROL is an acronym for Planning, Action, Tracking, Recommending, Ordering, and Leading. Teachers have a difficult time using current digital textbooks to determine how much time students spend using course materials. This is because current digital textbooks can only show the content of paper textbooks and display additional multimedia materials. In this study, digital textbook functions were designed based on the PATROL model in order to analyze students' learning situations, diagnose problems, and offer solutions. Digital textbook are based on learning analytics named SEE-PAD. SEE-PAD is composed of the following: Social network analysis; Evaluation and assEssment analysis; Predictive analysis; Adaptive learning analysis; and the analysis Dashboard. I drew and showed the use case and sequence diagrams of SEE-PAD to help design digital textbook functions.

Needs Assessment of Preservice Teachers' AI & Digital Education (예비교사의 AI·디지털 교육 요구분석)

  • Kwon, Hyuk-il
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.451-460
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    • 2024
  • This study aimed to analyze the AI and Digital education needs of students at 'C University of Education' for the development of a 'AI and Digital Education' course. To achieve this objective, Importance-Performance Analysis (IPA) was conducted with 79 fourth-year students from 'C University of Education,' focusing on 18 AI and digital education competencies. The paired sample t-test revealed significant differences between the importance and performance scores for all 18 competencies. Using the Borich needs assessment model, the results indicated that the 'Data Utilization Feedback Competency' had the highest demand. Additionally, applying The Locus for Focus model to prioritize needs, nine competencies were identified as having very high priority, including 'Data Utilization Feedback Competency,' 'Understanding Basic Knowledge Related to AI and Digital ,' and 'Practical Learning Design Based on AI and Digital.' The needs assessment results identified in this study should be actively reflected as foundational data for the development of the 'AI and Digital Education' course.

A Study on web-based employment model for the disabled vocational rehabilitation (정보소외계층을 위한 웹 기반 고용모형 개발에 관한 연구 - 재가 장애인을 중심으로-)

  • Cho, Sun-Gu;Noh, Young
    • Journal of Digital Convergence
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    • v.2 no.1
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    • pp.75-91
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    • 2004
  • Recently, information technology are rapid]y diffused throughout the world. A new paradigm, 'telework' and 'distant education' is a product of the tremendous technological changes driving the disabled vocational rehabilitation. In the computer and information communication technology areas related with web-based telework? distant education, the disabled expect vocational rehabilitation. Therefore nowadays, the disabled effort to adapt to the new information era by web-based telework and distant education. This study attempts to suggest developmental framework of web-based telework -distant education center to vitalize the disabled vocational rehabilitation.

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The Study on the GIS Software Engine based on PDA using GPS/GIS (GPS/GIS를 이용한 PDA기반 GIS 소프트웨어 엔진 연구)

  • PARK, Sung-Seok;KIM, Chang-Soo;SONG, Ha-Joo
    • Journal of Fisheries and Marine Sciences Education
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    • v.17 no.1
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    • pp.76-85
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    • 2005
  • GIS (Geographic Information Systems) technology is a necessary function to support location based on service by using GPS in the mobile environment. These mobile systems have basic functional limitations such as a low rate of processing, limited memory capacity, and small screen size. Because of these limitations, most of the mobile systems require development of a reduced digital map to overcome problems with large-volume spatial data. In this paper, we suggest using the reduced digital map format in order to use location based on service in a PDA environment. The processing of the proposed data format consists of map generation, redefinition of layers, creating polygons, and format conversion. The proposed data format reduces the data size by about 98% comparing with DXF format based on the digital map of Busan.

Case Study Analysis of Digital Education Design to Basic Concept Design Trend by Target of Education Needs in UK and Sweden (디지털 교육매체의 기초 컨셉디자인 동향 파악을 위한 선진국 사례 분석 - 영국과 스웨덴의 사용자 니즈를 중심으로 -)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.345-366
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    • 2014
  • From the beginning of Digital text book in 2007, there are many kinds of digital text book such as English, Science etc at Public education. Above many problems at the beginning like just using paper text book's scan data as digital text book, now use special contents and design for only digital text book. But only for digital text book not for other. There is gap between advanced country of education and us. This is research based on LG europe design center in London, UK target is UK, Sweden by heuristic analysis, question investigation to get Target's UX with digital education media. Advancement of digital and interest of education bring the world development of digital education device. UK, where is education advanced nation, is using lot's of digital education device which is interactive board, digital desk etc. Result of Analysis of Digital Education Design trend by Target of Education Needs apply rough Design by LG europe design center. We can get more sophisticated needs and UX result by target then Korea that can use for our future Digital education design plan. Also help to reduce gap between advanced country and Korea.

Study on Application of Interactive Contents for Effective Smart Education (효과적인 스마트 교육을 위한 인터랙티브 콘텐츠 적용에 관한 연구)

  • Son, Joon Ho;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.207-221
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    • 2014
  • Education environment of modern society is rapidly changing along the usage of various device and development of contents. Learners of diverse age groups and genders are exposed in smart education environment. Thus in order to investigate effective smart education contents production, this study classified interactive types that affect learning satisfaction into CAI (Computer Assisted Instruction) based , NCS (Network Communication System) based , and NTS (New Technology System) based . Then we investigated how each interactive types affect immersion, utility, self-efficacy, practicality, and stimulation. The effects were measured according to the learner's gender and age. As the result, interactive types do affect smart education, where male had higher learning satisfaction for CAI based, game type, and wiki type while female had higher satisfaction for relationship establishment type and experience type. Also, for age group, the 10s preferred NTS based, 20~30s NCS based, and 40s and over CAI based interactive type. Thus, if satisfaction levels according to gender and age are considered when producing smart education contents, it may be possible to create educative contents that meet the dispositions of the learners.

Analysis of Informatics Curriculum and Teaching Cases for Digital Literacy Education (디지털 리터러시 교육을 위한 정보과 교육과정 및 수업 사례 분석)

  • Lee, Jaejin;Kim, Sungwook
    • The Journal of Korean Association of Computer Education
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    • v.22 no.5
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    • pp.11-25
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    • 2019
  • This study aims to examine how the subject-matter contents related to digital literacy are adopted in Informatics curriculum in middle school and draw implications by exploring and analyzing teaching cases based on how digital literacy education is put into practice in real Informatics classes. Especially the result showed that 13 items out of all 17 standards of Informatics curriculum in terms of achievement standards are directly related with digital literacy. Also, it confirmed the position of Informatics subject-matter as a core subject for digital literacy education by analyzing the related curriculum contents. Furthermore, the study investigated the aspects of digital literacy education's being applied and the possibilities of the digital literacy education which is implemented in diverse manners in Informatics subject-matter through the analysis of teaching cases. Finally, it identified the limitations and improvement directions revealed in the process.

The Effects of Situation-Based Class using Digital-Storytelling on Elementary School Students' Science Learning Motivation and Scientific Attitude (디지털스토리텔링을 활용한 상황중심수업이 초등학생의 과학학습 동기 및 과학적 태도에 미치는 영향)

  • Kim, Soon-shik
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.3
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    • pp.174-183
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    • 2019
  • The purpose of this study was to investigate the effects of situation-based class using digital storytelling on elementary school students' science class motivation and scientific attitude for 50 fifth graders in B elementary school in P metropolitan city. In order to conduct this study, 25 students in 5th grade were selected as research group and 25 students in another class as comparative group, and the research group conducted situation-based classes using 8-hour digital storytelling. The comparative group received 8 classes of general science classes by curriculum. The results of this study are as follows. First, the situation-based class using digital-storytelling has a statistically significant effect on elementary school students' science learning motivation. Second, situation-based class using digital-storytelling has a statistically significant effect on the scientific attitudes of elementary school students. It is thought that the situation-based class through digital-storytelling has a positive effect on the exploration of science principles through students' daily experiences.

Analysis of the pre-service teachers' needs for digital citizenship and perception of digital citizenship education (예비교사의 디지털 시민성 요구도 및 디지털 시민성 교육에 관한 인식 분석)

  • Lee, June;You, Suk-Kyung;Lee, Yun-Oug
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.93-103
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    • 2022
  • This study aims to explore the digital citizenship education of pre-service teachers through deriving the needs for digital citizenship of pre-service teachers and analyzing their perceptions. To this end, an online survey was conducted on pre-service teachers enrolled in a graduate school of education, and data from 245 respondents were collected and analyzed. The needs assessment was prioritized by synthesizing paired t-test, Borich needs assessment, and the locus for focus model. The results of the study were as follows; first, when synthesizing the analysis of needs, the priority of digital citizenship of pre-service teachers was 'self-protection'. Second, pre-service teachers were aware of the need for digital citizenship education and were willing to participate in it. They hoped that it would be taught in an extra-curricular program or teacher education courses. Based on the study results, the direction of education to strengthen the digital citizenship of pre-service teachers was discussed.