• 제목/요약/키워드: Design-oriented

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디자인 중심 신제품 개발 전략의 성공 요인에 관한 연구 - 초콜릿 폰 개발 사례를 중심으로 -

  • 장성근;류성일;김진우
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2006년도 추계학술대회
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    • pp.545-559
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    • 2006
  • The function of product design has been an important part for success on new product development We deeply studied 'Chocolate-Phone' case which is considered as a representative of adopting design-oriented new product development strategy. According to this study, we found three contextual factors and nine key success factors for design-oriented new product development. The contextual factors consist of the strong needs for innovative product development, customer's needs for the emotional value, competitive situation for the new product launching. The key success factors consist of design, development marketing, overall sides. The key success factors of design side are to select talented designers and take an insight for market and communication skill. The key success factors of development side are to possess high technological abilities, to do divergence with removing or giving up some function management's strong support. The key success factors of marketing side are to bring core marketers from outside, capacity to gather ideas from outside. The key success factors of overall side are to share design-oriented principle with other parts and to change member's mind from engineer-oriented to market-oriented.

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객체지향 설계 및 시뮬레이션을 이용한 자동 물류 핸들링 시스템의 제어 로직 검증 (Validation of the Control Logic for Automated Material Handling System Using an Object-Oriented Design and Simulation Method)

  • 한관희
    • 제어로봇시스템학회논문지
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    • 제12권8호
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    • pp.834-841
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    • 2006
  • Recently, many enterprises are installing AMSs(Automated Manufacturing Systems) for their competitive advantages. As the level of automation increases, proper design and validation of control logic is a imperative task for the successful operation of AMSs. However, current discrete event simulation methods mainly focus on the performance evaluation. As a result, they lack the modeling capabilities for the detail logic of automated manufacturing system controller. Proposed in this paper is a method of validation of the controller logic for automated material handling system using an object-oriented design and simulation. Using this method, FA engineers can validate the controller logic easily in earlier stage of system design, so they can reduce the time for correcting the logic errors and enhance the productivity of control program development Generated simulation model can also be used as a communication tool among FA engineers who have different experiences and disciplines.

융합디자인 특징이 반영된 슬로 패션 디자인 연구 (A Study on Slow Fashion Related to Convergence Design)

  • 이달아;안인숙
    • 복식
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    • 제65권2호
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    • pp.33-47
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    • 2015
  • The purpose of this study is to understand the ideas of characteristic of convergence design related to slow fashion design. Convergence design in digital stage can be defined as a social phenomenon which different function of product move toward one direction for greater efficiency. Slow fashion is based on the Slow Movement. (This is a movement with similar principles to the Slow Food Movement, as it promotes an alternative mass production, such as fast fashion.) The aims of this research are to study slow fashion that has appeared in the fashion industry through various approaches for convergence designs, and to find the possibility of use for slow fashion. The research method consisted of carrying out case studies and analyzing literatures and proceeding cases. The characteristics of convergence designs are classified into technical convergence, emotion-oriented convergence and complex convergence. Technical convergence has an effect on slow fashion as a multi-functional design. Second, emotion-oriented convergence affects social-cultural design. Slow fashion related to a complex convergence design reveals emotion-oriented deign. Slow fashion is related to convergence design is to expect contribute to provide a good source for the future fashion industry and fashion market.

객체지향 기술의 확산에 영향을 주는 요인에 관한 경험적 연구 (An Empirical Study on the Factors Affecting Diffusion of Objeccl-Oriented Technology)

  • 이민화
    • 한국정보시스템학회지:정보시스템연구
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    • 제10권1호
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    • pp.97-126
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    • 2001
  • Object-orientation has been proposed as a promising software process innovation to improve software productivity and quality. It has not been understood clearly, however, what factors influences the diffusion of object-oriented technology in organizations. A research model was formulated and hypotheses were generated based on the literature of information technology implementation and software process innovation. To test the research hypotheses, a questionnaire survey was conducted. The results based on 121 responses from Korean companies revealed that project characteristics, use of external experts, and number of development projects are significantly related to the diffusion of object-oriented analysis and design and object-oriented programming. Innovation champion is positively related to the diffusion of object-oriented analysis and design, whereas it is not related to the diffusion of object-oriented programming language. Only project complexity was significantly related to the diffusion of visual programming language. On the other hand, organizational size was not significantly related to any object-oriented technology in this study.

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OMT를 이용한 그룹의사결정지원시스템의 설계 및 구현 (Design and Implementation of Group Decision Support System using Object-Oriented Modeling Technique)

  • 김성희;조성식;김선욱;박흥국
    • 산업공학
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    • 제10권1호
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    • pp.169-187
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    • 1997
  • Recently, in organizations many decisions are being made by groups. And the organization is changing a lot so are groups. To help decision making of changing groups, we need more flexible and more adaptive GDSS. Therefore one of the critical success factors of GDSS is flexibility and incremental improvement. Prior research on specifying design requirements of GDSS suggests generic design requirements. But they are too general to be incorporated directly into system design, because of the disparity between real group and ideal group that the researchers studied. Many design strategies that start from the generic design requirements thus have contingency variables that changes as the characteristics of group change. From the viewpoint of developers, these variables implicate the desirability of flexibility. To achieve flexibility we need new methodology of design and implementation. Nowadays, object-oriented analysis and design methodologies have been progressed to the point that many systems are being developed through these methodologies. In this paper, a design is proposed using Object-Oriented Modeling Techniques(OMT). Exploiting object-oriented paradigm results in a highly flexible and easily upgradable design.

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음성기반 멀티모달 사용자 인터페이스의 사용성 평가 방법론 (Usability Test Guidelines for Speech-Oriented Multimodal User Interface)

  • 홍기형
    • 대한음성학회지:말소리
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    • 제67호
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    • pp.103-120
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    • 2008
  • Basic components for multimodal interface, such as speech recognition, speech synthesis, gesture recognition, and multimodal fusion, have their own technological limitations. For example, the accuracy of speech recognition decreases for large vocabulary and in noisy environments. In spite of those technological limitations, there are lots of applications in which speech-oriented multimodal user interfaces are very helpful to users. However, in order to expand application areas for speech-oriented multimodal interfaces, we have to develop the interfaces focused on usability. In this paper, we introduce usability and user-centered design methodology in general. There has been much work for evaluating spoken dialogue systems. We give a summary for PARADISE (PARAdigm for Dialogue System Evaluation) and PROMISE (PROcedure for Multimodal Interactive System Evaluation) that are the generalized evaluation frameworks for voice and multimodal user interfaces. Then, we present usability components for speech-oriented multimodal user interfaces and usability testing guidelines that can be used in a user-centered multimodal interface design process.

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An Implementation Scheme for the Detection System of RFID Defective Tags Using LabVIEW OOP

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of information and communication convergence engineering
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    • 제9권1호
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    • pp.21-26
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    • 2011
  • In this paper, we suggest the object-oriented methodology for the design and implementation scheme for the program development in the application of control and instrumentation such as the detection system of RFID defective tags which needs the embedded programming. We apply the design methodology of UML in the system design phase, and suggest the implementation scheme of LabVIEW programs using LVOOP(LabVIEW Object Oriented Programming)in which make it possible to write the object-oriented programming. We design the class diagram and the sequence diagram using UML, and write the classes of LVOOP from the designed class diagram and the main VI from the sequence diagram, respectively. We show that it is possible to develop the embedded programs such as the RFID application through the implementation example of the detection system of RFID defective tags in this paper. And, we obtain the advantages based on the object-oriented design and implementation using the LVOOP approach such as the development of LabVIEW programs by adding the classes and the concept of object of the object-oriented language to LabVIEW.

감성디자인 선호 유형에 따른 소형주택 계획의 요구도 분석 (An Analysis on the Needs of Small Houses According to the Preferred Type of Emotional Design)

  • 권윤지;강순주
    • 한국실내디자인학회논문집
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    • 제20권6호
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    • pp.19-26
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    • 2011
  • The purpose of this study was to small house plans according to the preferred type of emotional design. The human emotions was a major factor for small houses plan's needs. In this study is direction of the basic plan for the small houses of the spatial planning and services and the needs of community facilities. Preferred types of emotional design was identify the propensity of consume, adjectives, colors and forms. For this study, survey methods were used for data collection. The effective numbers of survey questionnaire was 183, and the survey analysis has been made by using of SPSS win 18.0. The major findings were as followings: 1) Preferred types of emotional design were "Eco-Classic oriented group", "Unspecified commonness group", "Creative design oriented group" classified. 2) "Eco-Classic oriented group" wanted Eco-system and the community space. "Unspecified commonness group" wanted Simple and universal style. "Creative design oriented group" wanted flexible styles and various items. Therefore, depending on need group is the main target-specific as well as flat planning and interior style facilities and the provision of services to be competitive in the small house could indicate. These results can provide improvement guidelines for the small house plans.

Design-First Approach 와 UML이용 (A Case Study on the Design-First Approach and using UML for a Video Rental Store)

  • 국중각
    • 한국컴퓨터산업학회논문지
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    • 제8권1호
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    • pp.1-8
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    • 2007
  • 객체지향기술을 이용하여 소프트웨어를 개발할 때 소위 @큰 그림@ (big picture)으로 나타내는 @design-first@ approach 방식으로 채택하는 하는 경향이 있어 관심을 끌고 있다. 본 연구도 이 방식을 채택하여 video rental store(VRS) system을 개발하였다 이 system은 효과적으로 모델링(modeling) 할 수 있도록 UML을 이용하였으며, PHP script, MySQL Database, Java를 함께 사용하였으며, 실습 프러적트(project)로 구현하였다. 단계별 프로세싱을 통해 학생들이 프로그래밍을 작성하는데 원칙을 따르도록 지도 하였으며, 코딩(coding)을 시작하기 전에, 계획, 분석, 그리고 설계를 이행하도록 지도했다. 학생들이 가능한 실제 세계와 같은 경험을 가지도록 노력했다. 그리고 전반적으로 그 개발과정은 긍정적이었다.

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QFD 기반에 의한 제화류의 감성지향적 품질설계 요소도출에 관한 실증적 연구 (Development of Customer-Oriented Quality Design Elements of Shoes based on QFD)

  • 김진호;황인극
    • 품질경영학회지
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    • 제32권1호
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    • pp.130-143
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    • 2004
  • Although consumer needs for better products force manufactures to put emphasis on design, often development of a product has been done without the formal process to consider consumer needs. In order to identify the implicit needs of customers and the areas of potential demand on a product, several analysis scheme such as QFD (Quality Function Deployment) has been developed. QFD, also known as the House of Quality, is the efficient tool ever created to tie product and service design decisions directly to customer wants and needs, i.e. VoC (Voice of Customer) To utilize this tool on a product design, first of all, the consumers attributes and the engineering characteristics must be exactly investigated. However there were only few studies about them on shoe design. Hence in this paper we developed an innovative framework for shoes design based on QFD. As a result, we uncovered 29 dominant human satisfaction dimensions as the consumers attributes for customer-oriented quality evaluation of a comfortable shoes. Here, 29 human satisfaction dimensions for a shoe design were identified as the dimensions that represent the human sensitivity and psychological feeling on comfortable shoes. Also, we proposed 60 human interface elements as the engineering characteristics. The relationships between human satisfaction dimensions and human interface elements were investigated. This study will help the designers and manufacturers clarify the conceptual and abstract aspect of the design evaluation by proposing a more systematic and process-oriented method.