• Title/Summary/Keyword: Digital architecture

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A Study on Free-form Design Shape Creation through Geometric Transformation of Digital Design Tool (디지털디자인도구의 Geometry 변형을 통한 비정형 디자인 형태 생성 방법에 관한 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.306-317
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    • 2016
  • Both the formal type of architecture and free-form architecture have basic factors and methods for basic expression. Because the use of digital design tools for creation of free-form design mostly depends on the character and ability of designer, this study aims to propose establishment of free-form design creation method as a prototype, including the method to create free-form design, through setting up rules that can be used in common. This study is carried out on the basis of the application of digital design tools used for creation of conceptual free-form styles at the phase of conceptualization and development, which is different from the general theory of free-from design. The free-from style in the modern architecture has begun with the changes in digital design tools and design concepts. In the case study based on the free-form designs in precedent studies, the morphological characteristics have been analyzed and interpreted by using the language of digital design tools, so that this study will suggest the techniques to realize the free-form style on the basis of geometric transformation by using the digital design tools, as well.

Study on Digital Finance Secure Architecture based on Blockchain (블록체인 기반의 디지털 금융보안 아키텍처에 관한 연구)

  • Kim, Kyoung-jin;Hong, Seng-phil
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.415-425
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    • 2021
  • In line with the trend of the digital transformation, the financial sector is providing financial services with new technologies. Among them, the open banking, which is drawing attention from global financial industry, is a service environment that maximizes customers' convenience and data utilization. In addition, the shift in the digital paradigm has also increased anxiety that security problems such as hacking and information leakage caused by data sharing are also concerned. A failure to overcome the negative view will hinder the development of financial services. This study presents a security governance system that can safely and comprehensively manage data in a digital financial ecosystem. This prepares a technical application plan by presenting a digital financial security architecture to field workers, focusing on the open banking service environment. It can be seen that this study is worthwhile by presenting a comprehensive information protection system that allows financial IT to introduce and utilize open banking services in a changing environment.

The Architecture of an Intelligent Digital Twin for a Cyber-Physical Route-Finding System in Smart Cities

  • Habibnezhad, Mahmoud;Shayesteh, Shayan;Liu, Yizhi;Fardhosseini, Mohammad Sadra;Jebelli, Houtan
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.510-519
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    • 2020
  • Within an intelligent automated cyber-physical system, the realization of the autonomous mechanism for data collection, data integration, and data analysis plays a critical role in the design, development, operation, and maintenance of such a system. This construct is particularly vital for fault-tolerant route-finding systems that rely on the imprecise GPS location of the vehicles to properly operate, timely plan, and continuously produce informative feedback to the user. More essentially, the integration of digital twins with cyber-physical route-finding systems has been overlooked in intelligent transportation services with the capacity to construct the network routes solely from the locations of the operating vehicles. To address this limitation, the present study proposes a conceptual architecture that employs digital twin to autonomously maintain, update, and manage intelligent transportation systems. This virtual management simulation can improve the accuracy of time-of-arrival prediction based on auto-generated routes on which the vehicle's real-time location is mapped. To that end, first, an intelligent transportation system was developed based on two primary mechanisms: 1) an automated route finding process in which predictive data-driven models (i.e., regularized least-squares regression) can elicit the geometry and direction of the routes of the transportation network from the cloud of geotagged data points of the operating vehicles and 2) an intelligent mapping process capable of accurately locating the vehicles on the map whereby their arrival times to any point on the route can be estimated. Afterward, the digital representations of the physical entities (i.e., vehicles and routes) were simulated based on the auto-generated routes and the vehicles' locations in near-real-time. Finally, the feasibility and usability of the presented conceptual framework were evaluated through the comparison between the primary characteristics of the physical entities with their digital representations. The proposed architecture can be used by the vehicle-tracking applications dependent on geotagged data for digital mapping and location tracking of vehicles under a systematic comparison and simulation cyber-physical system.

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An Analysis of the Customer Demand for Digital Convergence of the Furniture in the Living Space of Ubiquitous Home (유비쿼터스 주택 거실 가구의 디지털 컨버젼스화를 위한 소비자 요구 분석)

  • Ryu, Hye-Ji
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.29-37
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    • 2008
  • The purpose of this study was to analyze the customer demand for design development of digital convergence furniture in the living space of the ubiquitous home. This study used the individual survey method and was collected from July 1 to 20, 2008. The frequency and percentage were used for data analysis by SPSS window's 12. The results of the study were as follows: The first, a lot of survey targets were 30-40 years old, university graduates, over 50,000,000 won in annual income and 30-40 pyung in house size. The second, what types of activity were carried out in the living room were acquisition of knowledge>entertainment activity>communication activity>household chores. The third, what types of furniture were used in the living room were A/V furniture>table>sofa>computer table>bookself. The forth, customers preferred to picture telephone service in sociality, home-theater service in entertainment and home appliances remote control service in information service. The fifth, the digital functions which can integrate with the living roon furniture, in the item for A/V furniture, was front door control function which recognizes visitors with the screen. In the item for table was function to search internet and for sofa was self purification function. Finally, the digital convergence furniture is not only for one activity but also for various types of activities that can comprehensively function to materialize the concept of comfortable furniture in the living space.

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A Study on the Interpretation of Architectural Color of Digital Space (디지털 공간의 건축색채해석에 관한 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.19 no.4
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    • pp.39-47
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    • 2010
  • As various materials and new methods can be used due to developments in science and expansion of thinking, modern architectural color composes extensive possibilities exceeding its physical role of the past. In particular, rather than the initial external expression, the secondary connotative interpretation is more important in interpreting architectural color. This is because color interpretation changes the meaning of space based on light. Also, the development of digital technology has shifted the use of architectural color from passive realization to a more proactive concept and value. In other words, such shift leads to a new discussion on architectural color such as non-representation, invisibility, and non-physicality as the concept of fixed time, space and movement has been weakened. This paper begins by conceptualizing the digital space, a term widely used to interpret the architectural color of digital space. And it will be categorized as non-representational architectural color, invisible architectural color, and non-physical architectural color, by combining the characteristics of digital space with the modern architecture's color examples. Digital space overcoming the space time is differently interpreted from the past color expression. Modern architecture's color which substitutes the passive view with active body takes a role delivering various axes of discussions with synaesthesia.

Design for Weapon Live Test Decision Support System Using Digital Twin Architecture (디지털 트윈 아키텍처를 활용한 무기체계 성능시험 지원체계 설계)

  • Kim, Eungsu;Ryu, Kiyeol
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.5
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    • pp.501-512
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    • 2022
  • The purpose of the weapon live test during the phase of development is to provide essential information to decision makers that verify and validate the performance capabilities of weapons. Due to varying allocation and high variance of test resources with an increase in the weapon system's capability, the test environment can get highly complex, which can lead to a decrease in the reliability of test results. This issue can be addressed by applying a decision support system that provides various timely information collected by resources during the test process. The decision support system can be designed by applying the concept of digital twins, that are defined as digital replicas of components, systems and processes. This paper describes a design methodology of the decision support system that consists of digital models and service functions using digital twin architecture. A case study illustrates the feasibility of the proposed methodology in supporting the weapon live test process.

A Study on the Improvement Effect of Hospital Digital Signage for Room Spaces - Applying the Evidence-Based Design(EBD) Process (병원 진료 안내 디지털 사이니지 개선 효과 연구- 근거기반디자인(EBD) 과정을 적용하여)

  • Kwon, Youngmi;Lee, Seungji
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.29 no.1
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    • pp.21-28
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    • 2023
  • Purpose: Evidence-based design is the process of making design decisions based on reliable research to achieve the best results, so it is important to accumulate reliable evidence through research. Therefore, the purpose of this study is to present new evidence by applying the evidence-based design process to improve the digital signage for each room spaces in hospitals and verifying its effectiveness. Method: Through the 8-step process of evidence-based design, improved digital signage for each room spaces are installed. It conducted surveys and statistical analysis to prove hypotheses by linking design and research. Results: The hypotheses established in the study are: 1) improvement in the readability of digital signage is correlated with patient satisfaction; 2) Improving the intuitiveness of digital signage correlates with patient satisfaction; 3) Improving the sufficiency of digital signage correlates with patient satisfaction. As a result of satisfaction analysis and correlation analysis, all of the above hypotheses were proven. Implications: Although the hospital sign system is the element that patients rely on most intuitively in the long journey of reception, waiting, examination, and treatment, there is insufficient evidence to refer to or apply it when designing. It is necessary to expand future research to expand the evidence that can be applied to hospital sign design.

A Study on Digital Storytelling of Digital Experiential Space (디지털 체험 공간의 디지털 스토리텔링에 관한 연구)

  • Baik, Seung-Kook;Kwon, Ji-Hyuk;Lee, Ju-Hee;Son, Ki-Dong
    • Journal of Information Technology and Architecture
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    • v.10 no.3
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    • pp.361-370
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    • 2013
  • Digital Storytelling, one of the most efficient way of delivering contents and messages, is also being used at a digital experiential space as a communication strategy to lead interactions between digital contents and humans, also between a space and humans. This study aims to examine Digital storytelling which is used in digital experiential spaces and to discuss the interactivity of it. To go on this study, firstly, digital contents and digital storytelling of digital experiential space were analysed at an epistemology level. Secondly, it was discussed about space storytelling at a digital experiential space. Also, it was argued about interactivity and sensible experiences of a user, who is an active subject of digital experiential space. Lastly, digital storytelling, space storytelling and interactive elements of a specific digital experiential space, 'Pangyo iQarium', were examined in this study.

Implementation of the Burst Mode Fiber Optic Transmitter by Digital Temperature Compensation Architecture (디지털 온도보상에 의한 버스트 모드 광송신기의 구현)

  • Kang, Ho-Yong;Chai, Sang-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.8
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    • pp.12-17
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    • 2009
  • We have implement어 a bust mode optical transmitter using digital temperature compensation architecture with a microprocessor. Instead of previous analog real time technique, we used digital sampling and holding technique for the temperature compensation in order to get stable high speed data transmission of the laser diode. This digital temperature compensation technique should be complemented the previous analog method with accuracy and effectiveness in the over Gb/s transmitting application.

A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation (3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구)

  • Min, Kyong-Cheol;Kim, Dong-Joon
    • Journal of Ocean Engineering and Technology
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    • v.22 no.5
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.