• Title/Summary/Keyword: Design in Everyday Life

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Modern Application of Design Elements on Ceremonial Costume of Korean Folk Belief (한국 민간신앙 의례복에 나타난 디자인 요소의 현대적 활용 - 배색을 중심으로 -)

  • Kim, Ji-Young
    • Journal of the Korean Society of Costume
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    • v.57 no.9
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    • pp.88-96
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    • 2007
  • The purpose of this study is to present examples for modern application with traditional color on ceremonial costume of Korean folk belief which is regarded as representative research material standing for Korean cultural archetype. The arrangements of color on the ceremonial costume of Korean folk belief were selected from 11 items specified as an import intangible cultural asset. These color arrangements were composed of fundamental colors from the viewpoint of modern color sensation, but had a excellent harmony in Hue. Therefore, not shifting Hue of color arrangement on ceremonial costume, traditional color arrangement was apply to contemporary it by shifting tone. Brilliant and deep chromatic tone that belong to 3, 4 area was converted into toned light grey, light clear, dark deep, toned dark grey, and greyish chromatic tone that belong to 1, 2 area or 5, 6, 0 area or 2, 7, 9 area. The plan that applies arrangement color with brightness contrast of traditional fundamental colors on a modern color harmony was presented from that. Like this, we can combine traditional color into modern color sensation, stylize and apply it on a production of character, logogram design, fashion design for characters in animation or game. From this, we'll be able to be close to the color arrangement sensation including our racial emotion in the everyday life.

Design Ideas and Characteristics of Viktor & Rolf (빅터 앤 롤프의 디자인 발상과 작품 특성)

  • Kim, Ji-Young
    • Journal of the Korean Society of Costume
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    • v.60 no.10
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    • pp.47-64
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    • 2010
  • This study was to define the factors of inspiration and expression methods of Viktor & Rolf known for distinctive works in order to find the ways of creative fashion designing. For the research method, the literature reviews were done by designer's books, collection reviews, and related articles. To find the ideas of design inspiration, interview data with Viktor & Rolf were used. The results of this study were as follows. Their conceptional attitude and the fashion shows like performance indicated that the designer's introspection became the origin of the concept and the ideas expanded the fields of expression. The expression of surrealistic fantasy was done by free imagination and daydreams, which was appeared as fantastical world beyond the everyday life. The expression of paradox and contrast overcame stereotype views with inversion, paradox, and ironical expression. The distortion of shape and the extreme exaggeration by overlap and repetition had a intention that magnity the miserable self-images on purpose, which had started from the debut and appeared ever after on collections and which sought the practicality, infinity exceeding the standard of ideal beauty. The harmony between classicism and avant-guard originated from the insights of tradition demonstrated the wits of designers showing the unique ideas with the base of classics.

Plastic Material for Interior Product Design (플라스틱 소재로 본 인테리어 제품디자인 콘텐츠)

  • Kim, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.182-192
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    • 2007
  • The plastic furniture made of new materials has enriched and broadened our everyday life not only through development of manufacture but also through consumptions since 1960's. In relation as well to the need of reducing energy consumption and contributing to environment, the weight of plastic materials has raised concerns in recently. Our rapidly changing lifestyle demands a new design that meet recognition of inflection. In conclusion, as we are preparing to enter into the 21st Century, we should go forward with hope and do so with dispatch-dazzling all of us with boldness, thinking imaginatively, transform indifference into action, moving things to the next level in plastic industries. From this study we have found that it would be useful to understand that the development of technological plastic materials for seat furniture has enabled designers to create more and more sophisticated design in our millennium life.

Requirements Analysis and Design of an HTML5 Based e-book Viewer System Supporting User Interaction (사용자 인터랙션을 지원하는 HTML5 기반 e-book 뷰어 시스템의 요구사항 분석 및 설계)

  • Choi, Jong Myung;Park, Kyung Woo;Oh, Soo Lyul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.33-40
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    • 2013
  • E-books have been popular and common in everyday life during past a decade, and the market is expected to grow much more because of the popularity of tablet computing devices such as iPad. With the helps from the devices, people want to read or experience more interactive, fun, and informative e-book contents. In order to meet those needs, we introduce requirements of an e-book viewer system that supports user interaction, 3D modeling view, and augmented reality. We also introduce some design issues of the system and its concept proof prototype system. We determine to adopt HTML5 for e-book content format because it already supports content rendering, multimedia, and user interaction. Furthermore, it is easy to implement e-book viewer because there is already Webkit component for HTML5. We also discuss design issues for integrating an Augmented Reality viewer with Webkit-based e-book viewer. This paper will give e-book viewer developers and contents developers some guidelines for new e-book systems.

A Study on Activity Diagrams in Contemporary Architecture - Focusing on the Projects by Manuel Gausa, Ben Van Berkel and Vicente Guallart - (현대건축에 적용된 액티비티 다이어그램에 관한 연구 - 마누엘 고사, 벤 반 버클, 비센떼 구아이야르의 프로젝트를 중심으로 -)

  • Kim Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.15 no.1 s.54
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    • pp.20-29
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    • 2006
  • The concept of a 'place' in contemporary cities has been fundamentally challenged by the social, economical changes as well as the global digital network. The complex and multi-layered contemporary everyday life blur the boundaries of the existing architectural programs. In contemporary architecture, various proposals have attempted to overcome the physical limitations. 'Activity Diagram' is one of them. Activity diagram is a diagrammatized design process In which the given program is analyzed into individual activities, then it is re-organized and finally spatialized based on the analysis. In many projects by Manuel Gausa, Ben Van Berkel and Vicente Guallart, the activity diagram is applied in various forms and they are explained with theoretical backgrounds. Based on how the given program is re-organized into assembly of activities and how diagram is applied, five analytical elements were selected to critically analyze three chosen architects' case projects. In this study, it is found that architects attempt to construct an open networked world where diverse activities are freely interconnected in spite of some fundamental limitations of activity diagrams.

Development of Fashion Culture Goods Designs Motivated by Ume Flowers (매화꽃을 모티브로 한 패션 문화 상품 디자인 개발)

  • Kim, Sun-Young
    • The Research Journal of the Costume Culture
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    • v.17 no.6
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    • pp.972-980
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    • 2009
  • This study was aimed to develop ume flower image into a competitive fashion culture product image by reinterpreting the image in modern terms, manufacturing patterns and applying them to various items. In terms of method, ume flower petal was used as a motive and developed into a pattern, using Adobe Illustrator 10, a computer design program. Based on the symbolic image and realist form of ume flower, three new basic motives of new figurative image were set using form omission, simplification, overlapping, repetition and graphic elements. Each motive developed transformed patterns through the change, transformation, combination of colors. The repetitive unit of each motive set expressed geometrical patterns and combination of flower patterns using pattern repetition and $45^{\circ}$ repetition technique in combination with the check arrangement using quadrangle, and set the direction of design that would fit for each item of fashion culture products. Also, consistency and practicality were sought in the goods planning composition of each item by applying motive pattern results to the fashion culture goods, such as neckties, scarves, T-shirts that can be consumed in everyday life. It seems that more creative culture goods including ume flowers will be developed by seeing our own cultural elements as well as flower patterns like ume flower with modern trends.

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A Study on the Development of Sports Jackets Using LED LIGHTING (LED LIGHTING을 활용한 스포츠 재킷 개발에 관한 연구)

  • Park, Jinhee;Kim, Jooyong
    • Journal of Fashion Business
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    • v.23 no.1
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    • pp.103-115
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    • 2019
  • In this study, we provided examples of light emitting diodes (LEDS) in everyday sportswear and confirmed their usefulness to provide functionality, aesthetics, and entertainment. One type of sports jacket and one set of sportswear were designed and manufactured using LEDs and made available to the general public for use in daily life to provide functionality, aesthetics, and entertainment. To generate digital images, a textural design of a circuit image was developed and applied, and the LEDs were placed on the developed textile in an attempt to merge the LEDs with the design. The product was equipped with a tilt sensor and produced a randomly lighted jacket with LEDs that adjusted according to movement. The LEDs turned on in the desired location by lifting the arm during night sports activities. The tricolor of NEO PIXEL LEDs lit randomly and its rhythmical design could be maximized when moving or exercising outdoors, and also for entertainment. The role of creating interest for lively and unexpected pleasures and the aesthetic beauty of LED lights were also obtained. There was no inconvenience or restriction of movement by LEDs or internal structures using the hot-melting technique, and the removable attachment of the device made it easier to wash.

Affective Computing Among Individuals in Deep Learning

  • Kim, Seong-Kyu (Steve)
    • Journal of Multimedia Information System
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    • v.7 no.2
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    • pp.115-124
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    • 2020
  • This paper is a study of deep learning among artificial intelligence technology which has been developing many technologies recently. Especially, I am talking about emotional computing that has been mentioned a lot recently during deep learning. Emotional computing, in other words, is a passive concept that is dominated by people who scientifically analyze human sensibilities and reflect them in product development or system design, and a more active concept that studies how devices and systems understand humans and communicate with people in different modes. This emotional signal extraction, sensitivity, and psychology recognition technology is defined as a technology to process, analyze, and recognize psycho-sensitivity based on micro-small, hyper-sensor technology, and sensitive signals and information that can be sensed by the active movement of the autonomic nervous system caused by human emotional changes in everyday life. Chapter 1 talks about overview and Chapter 2 shows related research. Chapter 3 shows the problems and models of real emotional computing and Chapter 4 shows this paper as a conclusion.

Active threshold design of PDF-417 two-dimensional bar-code

  • An, La-Yeon;Woo, Hong-Chae;Kim, Han-Yong
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.65-68
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    • 2005
  • In this paper, an algorithm to extract bar-space area is suggested. In a section of bar-code space area the threshold value is computed, and bar and space are extracted according to threshold value. PDF417 is used everyday life and printed in many different materials. The printed PDF417 is especially influenced by various light source. The decision of bar and space is very hard under the change of illumination. The fixed threshold value to distinguish the bar and space can not be applied. in these cases, The proposed algorithm is developed to investigate variable threshold. The variable threshold can be obtained by simple calculation.

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Measuring RFID Adoption Factors with Cognitive Styles : A Preliminary Examination of Consumers' Perceptions

  • Lim, Se-Hun;Kim, So-Hyung;Cho, Nam-Jae;Kim, Dae-Kil
    • Journal of Information Technology Applications and Management
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    • v.17 no.3
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    • pp.99-119
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    • 2010
  • The Radio Frequency IDentification (RFID), once used widely, is expected to provide improved convenience in our everyday life. Crude observations of RFID consumption show that there is a wide variation in the adoption of this technology across different individuals. One plausible explanation is that consumers with challenging mind who seek for new technologies and have a good grasp of the new RFID technology should have higher propensity to use the technology. A better understanding of such acceptance pattern of RFID is of high importance in establishing technology providers' marketing strategies. This study is aimed to explain differences in the level of RFID acceptance focusing on cognitive styles of potential RFID users. By presenting potential RFID users' discriminative propensity toward RFID technology, this study hopes to provide guidelines for the design of service strategies that facilitate consumers' acceptance of RFID.

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