• 제목/요약/키워드: Digital Clothes

검색결과 106건 처리시간 0.02초

디지털 패션쇼를 통한 3D 가상 의상 표현 연구 (A Study on 3D Virtual Clothing by Utilizing Digital Fashion Show)

  • 우세희;강연경;고영아;김안나;김나은;김치용;고형석
    • 한국멀티미디어학회논문지
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    • 제16권4호
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    • pp.529-537
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    • 2013
  • 의류 패션산업에서 IT화가 진행되고 있으며 그 중 패션쇼는 디지털 시대의 흐름에 발맞추어 빠르게 변화하고 있다. 본 연구에서는 가상의상을 제작하여 실제의상과 유사하게 재현이 가능한지를 살펴보고, 이를 통하여 디지털 패션쇼를 구현한다. 이때 기존의 패션쇼 보다 아이디어를 창의적으로 표현 할 수 있는지, 효율성 및 보완해야 할 부분은 무엇인지 등 실제 사례 개발 연구를 통해 제시하였다. 그 결과 가상 의상은 매우 유사하다는 평을 받았으며, 실제 패션쇼에서는 재현하기 어려운 연출이 본 연구를 통해 보다 창의적이고 용이한 방법으로 실현 가능하였다. 미래에 3D 가상의상을 실제 패션산업에 도입한다면 유통 및 산업의 혁신을 통해 새로운 콘텐츠 창출이 가능할 것이다.

철도근로자 작업복 기능성향상을 위한 연구 - 착의평가를 중심으로 - (A Study on the Functional Improvement of Work Clothes for Railroad Workers - Focused on Wearing Evaluation -)

  • 하선주;최혜선;김은경
    • 복식
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    • 제58권7호
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    • pp.43-59
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    • 2008
  • This study aims to improve the uniform functionality of the workers who work in Electric Technology Division, Korea Railroad Corporation. Former study of questionnaire survey was taken to examine the current state of wearing working clothes for the workers. Based on the results of the former study, an experimental clothes, the functionality of which has improved in terms of design, materials, and patterns, was created, and existing working clothes and the treated experimental clothes were compared through simulation wearing evaluation comprising appearance, activity adaptability, quantitativeness, and on-site adaptability evaluation comprising appearance and activity adaptability. The followings are the results of the study: Simulation wearing evaluation is composed of 5subjects and 11experts specializing in costume, and as a result of evaluation the experimental clothes were evaluated superior to the existing working clothes in all items. On-site adaptability evaluation was conducted by workers in the Electric Technology Division, who are the subjects in this study. In that evaluation, the experimental clothes were also evaluated superior to the existing working clothes in all items. While the five subjects who participated in the simulation wearing evaluation move, the quantitative evaluation measured the distance of location transfer of the back length in the jacket and the distance of location transfer of the back waist in the trousers. As the distances in the experimental clothes were measured shorter than the distances in the existing working clothes, the subjective evaluation results are objectively supported.

디지털 시대의 의상 디자인 개발에 관한 연구 (A Study of Clothing Design in the Digital Age)

  • 배리사;이인성
    • 복식
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    • 제54권4호
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

유아(幼兒) 실내복 개발을 위한 착의실태 조사 -만 3~6세 유아를 중심으로- (A Study on the Wearing Conditions for the Development of Toddler's Indoor Clothing -Focus on 3 to 6-Year Old Toddlers-)

  • 남영란;최혜선;김은경
    • 한국의류학회지
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    • 제35권11호
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    • pp.1309-1321
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    • 2011
  • Clothes for a 3 to 6 year-old toddler should be made in consideration of their behavioral characteristics since it is when the physical ability of toddlers has rapidly developed and their social, emotional, and cognitive development are increasingly active. Indoor clothes are the item that consumers prefer because they provide the function of outside underwear when functioning as outerwear when indoors that is used frequently for toddlers. We analyzed the wearing condition and the uncomfortable aspects of toddler's clothes worn indoors through consumer surveys of toddler wear. This study gathers data for the development of indoor clothing that is useful for 3-6 year old toddlers. Consumer surveys indicate that the clothes most worn indoors were underwear (69.4%). The most important aspect in the selection of indoor clothes was the suitability for activities (29%). The preferred colors for indoor clothes were found to be pastel-tone colors (66%). Regarding the uncomfortable aspects of indoor clothes, knees of the clothes (36.8%) have the most naps and the breast of the clothes (37.8%) dirty quickly. Knee parts (35.4%) become worn easily; in addition, the material for the knee area is likely to have naps and require special functions. In conclusion, designing toddler clothing requires elaborated design techniques that consider the characteristics of the subject group and reduce inconveniences. This study will serve as preliminary data to develop ultimate products that have the functionality to meet gender behavior characteristics and the aesthetics for toddlers 3 to 6 years of age.

인터넷 쇼핑에서의 의복구매행동과 라이프스타일과의 관계 연구 - 인터넷 이용자를 중심으로 - (A Study on the Clothing Purchasing Behavior in Internet Shopping and Its Relation to Life Style)

  • 송원영;이명희
    • 복식문화연구
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    • 제9권4호
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    • pp.602-615
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    • 2001
  • The purpose of this study was to investigate the relationships between life style and clothing purchase intention and purchase criteria in internet shopping-mall of male and female consumers. The subjects were 275 internet users (male: 164, female: 111). The results of the study were as follows. Five factors of life style derived by factor analysis:'Digital Orientation','Economy Orientation','Positive Activity','Fun Orientation', and'Home Orientation'. The dress types to be based on the purchase intention in internet shopping-mall was classified into four dimensions by factor analysis: Casual Wears & Single Item Clothes','Formal Wears','Miscellaneous Goods', and'Underwears & Night Clothes'. Internet users showed relatively high purchase intention in casual wears & single item clothes and miscellaneous goods. Clothing purchase intention in internet shopping correlated significantly with home orientation in males, and with digital orientation in females. Subjects high in fun orientation placed importance on design as clothing purchase criteria. Males high in positive activity placed importance on price, color, sewing, brand, and wearing appearance. Females high in digital orientation believed design, color, material, refundment condition, and fashionability were important as purchase criteria. The level of digital orientation of dress purchasers in internet shopping-mall was higher than that of non-purchasers in case of males, and that of fun orientation was higher than that of non-purchasers in case of females. The present findings suggest that life style such as digital orientation and home orientation appeared to be important in predicting the clothing purchase intention in internet shopping mall.

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아두이노를 활용한 사용자 참여형 스마트 포토닉 의류 프로토타입 설계 (Designing User Participation Smart Photonic Clothing Prototype Using Arduino)

  • 안미화;임호선
    • 한국의류산업학회지
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    • 제22권1호
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    • pp.55-65
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    • 2020
  • Smart photonic clothing integrates light emitting technology inside and outside of the garment and integrates it as a fashion product. It expresses digital color that radiates light outside the body that expands the functionality of the clothing as well as makes new and various attempts visually. It is also is gradually expanding into a new area of fashion. LED, one of the digital color output devices, is a light emitting device that is suitable for presenting consumer customized designs in that the patterns and colors of clothes can be modified as desired by utilizing computer technology such as program coding. LED technology that can realize various digital colors is actively applied in various industrial design fields, but there are few previous studies on smart clothes using LED color in Korean fashion fields. Therefore, this study develops a prototype of a customized LED smart photonic garment that allows the user to directly participate in the color implementation of clothing and select a digital color suitable for the desired function. The LED module was designed to be detachable from clothing and made using a 256-pixel LED matrix. Various coding patterns of the LED were designed using the coding change of Arduino program.

전자파 고노출 직업군의 근무환경 조사 및 시판 전자기파 차폐소재를 이용한 철도 근무복의 차폐성능 연구 (A Comparative Study of the Shielding Performance of Uniforms using Electromagnetic Wave Shielding Materials Currently on the Market for Workers at Korea Railroad Corporation)

  • 정희정;최혜선;김은경
    • 복식
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    • 제60권6호
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    • pp.23-36
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    • 2010
  • This study set out to develop clothes made of electromagnetic wave shielding materials. Among the various worker groups exposed to electromagnetic waves for long hours, railroad workers were chosen for the study. After selecting the locations they worked, the investigator measured electromagnetic wave on the field. To examine the effects of electromagnetic wave shielding materials, I applied a lining made of electromagnetic wave shielding materials to the existing work clothes. The first experimental clothes had the silver fabric for the lining in the current working clothes, the second experimental clothes had the copper- and nickel-plate polyester placed between the outer and the lining to prevent the corrosive material from contacting the skin, and the third experimental clothes had the silver fabric for the lining and the copper- and nickel-plate polyester between the outer and the lining. The results indicate that even if a fabric is evaluated to shield electromagnetic waves after tests, it cannot completely shield electromagnetic waves emitting from everyday appliances of 60Hz. Therefore, there should be ongoing development and research efforts on fabrics that can shield electromagnetic waves to a certain degree in order to develop working clothes to alleviate fatigue for those who are constantly exposed to electromagnetic waves, relieve their anxiety, offer them psychological stability and thus help them increase job efficiency.

Development and Color Evaluation of Working Clothes Designs for Integrated Environment Color Planning in Machinery Industry Sites

  • Park, Hye-Won
    • 패션비즈니스
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    • 제14권6호
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    • pp.53-69
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    • 2010
  • This study compared the work environment colors and the colors of working clothes by conducting a field survey of domestic machinery manufacturers who are playing a central role in Korean industries so as to develop and evaluate working clothes based on the safety of workers and environmental harmony. For the study method, after the color-related requirements were collected through interviews and field surveys, the fabrics for working clothes were woven and the colors were selected using the requirements. The designs of working clothes were developed with an emphasis on color design. The colors of the working clothes were also analyzed in their relationship to the working environment. The evaluations were separately performed for the appearance and the colors with workers of D machinery manufacturing company. The appearance and color satisfaction, safety, psychology, and harmony with environment were evaluated on a 5-point scale by workers and their safety managers. Furthermore, pictures of the workers in their existing working clothes and the newly developed working clothes were taken with a digital camera while they were working in the field. The RGB values of the pictures were extracted using Photoshop ver. 7.01, which were converted to HVC values using Munsell Conversion ver. 4.0.1. This study found that higher satisfaction levels were shown for the newly developed working clothes compared to the existing ones. The actual measurements also showed that the newly developed had higher brightness and clearer chromatic contrast than the existing ones, indicating higher explicitness and attention for safety of workers. These types of studies can contribute to the integrated working environment plan of machinery manufacturers.

통합환경 계획을 위한 작업복과 작업현장의 색채실태 사례연구 -조선업체를 중심으로- (Case Study Color Analysis of Work Clothes and Industrial Factories for Coordinating Environment Planning -Focus on Shipbuilding Companies-)

  • 박혜원
    • 한국의류학회지
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    • 제34권3호
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    • pp.540-552
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    • 2010
  • This research forms preliminary data for the coordination of environmental color planning in industry through a color analysis of work clothes and the work environment. A digital camera was used to study the work environment of two major shipbuilding companies located in Geoje city and Goseong county. The picture data was analyzed as G (ground: environment) and F (figure: clothes), and analyzed hue, value, and the chroma value through a Muncell conversion 9.0.6 from the color cluster, number of pixel, and RGB value. The results are as follows: First, GY, Y color were mostly used in the shipbuilding environment and work clothes. The color value was used in a relatively wide range but very low chroma (0-3), dark grayish, grayish tone dominated both fields. Second, the use of limited colors cannot be secured for safety in attention of the shipbuilding field. Third, unclear and vogue colors lessened the optical tiredness of workers that helped in the prevention of industrial accidents. Color combination and color selection should be considered for a secure safety color coordination between work clothes and the work environment when it comes to complicated color principles.

40대와 50대 중년 여성의 의복 착용 실태 및 맞음새 비교 연구 (A Comparative Study on the Clothing Wearing Conditions and Fit for Middle-aged women in their 40s and 50s)

  • 남영란;최혜선;김은경
    • 한국의상디자인학회지
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    • 제15권3호
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    • pp.137-156
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    • 2013
  • The purpose of this study is to analyze the general status of wearing clothes and clothing purchase of middle-aged women in the 40's to 50's, the patterns and colors of clothes they prefer, clothing preference related with fitting or such, and also complaints. And this paper also divides the middle-aged women into those in the 40's and 50's to analyze how they differ in terms of the apparel brands and fitting they prefer and also the status of wearing clothes. For the research, a survey was performed to 350 women, and the survey data went through x2 and t-test analysis by using SPSS 20.0 to examine significant difference. The results of this study are as follows: the women in the 40's included as the subjects showed a high frequency of clothing purchase from casual brands or SPA brands and regarded design to be important at the clothing purchase. Meanwhile, the women in the 50's indicated a higher frequency of clothing purchase of middle-aged women's apparel brands, outdoor brands, madam clothes, or designer brands and thought activity to be crucial at the clothing purchase. As the women in the 40's and 50's showed difference in the brands they preferred, particularly the fitting indicated difference in terms of dissatisfaction. While those in the 40's preferring and buying young casual showed particularly more fitting problems in the arm-hole girth, upper arm circumference, bust size, and thigh or hip area, those in the 50's indicated fitting problems in the hip circumference or waist measurement. It is expected that this study will be used as foundational data to set up the target age by related apparel companies or develop clothes with great size fitting and design satisfaction.

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