• Title/Summary/Keyword: Design activity

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A Heuristic Approach Solving for the Complex Design with Precedence Constraints in Concurrent Engineering (복합설계를 위한 동시공학적 접근방법)

  • Cho, Moon-Soo;Kim, Chang-Yeong
    • Journal of Korean Institute of Industrial Engineers
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    • v.24 no.2
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    • pp.185-197
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    • 1998
  • Engineering design involves the specification of many variables that define a product, how it is made, and how it behaves. Before some variables can be determined, other variables must first be known or assumed. This fact implies a precedence order of the variables, and of the tasks of determining these variable consequently. Moreover, design of complex systems may involve a large number of design activities. In this paper, the activity-activity incidence matrix is considered as a representation of design activity analysis which mainly focuses on the precedence constraint. In order to analyze the activity-activity incidence matrix, a heuristic algorithm is proposed, which transforms an activity-activity, parameter-formula, and parameter-parameter incidence matrix into a lower triangular form. The analysis of the structured matrices can not only significantly reduce the overall project complexity by reorganizing few critical tasks in practice, but also aims at obtaining shorter times considering the solution structure by exploring concurrency.

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A Study on the Characteristics of Types of Activity Diagrams for Experimental Residential Design (실험주거 행위 다이어그램의 유형별 특성에 관한 연구)

  • Kim Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.28-35
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    • 2005
  • This study is focused on the characteristics of organization types of activity diagrams for experimental residential design. Diagrams became one of the crucial design methods to rationally generate a definite spatial form that contains indefinite human activities In contemporary architecture. Particularly in residential design, activity diagrams based on the occupants' behavioral patterns have been critically important. 'Scientific Management in the Home' by mathematical calculation and the Archigram's 'Living 1990' equipped with innovative technologies are the representative examples in modern architecture. The study is focused on the experimental residential projects since 2000 and three main types of activity organization were discovered: 'Weaving through Circulation';'Flexible Space by Equipment' and 'Activity Selection by Open-Close System'. Two projects from each type are analyzed in detail to further develop the comparison study. The study is concluded that, although the architect's preconceived . philosophical background has an important role, activity organization should smoothly derive from the unique conditions of the project such as the characteristic of the occupant itself.

Kids Color-design Playground Apparatus Proposal (아동 색채조형 놀이기구 디자인 제안)

  • Song, Ji Hong;Choi, Kyung Ran
    • Journal of the Korea Furniture Society
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    • v.25 no.4
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    • pp.239-249
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    • 2014
  • Color is an important subject of interest for cognitive developmental stages of children and it also correlate to emotional and physical development. Children can acquire concept of color by 'play'. Color play can be experienced to children through diversity activity and theses activities contain creative craft art activity. The color-paly with art activity for kids can be called 'kids color-design play'. Recently, indoor playgrounds are rapidly grow-up because parent's concern degree that about play activity get higher. The indoor playground being enlargement and it contains various paly contents. Color-design play is also enacted animatedly in kids indoor playground. The great part of color-design plays are enacted through program that needs teaching. On the other hand, color-design play facility that children can play spontaneously is not composed sufficiently. Therefore this study aim at design proposal of 'Kids color-design playground apparatus' in indoor playground.

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A Triangularization Algorithm Solving for the Complex Design with Precedence Constraints and IDEF3 Modeling in Concurrent Engineering (전제조건과 IDEF3를 응용한 동시공학환경에서의 복합설계)

  • Cho, Moon-Soo;Lim, Tae-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.7
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    • pp.742-752
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    • 2009
  • Engineering design involves the specification of many variables that define a product, how it is made, and how it behaves applied to computer, communication and control fields. Before some variables can be determined, other variables must first be known or assumed. This fact implies a precedence order of the variables, and of the tasks of determining these variables consequently. Moreover, design of complex systems may involve a large number of design activities. In this paper, the activity-activity incidence matrix is considered as a representation of design activity analysis which mainly focuses on the precedence constraint with an object of doing IDEF3 in process-centered view. In order to analyze the activity-activity incidence matrix, a heuristic algorithm is proposed, which transforms an activity-activity, parameter-formula, and parameter-parameter incidence matrix into a lower triangular form. The analysis of the structured matrices can not only significantly reduce the overall project complexity by reorganizing few critical tasks in practice, but also aims at obtaining shorter times considering the solution structure by exploring concurrency.

Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education (창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발)

  • Park, Su-Hong;Jung, Ju-Young;Ryu, Young-Ho;KIM, Seong-Ok
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.2
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.

A Study on the Activity System Methods of Site Planning and Design (공동주택의 개발에 있어 활동체계에 의한 공간/시설물 계획.설계에 관한 연구)

  • 정하광
    • Journal of the Korean Institute of Landscape Architecture
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    • v.21 no.4
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    • pp.43-53
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    • 1994
  • This Study is to construct the Activity System Methods of Site Planning and Design. A planned spaces and facilities is considered usually in relation to users of space and facilities, user attributes, needs and values, and activity patterns. Information obtained form this study adds a qualitative dimension to the quantitative emphasis and supplies information for design-oriented analyses of site planning. In the design-oriented aspect, the concern is with devising desirable land use arrangements and facility supply considering objectives defined in the public interest. The design-oriented approache in site planning and design must use information on activity systems and space qualities in defining planning and design requirements of site development-one in the form of principles and standards of design used in land use and facility planning guidelines, and the other form of input variables for land use model and facility supply model.

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Development of Standard Activity Model for Small and Medium sized Plant: Focused on Detailed Design Phase (중소형 플랜트의 표준화된 플랜트 엔지니어링 활동 모델 개발: 상세설계를 중심으로)

  • Shin, Jung Uk;Yeom, Choong Sub
    • Journal of the Korean Society of Systems Engineering
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    • v.14 no.1
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    • pp.13-18
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    • 2018
  • Plant Engineering is a series of activities going through following life cycle phases: planning, basic design, detailed design, procurement and construction, commissioning, operation and maintenance, to produce a target product. From among these phases of plant engineering life cycle, a detailed design phase is an important phase producing final design deliveries. Luckily, through technical co-operation and experiences of constructing plants, large Korean engineering companies have accumulated know-hows of efficient detailed designs. However, smaller engineering companies have less experience of performing detailed designs so there is always a risk of causing design errors in the detailed design phase. To mitigate the risk of design errors in the detailed design phase, it is necessary to systematize a concrete activity model of a detailed design phase. In this paper, we have developed a prototype of a detailed design activity model through a widely used function modeling methodology called IDEF0.

Optimization of Extraction Conditions for the Antibacterial Activity by Clove against Streptococcus mutans Using Evolutionary Operation-Factorial Design Technique

  • Choi, Ung-Kyu;Kim, Mi-Hyang;Kwon, Dae-Jun;Kwon, O-Jun;Lee, Nan-Hee
    • Food Science and Biotechnology
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    • v.17 no.5
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    • pp.899-903
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    • 2008
  • This study was conducted in order to elucidate the optimum conditions for the extraction of clove that can be used to elicit antibacterial activity against Streptococcus mutans using the evolutionary operation (EVOP)-factorial design technique. Higher antibacterial activity was achieved in a higher extraction temperature of $80^{\circ}C$ ($r=0.7983^{**}$) and in a longer extraction time of 26 hr ($r=0.6867^*$). Antibacterial activity was not effected by differentiation of ethanol concentration in the extraction solvent (r=-0.0683). The maximum antibacterial activity of clove against S. mutans as determined by the EVOP-factorial design technique was obtained at an extraction temperature of $80^{\circ}C$, an extraction time of 26 hr and a 50% ethanol concentration. Furthermore, the population of S. mutans decreased from an initial concentration of 6.850 to 4.195 log CFU/mL in the third set that is more than 2.6 log cycles by EVOP-factorial design technique.

Dissatisfaction with and design preferences for mountain gear as determined by specialization activity-pursued for recreational mountaineering (여가적 등산에서의 전문화 활동 추구에 따른 등산복 불만족과 선호 디자인)

  • Han, Heejung;Kim, Mi Sook
    • The Research Journal of the Costume Culture
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    • v.22 no.4
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    • pp.526-542
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    • 2014
  • The purpose of this study was to investigate the differences in the dissatisfaction with and design preferences for mountain gear among the segments divided by specialization activity-pursued for recreational mountaineering. Data were collected by questionnaire survey from 900 subjects with the experiences of mountaineering and purchasing mountain gear in the past year, and 891 were used for the data analysis. The results of the study were as follows: Three factors were formulated based on mountaineering specialization activity-pursued: expertise-pursued mountaineering, mountaineering with psychological attachment and activity-oriented mountaineering. Four segments were identified based on the specialization activity-pursued: the emotionally-committed, the continuously-participated, the expertise-pursued, and the passively-participated. Significant differences were found in dissatisfaction with and design preference for mountain gear among the segments. The expertise-pursued tended to be more dissatisfied with color and fabric than the others, and preferred various mountain gear design of shape, color combination and construction line. On the other hand, the passively-participated tended to prefer simple and comfortable style with solid color and simple color combination.