• Title/Summary/Keyword: Digital Application

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Integration of Geographic Information System and Air Dispersion Model (지리정보체계와 대기확산의 통합)

  • Kim, Myung-Jin;Han, Eui-Jung;Kang, In-Goo;Kim, Jeong-Soo
    • Journal of Environmental Impact Assessment
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    • v.5 no.1
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    • pp.61-67
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    • 1996
  • Environmental Impact Assessment (EIA) in Korea has worked toward environmental conservation and decision making since the Environmental Impact Statement of 1981. In order to implement the EIA process effectively, we have developed a system for and various methods of EIA. Among these methods, the Geographic Information System (GIS), which was introduced recently in Korea, can be used to integrate geographic and attribute data effectively. So GIS begins to increase the necessity of the application in EIA process. This study includes the integration method of the GIS and air dispersion model on the odor impact assessment of $NH_3$ emission in landfill sites. First, it computes surface values by grids using the Digital Elevation Model (DEM). Second, it presents predicted data considering topography and climate by grids. Third, it shows the overlaying analysis of the administrative map including population and odor predictive data. The results could systematically analyze impact areas, and assess residential impact by alternatives. Integration analysis of the air predictive model and GIS as a residential area assessment can support negotiations of public and proponent in EIA.

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A New Wideband Speech/Audio Coder Interoperable with ITU-T G.729/G.729E (ITU-T G.729/G.729E와 호환성을 갖는 광대역 음성/오디오 부호화기)

  • Kim, Kyung-Tae;Lee, Min-Ki;Youn, Dae-Hee
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.81-89
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    • 2008
  • Wideband speech, characterized by a bandwidth of about 7 kHz (50-7000 Hz), provides a substantial quality improvement in terms of naturalness and intelligibility. Although higher data rates are required, it has extended its application to audio and video conferencing, high-quality multimedia communications in mobile links or packet-switched transmissions, and digital AM broadcasting. In this paper, we present a new bandwidth-scalable coder for wideband speech and audio signals. The proposed coder spits 8kHz signal bandwidth into two narrow bands, and different coding schemes are applied to each band. The lower-band signal is coded using the ITU-T G.729/G.729E coder, and the higher-band signal is compressed using a new algorithm based on the gammatone filter bank with an invertible auditory model. Due to the split-band architecture and completely independent coding schemes for each band, the output speech of the decoder can be selected to be a narrowband or wideband according to the channel condition. Subjective tests showed that, for wideband speech and audio signals, the proposed coder at 14.2/18 kbit/s produces superior quality to ITU-T 24 kbit/s G.722.1 with the shorter algorithmic delay.

In-Situ based Trajectory Editing Method of a 3D Object for Digilog Book Authoring (디지로그 북 저작을 위한 3D 객체의 In-Situ 기반의 이동 궤적 편집 기법)

  • Ha, Tae-Jin;Woo, Woon-Tack
    • Journal of the HCI Society of Korea
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    • v.5 no.2
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    • pp.15-24
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    • 2010
  • A Digilog Book is an augmented reality (AR) based next generation publication supporting both sentimental analog emotions and digitized multi-sensory feedbacks by combining a conventional printed book and digital contents. As a Digilog Book authoring software, ARtalet provides an intuitive authoring environment through 3D user interface in AR environment. In this paper, we suggest ARtalet authoring environment based trajectory editing method to generate and manipulate a movement path of an augmented 3D object on the Digilog Book. Specifically, the translation points of the 3D manipulation prop is examined to determine that the point is a proper control point of a trajectory. Then the interpolation using splines is conducted to reconstruct the trajectory with smoothed form. The dynamic score based selection method is also exploited to effectively select small and dense control points of the trajectory. In an experimental evaluation our method took the same time and generated a similar amount of errors as the usual approach, but reduced the number of control points needed by over 90%. The reduced number of control points can properly reconstruct a movement path and drastically decrease the number of control point selections required for movement path modification. For control manipulation, the task completion time was reduced and there was less hand movement needed than with conventional method. Our method can be applicable to drawing or curve editing method in immersive In-Situ AR based education, game, design, animation, simulation application domains.

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A Study on change from an RTU-based substation to IEC 6 1850-based SA substation (RTU 기반 변전소의 IEC 61850 기반 SA 변전소로의 전환에 대한 실증 연구)

  • Yuk, Sim-Bok;Lee, Sung-Hwan;Kim, Chong-il
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.436-444
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    • 2018
  • Currently, the new substation automation uses the international standard IEC 61850 communication protocol. KEPCO is also constructing a new substation based on IEC 61850 from 2013 through the pilot application and research and development starting from 2007. However, there are few cases where existing substations(Transformer, T/L GIS, D/L GIS, etc.) have been used, and RTU based substations operating systems have been changed to SA substations based on IEC 61850. Therefore, the introduction of IEC 61850 in existing substation facilities has the advantage of enhancing the substantiality of the substation by reusing existing facilities, improving the interoperability with the latest substations introduced, and converting existing substations into systems suitable for unmanned operation. In this paper, we introduce a case of changing the existing RTU based substation operation system to digital substation using IEC 61850 field information processor, Ethernet switch and SA operation system. Also, IEC 61850 client authentication program and Wireshark, which is a packet analysis tool, verify IEC 61850 conformance and its feasibility.

A Study of Theory and Form of Storytelling User Interface - Establishing Theory by Study of the Game Interface - (스토리텔링 유저인터페이스의 이론과 형태연구 - 게임인터페이스 연구를 통한 이론 정립 -)

  • Lee, Dae-Young;Sung, Jung-Hawn
    • Journal of Korea Game Society
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    • v.8 no.3
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    • pp.43-50
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    • 2008
  • UI design is growing in meaning and form itself through the development of hardware and contents. And it makes users accept its interface as a extension of the body and mind because of the substantial rapport of the user and contents with developing of device and graphic. In this study, we analyzed user interface in a view of digital storytelling by observing of its role within user and contents. Not only this, classifying and investigating story elements in the games for forming the theoretical basis of storytelling UI are enforced. For the case study of UI, we choose the game, Diablo, Half-Life, and Homeworld because the game is suitable for the application of node-type storytelling and effectively uses graphic and input unit. This analysis explains the interface has the contents data that divided or shared and it means the interface performs its part of story nodes, which are extracted from the story, and choice. And we analogized that the story elemental can be substituted and used practically for interface because the stories made through the thing that users and developers are in the space of coexistence by the interface. Storytelling UI will be a good way to make a most intriguing piece as a joyful spontaneous complex that use story node. It is worth by reason of making by user and discovering live inner story so that it can approach to the substance of the story.

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Application of GIS to the Universal Soil Loss Equation for Quantifying Rainfall Erosion in Forest Watersheds (산림유역의 토양유실량(土壤流失量) 예측을 위한 지리정보(地理情報)시스템의 범용토양유실식(汎用土壤流失式)(USLE)에의 적용)

  • Lee, Kyu Sung
    • Journal of Korean Society of Forest Science
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    • v.83 no.3
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    • pp.322-330
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    • 1994
  • The Universal Soil Loss Equation (USLE) has been widely used to predict long-term soil loss by incorporating several erosion factors, such as rainfall, soil, topography, and vegetation. This study is aimed to introduce the LISLE within geographic information system(GIS) environment. The Kwangneung Experimental Forest located in Kyongki Province was selected for the study area. Initially, twelve years of hourly rainfall records that were collected from 1982 to 1993 were processed to obtain the rainfall factor(R) value for the LISLE calculation. Soil survey map and topographic map of the study area were digitized and subsequent input values(K, L, S factors) were derived. The cover type and management factor (C) values were obtained from the classification of Landsat Thematic Mapper(CM) satellite imagery. All these input values were geographically registered over a common map coordinate with $25{\times}25m^2$ ground resolution. The USLE was calculated for every grid location by selecting necessary input values from the digital base maps. Once the LISLE was calculated, the resultant soil loss values(A) were represented by both numerical values and map format. Using GIS to run the LISLE, it is possible to pent out the exact locations where soil loss potential is high. In addition, this approach can be a very effective tool to monitor possible soil loss hazard under the situations of forest changes, such as conversion of forest lands to other uses, forest road construction, timber harvesting, and forest damages caused by fire, insect, and diseases.

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A Study on the Ride Film Appearing in Virtual Reality - the focus of Warrior of the Dawn - (가상현실에서 표출된 라이드필름 제작 사례연구 - Warrior of the Dawn 제작사례를 중심 -)

  • Kim, Tae-Hyung;Chung, Jean-Hun
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1204-1212
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    • 2008
  • The vehicle simulation (flight simulator) in 1920's was the first in the virtual reality. With the development of precise optical and electromagnetic equipment, the virtual reality widened its application for other purposes than military one. Based on the realistic display technology, it is more and more common in the various areas such as entertainment, medical profession, learning, film, architectural design, tourism and etc. In 1989, Jaron Ranier was the first to use the terminology 'Virtual Reality'. With this term, all virtual projects could be classified in a single item. But even before the term was used, the virtual reality has been studied up to now. As a part of virtual reality, the human thirst for the impossible thing has led to the development of ride film. The ride film consists of the special technical elements as well as the psychological analysis of human being. The ultimate purpose of virtual reality is engrossment through interaction. Even though the real interaction requires interface, input sensor and reaction ability, the ride film is not an element of the typical interaction. The virtual reality is mostly defined in technical terms now. But in this study, we will analyze the concepts worked out by Professor Michael Haim who is called a philosopher in the cyberspace in aspect of experience-oriented definition. We will analyze the adaptability of virtual reality based on his concepts such as artificial reality/ interaction/ engrossment/ networked world/ remote display/ simulation/ onmon engrossment. And also, we aim to suggest the directions of developing the ride films for perfect engrossment and to draw optimized conclusion thereon. In this viewpoint, we consider that the study of ride film on which there were few case studies will contribute to level up the basic frameworks of IT technology and the digital image.

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The Design of an Auto Tuning PI Controller using a Parameter Estimation Method for the Linear BLDC Motor (선형 추진 BLDC 모터에 대한 파라미터 추정 기법을 이용하는 오토 튜닝(Auto Tuning) PI 제어기 설계)

  • Cha Young-Bum;Song Do-Ho;Koo Bon-Min;Park Moo-Yurl;Kim Jin-Ae;Choi Jung-Keyng
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.659-666
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    • 2006
  • Servo-motors are used as key components of automated system by performing precise motion control as accurate positioning and accurate speed regulation in response to the commands from computers and sensors. Especially, the linear brushless servo-motors have numerous advantages over the rotary servo motors which have connection with the friction induced transfer mechanism such as ball screws, timing belts, rack/pinion. This paper proposes an estimation method of unknown motor system parameters using the informations from the sinusoidal driving type linear brushless DC motor dynamics and outputs. The estimated parameters can be used to tune the controller gain and a disturbance observer. In order to meet this purpose high performance Digital Signal Processor, TMS320F240, designed originally for implementation of a Field Oriented Control(FOC) technology is adopted as a controller of the liner BLDC servo motor. Having A/D converters, PWM generators, rich I/O port internally, this servo motor application specific DSP play an important role in servo motor controller. This linear BLDC servo motor system also contains IPM(Intelligent Power Module) driver and hail sensor type current sensor module, photocoupler module for isolation of gate signals and fault signals.

Application of Adaptive Loop Filter for NRT-Based Stereoscopic Video Coding (비실시간 기반 스테레오스코픽 비디오 부호화를 위한 적응루프필터 적용기법)

  • Lee, Byung-Tak;Lee, BongHo;Choi, Haechul;Kim, Jin-Soo;Yun, Kugjin;Cheong, Won-Sik;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.261-270
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    • 2013
  • A stereoscopic 3D video service is able to provide a 3D video service while keeping backward compatibility with the existing 2D video service. In the terrestrial digital television (DTV) system, a stereoscopic video codec is required to have high coding efficiency in order to provide a 3D video service in the same channel capacity. A hybrid codec consisting of MPEG-2 for base video and H.264/AVC or HEVC for 3D auxiliary video is considered. Furthermore, Non-Real-Time (NRT) delivery of stereoscopic video is also considered as a service scenario for 3DTV services to overcome the limited bandwidth. In this paper, we propose a stereoscopic video coding scheme using adaptive loop filter (ALF) which had been considered in HEVC as a pre-/post-filter for enhancing coding efficiency in NRT-based 3DTV services. In order to apply ALF as a post-filter to the reconstructed additional view coded by H.264/AVC, we devise a method in which ALF is adaptively applied based on a structure determined by using macroblock (MB) coding information such as MB mode type and reference index instead of coding unit (CU) structure on which ALF is applied in the HEVC. Experimental results shows that the proposed stereoscopic video coding scheme applying ALF obtains up to 24.9% gain of bit saving.

Studies of Automatic Dental Cavity Detection System as an Auxiliary Tool for Diagnosis of Dental Caries in Digital X-ray Image (디지털 X-선 영상을 통한 치아우식증 진단 보조 시스템으로써 치아 와동 자동 검출 프로그램 연구)

  • Huh, Jangyong;Nam, Haewon;Kim, Juhae;Park, Jiman;Shin, Sukyoung;Lee, Rena
    • Progress in Medical Physics
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    • v.26 no.1
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    • pp.52-58
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    • 2015
  • The automated dental cavity detection program for a new concept intra-oral dental x-ray imaging device, an auxiliary diagnosis system, which is able to assist a dentist to identify dental caries in an early stage and to make an accurate diagnosis, was to be developed. The primary theory of the automatic dental cavity detection program is divided into two algorithms; one is an image segmentation skill to discriminate between a dental cavity and a normal tooth and the other is a computational method to analyze feature of an tooth image and take an advantage of it for detection of dental cavities. In the present study, it is, first, evaluated how accurately the DRLSE (Direct Regularized Level Set Evolution) method extracts demarcation surrounding the dental cavity. In order to evaluate the ability of the developed algorithm to automatically detect dental cavities, 7 tooth phantoms from incisor to molar were fabricated which contained a various form of cavities. Then, dental cavities in the tooth phantom images were analyzed with the developed algorithm. Except for two cavities whose contours were identified partially, the contours of 12 cavities were correctly discriminated by the automated dental caries detection program, which, consequently, proved the practical feasibility of the automatic dental lesion detection algorithm. However, an efficient and enhanced algorithm is required for its application to the actual dental diagnosis since shapes or conditions of the dental caries are different between individuals and complicated. In the future, the automatic dental cavity detection system will be improved adding pattern recognition or machine learning based algorithm which can deal with information of tooth status.