• Title/Summary/Keyword: Digital Information Society

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Analysis on the Possibility of Electronic Surveillance Society in the Intelligence Information age

  • Chung, Choong-Sik
    • Journal of Platform Technology
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    • v.6 no.4
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    • pp.11-17
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    • 2018
  • In the smart intelligence information society, there is a possibility that the social dysfunction such as the personal information protection issue and the risk to the electronic surveillance society may be highlighted. In this paper, we refer to various categories and classify electronic surveillance into audio surveillance, visual surveillance, location surveillance, biometric information surveillance, and data surveillance. In order to respond to new electronic surveillance in the intelligent information society, it requires a change of perception that is different from that of the past. This starts with the importance of digital privacy and results in the right to self-determination of personal information. Therefore, in order to preemptively respond to the dysfunctions that may arise in the intelligent information society, it is necessary to further raise the awareness of the civil society to protect information human rights.

IPMP system for a digital contents copyright protection (디지털 콘텐츠 저작권 보호를 위한 IPMP 시스템)

  • Kim, Chang-Su;Yoo, Sung-Jae;Choi, Il-Sun;Song, Jung-Young;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.409-412
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    • 2005
  • A digital content have been utilized extensively without being limited to one territory of communication, computer, broadcasting, Mobile etc. A digital contents industry have been raised to a key point industry of a knowledge information society. An information infra setup of a global unit was processing to the development of Internet therefor copyright protection a digital contents and system for the officer have been desired. Like this, according as digital contents do fetters to MPEG-4 is circulated, copyright problem was risen. So, people had a lot of interests to protect and manage copyright. Hereupon, MPEG of the IS0/IEC established IPMP(Intellectual Property Management and Protection) standard, and supplements and corrects continuously standard. Therefore, existing system does fetters to MPEG-4 need system that process IPMP information. Hereupon. in this paper, designed system module that is processed by IPMP extension standard that progress now, and embodied copyright protection and management system that user can insert and update IPMP information efficiently within whole or specification part of MPEG-4 digital contents.

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A Study on Utilization Method of Information Visualization in the Humanities and Area Studies (인문·지역연구에서의 정보시각화 활용 방안 연구)

  • Kang, Ji-Hoon;Lee, Dong-Yul;Moon, Sang-Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.5
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    • pp.59-68
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    • 2015
  • Since interdisciplinary convergence could beyond the borders of each disciplines, it is able to create new and meaningful knowledge through collaborative research between different study areas. Especially, in recent years, the Digital Humanities has attracted the attention as the convergence form of the Humanities and ICT. From a research methodology perspective, the Digital Humanities is a tool that can be used as a convergence system for various information utilization such as storage, retrieve, share, and spread. In view of Information system, Digital Humanities has been constructed and used in a variety of systems. Among them, studies related to information visualization for the Digital Humanities have been actively conducted. To visualize data or information, various types such as images, multimedia, interface, and etc could be applied. In this paper, we analyze the cases of various information visualization in digital humanities systems, and propose a method to utilize them in the Humanities and Area Studies.

The Digital Drawing Production Using Digital Camera (디지털 카메라를 이용한 수치도면작성)

  • Choi, Seung-Pil;Park, Jong-Sun;Choi, Chul-Soon
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.3 s.30
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    • pp.91-97
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    • 2004
  • As for the former analogue method of photogrammetry, We have obtained final digital drawing by creating the stereo model from overlapped images through orientation process using plotting instrument and processing restitution procedure. However, digital photogrammetry batch processes such using small computer system thus We make an attempt automatization of the procedures. And without the production of stereo model, We could obtain 3D digital data through analysis method. Therefore, an objective of this study was to implement a surveying system that could 3D surveying positions using the digital image to reduce limitations of control point surveying and photographing conditions more efficiently to produce digital drawing. By the result, photogrammetry can practice and make out digital drawing to a computer by digital camera of a comparative low-cost. Small scale area can become practical use to drawing production etc. for facilities management because area can make out digital drawing economically than general surveying.

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A Thesis of Field Survey Standard for Quality Improvement of Digital Map (수치지도 품질향상을 위한 지리조사 기준 정립)

  • Choi, Seok-Keun;Lee, Soung-Ki;Jo, Ui-Hwan;Park, Sang-Jeon
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.3
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    • pp.57-64
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    • 2009
  • Field surveys for the digital map being constructed is being conducted using various work guide books based on the digital mapping internal rule. However, a modification of a rule used for paper map construction is being used for the digital mapping rule, which is causing many problems with the quality of the digital map. Therefore, to construct a high-quality digital map, general standards related to conducting field surveys need to be reviewed, and it's extremely important to construct an accurate digital map based on this. Accordingly, in this study, problems related to conducting field surveys for the construction of the digital map are analyzed in order to establish more suitable field survey standards for constructing an accurate digital map. To this end, work regulations related to construction of a digital map were analyzed, and attribute and field survey data were compared to those of a previously-constructed digital map for analysis. By reflecting opinions of field surveyors and related experts to the results of the analysis, more suitable field survey standards for constructing the digital map were presented.

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A Study on Legal Protection of Digital Contents in Library (도서관에서의 디지털콘텐츠 법적 보호에 관한 연구)

  • Hong, Jae-Hyun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.17 no.2
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    • pp.83-114
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    • 2006
  • The research investigated definition, scope and feature of digital contents in order to discuss legal protection of digital contents. The protection law and current trend of protection of digital contents in United States of America, EU and Japan were examined. As the law which protects digital contents in Korea. the contents and characteristics, etc. of copyright act of Korea and online digital contents industry development act were examined and analyzed. And then relationship of digital contents and copyright, namely, the relationship of database and copyright, relationship of digital contents by translation. arrangement, alteration, dramatization, cinematization, etc. of an original work and copyright; relationship of other digital contents and copyright; relationship of file sharing of digital contents and copyright, were examined and copyright issues were discussed in library. And also the research suggested concretely necessary countermeasure of copyright which the library must take. Finally, this paper suggested the improvement direction for legal protection of digital contents we must aim ultimately.

Designing Modularization Method for Digital Twin: Focusing on the Noodle Manufacturing Process (디지털 트윈의 모듈화 기법 설계: 면 제조 공정을 중심으로)

  • Chan Woo Kwon;Seok Hyun Song
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.2
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    • pp.26-33
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    • 2024
  • There has been a recent surge of interest in the Digital Twin technology. The Digital Twin is technique for optimizing objects by simulating physical phenomena or objects through computer-based simulations. Currently, single Digital Twin is being developed to optimize processes limited to specific fields, but there is a limitation in that the independent Digital Twins cannot analyze the vast and complex processes of the real world. To overcome this, the concept of federated Digital Twin has been introduced. To date, the federated Digital Twin research has primarily focused on how to optimize macroscopic objects such as cities. However, by leveraging the interconnected nature of twins, existing implementations of the single Digital Twins can be modularized. In this study, we define the concepts and interrelationships of the single Digital Twin and the federated Digital Twin from a functional perspective related to process optimization and design a modularization technique for the single Digital Twin using the federated Digital Twin. Furthermore, this study aims to discuss the proposed methodology's efficacy by designing a model applying modularization to a real-world fabric manufacturing case.

Age-related differences in the digital divide: Focusing on married female immigrants (결혼이민자 여성소비자의 디지털정보격차지수 결정 요인: 연령별 차이 연구)

  • Kim, Hyo Jung
    • Human Ecology Research
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    • v.56 no.3
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    • pp.217-232
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    • 2018
  • This study analyzes the determining factors of the digital divide index in married female immigrants based on panel data from the National Information Society Agency (2016). There were 287 participants, all of whom owned a smartphone. The study divided the consumer groups into three age groups: 20-29, 30-39, and 40-49 years. SPSS 19.0 was used to statistically analyze the results. The findings of the analysis were described using frequency, descriptive, cross-tab, ANOVA, correlation, and multiple regression analysis. The findings of this research are as follows. First, nationality, acquisition of Korean nationality, and duration of living in Korea were significantly different among the three groups. Second, digital competency and online service usage were also significantly different among the three groups. Third, PC usage ability, mobile usage ability, and diversity of online usage significantly influenced the digital divide index in all age groups. Fourth, residential duration in Korea significantly decreased the digital divide index for groups in their 30s and 40s. Fifth, Loneliness significantly increased the digital divide index for groups in their 20s. Sixth, depression significantly increased the digital divide index for groups in their 30s. The study will help to further understand age-related differences and the digital divide of married female immigrants.

Attribution of Contemporary Popular Culture through Products Design (제품디자인에 나타난 현대 대중문화의 속성)

  • 최명식;김경희
    • Archives of design research
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    • v.15 no.2
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    • pp.19-26
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    • 2002
  • Comtemporary popular culture fosters information exchanges through the development of digital products. Digital products may lead, or may be led, by outline popular culture. However, popular culture is possible off-line as well. There are certainly diverse classes of people who use digital products; however, the major users are those who mainly use the networks. These users have ample access to information and thereby lead popular culture and also are led by it. Surely, it is not only the popular culture that digital products take into consideration. In modern times, personal computers and the Internet are changing into privately owned digital products. Amid the collective tendency of popular culture, the owned products emphasize the fact that it is ′mine only.′It would be goad if ′interesting′materials, something that teenagers like, are added to digital products. Surely, there is a limit to ′interesting′ materials, but the materials of "S or energy," which has a certain sense of humor as well as giving out fresh energy, can be considered in digital product esign. It can be considered a modern pattern, or at least the addition of a new value, and not the old-time pattern of the "Ten Long-Living Animals." More popular and diverse colors are needed in the mix of digital products used by adults who are middle-aged or elderly. If altered colors are applied to the digital products as much as popular culture changes, it can assist the elderly with their weakened physical abilities.

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Senior's Socio-Economic Activities Through Digital Platform (시니어의 디지털 플랫폼을 통한 사회·경제적 활동: 그 동기와 의미)

  • Park, Soo Kyung;Lee, Bong Gyou
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.133-141
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    • 2021
  • Recently, the number of seniors who engage in social and economic activities through digital platforms is increasing. Through this, they are building new social networks or creating profits. Therefore, this study aimed to conduct an in-depth interview with 17 seniors who are engaged in social and economic activities on a digital platform. This study examined their motivation and experience in detail through in-depth interviews. As a result of the study, three subjects (motivation for participation, evaluation and performance of activities, and requirements for stable activities) were derived. The results of this study are predicted to contribute to preventing social isolation of seniors by mediating digital platforms in the future and inducing them to become subjects of the digital economy.