• Title/Summary/Keyword: Device Network

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Design and Implementation of a Smart Home Cloud Control System Using Bridge based on IoT (IoT 기반의 브리지를 이용한 스마트 홈 클라우드 제어 시스템 설계 및 구현)

  • Hao, Xu;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.865-872
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    • 2017
  • Recently, in response to the Internet age, the demand for hardware devices has been increasing, centering on the rapidly growing smart home field, due to the growth and management of sensor and control technology, mobile application, network traffic, big data management and cloud computing. In order to maintain the sustainable development of the hardware system, it is necessary to update the system, and the hardware device is absolutely necessary in real time processing of complex data (voice, image, etc.) as well as data collection. In this paper, we propose a method to simplify the control and communication method by integrating the hardware devices in two operating systems in a unified structure to solve the simultaneous control and communication method of hardware under different operating systems. The performance evaluation results of the proposed integrated hardware and the cloud control system connected to the cloud server are described and the main directions to be studied in the field of internet smart home are described.

Personalization Recommendation Service using OWL Modeling (OWL 모델링을 이용한 개인 추천 서비스)

  • Ahn, Hyo-Sik;Jeong, Hoon;Chang, Hyo-Kyung;Choi, Eui-In
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.309-315
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    • 2012
  • The dissemination of smartphones is being spread and supplementary services using smartphones are increasing and various as the Mobile network and device are developing rapidly, so smartphones that enables to provide a wide range of services is expected to receive the most attention. It makes users listen to music anytime, anywhere in real-time, use useful applications, and access to Internet to search for information. The service environment is changing on PC into Mobile due to the change of the circumstance mentioned above. these services are done by using just location information rather than other context, and users have to search services and use them. It is essential to have Context-aware technology for personalization recommendation services and the appropriate representation and definition of Context information for context-aware. Ontology is possible to represent knowledge freely and knowledge can be extended by inferring. In addition, design of the ontology model is needed according to the purposes of utilization. This paper used context-aware technologies to implement a user personalization recommendation service. It also defined the context through OWL modeling for user personalization recommendation service and used inference rules and inference engine for context reasoning.

A design of embedded PC-Fi system with interactive remote control (인터렉티브 원격제어 기능을 갖는 임베디드 PC-Fi 시스템 설계)

  • Bae, Min-Eui;Shin, Ok-Keun
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.1
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    • pp.55-61
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    • 2016
  • As the price-performance ratio of embedded PCs improves, the benefits of the PC-Fi can be maximized by designing an embedded PC-Fi system. In this paper presents the design of an embedded PC-Fi that can be manipulated by a remote controller based on mobile devices such as smart phones or tablets. Additionally, an interactive control system and its GUI, through which the user can select and play music as they like at ease, are presented. The case that a large amount of music is stored in the PC-Fi system requires a function allowing the user to easily select the music they want to listen to. In order to implement this function, a DB containing detailed information of each track can be used to find the location of the desired music with keywords provided by the user. In this proposed system, the embedded PC-Fi system and remote controller are mutually connected via a WiFi network, and more than one user can remotely control the embedded system with their own mobile device.

Design and Development of Electronic Attendance-absence Recording System Using Binary XML (Binary XML을 이용한 전자출결시스템 설계 및 개발)

  • Lee, Jaekun;Yeom, Saehun;Bang, Hyeja
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.11-19
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    • 2015
  • Due to recent development in mobile devices, the mobile device utilization and many related applications have been increasing. Most of initial applications on mobile devices just showed simple information, but now they processes huge data. However, smart devices have certain limitations in processing massive data. Especially, if the size of data increases, the speed of data processing adversely decreases, so the performance of programs also decreases. If hardware specification of the mobile devices is not enough to handle it, response time will be drastically delayed. To overcome these drawbacks, most of application running on mobile devices communicate with their servers to manage data. XML is a proper language for data communication to send and receive data between servers and mobile devices, because it defines rules of document's format and it is a textual data format and small-sized language. However, mobile devices have limitation such as memory, CPU and wireless network to process huge data and XML also takes a lot of time to communicate with servers and devices and handle data, so it could be overhead in service time. Binary XML is an alternative of performance improvement in data processing, which has XML's benefits and minimizes the XML size by binary coding. However, most of binaryXML which are used on applications don't fit on mobile applications. In this paper, we surveyed many kinds of binaryXML, compared merits and demerits to find a binaryXML for mobile applications. We propose how to use binary XML and implemented an electronic attendance system using binary XML to overcome the limitation of XML and to reduce the load of data communications between servers and devices.

Construction of Mobile Collaboration Environment for Ubiquitous Computing and its Application (유비쿼터스 컴퓨팅을 위한 모바일 협업 환경 구축 및 응용)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.25-41
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    • 2008
  • In this paper, we describes a Compact Distributed Object Group Framework(CDOGF) for mobile collaboration service in ubiquitous computing. CDOGF support network connections of sensors and devices, management of mobile computing devices, and grouping of objects for mobile collaboration service according to the logical area. For this, we defined methods for detail functions and interface. And, we classified into four interactions of that sensors and a application, the CDOGF and a application, between the components of the CDOGF, the CDOGF on a mobile device and the DOGF on a server. We also defined mobile collaboration environment by analyzing existing technologies. In this environment we used the TMO scheme for interaction and the TMOSM for distributed middleware. Finally, we implemented u-hospital application that applied this environment. This application collects environment and health information by PDAs in wards. Also, It provides the information service for patient management task.

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Implementation of Ubiquitous Robot in a Networked Environment (네트워크 환경에서 유비쿼터스 로봇의 구현)

  • Kim Jong-Hwan;Lee Ju-Jang;Yang Hyun-Seng;Oh Yung-Hwan;Yoo Chang-Dong;Lee Jang-Myung;Lee Min-Cheol;Kim Myung-Seok;Lee Kang-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1051-1061
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    • 2005
  • This paper proposes a ubiquitous robot, Ubibot, as an integration of three forms of robots: Software robot (Sobot), Embedded robot (Embot) and Mobile robot (Mobot). A Sobot is a virtual robot, which has the ability to move to any place or connect to any device through a network in order to overcome spatial limitations. It has the capacity to interpret the context and thus interact with the user. An Embot is embedded within the environment or within physical robots. It can recognize the locations of and authenticate the user or robot, and synthesize sensing information. Also it has the ability to deliver essential information to the user or other components of Ubibot by using various types of output devices. A Mobot provides integrated mobile service. In addition, Middleware intervenes different protocols between Sobot, Embot, and Mobot in order to incorporate them reliably. The services provided by Ubibot will be seamless, calm and context-aware based on the combination of these components. This paper presents the basic concepts and structure of Ubibot. A Sobot, called Rity, is introduced in order to investigate the usability of the proposed concepts. Rity is a 3D synthetic character which exists in the virtual world, has a unique IP address and interacts with human beings through Vision Embot, Sound Embot, Position Embot and Voice Embot. Rity is capable of moving into a Mobot and controlling its mobility. In doing so, Rity can express its behavior in the virtual world, for example, wondering or moving about in the real world. The experimental results demonstrate the feasibility of implementing a Ubibot in a networked environment.

A study on user experience design research of interactive TV for children. (사용자경험 리서치를 통한 유아용 인터렉티브 TV 연구)

  • Jeon, Eun-Yong;Eune, Ju-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.818-825
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    • 2009
  • Edutainment is the one of important factors to study interactive TV for children, and it is a big portion in kid's marketing and education market as well. The aim of this study is to design interactive TV for children to maximize edutainment effects by researching children's behaviors. The analysis of children's behaviors with educational effects should be focused to apply designing user experience to propose new ideas of interactive TV. Through observing children's behaviors and interaction with other media, such as books, CD players, digital camera, and so on, TV can be reanalyzed as reliable media, which is creative interactive TV for children with proposals of user experience structure and interaction solution. TV has been changed from analog TV to IPTV and it will be different with network and interactive solution.

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Implementation of IPv6 based Virtual Storage System for Mobile Devices and Its Application (IPv6 기반의 모바일용 가상 저장장치 드라이버 구현 및 응용)

  • Lim, Hyo-Taek;Choi, Sae-Bom;Singh, Vinay;Cha, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.74-82
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    • 2007
  • IPv6 is the internet protocol for next generation which can solve the problem of IPv4 protocol. Mobile IPv6 efficiently provides the mobility for mobile devices holding the properties of IPv6. iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard Ethernet switch and router for this kind of access, it can not only be applized to Ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the IPv6 iSCSI initiator driver which was originally designed for wired networks. Also, this paper describes about the implementation and performance analysis of mobile education service system using virtual storage devices in IPv6 wireless networks.

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Design of Framework for Ubiquitous Privacy-Aware Web Services (유비쿼터스 Privacy-Aware Web Services Framework 설계)

  • Song, You-Jin;Lee, Dong-Hyeok
    • The Journal of Society for e-Business Studies
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    • v.11 no.2
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    • pp.13-30
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    • 2006
  • Web services are independent on a platform and are suitable in the Ubiquitous environment which an interaction for each device. Ubiquitous web services can use various applied service in any network neighborhood or terminal. Main characteristic of Ubiquitous is context-awareness. Therefore, Ubiquitous web services must include context-aware control process and protect user privacy because context-aware environment collects privacy data. But current web services standard is not specially designed in respect of context-communication. Therefore, the framework which can add flexibility in transmission of context is required. Our Framework can give extension for context and can communicate flexibly Context information for every session. Therefore, Our Framework can solve overhead problem of context in SOAP message and protect user's privacy according to user preference.

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A characteristics study on the Second-harmonic generation conversion efficiency of Pulsed Nd:YAG Laser adopted Superposition multiple Mesh Networks (중첩다단 메쉬회로를 적용한 펄스형 Nd:YAG 레이저의 2차 고조파 변환효율에 관한 특성연구)

  • 김휘영
    • Journal of the Korea Computer Industry Society
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    • v.2 no.4
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    • pp.565-572
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    • 2001
  • At the most recent years, laser medical instruments, laser applications and laser nuclear fusion need strong visible light and ultraviolet rays. Nonlinear optical devices, such as harmonic generators and parametric oscillators, provide a means of extending the frequency range of available laser sources. Frequency conversion is a useful technique for extending the utility of high-power lasers. It utilizes the nonlinear optical response of an optical medium in intense radiation fields to generate new frequencies. These progresses have been used to generate high-power radiation in all spectral regions, from the ultraviolet to the far infrared. Optical parametric oscillators and amplifiers generate two waves of lower frequency They are capable of generating a range of wavelengths from a single frequency source, in some cases spanning the entire visible and near infrared regions. Consequently, in order to obtain the green light, the pulsed Nd:YAG laser using multiple-mesh PFN(Pulsed Forming Network) method with Nonlinear optical device was adopted. We compared the current pulseshapes with the laser output energy, and conversion efficiency.

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