• Title/Summary/Keyword: Design paradigm

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Design of Grinding Datab ase Based on the Frame Model (후레임 모델에의한 연삭가공용 데이터베이스의 설계)

  • 김건희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1997.04a
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    • pp.102-106
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    • 1997
  • Grinding has difficulty in satisfying the qualitative knowledge based on the skilled expert as well as quantitative data for all user. Design of grinding database is based on the frame-based model for utilizing the empirical and qualitative knowledge. Inthis paper, basic strategy to develop the grinding database by frame-based model, which is strongly dependent upon experience and intuition, frame-base model, which is strongly dependent upon experience and intuition, is described. Design of grinding database is based on the frame-based model for utilizing the ambiguous knowledge and inference is accomplised by the object-oriented paradigm system.

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The Architectural Environment as a Self-organizing System -Based on Paradigm of Natural Science- (자기조직 시스템으로서의 건축환경 개념에 관한 연구 -자연과학적 패러다임을 중심으로-)

  • 김주미
    • Korean Institute of Interior Design Journal
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    • no.14
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    • pp.63-73
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    • 1998
  • The aim of this study is to understand and redefine the nature of architectural environment within the paradigm of natural science. The chaos theory non-equilibrium thermodynamics theory self-organization of modern physics offer new insights to explain not only natural phenomena but also to define creative and dynamic architectural environment. First natural laws in modern physics like the arrow of time but is related not only with certainty but also possibility so nature is understood as a constantly changing process of evolution. Second the new architectural environment is defined as a kind of fluid and irreducible organic biosytem that cannot be fully understood by modernist idea of architecture. It is conceived of as a fluid constantly changing self-oraganizing system that consists of different situations events movements and programs in uncertain and irreducible time frame. Third insights and implications of natural science offer new language and strategy for design and the two disciplines can be understood as interdependent and co-evolving

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A Study on the Relationships between Eastern Ideas and Minimal Thinking in Architectural Space (미니멀리즘 건축공간에 나타난 동양적 사유 방식에 관한 연구)

  • 김주원;윤갑근
    • Korean Institute of Interior Design Journal
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    • no.20
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    • pp.84-90
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    • 1999
  • This study is on relations between minimalism, which is one of important theme in the contemporary design, and East-oriented speculatiov. Minimalism, one inclination of neo-modernism is characterized by Essentialism. That is connected with East-oriented thinking, especially Taoism. The paradigm of contradiction and paradox replaces the paradigm of rationality and the law of cause and effect. Minimal tendency is appeared at Modernism in 60's and Neo-modernism in 90's. The differences are originated with their manner on simplicity. Minimal tendency in Modernism is characterized by 'less is more' and that in Meo-modernism is by 'more with less'. The minimizing strategy is not considered as means as in modern age but as purpose in neo-modern age. This paper explains minimal architectural space as spatial problem and recognitions on that, not as the figurative problem. Conclusively the relationships between minimalism and eastern ideas are represented through the boundary and extensity of space, void and solid, de-formalization and Essentialism.

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A Comparative Study on Methods for Implementing VHDL Design Database (VHDL 설계 데이터베이스 구현 방법의 비교 연구)

  • 최승욱;최기영
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.7
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    • pp.966-973
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    • 1995
  • In this paper, we compare several methods for implementing a VHDL design database through a case study on VHDL tool development system. We implemented three versions of the VHDL design database which the VHDL tool development system is based on. The first version was coded in the C programming language following value-oriented paradigm. The second one was coded in the C++ programming language following object-oriented paradigm. The third one was implemented using an existing object-oriented database. Based on our experience, we present quantitatively the pros and cons of each implementation method. The value-oriented version was most difficult to implement but showed good performance. Compared to the value- oriented version, the C++ version was twice as easy to implement and showed about the same performance. Using an existing object-oriented database allowed easiest implementation but resulted in a 1.5 to 6 times slower version.

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A Study on Illustration Expression by the Change of Media Paradigm (미디어 패러다임 변화에 의한 일러스트레이션 표현방법에 관한 연구)

  • Choi, Ji-Hye;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.351-354
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    • 2010
  • This study examines the information delivery system through the illustration expression how to improve communications among the users in the digital media shift. The illustration strengthens the information delivery system the information design and the illustration are closely related These ideas will be examined in more detail in a new way.

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A Study on analyzing the space of Villa VPRO used datascape design strategy (데이터스케이프 설계방법을 적용한 Villa VPRO 공간분석 연구)

  • 박영경
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.145-152
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    • 2004
  • The European architects including MVRDV, Rem Koolhaas, Van Berkel, and Zaha Hadid tend to use the their own design strategy based on the objective data. This Architectural design method leads to make new paradigm of contemporary architecture. For the purpose of the understanding a part of new architecture paradigm I will analyze the case of Villa VPRO designed by MVRDV. At the result, I can draw the following conclusions. First, through collecting and analyzing data, drawing design concept and planning the space program, they decided on the design strategies of Villa VPRO. They designed the space volume having 42.4m$\times$42.4m floors and infiltrated environmental elements to solve the problems about deep space. Second, Villa VPRO was constructed by 'creative space-making system: a series of floors much like a geological formation, the continuous floors interconnected by spatial means, the precision bombardments of snake-like holes, open elevations, the stacking spaces. Third, Villa VPRO produced the spectacle space effect the various formation of continuous floors make a lot of difference space types in this building. Also they lead to move naturally and give event space. A numbers of holes and openness make it possible to provide friendly environment with combining light and air with views of the surrounding and transparency. And using the method of stacking many types of space make the differences in height.

Development of Instructional Design Model for Smart Education (스마트교육 수업 설계 모형 개발)

  • Kim, Meeyong;Bae, Youngkwon
    • The Journal of the Korea Contents Association
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    • v.13 no.1
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    • pp.467-481
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    • 2013
  • The smart education recognized new educational paradigm is going to be introduced in earnest in the field from 2015. We develop the instructional design model for smart education to be able to provide a guide to design the instruction which has a speciality compared to current instruction. Furthermore, we did an expert assessment to recognize the validation and applicability of developed instructional design model and then apply this model to the field. As a result, we drew a positive conclusion for this instructional design model, which provides a base of systemic instructional design in smart education environment and focuses on expanding the ability of students living on 21st century. We expect that this study will be useful for teachers in the field who perform the smart education.

An Advanced Paradigm of Electronic System Level Hardware Description Language; Bluespec SystemVerilog (진화한 설계 패러다임의 블루스펙 시스템 레벨 하드웨어 기술 언어)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.757-759
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    • 2013
  • Until just a few years ago, digital circuit design techniques in register transfer level using Verilog or VHDL have been recognized as the up-to-date way compared with the traditional schematic design, and truly they have been used as the most popular skill for most chip designs. However, with the advent of era in which the complexity of semiconductor chip counts over billion transistors with advanced manufacturing technology, designing in register transfer level became too complex to meet the requirements of the needs, so the design paradigm has to change so that both design and synthesis can be done in higher level of abstraction. Bluespec SystemVerilog (BSV) is the only HDL which enables both circuit design and generating synthesizable code in the system level developed so far. In this contribution, I survey and analyze the features which supports the new paradigm in the BSV HDL, not very familiar to industry yet.

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Preliminary Evidence for the Psychophysiological Effects of a Technological Atmosphere in E-Commerce

  • Jung, Yeo Jin;Lee, Yuri;Kim, Ha Youn;Yoon, So-Yeon
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.45-58
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    • 2018
  • As information and communication technologies (ICTs) become more advanced, consumers are able to experience retailing activities such as searching for products and services in online retail shops and for Internet-exclusive branded contents. Specifically, fashion retailers are facing the need to develop more novel experiential design than one another to maximize customers' experience in Internet websites and secure sustainable competency. Confirming methods of organic integration of experiential and visual features of both online and mobile channels is an important aspect of the study of extended consumers' interfaces of retail channels. Mehrabian and Russell's stimulus-organism-response (S-O-R) paradigm and Sugiyama and Andree's attention, interest, search, action, and share (AISAS) model were used for this research. Specifically, the present study considered the effect of e-commerce website features on consumers' emotional reactions (pleasure and arousal) and the consequent impact on online consumer behaviors (search, action, and share). Hence, plus the self-reported survey methods, each subject's psychophysiological indicators (i.e., pleasure and arousal) were measured to obtain more objective and reliable data and to redeem the results of the self-reported survey. Findings revealed the implications of the e-commerce website feature by comprehending the S-O-R paradigm and AISAS model and extending the understanding of the role of variables associated with comprehended frameworks based on psychophysiological data.