• 제목/요약/키워드: Digital Space Modeling

검색결과 121건 처리시간 0.028초

Remote Sensing Information Models for Sediment and Soil

  • Ma, Ainai
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
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    • pp.739-744
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    • 2002
  • Recently we have discovered that sediments should be separated from lithosphere, and soil should be separated from biosphere, both sediment and soil will be mixed sediments-soil-sphere (Seso-sphere), which is using particulate mechanics to be solved. Erosion and sediment both are moving by particulate matter with water or wind. But ancient sediments will be erosion same to soil. Nowadays, real soil has already reduced much more. Many places have only remained sediments that have ploughed artificial farming layer. Thus it means sediments-soil-sphere. This paper discusses sediments-soil-sphere erosion modeling. In fact sediments-soil-sphere erosion is including water erosion, wind erosion, melt-water erosion, gravitational water erosion, and mixed erosion. We have established geographical remote sensing information modeling (RSIM) for different erosion that was using remote sensing digital images with geographical ground truth water stations and meteorological observatories data by remote sensing digital images processing and geographical information system (GIS). All of those RSIM will be a geographical multidimensional gray non-linear equation using mathematics equation (non-dimension analysis) and mathematics statistics. The mixed erosion equation is more complex that is a geographical polynomial gray non-linear equation that must use time-space fuzzy condition equations to be solved. RSIM is digital image modeling that has separated physical factors and geographical parameters. There are a lot of geographical analogous criterions that are non-dimensional factor groups. The geographical RSIM could be automatic to change them analogous criterions to be fixed difference scale maps. For example, if smaller scale maps (1:1000 000) that then will be one or two analogous criterions and if larger scale map (1:10 000) that then will be four or five analogous criterions. And the geographical parameters that are including coefficient and indexes will change too with images. The geographical RSIM has higher precision more than mathematics modeling even mathematical equation or mathematical statistics modeling.

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Design of a Adaptive Controller of Industrial Robot with Eight Joint Based on Digital Signal Processor

  • Han, Sung-Hyun;Jung, Dong-Yean;Kim, Hong-Rae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.741-746
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    • 2004
  • We propose a new technique to the design and real-time implementation of an adaptive controller for robotic manipulator based on digital signal processors in this paper. The Texas Instruments DSPs(TMS320C80) chips are used in implementing real-time adaptive control algorithms to provide enhanced motion control performance for dual-arm robotic manipulators. In the proposed scheme, adaptation laws are derived from model reference adaptive control principle based on the improved direct Lyapunov method. The proposed adaptive controller consists of an adaptive feed-forward and feedback controller and time-varying auxiliary controller elements. The proposed control scheme is simple in structure, fast in computation, and suitable for real-time control. Moreover, this scheme does not require any accurate dynamic modeling, nor values of manipulator parameters and payload. Performance of the proposed adaptive controller is illustrated by simulation and experimental results for a dual arm robot consisting of two 4-d.o.f. robots at the joint space and cartesian space.

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Photogrammetric Modeling of KOMPSAT Stereo Strips Using Minimum Control

  • Yoo, Hwan-Hee;Sohn, Hong-Gyoo;Kim, Seong-Sam;Jueng, Joo-Kweon
    • Korean Journal of Geomatics
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    • 제2권1호
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    • pp.31-35
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    • 2002
  • This paper describes an experiment for three-dimensional positioning for a pair of KOMPSAT stereostrips using the ancillary data and a single ground control point. The photogrammetric model for three-dimensional positioning was performed as follows: first, initialization of orbital and attitude parameters derived from ancillary data; second, adjustment of orbital and attitude parameters for the satellite to minimize the ground position error with respect to a GCP using the collinearity condition; third, determination of actual satellite position; and lastly, space intersection. This model was tested for a pair of stereo strips with 0.6 base-to-height ratio and GCPs identified from a 1:5,000 scale digital map. As the result, the satellite position of offset was corrected by only one GCP and the accuracy for the geometric modeling showed 38.89m RMSE.

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건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 - (Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform -)

  • 장선영;김성준;김성아
    • 대한건축학회논문집:계획계
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    • 제35권4호
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

원자력발전소 증기 발생기의 자동검사 및 수리를 위한 비젼시스템 설계 (Vision System Design for Automatic Test and Repair of Steam Generator Holes in Nuclear Power Plants)

  • 한성현
    • 한국정밀공학회지
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    • 제15권6호
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    • pp.5-14
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    • 1998
  • In this paper we propose a new approach to the development of the automatic vision system to examine and repair the steam generator tubes at remote distance. In nuclear power plants, workers are reluctant of works in steam generator because of the high radiation environment and limited working space. It is strongly recommended that the examination and maintenance works be done by an automatic system for the protection of the operator from the radiation exposure. Digital signal processors are used in implementing real time recognition and examination of steam generator tubes in the proposed vision system. Performance of proposed digital vision system is illustrated by simulation and experiment for similar steam generator model.

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사진 측량법을 이용한 버스 차체 전복 시험 (Bus Body Rollover Test using Photogrammetry)

  • 정태은;이용래
    • 한국자동차공학회논문집
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    • 제5권6호
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    • pp.28-35
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    • 1997
  • Occupant injuries are always possible in a rollover accident, one of the major accidents in a bus. Thus the structure of body frame should have sufficient strength to protect passengers under accidental loads,. ECE(Economic Commission for Europe) regulation No.66 prescribes that residual space shall be preserved in the passenger compartment during and after the structure has been subjected to the prescribed rollover test. Rollover test on a bus section was completed according to the regulation. The coordinates of body section before and after rollover were measured, and it was checked that the structure still complied with the requirements of residual space. Direct measurement on a bus is difficult because of its large size. Thus photogrammetry by photographing and 3 dimensional digital modeling was introduced, and the coordinates of each point were measured through this method.

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토픽모델링을 활용한 4차 산업혁명의 주요 이슈 분석

  • 전정환;서용윤
    • 한국기술혁신학회:학술대회논문집
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    • 한국기술혁신학회 2017년도 추계학술대회 논문집
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    • pp.1321-1321
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    • 2017
  • Recently the attention to the 4th industrial revolution has been increasing. In the 4th industrial revolution era, the boundaries of physical space, digital space, and biological space are becoming blurred since the active convergence between various fields There are a lot of issues on the 4th industrial revolution such as artificial intelligence, internet of thing, big data, and cyber physical system. Accordingly, this study aims to analyse the main issues of the 4th industrial revolution. Data mining such as topic modelling method is used for the analysis. This study is expected to be helpful for the researcher and policy maker of the 4th industrial revolution.

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사이버공간을 이용한 가구디자인의 조형적 특성에 관한 연구 (A Study on The Plastic Characteristic of Furniture Design Using Cyberspace)

  • 김건수
    • 한국가구학회지
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    • 제21권4호
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    • pp.326-337
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    • 2010
  • The invention and development of digital computer networks since the post-modern culture and creating new ideas, and in nearly all areas since the industrial revolution has had the greatest impact. A new paradigm for the 21st century, the Internet and ubiquitous, and mobile devices are being created by the new culture is being created. Rapidly being replaced by digital and analog, and 'Digilog' fusion concept has appeared. In addition, the development of computer cyberspace culture, art, design and structure are changing. In the field of furniture design, changing design processes and innovative design philosophy that change is now occurring. These symptoms experienced at the same time, almost every country on Earth is a phenomenon. Since the 20th century, computer network design based on the relationship between digital and cyber culture espoused by philosophers studied society and organic modernism and organic design of digital-based differences are confirmed through the case. Using digital technology, modeling case study of a furniture designer in cyber space and the creation of human capabilities and the fusion of computing power will be studied in modern furniture design.

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ADC-Based Backplane Receivers: Motivations, Issues and Future

  • Chung, Hayun
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제16권3호
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    • pp.300-311
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    • 2016
  • The analog-to-digital-converter-based (ADC-based) backplane receivers that consist of a front-end ADC followed by a digital equalizer are gaining more popularity in recent years, as they support more sophisticated equalization required for high data rates, scale better with fabrication technology, and are more immune to PVT variations. Unfortunately, designing an ADC-based receiver that meets tight power and performance budgets of high-speed backplane link systems is non-trivial as both front-end ADC and digital equalizer can be power consuming and complex when running at high speed. This paper reviews the state of art designs for the front-end ADC and digital equalizers to suggest implementation choices that can achieve high speed while maintaining low power consumption and complexity. Design-space exploration using system-level models of the ADC-based receiver allows through analysis on the impact of design parameters, providing useful information in optimizing the power and performance of the receiver at the early stage of design. The system-level simulation results with newer device parameters reveal that, although the power consumption of the ADC-based receiver may not comparable to the receivers with analog equalizers yet, they will become more attractive as the fabrication technology continues to scale as power consumption of digital equalizer scales well with process.

증강 현실 디지털 패션의 디자인 특성 (Design Characteristics of Augmented Reality Digital Fashion)

  • 김은정;서승희
    • 패션비즈니스
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    • 제28권4호
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    • pp.1-20
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    • 2024
  • The aim of this study was to analyze contemporary sociocultural phenomena and values through characteristics of augmented reality (AR) digital fashion design. The research method included a literature review on the metaverse and augmented reality, combined with a case study using both quantitative analysis through big data text mining and qualitative analysis through constant comparison. Data analysis was conducted using Python-based open-source tools: First, 6,725 data entries were collected from AR digital fashion platforms and brands identified in articles from Vogue and Vogue Business containing keywords of 'augmented reality' and 'digital fashion. Second, text preprocessing involved stop word removal, tokenization, and POS-tagging of nouns and adjectives using the NLTK library. Third, top 50 keywords were extracted through term frequency (TF) and TF-IDF analysis, with results visualized using a word cloud. Fourth, characteristics of products' external design and internal concepts that contained top keywords were classified, with their value examined through repeated comparison. Results indicate that AR digital fashion design has the following characteristics. First, it embodies surreal fantasy through designs that mimic natural biological patterns using 3D scanning and modeling technology. Second, it presents a trans-boundary aspect by utilizing the fluidity of body and space to challenge vertical and discriminatory social structures. Third, it imagines a new future transcending traditional sociocultural concepts by expanding perceptions of space and time based on advanced technological aesthetics. Fourth, it contributes to sustainability by exploring alternatives for the fashion industry in response to climate change and ecological concerns.