• Title/Summary/Keyword: Digital Computing Environment

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Sparse DTMNs routihg protocol for the M2M environment (Sparse M2M 환경을 위한 DTMNs 라우팅 프로토콜)

  • Wang, Jong Soo;Seo, Doo Ok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.11-18
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    • 2014
  • Recently, ICT technology has been evolving towards an M2M (Machine to Machine) environment that allows communication between machine and machine from the communication between person and person, and now the IoT (Internet of Things) technology that connects all things without human intervention is receiving great attention. In such a network environment, the communication network between object and object as well as between person and person, and person and object is available which leads to the sharing of information between all objects, which is the essential technical element for us to move forward to the information service society of the era of future ubiquitous computing. On this paper, the protocol related to DTMNs in a Sparse M2M environment was applied and the improved routing protocol was applied by using the azimuth and density of the moving node in order to support a more efficient network environment to deliver the message between nodes in an M2M environment. This paper intends to verify the continuity of the study related to efficient routing protocols to provide an efficient network environment in the IoT and IoE (Internet of Everything) environment which is as of recently in the spotlight.

A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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Ubiquitous Architectural Framework for UbiSAS using Context Adaptive Rule Inference Engine

  • Yoo, Yoon-Sik;Huh, Jae-Doo
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.243-246
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    • 2005
  • Recent ubiquitous computing environments increasingly impact on our lives using the current technologies of sensor network and ubiquitous services. In this paper, we propose ubiquitous architectural framework for ubiquitous sleep aid service(UbiSAS) in the subset of ubiquitous computing for refreshing of human's sleep. And we examine technical feasibility. Human can recover his health through refreshing sleep from fatigue. Ubiquitous architectural framework for UbiSAS in digital home offers agreeable sleeping environment and improves recovery from fatigue. So we present new concept of ubiquitous architectural framework dissolving stress. Specially, we apply context to context-aware framework module. This context is transferred to context adaptive inference engine which has service invocation function in intelligent agent module. Ubiquitous architectural framework for UbiSAS using context adaptive rule inference engine without user intervention is technical issue. That is to say, we should take sleep comfortably during our sleeping. And sensed information during sleeping is changed to context-aware information. This presents significant information in context adaptive rule inference engine for UbiSAS. This information includes all sleeping state during sleeping in context-aware computing technique. So we propose more effective and most suitable ubiquitous architectural framework using context adaptive rule inference engine for refreshing sleep in this paper.

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A Study on Development of App-Based Electric Fire Prediction System (앱기반 전기화재 예측시스템 개발에 관한 연구)

  • Choi, Young-Kwan;Kim, Eung-Kwon
    • Journal of Internet Computing and Services
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    • v.14 no.4
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    • pp.85-90
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    • 2013
  • Currently, the electric fire prediction system uses PIC(Peripheral Interface Controller) for controller microprocessor. PIC has a slower computing speed than DSP does, so its real-time computing ability is inadequate. So with the basic characteristics waveform during arc generation as the standard reference, the comparison to this reference is used to predict and alarm electric fire from arc. While such alarm can be detected and taken care of from a remote central server, that prediction error rate is high and remote control in mobile environment is not available. In this article, the arc detection of time domain and frequency domain and wavelet-based adaptation algorithm executing the adaptation algorithm in conversion domain were applied to develop an electric fire prediction system loaded with new real-time arc detection algorithm using DSP. Also, remote control was made available through iPhone environment-based app development which enabled remote monitoring for arc's electric signal and power quality, and its utility was verified.

A Locality based Resource Management Scheme for Hierarchical P2P Overlay Network in Ubiquitous Computing (계층적 P2P에서의 근거리 기반 효율적 자원관리 기법)

  • Hong, Chung-Pyo;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.89-95
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    • 2013
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 13% compared with JXTA and 69% compared with Chord. It can decrease the discovery routing distance by 17% compared with JXTA and 83% compared with Chord depending on the environment.

Forecasting the Mega Trends of Korean Women's Life Style Under the Ubiquitous Technology Environment

  • Lee, Hye-Joo
    • International Journal of Human Ecology
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    • v.9 no.1
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    • pp.5-16
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    • 2008
  • Development of technology in the $20^{th}$ century has made great contributions to women's lives. With the development of digital convergence, home network, and DMBs (Distance Method Bracings), the ubiquitous technology information era is expected to create a new progressive era for women. The purpose of this study is to investigate the lifestyle that Korean women would like to pursue, especially in regards to the sense of value within the personal and social life of each individual. As a method to suggest how the socio-cultural trends of women's lifestyle will change in the ubiquitous era, qualitative interviews have been conducted over 6 groups with 77 persons between the digital ages of 20s and 30s, living in Seoul. The majority had positive opinions regarding the economic, cultural, emotional, and physical prospects of the ubiquitous information environment. Results show high expectations evolved around freedom from household chores, the equality between the sexes (at home and in society), enhancing the working environment at home, an expansion of human relationships leading to creative knowledge, being able to maintain a single life without economic constraints, and the enjoyment that the internet provides. for suggestions to improve the quality of women's lifestyle through ubiquitous technology, issues such as individual based customization, time management, creating emotional hyperspaces, multi-media communication systems, and women as leaders were studied.

A Study on Security Framework in Digital Home Environments (디지털홈 환경에서의 보안 프레임워크 연구)

  • 김도우;한종욱;주홍일;이윤경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.724-727
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    • 2004
  • With the development of modem communication and networking technology, more and more computing and communication facilities, automation equipments, hone information appliances and different type of networking terminals come into home all over the world. The user can control information appliances in home environments. The home environment can communicate with the external network via phone line, wired LAN, wireless LAN, or mixed. However, home information appliances that are connected to the external network are under attack and need to be secured. So specifying suitable security requirements and policies for digital home environment is critical in hone networking environments. This paper analyzes the possible vulnerability to home network, and specifies the security requirements derived from the vulnerability analysis for digital home environment

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mNPKI for Mobile Government in Developing Countries (개발도상국의 모바일 정부를 위한 mNPKI)

  • Kim, Hyunsung
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.161-171
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    • 2019
  • Government transactions over wireless electronic devices are not safe and hence the messages are prone to attack. Thereby, devices supporting wireless Internet must assure the same level of security and privacy as the wired network. National public key infrastructure (NPKI) for electronic government used in the wired environment is not suitable for wireless environment for mobile government (mGovernment) because of the limitations of computing power, memory capacity and restricted battery power. This requires the development of a new NPKI for mGovernment, denoted as mNPKI, to developing countries, which provides the same security level as the wired NPKI. For the wireless environment requirements, mNPKI is based on short lived certificates. Analysis shows that mNPKI is well suited to wireless Internet and provides the same security requirement from the wired NPKI.

U-Learning: An Interactive Social Learning Model

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.1
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    • pp.9-13
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    • 2013
  • This paper presents the concepts of ubiquitous computing technology to construct a ubiquitous learning environment that enables learning to take place anywhere at any time. This ubiquitous learning environment is described as an environment that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Students are allowed to be in an environment of their interest. The communication between devices and the embedded computers in the environment allows learner to learn while they are moving, hence, attaching them to their learning environment.

A MDIT(Mobile Digital Investment Trust) Agent design and security enhancement using 3BC and E2mECC (3BC와 F2mECC를 이용한 MDIT(Mobile Digital Investment Trust) 에이전트 설계 및 보안 강화)

  • Jeong Eun-Hee;Lee Byung-Kwan
    • Journal of Internet Computing and Services
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    • v.6 no.3
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    • pp.1-16
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    • 2005
  • This paper propose not only MDIT(Mobile Digital Investment Trust) agent design for Trust Investment under Mobile E-commerce environment, but also the symmetric key algorithm 3BC(Bit, Byte and Block Cypher) and the public encryption algorithm F2mECC for solving the problems of memory capacity, CPU processing time, and security that mobile environment has. In Particular, the MDIT Security Agent is the banking security project that introduces the concept of investment trust in mobile e-commerce, This mobile security protocol creates a shared secrete key using F2mECC and then it's value is used for 3BC that is block encryption technique. The security and the processing speed of MDIT agent are enhanced using 3BC and F2mECC.

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