• Title/Summary/Keyword: Design idea

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Analysis of CFT Beam-to-Column Connections with T-Stiffeners (T형 스티프너를 이용한 콘크리트 충전강관 기둥-보 접합부의 해석에 관한 연구)

  • Shin, Kyung Jae;Kim, Hyun Sung
    • Journal of Korean Society of Steel Construction
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    • v.17 no.3 s.76
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    • pp.375-384
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    • 2005
  • The goal of this paper is to understand the stress-transfer mechanism of concrete-filled tubular column to H-beam connections with external T-stiffener through the finite element method and to offer basic data for the design of T-stiffener. To identify the problems of previous test results, the same shapes of the full-scale test specimens were modeled for the finite element analysis. Results of the analysis were compared with the test results. Several stress and strain indices were used to understand the stress-transfer mechanism of connection with various T-stiffeners parameters. The models of analysis with different T-stiffener are grouped into TS, TSD, and TSH series. An alternative plan that decreases the stress concentration of beam flange to horizontal stiffener connection is proposed through the elasto-plastic finite element method. The basic design idea and minimum sizes of T-stiffener were proposed based on the various indices in relation to the connection details.

A Study on the Cyber Museum Organization System for Intangible Cultural Properties II Focused on the Information system and classification code anger - Focusing on the Exhibition Space, Exhibition Method and Expression Specialty - (무형문화재를 위한 사이버뮤지엄 구성체계에 관한 연구 II - 전시방법 및 표현특성을 중심으로 -)

  • 한영호;장중식;정용섭
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.165-171
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    • 2003
  • The findings of this study indicate that intangible cultural properties are worth preservation and transmission and should be considered as very important as tangible cultural properties. If the studies of intangible cultural properties are continued focusing on their characteristics and formational system, they can be expressed more properly by adding new interactive elements to database and expressive requisites. New techniques introduced in this study are believed to provide people with most reasonable and developmental motives for expression of the existing intangible cultural properties. Concerning Korea's cultural properties centered on intangible cultural properties, information construction should be made with a new idea of information based on database from the previous studies. The result will be able to set an important factor to give wide publicity to our cultural identity, which is currently shown in the process of background communication, and serve as a foothold to deliver exact information to our descendants. The intangible cultural properties are our people's mental cultural heritage resources. If museums or initiator groups, which are organized to spread cultural heritages, can use them as the subjects of exhibition through information construction and visualization, it will function to maximize the educational effect of transmitting our national mental world. The development of digital environment will provide the optimum conditions and tools making it possible to visualize intangible forms and ideas in a virtual cyber space. Given these viewpoints, steady studies and efforts for the improvement of Korea's cultural image should be made in the way of intangible cultural properties as well as tangible ones. They start from the country's accurate appreciation of cultural properties and are embodied in systematic adjustment and relationship between interdependent elements.

Design of an Image Processing ASIC Architecture using Parallel Approach with Zero or Little (통신부담을 감소시킨 영상처리를 위한 병렬처리 방식 ASIC구조 설계)

  • 안병덕;정지원;선우명훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.10
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    • pp.2043-2052
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    • 1994
  • This paper proposes a new parallel ASIC architecture for real-time image processing to reduce inter-processing element (inter-PE) communication overhead, called a Sliding Memory Plane (SliM) Image Processor. The Slim Image Processor consists of $3\times3$ processing elements (PEs) connected by a mesh topology. With easy scalability due to the topology. a set of SliM Image Processors can form a mesh-connected SIMD parallel architecture. called the SliM Array Processor. The idea of sliding means that all pixels are slided into all neighboring PEs without interrupting PEs and without a coprocessor or a DMA controller. Since the inter-PE communication and computation occur simultaneously. the inter-PE communication overhead, significant disadvantage of existing machines greatly diminishes. Two I/O planes provide a buffering capability and reduce the date I/O overhead. In addition, using the by-passing path provides eight-way connectivity even with four links. with these salient features. SliM shows a significant performance improvement. This paper presents architectures of a PE and the SliM Image Processor, and describes the design of an instruction set.

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Study on the Digital Storytelling Types and Characteristics of Fashion Designer Brands (패션 디자이너 브랜드의 디지털 스토리텔링 유형과 특성)

  • Hong, Yun Jung;Kim, Young In
    • Journal of the Korean Society of Costume
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    • v.63 no.8
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    • pp.43-57
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    • 2013
  • The purpose of this research is to systemize the fashion digital storytelling by analyzing the communication method and its elements, and extracting the characteristics and processes of digital storytelling. Based on the previous study on the characteristics and types of storytelling the following things have been researched: 1) the process of digital storytelling in the communication process, 2) the concept and the feature of the academia of digital storytelling 3) storytelling in the document research. On the groundwork of the document research, we were able to sort out the various types, and formed a system of the features in the fashion digital storytelling cases, mainly in the four collections (Milan, Paris, London, New York) from 2000's to recent years of 2010. The types of fashion digital storytelling are episode type, narrative type, and creative type. The characteristics of each of the types are as follows. Firstly, the episode type communicates through the digital media based on the information or fact of the fashion designer brand. Secondly, narrative type communicates with the consumers using previous literature or an existing idea of the original cultural form that is rearranged in digital story expressed by the digital media. Lastly, creative type makes the designer's and consumer's susceptibility and creativity communicate through the newly made story, which expresses the unique originality of the designer. It seems that the cases and studies of using the fashion digital storytelling will increase because of its short history and lack of the case study. Fashion designer brands will show their brand image using the digital storytelling because they are able to better express originality, creativity and imagination of the fashion designer, which were factors that could not be conveyed through fashion alone.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Scythai's clothing type and style - focusing on the relationship with ancient Korea - (스키타이 복식 유형 및 형태에 관한 연구 - 고대 한국과의 관계를 중심으로 -)

  • Kim, So-Hee;Chae, Keum-Seok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.1
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    • pp.61-77
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    • 2018
  • The primary focus of this thesis is to look at Scythai's historical, geographical and ethnologic background in order to understand Scythai's garment types and styles as described in Scythai-related documented records, previous studies and excavated artifacts. Based upon this, another objective lies in comparing and contrasting this information with ancient Korean garments to identify what kind of relationship exists between the two. The result from this study's objectives is summarized as follows. Firstly, ancient Korean and Scythai share similarities in art work, craftwork, accessories and the like, which allows us to make a guess at the relationship between ancient Korea and Scythai of that time. Secondly, Scythai garments are based on the tight and well-fitted Caftan Yugoje, which is tightly fit to the body, as well as including garments similar to the drapery Kiton and Tunic found in ancient Greek garments, from which can be seen that the garment of culture medium passing between the East and the West had nomadic horse-riders' ethnic characteristics and Eurasian characteristics. Thirdly, ancient Korean Scythai garments were found to have homogeneity in their garment culture in that northern nomadic cultural district's Hobok-Goseupje, i.e., open-front Caftan Jeogori and pants called Sangeuihago is its basic with a triangular cone hat shape (transformed hat) and boots, which is the basis for considering that ancient Korea exchanged culture with Scythai, who once lived as active northern nomads. However, it can also be seen that ancient Korea and Scythai garments differed in form depending on region, weather, culture, custom and the like. As such, Scythai and ancient Korea have an aesthetic bond because northern nomads and Scythai exchanged their cultural traits of the times. The evidence supports this idea as it seems that the characteristics of garments that can be considered to be Scythain in style are also commonly discovered in ancient Korean garments.

Teenager's Attitudes toward Clothing & School Uniform (청소년의 의복태도와 교복착용에 대한 태도)

  • Kim, Hyun-Hwa;Lee, Ji-Yeon;Park, Myung-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.11 no.2
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    • pp.55-73
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    • 2009
  • Teenagers are fast in growth and very sensitive. They are more interested in appearance and clothing and they use it as a method of expressing themselves. Thus they show different attitudes toward clothing. This study is to survey teenagers' attitudes toward clothing, especially school uniform and to understand their psychological characteristics about clothing. The purpose of this study is to provide useful data in designing teenagers' school uniform which can serve to fulfill their clothing desire and beautiful school life. The results of this study can be summarized as follows. As of paradigm in clothing, they value individuality, economical efficiency, practicality, fashion, and conformity of clothes in the order of importance. They considered individuality value the most important. Students' preference of school uniform is not positive over all. About 60% of students support wearing uniform, and 50% like wearing uniform on the way to school. The reasons for wearing school uniform are psychological stability and economical efficiency. They think school uniform is well fitted for the student position and don't have to care about clothing if they wear school uniform. 63% of them prefer wearing famous brand but they think the price is too high. Comparing with male student, female students place more value on latest fashion and are more likely to purchase brand object than male students do. Female students have more experience in modification of school uniform than male students do. Based on the result of this study, we need to understand the students' attitudes toward school uniform and to accept demand of teenagers' idea in production of school uniform.

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A Design and Construction of Digital Filter (디지탈 필터의 설계와 구성)

  • Lee, Dae-Yeong;Jin, Yong-Ok;Heo, Do-Geun
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.17 no.4
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    • pp.11-17
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    • 1980
  • This paper describes realization of digital filter using $\mu$p controler and discusses measured characteristics of this filter, The idea of P. L. implementation[1] is used in realization, and in this system we utilize a DMA and arithmatic control program of $\mu$p. In this way, we can get more flexible capability than the basic PL method, and higher speed than a filter using general purpose $\mu$p in hardware, Furthermore, we get a 15 KHz sampling frequency(fs) as speed limit in real time processing, and know that this limitation is restricted by execution time (58$\mu$ sec) of DMA control statement. As for filter charateristics, maximum stop band frequencies (fsp) are 1665 Hz, 1445 Hz in Butterworth and Tchebichef approximation, respectively, when fs = 14 KHz. Measured errors between the design specification and the actual result are 0.2dB, 0.1 dB in pass band (when cufoff frequency is 500Hz),-1.1dB (when fsp is 1000Hz), 0.4dB(when fsp is 750 Hz) in stop band frequency of Butterworth and Tchebichef, respectively.

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A Study on the Feminism in Contemporary Fashion Design (현대패션에 표현된 페미니즘에 관한 연구)

  • 금기숙
    • Journal of the Korean Society of Costume
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    • v.30
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    • pp.211-225
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    • 1996
  • In this paper we discuss the corelation be-tween feminism and fashion and examine its influnce on mordern fashion. And we also try to infer what the fashion design will be like in the future by understanding the value of modern fashion from a new viewpoint. The Early Feminism which advocated the similarity between man and women held the thought that women could be equal to men only when they behaved in the same way as men did, In 1970s when the pendulum of the Early Feminism movement reached its highest point a manish look began to flourish. The manish look introduced the items once employed only for men such as trench costs tidy tailored suits shirts and ties to women clothes. It has taken root deeply in women's life and is still employed in various ways by many designers. From the late 1970s the pendulum of feminism movement began to swing toward the Essentialist Feminism which emphasized the differences between men and women. It focused not on the negative image of women seen from male-oriented viewpoints but on their positive image and stressed women's sexual characteristic to make distinction between two genders. in fashion the Essentialist Feminism played a role in bringing about a sexy look which stressed the erotic silhouette of woman's body. The latest feminism is the socio-cultural one. It sees the distinction between men and women as sexual discrimination and introduces the androgynous human which carries the characteristic of two sexes. it leads to ambiguity of sex roles and at the same time serves to make androgynous social atmosphere by admitting the coexistence of two genders. The androgynous idea in fashion is expressed as a new trend which crosses men and women's own beauty while keeping their own identity intact. As we have briefly reviewed feminism in fashion has been presented in various ways with regard to expressing the nature of men and women. And it has continuously indicated the ultimate message of the salvation of mankind such as the respect for humanity and recovery of humanism.

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A Study on the Possibility of Initial Cost Saving in the New Housing Model Considering Long-life and Constructability - Focused on the Case Analysis with Converting Skeleton and Cladding to New Systems - (장수명화와 시공성을 고려한 새로운 공동주택 모델의 초기 비용절감 가능성 연구 - 구조체와 외장전환 사례분석을 중심으로 -)

  • Kim, Soo-Am;Shin, Sung-Eun;Chung, Joon-Soo;Shon, Young-Jin
    • Journal of the Korean housing association
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    • v.23 no.6
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    • pp.49-59
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    • 2012
  • This study suggested a new model in consideration of long life and constructability of apartment house suggested in the former part. New model suggested the possibility of cost saving based on the idea that people trend to reject because of the recognition that the new model would cost a lot of expense which work as the barrier for the expansion and distribution at the local market so as to prepare the ground for its activation. The Study was aimed at verifying the possibility of cost saving through comparing it with the existing standard apartment house system centered on the skeleton and cladding system among the new structural design models suggested in the former part. Assuming that these existing standard both models should be changed structural design into new model system, the quantity volume, cost and construction period along with the alteration of finished materials between two models were compared altogether. Simultaneously BIM library was built for easy taking-off bill of quantity and consideration of working methodology for construction working cycle, which was translated into construction cost so as to derive the cost of the two subject systems to be counted. Through the analysis, it was concluded that new model would secure variability in the future and constructability along with shortening the construction period (29%) and achieve cost saving (13%) of construction against the those of existing model.