• Title/Summary/Keyword: Design work

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A Study about Italy Modern Designer, Alessandro Mendini (이태리 근대디자이너 알레산드로 멘디니에 관한 연구)

  • Kang Shin-Woo
    • Journal of the Korea Furniture Society
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    • v.15 no.2
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    • pp.31-39
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    • 2004
  • The works of Alessandro Mendini doing a big role in Italian design give us fresh impetus and the message on future design. His work activity has created new space and given the second life with arranging radical and fresh visual ornaments by using various materials. His design works have been challenged on fixed and ordinary thought. He applies gorgeous and plain natural colors. When he develops idea into the form, his works hold meditation and clear subjectivity. Alessandro Mendini makes us aware that his work of arts connects human spirit with thing.

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Recognition of Designer's role between Designers and Non-designers

  • Kang, Bum-Kyu
    • International Journal of Contents
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    • v.7 no.4
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    • pp.84-89
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    • 2011
  • General recognition on the role of a designer has differently changed according to the age and region respectively. This research has clarified general recognition on a designer's role among a designer, experts that designers mainly perform co-work and an ordinary people in a period when the design identity is more confused than any other time. The results of this research are as follows. First, the 13 definitions on a role of a designer in a company were identified through field interview survey by presidents and practical responsible persons in design-specialized companies. Second, it was proved whether there is a difference in recognition on a role of a designer between designers and non-designers. Third, this research divided a group of non-designers into two groups such as a design job-related group mainly performing co-work with designer, and an ordinary people's group that doesn't major design. After that, this research found out the most sympathizing definition on a role of a designer at a company in three groups divided into a designer's group, a design job-related group and an ordinary people's group. The awareness on the role of designer was more objectively regulated three-dimensionally in all aspects of a designers group and a non-designers group. In addition, the findings of recognition difference of each group on a designer's role will help comprehensive understanding on each experts group and an ordinary people. The findings of the research will help in performing co-work of designers and non-designers in design decisionmaking based on understanding of this recognition.

A study on Ji Cheng's Garden design theory in Yuanye ($\ulcorner$원야$\Ircorner$에 나타난 계성의 원림조영이론 연구)

  • 이유직
    • Journal of the Korean Institute of Landscape Architecture
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    • v.25 no.2
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    • pp.104.2-104.2
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    • 1997
  • Ji Cheng''''s great work on garden design theory, the ''''Yuanye'''', written in 1631 and originally published in 1634 is the first surviving treatise and most famous and comprehensive work on the suvject in the Chinese tradition. He constructed Dongdiyuan in Changzhou about 1623, Wuyuan in Yizheng in 1631, and Yingyuan in Yangzhou about 1634. But no poems and paintings written by him still exist, and none of his known gardens has survived. Therefore his design philosophy is able to be interpreted only by his work, Yuanye. This study aims at investigating the garden design theory in Yuanye. The results were summarized as follows. 1) Yuanye reflected the garden tastes of literati, and Ji Cheng endeavored to express the deas of literati painting into gardens. 2) The essence of the garden design theory is Xingzao, and Yindi, following the existing lie of the land, and Jiejing, to borrow from the scenery, are two major activities of Xingzao. 3) Ji Cheng''''s design theory build up on the basis of recognizing the existence of masters. 4) Yindi is the environmental and ecological planning and design method. This is the activity to reach the state of artistry through suitability. 5) Jiejing is not merely borrowing the landscape but the making use of scenery around the garden. And only the master has the skill in fitting in with the form of the land. 6) Ji Cheng pursuits the garden which will look like something naturally created though manmade. It is the goal of the Chinese traditional gardens and ideal situation. 7) Ji Cheng aims to unify the environment and landscape design dialectically into Xingzao.

A study on Ji Cheng's Garden design theory in Yuanye ("원야"에 나타난 계성의 원림조영이론 연구)

  • 이유직
    • Journal of the Korean Institute of Landscape Architecture
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    • v.25 no.2
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    • pp.117-134
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    • 1997
  • Ji Cheng's great work on garden design theory, the 'Yuanye', written in 1631 and originally published in 1634 is the first surviving treatise and most famous and comprehensive work on the suvject in the Chinese tradition. He constructed Dongdiyuan in Changzhou about 1623, Wuyuan in Yizheng in 1631, and Yingyuan in Yangzhou about 1634. But no poems and paintings written by him still exist, and none of his known gardens has survived. Therefore his design philosophy is able to be interpreted only by his work, Yuanye. This study aims at investigating the garden design theory in Yuanye. The results were summarized as follows. 1) Yuanye reflected the garden tastes of literati, and Ji Cheng endeavored to express the deas of literati painting into gardens. 2) The essence of the garden design theory is Xingzao, and Yindi, following the existing lie of the land, and Jiejing, to borrow from the scenery, are two major activities of Xingzao. 3) Ji Cheng's design theory build up on the basis of recognizing the existence of masters. 4) Yindi is the environmental and ecological planning and design method. This is the activity to reach the state of artistry through suitability. 5) Jiejing is not merely borrowing the landscape but the making use of scenery around the garden. And only the master has the skill in fitting in with the form of the land. 6) Ji Cheng pursuits the garden which will look like something naturally created though manmade. It is the goal of the Chinese traditional gardens and ideal situation. 7) Ji Cheng aims to unify the environment and landscape design dialectically into Xingzao.

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Aerodynamic Optimization Design for All Condition of Centrifugal Compressor

  • Lin, Zhirong;Gao, Xue-Lin;Yuan, Xin
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.03a
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    • pp.213-217
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    • 2008
  • This paper describes an application of centrifugal compressor optimization system, in which the blade profile of impeller is represented with NURBS(Non-Uniform Rational B-Spline) curve. A commercial CFD(Computational Fluid Dynamics) program named NUMECA fine/turbo was used to evaluate the performance of the whole centrifugal compressor flow passage including impeller and diffuser. The whole optimization design system was integrated based on iSIGHT, a commercial integration and optimization software, which provides a direct application of some optimization algorithms. To insure the practicability of optimization, the performance of centrifugal compressor under all condition was concerned during the optimizing process. That means a compositive object function considering the aerodynamic efficiency, pressure ratio and mass flow rate under different work condition was applied by using different weight number for different conditions. Using the optimization method described in this paper, an optimized design of the impeller blade of centrifugal compressor was obtained. Comparing to the original design, optimized design has a better performance not only under the design work condition, but also the off-design work condition including near stall and near choke condition.

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A Study on Effects of Performance Stage through Direction - With a focus on stage musicals performed in Korea - (연출을 통해 나타나는 공연무대의 효과에 관한 연구 - 국내 공연된 뮤지컬 무대 중심으로 -)

  • Han, A-Rim;Hong, Il-Tae
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.328-335
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    • 2012
  • Due to development of digital technology, a concept of stage design management is being changed. In addition, stage management technique is changing a viewpoint of the audience watching a stage through the convergence of analogue and digital technology. Three-dimensional media such as LED and hologram and works combining with previous stage performances are rising, and the audience's requirements about spectacles on the stage are increasingly higher. Interaction between a stage, audiences and actors is a communication tool by a work story and its direction. In other words, stage design should newly focus on not only concluded work story but also comprehensive delivery of direction and the expression and extreme delivery. Therefore, this study aims to examine how to combine analogue and digital direction elements in the stage design. To this end, this study looks into everything the audience feels through performances and analogue and digital elements directed for performances and then analyzes and arranges them to present a possibility of various types of work performances. Stage structure, set, and lighting that are analogue direction elements are the basis of stage performance. Analogue direction elements mean a media vehicle that can differentiate except for basic direction of each work. This study aims to analyze new performance culture when analog and digital direction elements are combined through stage performance and a possibility of new stage performance. In addition, through this it desired to seek for a development possibility of Korean leisure culture and art culture. As the work cases, this study shows 10 works through actual stage performances held in Korea and introduces elements directed in those works.

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A Program for Calculating Earth Works by Railway Route Selection (철도노선 선정에 따른 토공량 산출 프로그램 개발)

  • Lee, Dong-Wook;Jee, Sang-Bok;Lee, Tai-Sik
    • Proceedings of the KSR Conference
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    • 2004.10a
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    • pp.1168-1173
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    • 2004
  • The alignment design is one of the most influencing elements in earth work for the railway design. The amount of earth work mostly depends on the route, and the construction cost for railway construction largely depends on it. For this reason. it is necessary to develop a program for the construction cost estimation by route alternatives. This study introduces a program for the estimation of the earth work amount including the logics and the way to use.

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A Proposal for IT Design Curriculum in Community College based on IT Industry Demand Survey (IT 산업수요 조사에 기초한 전문대학교 IT 디자인 교육과정 제안)

  • Lee, Yun-Hui;Jo, Seong-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.345-353
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    • 2016
  • This study was intended to analyze the present condition and problems of education by examining the curriculum of departments relating to IT design in community colleges in the environment of IT that more rapidly grew than any other sector due to the development of information and communication and smart device, focusing on the actual condition. And it was intended to present a scheme for the improvement of IT design curriculum in community colleges in preparation for the surveyed industry demand in IT sector. First of all, this study attempted to check how IT designers' work changed according to the change of technology in industrial scene through a survey of job in IT industry and an analysis of IT industry trends. As a result, it was shown that the work of IT designers who had carried out web design work extended to mobile design, and school education also required mobile education according to the change of the times. Here, through task analysis, it was possible to find that web design and mobile design was not fundamentally entirely different, but was within the range where it was perfectly possible to carry out mobile design work if mobile environment and condition was understood and an education was given together with the existing curriculum.

Analysis of the operation effciency with the application of fabirc design CAD system (직물설계 CAD System활용에 따른 작업성 분석)

  • Kim, Hee-Sam;Kim, Mi Sun;Lee, Young Hee
    • Journal of the Korean Society of Industry Convergence
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    • v.8 no.1
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    • pp.11-17
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    • 2005
  • This study was performed to analysis the operation process when fabric pattern design was done by the use of CAD system compared with the manual work in order to determine the operation efficiency with the application of fabric design CAD system. The results of the study were as follows: 1. since 160,000 colors were supported by CAD system, color proposed by consumer was able to match exactly according to the its design. However, exact color matching was not possible by manual work. 2. Woven state of back of pattern design could be identified simultaneously with face of it for CAD system, while face and back of the fabrics should be designed separatedly in case of manual work. 3. Since the combination of warp and filling yarn was compatible with the fabric density in one repeat unit in CAD system, exact size of pattern design to be woven was able to expressed. 4. Only simple graphical expression by manual work was seen, while with the CAD system, texture and shade effect as well as graphical expression could be expressed and so fault could be reduced in advance with the simulation of actual feeling of fabrics in the screen. In conclusion, when CAD system will be introduced to the textile industry, operation time of designing pattern can be reduced. Since the operation is easy and simple, a beginner can operate CAD system easily. Thus, production and wage costs can be saved and this can be related directly with the improvement of productivity which is the main purpose of introducing CAD system.

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An Object-oriented Design Method of Game System for Game Designers (기획자를 위한 객체지향적 게임시스템 기획 방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.17-26
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    • 2016
  • In the domestic game development field, game system planning is the work that game designers design the gameplay mechanics system to satisfy the game concepts in the perspective of creative design by data structural methods. But the programmers work to design the game system based on the results of the game system planning in the perspective of engineering design by object-oriented methods. This work process is a high risky way for high occurring probability of communication errors between the game designers and programmers, and mismatching errors in their work results. In this study, we propose an object-oriented design method of game system for the game designers in order to resolve this problem. The proposed method is a customized one of GRAPPLE object-oriented SW development guidelines to suit the game system planning. To investigate the effectiveness of the proposed planning method for the game designers, we carried out a survey targeting 10 game system designers working in the domestic game industry. The survey results show that the necessity and effectiveness of the proposed method is "a little over" for almost the game designers.