• Title/Summary/Keyword: Design idea

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A Study about Shui-Mo(水墨) painting of Korea today (한국 현대수묵화(水墨畵)의 회화성(繪畵性)에 대한 연구 - Identity적 관찰(觀察)을 중심으로 -)

  • Chang Jun-Seok
    • Journal of Science of Art and Design
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    • v.7
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    • pp.150-172
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    • 2005
  • This is the one concept of the Korea paintings which defines the korea Art sprite. The line of korea painting is very important. It is impressions, korea artist had mastered the difficult art line of representing movement. That offers the important motive, that is discovery of Identity. this korea painting's line is like to meditation. To meditate is to think and ponder about the same holy truth for many hours on end, to fix an idea in one's mind and to look at it from all sides without letting go of it. That is the purpose behind the greatest of the korean landscape paintings Futhermore that is the purpose Shui-Mo paintings. This is the most important. What the korean value most highly in art. There is something wonderful in this restraint of Korea art, in its deliberate limitation to a few simple motifs of nature. But today, anyone did not interested in this motif. So that Shui-Mo paintings did not concerned too. Therefore, we consider it childish to look for details in pictures and then to compare them with the real world. We masters to acquire such a facility in the handling of brush and ink that write down their vision while their inspiration was still fresh.

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Design of a Hardware Resource Sharable Camera Control Processor for Low-Cost and Low-Power Camera Cell Phones (저비용, 저전력 카메라 폰 구현을 위한 하드웨어 자원 공유가 가능한 카메라 제어 프로세서의 설계)

  • Lim, Kyu-Sam;Baek, Kwang-Hyun;Kim, Su-Ki
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.3
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    • pp.35-40
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    • 2010
  • In this paper, we propose a hardware resource sharable camera control processor (CCP) for low-cost and low-power camera cell phones. The main idea behind the proposed architecture is that adds direct access paths in the CCP to share its hardware resources so that the baseband processor expands its capabilities and boosts its performance by utilizing CCF's hardware resources. In addition, we applied a module grain dock-gating method to reduce power dissipation. Hence, the CCP can realize low-power and low-cost camera cell phones with greater hardware efficiency. This chip was fabricated in a 0.18um CMOS process with an active area of $3.8mm\;{\times}\;3.8mm$.

Reliability analysis of anti-seismic stability of 3D pressurized tunnel faces by response surfaces method

  • Zhang, Biao;Ma, Zongyu;Wang, Xuan;Zhang, Jiasheng;Peng, Wenqing
    • Geomechanics and Engineering
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    • v.20 no.1
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    • pp.43-54
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    • 2020
  • The limit analysis and response surfaces method were combined to investigate the reliability of pressurized tunnel faces subjected to seismic force. The quasi-static method was utilized to introduce seismic force into the tunnel face. A 3D horn failure mechanism of pressurized tunnel faces subjected to seismic force was constructed. The collapse pressure of pressurized tunnel faces was solved by the kinematical approach. The limit state equation of pressurized tunnel faces was obtained according to the collapse pressure and support pressure. And then a reliability model of pressurized tunnel faces was established. The feasibility and superiority of the response surfaces method was verified by comparing with the Monte Carlo method. The influence of the mean of soil parameters and support pressure, variation coefficients, distribution type and correlation of c-φ on the reliability of pressurized tunnel faces was discussed. The reasonable safety factor and support pressure required by pressurized tunnel faces to satisfy 3 safety levels were presented. In addition, the effects of horizontal seismic force, vertical seismic force and correlation of kh-kv on the reliability of pressurized tunnel faces were also performed. The method of this work can give a new idea for anti-seismic design of pressurized tunnel faces.

Why Do People Move to Cohousing Communities in Sweden? - Are there any Significant Differences Between the +40 Cohousing and the Mixed-Age Cohousing?

  • Choi, Jung Shin
    • Architectural research
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    • v.15 no.2
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    • pp.77-86
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    • 2013
  • Cohousing is based on collaborative network, or fictive kin in the community. It could facilitate the goal of self-sufficiency. This research aims to investigate the motivation of move to cohousing communities in Sweden, and to find out if there are any significant differences according to two different cohousing types; between the +40 cohousing and the mixed-age cohousing. The +40 cohousing is a kind of senior cohousing in which residents are supposed to be aged over 40. Questionnaire survey was applied and 242 collected data were analyzed by SPSS statistical program. Notable differences in demographic and dwelling variables are found between the 2 groups. There are more women, singles, academics, and small dwellings in the +40 cohousing than in the mixed-age cohousing. Referring motivation of move, "sharing common activity" and "idea of cohousing" are commonly noticed as the main reasons why people move to cohousing communities. Major difference between the 2 groups is that residents of the +40 cohousing tend to stress more on social interaction with neighbors than practical merit. On the contrary, ones of the mixed-age cohousing focus more on practical advantage than social interaction. As a conclusion, it is evident that motivation of move to cohousing communities is different by cohousing types, which have different residents' characteristics. Cohousing could contribute to elevate marginal group's quality of life as an alternative living environment. Therefore, cohousing design has to be tailored to adapt residents' specific needs of different life-stages. In order to implement cohousing model into other countries, for instance into Korea, it needs to experiment with the notion of transplanting selected cohousing principles to a public housing development. In the mixed-age cohousing where more dual income families with young children than conventional housing developments reside, residents would need more practical advantage than emotional support in the community, while as residents in the senior cohousing need vice versa.

An Analysis of the Types of Panoplies in the TV Dramas Yeongaesomun and Taewangsasin-gi - Focusing on the Panoplies of the Goguryeo Dynasty - (TV 사극 연개소문과 태왕사신기에 표현된 갑주유형 분석 - 고구려시대 갑주를 중심으로 -)

  • Cho, Mi-Suk;Kim, Eun-Jung
    • Journal of the Korean Society of Costume
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    • v.60 no.5
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    • pp.35-50
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    • 2010
  • The purpose of this study was to know how helmet and armor was reinterpreted in historical play by considering general concept and type of old helmet and armor from the aspect of costume history and comparing the helmet and armor types of TV historical plays, Yeongaesomun and Taewangsasingi, whose historical backgrounds were based on the age of Goguryeo. The helmet and armor type shown in Yeongaesomun was reinterpreted as the one, which is close to historical investigation, by reappearing lamellar armor and jongjangpanju(helmet made of slim, long plate) shown in Goguryeo wall painting. The helmet and armor type shown in Taewangsasingi expresses fantastic helmet and armor by adding fantastic factor regardless of historical investigation. The study result reveals that there are several common characteristic factors between the helmet and armors of two historical plays. First, there was a classification in the display of character and story. The helmet and armor type shown in Yeongaesomun classified color and detail design depending on lamellar armor or character. In Taewangsasingi, the helmet and armor was manufactured depending on character's nature and the chain armors, which are lighter than existing helmet and armors, were usual. Second, they escaped from the historical investigation about traditional helmet and armor. In Yeongaesomun, myeonggwangae(a type of armor), which might be popular, was not expressed and Taewangsasingi is free from an imperative idea of historical investigation by manufacturing helmet and armor referring to that of ancient Rome age. The modern sense was reflected to increase dramatic effect. The helmet and armor of Yeongaesomun provides modern feeling by using stainless steel material and modern color arrangement and that of Taewangsasingi is designed in modern, splendid way as it aimed at game development from the planning step.

A Study on the Revitalization of Children's Parks by the Transition of the Surrounding Environment in Seogu, Daejeon (주변환경 변화에 따른 어린이공원 이용 활성화방안 - 대전시 서구 어린이공원을 중심으로 -)

  • Lee, Woo-Geol;Shim, Joon-Young;Kim, Dae-Soo;Lee, Shi-Young
    • The Korean Journal of Community Living Science
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    • v.23 no.1
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    • pp.17-30
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    • 2012
  • This study is targeted on children's parks in Seogu, Daejeon with the goal of maximizing the usage and versatility of existing parks in the area by the survey and analysis of the general status of children's parks, land use near the parks, population, users, and traits of usage. For the purposes of this thesis this study has selected 65 of the children's parks in the Seogu District to monitor. It also focused on a number of these parks located in areas which underwent a lot of changes and needed an increase in usage and versatility. Based on the selection criteria, the four target parks, Wojeong, Meongwhack, Dosan and Wicdunjimi children's park were selected. The Survey shows that 55.9% of park visitors visited a park to 'rest and take a walk' and used 'main facilities' meaning resting facilities like pergola and benches. In the nighttime, the number of park visitors is so few because of safety problems. 50% of users were satisfied with parks. It shows that there are many respondents who want to recompose these parks as places for light exercise, resting, meeting, and as community symbols. Generally, these target parks don't reach their full potential and they also do not play their proper roles because they are hampered by the constriction of the law. These stick to an outdated idea of what a park should be like without considering the actual and practical needs of city dwellers. When it comes to the remodeling and refurbishing of these parks we have to rethink the planning process so that these parks may be more versatile and practical in order to accommodate the radical changes of users and patterns of usage.

Design and Implementation of a Mobile Runtime Library for Execution of Large-scale Application (대용량 소프트웨어 실행을 위한 모바일 런타임 라이브러리 설계 및 구현)

  • Lee, Ye-In;Lee, Jong-Woo
    • Journal of Korea Multimedia Society
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    • v.13 no.1
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    • pp.1-9
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    • 2010
  • Today's growth of the mobile communication infrastructure made mobile computing systems like cellular phones came next to or surpassed the desktop PCs in popularity due to their mobility. Although the performance of mobile devices is now being improved continuously, it is a current common sense that compute intensive large-scale applications can hardly run on any kind of mobile handset devices. To clear up this problem, we decided to exploit the mobile cluster computing system and surveyed the existing ones first. We found out, however, that most of them are not the actual implementations but a mobile cluster infrastructure proposal or idea suggestions for reliable mobile clustering. To make cell phones participated in cluster computing nodes, in this paper, we propose a redesigned JPVM cluster computing engine and a set of WIPI mobile runtime functions interfacing with it. And we also show the performance evaluation results of real parallel applications running on our Mobile-JPVM cluster computing systems. We find out by the performance evaluation that large-scale applications can sufficiently run on mobile devices such as cellular phones when using our mobile cluster computing engine.

Encryption/Decryption the same improved RC6 algorithm (암호/복호를 동일하게 개선한 RC6 알고리즘)

  • Kim, Gil-Ho;Kim, Jong-Nam;Cho, Gyeong-Yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.247-250
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    • 2008
  • RC6 which has different algorithm of encryption and decryption has been implemented to have the same algorithm between encryption' and decryption though inserting symmetry layer using simple rotate and logical operation. That means the half of whole RC6 round uses encryption algorithm and the rest of it uses decryption one and symmetry layer has been put into the middle of encryption and decryption. The proposed RC6 algorithm has no difference with the original one in the speed of process. However it is quite safe because by inserting symmetry layer the path of high probability which is needed for differential and linear analysis is cut oft so that it is hard to be analyzed. The proposed algorithm can be easily applied to the algorithm which has different encryption and decryption an make it same, and it can be good idea to be used to design a new block cipher algorithm.

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A Study on the Cyber Resistance Aesthetics of Leather Clothes - Focused on the Movie "Matrix I","Matrix II Reloaded"- (SF 영화에 나타난 가죽 의상의 사이버 레지스탕스 미학 연구 -"Matrix I","Matrix II Reloaded"를 중심으로 -)

  • 김지선;염혜정
    • Journal of the Korean Society of Costume
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    • v.54 no.2
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    • pp.66-78
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    • 2004
  • A leather clothes which was a representative item of an existed resistant image created a new esthetics. Cyber Resistance, being mixed with the highlighted cyber image in these days. Especially. the image of such new leather clothes appears apparently in SF movies. The purpose of this study is to examine this new esthetics through the leather clothes of the movie. $\ulcorner$Matrix$\urcorner$. currently becoming the subject of a conversation and affecting to a popular culture and the fashion and to help to the design idea of a unique leather clothes. The result of analyzing of the character in the movie is following. Trinity shows herself as a woman warrior by wearing tight black leather suit. Morpheus is described as a vague character with his old fashioned suit and leather trench coat. while Niobe carries an image of rebellious cyber warrior in her leather suit with unique texture. In addition. leather clothes on $\ulcorner$Matrix$\urcorner$ got the name of Matrix look and became a main theme in fashion collection. We can feel 'Cyber Resistance' esthetics in that leather clothes through the movie and fashion collection and summarize into three following features, First. it's grafted into the dichotomous value by progress and return as a retro futurism. Second. it moderately express a rebellious image of punk into a cyber image. Third. it makes cyber warrior's image that is neutralized mixing military and fetish properly.

Internet of things application service system with open source hardware (오픈소스 하드웨어를 활용한 사물인터넷 응용 서비스 시스템)

  • Seong, Chang-Gyu;Rhyu, Keel-Soo
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.6
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    • pp.542-547
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    • 2016
  • In recent times, Internet of Things (IoT) has attracted wide attention, and there are increasing requests for IoT application services. Open-Source Hardware (OSH) utilizes a variety of components that are created through the sharing of hardware design so that others developers can also work on it. The concept of "open source" that attracted attention in the software industry has been applied to the hardware field by the emergence of IoT market. The emergence of OSH that has the advantage of low hardware cost and faster development encourages the idea of a diverse IoT application services. In this paper, we describe an IoT application service system that is developed using the OSH platform Arduino and Raspberry Pi to process collection, exchange, and computation of the environmental information. The overall system architecture and hardware and software components are presented.