• Title/Summary/Keyword: Design prototype

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A Study on the Design of Prototype for Developing Webpage of Fisheries and Marine Education (수해양 교육을 위한 웹페이지 프로토타입 설계 연구)

  • HEO, Gyun;CHO, Jae-Hyun;HAN, Sang-Jun;WON, Hyo-Heon
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1602-1609
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    • 2015
  • The purpose of this study is to design of prototype for developing webpage of fisheries and marine education especially in the field of Busan area. For this, we extract the guideline for development from literature review, need and task analysis, and advices of subject domain experts. Followings were the results of the research: (a) We make the prototype for main menu and screen based on institute, time, subject, and location. (b) We make the prototype for program approach guide, which is consisted of location based menu constructing prototype guide, activation prototype guide, and selection prototype guide. (c) We make the prototype for functional guide, which is consisted of information section, participation section and other sections.

A Study on the Application of Prototype in Graphic User Interface Development Process -through the Case Study of Developing Multi-User Educational Multimedia Product (그래픽 사용자 인터페이스 개발 프로세스에서의 프로토타입 활용에 관한 연구 - 다중참여 교육용 멀티미디어 제품 개발 사례를 중심으로)

  • 김성곤
    • Archives of design research
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    • v.13 no.3
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    • pp.181-190
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    • 2000
  • As human-centered design has become new paradigm in the whole field of design, they make an effort to understand users in the field of graphic interface design. However, there are not much of study to systematic process for human-centered approach in graphic interface design. Therefore, in this paper, the study was conducted to develop application methodology of prototype in the graphic user interface design process. The study consists of three sections. first, definition, types and application methods are introduced by secondary research. Second, all the knowledge gathered above by secondary research are integrated in the newly proposed Prototype-based interface design process. There are many types of prototype from idea sketches on the paper to final working prototype realized by computer. It is needed to develop and test appropriate prototype with appropriate techniques by objectives of the stages. Finally, the proposed prototype-base design process is verified and exemplified through the process of using prototype in the development of multi-user educational multimedia product.

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Collaboration Design Review Using Realistic Virtual Prototype (실감형 가상 시작품을 이용한 협업 디자인 품평)

  • Choi, Sang-Su;Jo, Hyun-Jei;Noh, Sang-Do
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.3
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    • pp.150-158
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    • 2009
  • In these days, the importance of design becomes increasing and the design aspect that customers decide to purchase products such as television, mobile phone is more important than functional one. And the progress of virtual reality technology enables us to feel the reality from the virtual prototype as the real one. In this paper, we introduce the collaboration design review system consist of MEMPHIS, CORE. We can create a realistic virtual prototype more fastly, conveniently and efficiently using MEMPHIS and carry out the design review through collaboration using CORE. As a result of this study, it would be possible that decision making can be done effectively at early stage of the design process.

Design of Nearest Prototype Classifier by using Differential Evolutionary Algorithm (차분진화 알고리즘을 이용한 Nearest Prototype Classifier 설계)

  • Roh, Seok-Beom;Ahn, Tae-Chon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.4
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    • pp.487-492
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    • 2011
  • In this paper, we proposed a new design methodology to improve the classification performance of the Nearest Prototype Classifier which is one of the simplest classification algorithm. To optimize the position vectors of the prototypes in the nearest prototype classifier, we use the differential evolutionary algorithm. The optimized position vectors of the prototypes result in the improvement of the classification performance. The new method to determine the class labels of the prototypes, which are defined by the differential evolutionary algorithm, is proposed. In addition, the experimental application covers a comparative analysis including several previously commonly encountered methods.

Development of a Prototype Integrated Design System Based on Multi-Agent System (멀티 에이전트 기반의 통합 설계 시스템 개발에 관한 연구)

  • 이재경;이종원;한형석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1357-1360
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    • 2004
  • In this paper, a prototype of agent-based engineering system is developed based on the AADE (autonomous agent development environment), a FIPA compliant agent platform. By applying several advanced technologies including software agents, Internet/Web, workflow and database, the developed prototype system is able to successfully fulfill our target of integrating personnel, design activities and engineering resources along a predefined engineering design project (workflow). A software prototype is implemented to integrate various engineering software tools including CAD, structural analysis (FEA), dynamic analysis, fatigue analysis. A wheel-axle-assembly (part of a bogie system) is chosen as a test case for the validation of the prototype system.

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Study on optimum conditions establishment by Mold fabrication of Vacuum Casting (진공주형몰드 제작에 대한 최적조건 설정에 관한 연구)

  • Jeon, Eon-Chan;Han, Min-Sik;Kim, Soo-Yong;Kim, Tae-Ho
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.6 no.4
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    • pp.65-70
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    • 2007
  • In this study, we analyzed about that after design form manufacture master pattern in Rapid Prototyping-RP through design program, processes to manufacture prototype using Vacuum Casting. In Rapid Prototyping-RP, there is an en-or by shrinkage of resin and, in Vacuum Casting, there is an error by shrinkage of silicon. To select condition which shrinkage become the minimum of each process, manufactured prototype after using Full Factorial Design of Design of Experiments, We could confirm shrinkage using reverse engineering and that result came into effect ANOVA 2-way. We applied errors of each process to master pattern, and then presented the method to improve flood control precision of prototype of Vacuum Casting.

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Development of Virtual Prototype for Labeling: Unit on the Automatic Battery Manufacturing Line (건전지 자동화 조립라인의 라벨링부의 Virtual Prototype 개발)

  • 정상화;차경래;김현욱;신병수;나윤철
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.357-362
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    • 2002
  • Most of battery industries are growing explosively as a core strategy industry for the development of the semi-conductor, the LCD, and the mobile communication device. In this thesis, dynamic characteristics of the steel can labeling machine on the automatic cell assembly line are studied. Dynamic characteristic analysis consists of dynamic behavior analysis and finite element analysis and is necessary for effective design of machines. In the dynamic behavior analysis, the displacement, velocity, applied force and angular velocity of each components are simulated according to each part. In the FEA, stress analysis, mode analysis, and frequency analysis are performed for each part. The results of these simulations are used for the design specification investigation and compensation for optimal design of cell manufacturing line. Therefore, Virtual Engineering of the steel can labeling machine on the automatic cell assembly line systems are modeled and simulated. 3D motion behavior is visualized under real-operating condition on the computer window. Virtual Prototype make it possible to save time by identifying design problems early in development, cut cost by reducing making hardware prototype, and improve quality by quickly optimizing full-system performance. As the first step of CAE which integrates design, dynamic modeling using ADAMS and FEM analysis using NASTRAN are developed.

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Optimal Design and fabrication of Prototype DC Reactor for Inductive Superconducting fault Current Limiter (유도형 고온초전도 한류기용 Prototype 직류 리액터의 설계와 제작)

  • 김태중;강형구;고태국
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.16 no.12S
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    • pp.1292-1298
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    • 2003
  • In this paper, dc reactor lot the inductive high-Tc superconducting fault current limiter (SFCL) was optimally designed by finite element method(FEM). The Prototype high-Tc do reactor was manufactured and compared to the results of design. This dc reactor consists of 4∼stacked double pancake coils which are wounded with Bi-2223 wire coated with SUS315L. Kapton tape is used for the insulation of turn to turn and layer to layer. Each pancake is connected in series by soldering Finally, optimal design and manufacture method lot the dc reactor is suggested in this paper. Through the comparison of result of optimal design and experimental result of prototype high-Tc superconducting dc reactor, reliance on the design of the high-Tc dc reactor tot the 1.2 kV/80 A SFCL is proved.

A Functional Design of Auto Mechanic's Coverall (자동차 정비 작업복의 기능적 디자인 연구)

  • Kim, Young-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.4 s.163
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    • pp.531-539
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    • 2007
  • The purpose of this article was to determine how the current auto mechanic's coverall restricts movements, to develop prototype coverall, and finally, to improve working efficiency. To investigate the problem and complaint of current coveralls, 35 mechanics were interviewed. Video captured method was used to analyze the representative movement. Based on the previous investigation, the prototype coverall was developed. Pleats and band were inserted on each side of the back, under the armhole, and the back waist area for flexibility. To analyze the mobility of current and prototype coveralls objectively, range-of-motion of selected movements was measured by Leighton flexometer and goniometer. Also, wearer acceptability scale was tested to investigate subjective preference of current and prototype coveralls. As subjects, 10 auto mechanics were participated. Order of testing was randomized. ANOBA and LSD were used for statistical analysis. As a results, prototype coverall was significantly different from current coverall at all test movements. Also, prototype coverall was significantly different from current coverall at 13 scales among 23 subjective scales. The results identified that prototype coverall design improved auto mechanic's body movement and subjective acceptability.