• Title/Summary/Keyword: Design Literacy

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Design of Smart Phone-Based Braille Keyboard System for Visually Impaired People (시각 장애인을 위한 스마트폰 기반 점자형 문자 입력 시스템설계)

  • Eom, Tae-Jung;Lee, Jung-Bae;Kim, Byung-Gyu
    • Convergence Security Journal
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    • v.12 no.1
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    • pp.63-70
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    • 2012
  • Recently, as the smart phone market grows explosively, there exists a large difference of utilization of the smart phone between an usual people and the visually impaired people. In this paper, We propose the character and numer ic input system based on the low cost of braille film and braille for the visually impaired people in order to reduce to information literacy gap for the visually impaired people. The proposed system is designed with the braille film and keyboard layout based on the braille character layout. Additionally, the telephone, the SMS, the abbreviated dial and location transfer function for the emergency situation are designed. The character which inputs using the braille keyboard can be automatically copied in the clip board and used in the other applications. Hence, the visually impaired people can easily use the smart phone for getting plentiful information on the device and network.

Librarians' Experiences of Facilitating Makerspace in Public Libraries (공공도서관 메이커스페이스 담당자의 운영 경험 연구)

  • Kim, Soojung;Lee, Jongwook;Oh, Sanghee
    • Journal of Korean Library and Information Science Society
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    • v.50 no.4
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    • pp.249-272
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    • 2019
  • This study aims to investigate the experiences of librarians/staff members who are responsible for facilitating makerspaces in public libraries, including their works and core competencies, their needs and experiences of training, and future plans in makerspaces. To do that, we carried out semi-structured interviews with 11 librarians/staff members and 1 library director from 7 public library makerspaces. Findings show that the participants received financial supports from the government agencies or/and relied on their library budget to run makerspaces. They identified competencies such as technology literacy, domain knowledge, teaching/programming, willingness to learn and curiosity, communication skills, leadership, and design-thinking. They have future plans for expanding spaces, purchasing equipments, program development, and so on. We believe findings could be useful for those who currently manage or plan to implement a public library makerspace by understanding practical issues and training needs in makerspaces.

Changes in attitudes and efficacy of AI learners according to the level of programming skill and project interest in AI project (AI 프로젝트 수업에서 프로그래밍 언어 활용 수준 및 프로젝트 흥미에 따른 AI에 대한 태도 및 효능감 변화)

  • Han, eongyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.391-400
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    • 2020
  • While artificial intelligence (AI) is attracting attention as a core technology in the era of the 4th industrial revolution, needs for artificial intelligence education to cultivate AI literacy is emerging. In this regard, we developed and applied a project-based AI education program for elementary and middle school students, and analyzed its effects. Participants were assigned into teams with three members, and each team engaged in a project-based AI education program for two nights and three days. In the project, they selected an real-world problem they wanted and devised an AI-enabled artifact to solve it. The effectiveness of the program was investigated with the changes in attitude and efficacy of learners toward artificial intelligence. The results showed that the AI project learning positively changed both attitudes and efficacy toward artificial intelligence at a statistically significant level. This change was more pronounced as the level of perceived programming skills increased, and the level of interest in the project learning increased.

An Introduction of Robotics Education in Tufts University -Workshops at CEEO- (Tufts University의 로봇활용교육 사례 소개 -CEEO의 Workshop을 중심으로-)

  • Hong, Kicheon
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.171-178
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    • 2016
  • I will introduce robotics education, Novel Engineering, STOMP have hosted in CEEO at Tufts University. CEEO is a leading center for Robotics Education in all over the USA. So far lots of universities and centers have adopted these programs. CEEO have hosted many workshops for students and teachers every summer vacation. And Simple Robotics course is required for every Engineering department freshmen. Novel Engineering(NE) is not familiar to us. I think that NE will be a good tool for integrating reading literacy and engineering. When teachers design a engineering class, members of STOMP help teachers achieve the goals of class. Software Education has been widely spreaded for last several years in South Korea. If our country adopts these programs government-widely. I think that It will be able to contribute to foster SW-talented persons.

The Effect of Power Type within Supply Chain on the Information Capability: Perspective of CSV Value Creation (공급사슬 내의 파워유형이 정보역량에 미치는 영향: CSV 가치창출 관점)

  • Park, Kwang-O;Chang, Hwal-Sik;Jung, Dae-Hyun
    • The Journal of Information Systems
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    • v.27 no.3
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    • pp.1-24
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    • 2018
  • Purpose The purpose of this study is to attempt to incorporate power theory to evaluate information capability of SCM adopters. Therefore, this study focuses on the relationship of information sharing, partnership quality, and information capacity according to the power intensity of the variables of SCM. and CSV value creation. Design/methodology/approach The questionnaire of SCM builder was conducted and 302 samples were analyzed. Based on the theoretical background of power and information capacity, we set up a structural equation model. Hypothesis testing and statistical analysis were done through AMOS and SPSS. Findings First, it shows that the compensation power among the constrained power has a positive effect on the partnership quality, and the legitimacy power has the positive influence only on the information sharing. Compulsive power, compensation, and legitimacy, which are generally restrictive powers, may reduce the quality of information sharing and partnership, but the results of this study are rather higher. Second, both non-binding power expertise and criterion have a positive effect on information sharing and partnership quality. Third, information sharing has a positive effect on partnership quality. Supporting a number of research results, it is well reflected in SCM attributes where interdependence is important. Fourth, information sharing and partnership quality have a positive effect on information capacity. Information literacy has become an essential element in modern management. Fifth, the enhancement of CSV value creation plays a role of a controlling variable to further strengthen information sharing through non - binding power attribute, expertise and conformity. In addition, the strengthening of CSV value creation has been shown to play a role as a controlling variable to further strengthen the quality of partnership through the non-binding power attribution, but expertise has been rejected.

Computing Curriculum Design in Secondary School Focused On Computer Science Curriculum (컴퓨터과학 교육을 중심으로 한 중등 컴퓨팅 교육과정 설계)

  • Shin, SangKook;Kwon, DaeYong;Kim, HyungShin;Yeum, YongCheu|;Yoo, SeungWook;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.61-76
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    • 2005
  • The seventh secondary computer education curriculum is focused on computer literacy education. This computer curriculum is an elective course not a required course and is a part of other specific course. This computer education has problems that it is not consecutive, overlapped with other classes and not systematic. This research analyzes the computer education in Israel, India, and Japan. And it suggests the new secondary school computing education curriculum based on computer educating of Computer Curricula 2001 Computer Science, lEEE Computer Society and ACM has suggested 2001 for computer science education in university, and with a standard of 'A Model Curriculum for K-12 Computer Science', the suggestion for computer-science education for all grade of school.

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Development of Model Turtle Boat for Teaching-Learning in the Elementary and Secondary Schools (초·중등학교 교수-학습용 모형 거북선 개발)

  • Choi, Jun-Seop;Park, Sang-Jin
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.154-169
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    • 2008
  • The purpose of this study was to develop learning model turtle boat of teaching-learning materials in order for the students to enhance knowledge, skill and attitude and give interest in transportation technology, and also to recognize the legacy of Korean history. The model turtle boat was developed through three major phases; preparation, development and improvement. The main results of this study were as follows: First, the model turtle boat was developed for students to cultivate design, fabrication, process abilities, and also technological literacy by experimenting and fabricating for themselves. Second, the learning model turtle boat developed is equipped with the sail using natural energy, the linkage and screw applying a mechanical energy and solar cell using solar energy among driving energy. Third, in order to increase interest and attitude regarding a ship in transportation technology, the model turtle boat was developed for students to be able to operate with wireless transceiver on water. Fourth, the model turtle boat was developed to apply the teaching and learning materials for the classes of experiment and practice in primary and secondary schools.

Development of an Evaluation Criterion for Educational Programming Language Contents (프로그래밍 언어 교육용 콘텐츠의 평가준거 개발)

  • Kim, Yong-Dae;Lee, Jong-Yun
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.289-296
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    • 2010
  • So far, previous works with respect to evaluating program contents have concentrated on the implementation of general educational content evaluation. In terms of the efforts required to solve problems, however, there are a few evaluation methods on educational programming language contents. Therefore, we propose new evaluation criteria for educational programming language contents. The detailed research contents can be summarized as follows. First, we analyze existing works and propose naval evaluation criteria for educational programming language contents. Second, the new evaluation criteria is verified by teachers who use Visual Basic educational contents via questionaries. Also, a program content is experimented via the evaluation criteria. Finally, it is expected that our proposed evaluation criteria for educational programming language contents can be used to evaluate newly developed educational programming language contents and to design its evaluation plans.

Analysis of The Effect of The Digital Divide on The Digital Daily Life of The Elderly (디지털 격차가 노인의 디지털 일상생활에 미치는 영향 분석)

  • Hu, Sung-Ho
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.9-15
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    • 2020
  • This study is to analyze the influence of the digital divide on the digital daily life of the elderly. Adaptation tendencies for digital divide were measured and classified into groups for elderly people over 60 years old. And digital communication skills, digital confidence, digital self-control, and digital life satisfaction were measured. The research model used a cross over design model and a dual mediation model. As a result of the study, first, it was found that a group with high adaptive accessibility to the digital divide had a positive effect on the overall digital daily life. Second, a group with high adaptive literacy to the digital divide had a positive effect on the digital self-control. Third, digital communication skill has a positive effect on digital life satisfaction, and digital confidence and digital self-control play a mediating role. Based on these findings, we discussed strategies to overcome the digital divide in old age.

Implementation and Analysis about Technology Knowledge Education Program for Pre-service Teacher based on the TPACK Model (TPACK 모형에 기반한 예비 교사의 테크놀로지 지식 교육 프로그램 적용과 분석)

  • Choe, Hyun-Jong;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.231-239
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    • 2015
  • This study aimed to design and apply the technological pedagogical and content knowledge(TPACK) model to pre-service education program, and to analyze its results for attending student's questionnaire. At first, a lecture that designed to elevate one's technological knowledge was studied and implemented. To perform this study, TPACK survey instruments were distributed to pre-service teacher group A who took the designed lecture and group B who took ordinary ICT literacy lecture. The results showed that TK, TCK, TPK, and TPACK improved significantly in group A, and significant positive corelation shows among 7 subcategories of TPACK. Based on the result of this study, we suggested that pre-service teacher education should consider the combination of pre-service education program and technology knowledge in TPACK model.