• Title/Summary/Keyword: Digital Business Model

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An Empirical Analysis on Critical Factors in Reaching Mediation Agreements (조정합의 성립의 결정요인에 대한 실증적 분석)

  • 정헌주;김경배
    • Journal of Arbitration Studies
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    • v.11 no.1
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    • pp.37-73
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    • 2001
  • I. Preface It is widely understood that the 21st century, with the development of information technology(IT) and the spread of networks, will be called a digital economy where information-driven business will be norm rather than the smokestack economy of the past. And the drastically changed world market is expected to generate even more commercial transactions across the world creating large numbers of legal disputes. Therefore, each country will attempt to develop ADR(Alternative Dispute Resolution) as an alternative to judicial proceedings in order to cope with not only the ever-increasing international commercial claims but also domestic legal disputes. Taking this reality into account, this study begins with an exploration of mediation procedure as a way of helping the court faced with its overwhelming numbers of lawsuits. And also this study makes a theoretical comparison between ADR and mediation procedure, analyzing critical factors affecting the mediation agreement. Furthermore, it is designed to find ways for disputing parties to make better use of mediation and ensure fairness to the parties involved. It tries to enhance mediators' understanding of critical factors influencing the mediation agreement and their ability to handle commercial disputes in a more efficient way. To make an empirical analysis of these factors, bibliographic research and questionnaire were used. This analysis will fill the gap between the theory and reality, and make possible the structured research on the factors. Therefore, this study sets the model by which we can evaluate how the three critical factors (parties' inclination, mediators' characteristics, institutional features) affect the parties reaching a mediation agreement. Based on this analysis, a theoretical hypothesis was built and a questionnaire was made and distributed. During the course of this work, SPSSWIN 10.0 program was applied.

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A Study on the Job Satisfaction in the Smart Work Environment (스마트워크 환경에서 직무만족에 관한 연구)

  • Oh, Sangjo;Lee, Jong Man;Kim, Yong-Young
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.393-401
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    • 2017
  • Assuming that Smart Work will have a positive effect on job satisfaction, and which, in turn, will improve productivity, domestic and international organizations have adopted and implemented Smart Work. However, leading companies have recently reduced or shut down operations of Smart Work. If Smart Work had really brought about the improvement of productivity, there would be no reason for organizations to take such action. Therefore, this paper reviews the relationship among Smart Work, job satisfaction and productivity. Based on the National Digital Science Library (NDSL) database, we select eight references related to Smart Work, and analyze them systematically. The previous empirical studies show that Smart Work produces a positive outcome for job satisfaction, which, in turn, improves productivity. However, we find that the previous research has a problem demonstrating the relationship between job satisfaction and productivity, because they has unclearly measured the concept of job satisfaction. This research deeply discuss this issue, and provides future research direction.

Factors Influencing Acceptance of Mobile Services: Moderating Effects of Service Type (서비스 유형의 조절효과를 고려한 모바일 서비스 수용에 영향을 미치는 요인: 모바일 게임과 모바일 금융 서비스를 중심으로)

  • Chung, Soo-Yeon;Park, Cheol
    • Information Systems Review
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    • v.9 no.1
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    • pp.23-44
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    • 2007
  • The focus of this research is to investigate which factors are important for the adoption of mobile service and the moderating effects of service types such as hedonic and utilitarian service between those factors and the adoption of mobile service. The empirical results based on the data gathered from 169 users of mobile games and finance service showed that perceived usefulness, perceived ease of use and trust had significant impacts on the adoption of mobile service whereas social influence did not. Also the moderating effect of service type was found that perceived usefulness and trust have more impacts on adoption of mobile service in mobile finance rather than mobile game. Base on these empirical results, this study suggests the managerial implications for mobile service marketing.

Change of Value Chain and Current Issues in Game Items Real Money Trade (게임아이템 현금거래의 가치사슬 변화와 동향분석)

  • Han, Chang-Hee;Kim, Jung-Min;Park, Chae-Hee;Hong, Yu-Jin;Kim, Min-Kwan
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.45-56
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    • 2011
  • The concept, means, value chain, the persons concerned and possible issues of game item trading in cash are analyzed in this study. The trading is characterized by not only being performed with its own unique business model but also causing issues related to delicate social problems, such as digital contents distribution, work place and gambling. The way of game item trading in cash and its value chain have been changed with game market growth for the past years. I analyzed in this article the new concept of game item trading in cash that is different from the past. Also, analysis on several issues related to game item trading in cash is conducted.

Performance Analysis of a $CO_2$ Two-Stage Twin Rotary Compressor ($CO_2$ 2단 트윈 로타리 압축기 성능해석)

  • Kim, Woo-Young;Ahn, Jong-Min;Kim, Hyun-Jin;Cho, Sung-Oug
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.19 no.1
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    • pp.19-27
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    • 2007
  • Analytical investigation on the performance of a two stage twin rotary compressor for $CO_2$ heat pump water heater system has been carried out. A computer simulation program was made based on analytical models for gas compression in control volumes, leakages among neighboring volumes, and dynamics of moving elements of the compressor. Calculated cooling capacity, compressor input, and COP were well compared to those of experiments over the compressor speeds tested. For the operating condition of suction pressure of 3 MPa, and discharge pressure of 9 MPa, and compressor inlet temperature of $35^{\circ}C$, the compressor efficiency was calculated to be 80.2%: volumetric, adiabatic, and mechanical efficiencies were 88.3%, 93.2%, and 92.7%, respectively. For the present compressor model, volumetric and adiabatic efficiencies of the second stage cylinder were lower by about $6{\sim}7%$ than those of the first stage mainly due to the smaller discharge port at the second stage. Parametric study on the discharge port size showed that the compressor performance could be improved by 3.5% just by increasing the discharge port diameter by 20%.

The Implementation of eCRM Solution for Design Development (디자인개발을 위한 eCRM솔루션구현)

  • 홍정표;양종열;이유리;오민권
    • Archives of design research
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    • v.15 no.3
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    • pp.271-280
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    • 2002
  • These days information technology and internet have made startling progress. In these developing environments, the strategy or marketing based on existing off-line is getting more difficult to accomplish the role of the improvement of business competitive power, and they are bringing out a lot of changes in information management and marketing performance method about consumers due to digital networking between companies and consumers. These developments and changes make many varieties in the way of design studying methodology. Therefore, in this study, considering the aspects of design, society and environment, after I developed the consumer response framework about products design which is argued by Bloch(1995) ; distinct relationship model among preference degree- design image adjective - design factors, we established design information abstraction solution combined with the interaction based on IT as eCRM in real time. This suggested solutions will provide product designers with good information in finding the design factors which consumers prefer.

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A Study on Telcos′ Strategies to Digital Converged Service and Its Prospects; Focusing on TV-based VOD Service (통신사업자의 통신방송 융합사업 진출전략 및 전망 - TV-based VOD를 중심으로 -)

  • 조병선;황호영
    • Journal of Korea Technology Innovation Society
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    • v.7 no.2
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    • pp.459-479
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    • 2004
  • As the high-speed internet access market steadily nears its maturity phase, growth is quickly tapering off and competition, intensifying. As a result telecommunications companies are at present faced with the urgent need to evolve away from a growth model based on continuous acquisition of new subscribers. The recent convergence of telecommunication and broadcasting has come about precisely at this transitional period in the telecommunications market, and is perceived by the industry both as a new business opportunity and as a threat. TV-based VOD(Video on Demand), for one, is able to attract new customers desiring multimedia services of superior quality and to lock-in existing customers. Meanwhile, the latest evolution in network development is brightening the market prospect for TV-based VOD. The service has now hit the market, deployed over VDSL networks - a next-generation high-speed internet - and advanced cable modem networks, delivering high-definition DVD-quality videos. TV-based VOD is a service whose deployment is closely linked to the evolution of subscriber networks. According to the forecast produced by the present study, based on the forecast on the post-ADSL market and a survey conducted on VOD, as post-ADSL subscribers increase from 1.53 million in 2003 to 4.44 million in 2004, and 9.87 million in 2006, the percentage of post-ADSL subscribers with intention to also subscribe to a VOD service is expected to rise from 16% to 34% in 2006. Accordingly, VOD subscribers are estimated to increase from 0.24 million in 2003 to 0.98 million in 2004 and to 3.35 million in 2006.

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Development of Terrestrial DMB Interactive Data Broadcasting System based on Middleware (미들웨어 기반의 지상파 DMB 데이터 방송 시스템 개발)

  • Lee, Gwang-Soon;Kim, Kwang-Yong;Lee, Soo-In
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.481-491
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    • 2008
  • As the T-DMB (Terrestrial Digital Multimedia Broadcasting) has been actively launched, all the service providers are focusing on finding a new business model using a variety of data services as well as video service. The middleware technology for data broadcasting service, which was presented due to such necessity, known as DMB MATE (Mobile Application Terminal Environment), provides a running environment of the applications and APIs so that the various data applications can support high-level functionalities for the interactive data service. In this paper, in order to effectively provide the data service under restricted channel environment of T-DMB, we introduce a service technology and an interactive data broadcasting system using the DMB MATE, specifically proposing a design method of T-DMB MATE receiver capable of the presented DMB MATE service. Finally, the performance of developed system is confirmed through the T-DMB data broadcasting experiment under a variety of conditions.

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The Influence of Open Banking Characteristics on Intention to Use Open Banking (오픈 뱅킹의 특성이 오픈 뱅킹의 사용의도에 미치는 영향 )

  • Oh, Eun-Hae
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.312-321
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    • 2021
  • With the full implementation of open banking in which both banks and fintech companies participate, changes in the whole society such as new types of products, services, and businesses are taking place. Whenever new systems and environments change, research on technology acceptance by system users has been continued, and this study also verified how the characteristics of open banking affect the perceived ease of use and usefulness of the Technology Acceptance Model, and the intention to use open banking. As a result of the study, it was found that both information provision, service interactivity, and system stability had a significant effect on perceived ease of use, usefulness, and intention to use open banking. In the future, open banking may bring significant benefits to data sharing, financial access, banking infrastructure, product innovation and pricing, but it is also expected to bring unexpected damage. Therefore, domestic financial institutions should actively cope with the situation where the business environment is greatly changing due to the digital environment change, and at the same time actively foster fintech companies and promote innovation in the financial industry.

Realistic Enhancement of 3D Expressions for Building Expressions with Hologram (건축물 홀로그램 표현에서 3D 실체감 표현 향상방안)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1104-1109
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    • 2019
  • Business utilization of holograms is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling for a building from dealing with the representation of buildings from hololens to pseudo-hologram by using 3D modeling results. In addition, to reflect the real image of the disadvantage of modeling, we propose a method to enhance the 3D expression of the object by reflecting the actual building surface on the 3D model through photographing. Virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it will be possible to express holograms of various materials such as buildings or cultural properties with enhanced realism.