• Title/Summary/Keyword: Digital society

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Update and Revision of Digital Map in Digital Photogrammetric Workstation (수치사진측량시스템 환경에서의 수치지도의 수정 및 갱신)

  • Lee, Hyun-Jik;Jeong, Soo;Lee, Seung-Ho
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.17 no.4
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    • pp.359-372
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    • 1999
  • Recently, the digital map of national basemap has been made through NGIS(National Geographic Information System) project in Korea. The digital map should have to be corrected or updated to cope with the changes in topography in future. For that, the efficient method correspond with digital map should be presented. Digital photogrammetric system has been considered as an efficient method for digital mapping because it provides the results in digital form, but the system if not fully tested because the commercial system is in early stage. This study aims to present the way to correct or update digital map using the digital photogrammetric system. Digital mapping in the environment of digitalphotogrammetric system was executed and the results were analyzed and compared with those from analytical plotter.

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A Study for Prevention of Musculoskeletal Disorders Using Digital Human Simulation in the Shipbuilding Industry (Digital Human Simulation을 이용한 근골격계질환 예방에 관한 연구 -조선업을 대상으로-)

  • Chang, Seong-Rok
    • Journal of the Korean Society of Safety
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    • v.22 no.3 s.81
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    • pp.81-87
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    • 2007
  • In this study digital human models of ship construction tasks using modeling & simulation were constructed and human models' activities through human activity analysis were evaluated. Human Factors experts analyzed the actual workers' tasks using the same technique used in human activity analysis at the same time. The main objective of this study is to check a possibility of applying digital human modeling technique to ship construction tasks that are mostly non-standardized(not uniformed) whereas most applications of digital human modeling technique have been applied to standardized tasks. We evaluated postures of both real workers and digital humans by RULA. It turned out that the final scores of RULA evaluation on real workers are the same as the RULA scores for digital humans. However, there were differences of RULA detail scores between real workers and digital humans in the several processes related with the wrist twist and deviations. Those differences are considered to be resulted from the error in the on-site measuring worker's body dimension which could be reduced by accurate tools to correct data for body dimension and digital real drawings for facilities. The results showed possibility of application of digital human modeling and ergonomic analysis on informal work operations as well as formal operations in the shipbuilding industry.

Research and Development of High Performance 42-inch XGA Plasma Display Panel

  • Choi, Kwang-Yeol;Min, Byoung-Kuk;Kim, Tae-Hyung;Song, Byung-Soo;Yoo, Eun-Ho;Kim, Jin-Young;Jung, Yun-Kwon;Kim, Won-Tae;Yang, Hee-Chan;Ryu, Jae-Hwa
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.231-235
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    • 2004
  • High performance 42 inch XGA PDP with high luminance of 1,000 cd/$m^2$ has been developed using high efficient electrode structure, discharge gas and closed barrier ribs. For high speed addressing with single scan technique, address discharge time lag was reduced over 40% with FAST driving scheme and new materials. High dark room contrast ratio of 5,000 : 1 was achieved and picture quality was improved using new algorithm for eliminating false contour and improving gray level linearity.

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A Study on the Improvement of Digital Content Distribution System - The Focus of Digital Content Transaction Authentication System - (디지털콘텐츠 유통 활성화를 위한 제도개선방안 연구 - 디지털콘텐츠 거래인증제도를 중심으로 -)

  • O, Sang-Hun;Ham, Jeong-Hun;Park, Yeo-Won;Lee, Yong-Gyu
    • 한국디지털정책학회:학술대회논문집
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    • 2003.12a
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    • pp.45-57
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    • 2003
  • In recent years, the number of digital content transaction has increased dramatically, in main, owing to the innovation of IT technology. At the same time, it creates new problems which have never been found in traditional transactions. Especially, due to the easy-copy characteristics of digital content, the illegal usage of digital content proliferates. Also the conflicts between seller an d buyer in digital content transactions on cyberspace market take place frequently because contracts were made without face-to-face discussion. The increase of illegal usage and conflict in digital content market would diminish motivation of creators for their work, furthermore break down digital content market on cyberspace. Digital content transaction authentication system would play an important role in creating sound digital content market. Especially, it would make big contribution to reducing the number of conflict between seller and buyer. In this context, the main objective of this study is to suggest operational model of digital content transaction authentication and to explain critical success factors in organizing digital content transaction authentication system.

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The Method of Verification for Legal Admissibility of Digital Evidence using the Digital Forensics Ontology (디지털 포렌식 온톨로지를 이용한 디지털 증거의 증거능력에 대한 검증 방법)

  • Cho, Hyuk-Gyu;Park, Heum;Kwon, Hyuk-Chul
    • The KIPS Transactions:PartD
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    • v.16D no.2
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    • pp.265-272
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    • 2009
  • Although the various crime involved numerous digital evidence, the digital evidence is hard to be acknowledged as a evidence to proof the crime fact in court. We propose the method of verification for the legal admissibility of digital evidence using digital forensics ontology. In order to verify the legal admissibility of digital evidence, we will extend the digital ontology by standard digital forensics process from Digital Forensics Technical Manual defined by KNPA and set up the relation properties and the rule of property constraint to process class in the digital forensics ontology. It is possible for proposed ontology to utilize to plan the criminal investigation and to educate the digital forensics.

The effects of farmers and fishers' digital information utilization level on Life satisfaction: Focusing on mediating effects of digital device use attitude (농어민의 디지털 정보 활용 수준이 삶의 만족도에 미치는 영향: 디지털기기 이용 태도를 매개변수로)

  • Jeon, Bong Chun;Yoon, Han Sung
    • The Journal of Information Systems
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    • v.33 no.1
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    • pp.69-90
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    • 2024
  • Purpose In this paper, among the four information vulnerable groups(disabled, elderly, low-income, farmers and fishermen), the mediating effect of digital device usage attitudes in the effect of digital information utilization level of farmers and fishermen with a large digital information gap with the general public on life satisfaction was verified. Design/methodology/approach This study summarizes existing research related to the digital information gap between farmers and fishermen, and the empirical analysis is based on hierarchical regression analysis based on the 2022 Digital Information Gap Report (survey data on 2,200 farmers and fishermen) published by the Korea Intelligence Information Society Promotion Agency. Among the four major information vulnerable groups (the disabled, the elderly, low-income groups, and farmers and fishermen), attitudes toward using digital devices were examined in terms of the impact of the level of digital information use on life satisfaction among farmers and fishermen, who have a relatively large digital information gap with the general public. It was verified as a mediating effect. Findings As a result of the empirical analysis, attitudes toward the use of digital devices were found to play a mediating role in the impact of the level of digital information use on life satisfaction.

A Study on Risk Issues and Policy for Future Society of Digital Transformation: Focusing on Artificial Intelligence (디지털 전환의 미래사회 위험이슈 및 정책적 대응 방향: 인공지능을 중심으로)

  • Koo, Bonjin
    • Journal of Technology Innovation
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    • v.30 no.1
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    • pp.1-20
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    • 2022
  • Digital transformation refers to the economic and social effects of digitisation and digitalisation. Although digital transformation acts as a useful tool for economic/social development and enhancing the convenience of life, it can have negative effects (misuse of personal information, ethical problems, deepening social gaps, etc.). The government is actively establishing policies to promote digital transformation to secure competitiveness and technological hegemony, however, understanding of digital transformation-related risk issues and implementing policies to prevent them are relatively slow. Thus, this study systematically identifies risk issues of the future society that can be caused by digital transformation based on quantitative analysis of media articles big data through the Embedded Topic Modeling method. Specifically, first, detailed issues of negative effects of digital transformation in major countries were identified. Then detailed issues of negative effects of artificial intelligence in major countries and Korea were identified. Further, by synthesizing the results, future direction of the government's digital transformation policies for responding the negative effects was proposed. The policy implications are as follows. First, since the negative effects of digital transformation does not only affect technological fields but also affect the overall society, such as national security, social issues, and fairness issues. Therefore, the government should not only promote the positive functions of digital transformation, but also prepare policies to counter the negative functions of digital transformation. Second, the detailed issues of future social risks of digital transformation appear differently depending on contexts, so the government should establish a policy to respond to the negative effects of digital transformation in consideration of the national and social context. Third, the government should set a major direction for responding negative effects of digital transformation to minimize confusion among stakeholders, and prepare effective policy measures.

REMARKS ON DIGITAL PRODUCTS WITH NORMAL ADJACENCY RELATIONS

  • Han, Sang-Eon;Lee, Sik
    • Honam Mathematical Journal
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    • v.35 no.3
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    • pp.515-524
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    • 2013
  • To study product properties of digital spaces, we strongly need to formulate meaningful adjacency relations on digital products. Thus the paper [7] firstly developed a normal adjacency relation on a digital product which can play an important role in studying the multiplicative property of a digital fundamental group, and product properties of digital coverings and digitally continuous maps. The present paper mainly surveys the normal adjacency relation on a digital product, improves the assertion of Boxer and Karaca in the paper [4] and restates Theorem 6.4 of the paper [19].

AN EQUIVALENT PROPERTY OF A NORMAL ADJACENCY OF A DIGITAL PRODUCT

  • Han, Sang-Eon
    • Honam Mathematical Journal
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    • v.36 no.1
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    • pp.199-215
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    • 2014
  • Owing to the development of the notion of normal adjacency of a digital product [9], product properties of digital topological properties were studied efficiently. To equivalently represent a normal adjacency of a digital product, the present paper proposes an S-compatible adjacency of a digital product. This approach can be helpful to understand a normal adjacency of a digital product. Finally, using an S-compatible adjacency of a digital product, we can study product properties of digital topological properties, which improves the presentations of the normal adjacency of a digital product in [9] and [5, 6].

Contract Guideline for Digital Content Distribution (디지털콘텐츠 유통계약기준 개선 방안)

  • O, Sang-Hun;Park, Yeo-Won
    • 한국디지털정책학회:학술대회논문집
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    • 2004.05a
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    • pp.53-67
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    • 2004
  • On the base of IT growth, competition between countries for preoccupation of digital content market is keen. And it is prospected that the development of digital content industry will be more rapid with the base of telecommunication infra-structure(for example internet, digital broadcasting) which is the main channel for distribution of digital content. The bill of "Act for Development of Online Digital Content Industry", has passed the national assembly jan, 2002, and "Draft Blueprint for Developing Online Digital Content Industry(2003$\sim$2005)" was made on the base on that law feb, 2003. And we can find measures for protect the digital content manufacture in the laws such as "Literary Property Law", "Trademarks Law" and "law for prevention of unfair competition". On this study we suggested three measures to make digital content industry more profitable by the method of research of related law and industry survey.

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