• Title/Summary/Keyword: Design Interaction

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James Corner's Theory and Practice of Representation - Characteristics and Functions of Landscape Architectural Drawing - (제임스 코너의 재현 이론과 실천 - 조경 드로잉의 특성과 역할 -)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.4
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    • pp.118-130
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    • 2017
  • During the landscape design process, landscape architects produce various forms of drawings to visualize the future designed landscape. This work thoroughly examines the process of the utilization of James Corner's theory and practice of representation. Since the early 1990s, Corner has explored the characteristics and functions of landscape architectural drawing theoretically. Specifically, Corner argued that the use of visual representation makes it difficult to achieve the full embodiment of all of the multisensory characteristics of a landscape. Thus, he explored new drawing techniques that alternatively visualize the landscape and generate creative ideas(i.e., imagination of drawing), rather than a realistic illustration of not-yet-actualized landscapes(i.e., instrumentality of drawing). Corner's theory has evolved throughout the mid and late-1990s as applied to landscape practice. Corner embraced ecology and implemented the theory and practice of Landscape Urbanism, thereby once again emphasizing the instrumentality of drawing. Whereas the early theory mainly explored a perspective view using collage and montage, Corner later began to stress the importance of the instrumentality again. For example, Corner employed a mapping technique based on the instrumental map and that simultaneously creatively transforms it. Corner's theory and practice of representation fully explored the identity of landscape architectural drawings and reflected the interaction between theory and practice. Thus, his design and theoretical works continue to have significant influence on present landscape practice and theory.

Design of Network Attack Detection and Response Scheme based on Artificial Immune System in WDM Networks (WDM 망에서 인공면역체계 기반의 네트워크 공격 탐지 제어 모델 및 대응 기법 설계)

  • Yoo, Kyung-Min;Yang, Won-Hyuk;Kim, Young-Chon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4B
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    • pp.566-575
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    • 2010
  • In recent, artificial immune system has become an important research direction in the anomaly detection of networks. The conventional artificial immune systems are usually based on the negative selection that is one of the computational models of self/nonself discrimination. A main problem with self and non-self discrimination is the determination of the frontier between self and non-self. It causes false positive and false negative which are wrong detections. Therefore, additional functions are needed in order to detect potential anomaly while identifying abnormal behavior from analogous symptoms. In this paper, we design novel network attack detection and response schemes based on artificial immune system, and evaluate the performance of the proposed schemes. We firstly generate detector set and design detection and response modules through adopting the interaction between dendritic cells and T-cells. With the sequence of buffer occupancy, a set of detectors is generated by negative selection. The detection module detects the network anomaly with a set of detectors and generates alarm signal to the response module. In order to reduce wrong detections, we also utilize the fuzzy number theory that infers the degree of threat. The degree of threat is calculated by monitoring the number of alarm signals and the intensity of alarm occurrence. The response module sends the control signal to attackers to limit the attack traffic.

A Study on the Utilization of Video Industry Using Virtual Reality (가상현실을 이용한 영상산업 활용에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.15 no.1
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    • pp.163-170
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    • 2002
  • Virtual Reality is the technique which makes the man experience the similar interaction behavior to the experience in the real world through virtual space. The users participating in the 3D virtual space using virtual reality technique can have the various experiences in the space desired without restrictions on time and space and then it has been applied in many application areas such as video industry, entertainment simulator, medical treatment, construction and design. The area of video among them has been highlighted as a high-added value industry. Therefore this study classifies video industry into four including movie, broadcasting, advertisement and internet and is to examine their characteristics, application cases and developmental potential. In the industry using virtual reality technique in video industry, it is implied for special elect in the area of movie and for providing the various graphic virtual word to audiences with the introduction of virtual studio and character in the area of broadcasting. It can give audiences a synergy effect by inserting 3D advertisement into virtual space in the area of advertisement. Also the implementation of 3D virtual reality such as virtual museum, virtual model house, virtual home shopping and entertainment on the web is possible with the emergence of Virtual Reality Modeling Language (VRML) and it plays the roles of more entertainments. Accordingly, this study is to seek the application methods using virtual reality technique in video industry.

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An Exploratory Research for Development of Design of Sensor-based Smart Clothing - Focused on the Healthcare Clothing Based on Bio-monitoring Technology - (센서 기반형 스마트 의류의 디자인 개발을 위한 탐색적 연구 - 생체 신호 센서 기술에 기반한 건강관리용 의류를 중심으로 -)

  • Cho Ha-Kyung;Lee Joo-Hyeon;Lee Chung-Keun;Lee Myoung-Ho
    • Science of Emotion and Sensibility
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    • v.9 no.2
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    • pp.141-150
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    • 2006
  • Since the late 1990s, 'smart clothing' has been developed in a various way to meet the need of users and to help people more friendly interact with computers through its various designs. Recently, various applications of smart clothing concept have been presented by researchers. Among the various applications, smart clothing with a health care system is most likely to gain the highest demand rate in the market. Among them, smart clothing for check-up of health status with its sensors is expected to sell better than other types of smart clothing on the market. Under this circumstance, research and development for this field have been accelerated furthermore. This research institution has invented biometric sensors suitable for the smart clothing, and has developed a design to diagnose various diseases such as cardiac disorder and respiratory diseases. The newly developed smart clothing in this study looks similar to the previous inventions, but people can feel more comfortable in it with its fabric interaction built in it. When people wear it, the health status of the wearers is diagnosed and its signals are transmitted to the connected computer so the result can be easily monitored in real time. This smart clothing is a new kind of clothing as a supporting system for preventing various cardiac disorder and respiratory diseases using its biometric sensor built-in, and is also an archetype to show how smart clothing can work on the market.

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M2M Network Platform Using the MSRP (MSRP를 이용한 M2M 플랫폼 구조)

  • Kim, Jung-Ho;Been, Jae-Man;Kang, Seung-Chan;Lee, Jae-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.752-757
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    • 2016
  • Machine to Machine (M2M) communications is communications between a business application and devices via a communication network without any direct human interaction. The aim of our research is to connect any M2M device with an M2M AS (Application server) through an IMS (IP Multimedia Subsystem) Network Core using a M2M Gateway, in order to develop an M2M Horizontal Services Platform over IMS. An IP Multimedia Subsystem (IMS) is an architectural framework defined by the wireless standards body of the 3rd Generation Partnership Project (3GPP) for delivering IP multimedia services to mobile users. This paper shows the design and implementation of a Horizontal M2M Network Services Platform over an IP Multimedia Subsystem (IMS) using the Message Session Relay Protocol (MSRP). We summarize the protocols and architectures that formed the basis for the creation of our architecture. We provide a detailed description of our architecture design, describing the call flow of the proposed architecture and the entities operating in each process. We also describe the design and implementation process detailing the different tools used, explaining the selection of each component and its importance; also how we designed and implemented the M2M gateway, M2M Application Server, Open IMS Core, business application and M2M devices.

Study on the Displacement of Crib Wall System (Crib Wall System 변위해석에 관한 연구)

  • Kim, Doo-Jun;Lee, Song
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.6 no.3
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    • pp.201-209
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    • 2002
  • Crib wall system is one of segmental crib type wall. Crib walls are constructed from separate members with no bonds between them other than frictional. The wall units are divide into two main types termed headers and stretchers. The headers run from the front to the back of the wall, perpendicular to the wall face. The cells are created by forming a grid by stacking individual wall components known as headers and stretchers. The body of wall consists of a system of open cell which are filled with a granular material. The design of crib retaining wall is usually based on conventional design methods derived from Rankine and Coulomb theory so that is able to resist the thrust of soil behind it, because it may be assumed that the wall acts as a rigid body. However, deformation characteristics of crib walls cannot be assumed as monolithic. They consist of individual members which have been stacked to creat a three dimensional grid. Therefore, the segmental grid allows relative movement between the individual member within the wall. The three dimensional flexible grid leads to stress distribution by interaction behavior between soil and crib wall. Therefore, in this study, in order to analysis the trends of deflection of crib wall system, new numerical models based on the results of Brandl's full scale test are introduced for design concept.

A refinement of customer satisfactory factors in multimedia contentware evaluation process - focused on company website design - (멀티미디어 컨텐트웨어 상품에 대한 소비자 감성 평가 요소(문화성 인자)추출에 관한 연구 - 기업 웹사이트를 중심으로 -)

  • 이종호;김명석;이현이;김태균
    • Archives of design research
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    • v.11 no.1
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    • pp.291-302
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    • 1998
  • This paper covers the development process of multimedia evaluation system, especially focused on customer satisfactory factors while customers navigating net-based Interactive multimedia system. Customers usually experience new level of interaction cased by newly developed web-based technology In ordinary multimedia system. However, if it gives customers satisfactory experience is a matter of question. To find out the relationship between customer satisfaction and interactivity factors exposed by multimedia system, a model has been developed which describes the structure of web-based multimedia system and its relation to customer satisfactory factors. Five different experiments, including 'semantic differential', 'focus group interview', and 'expert review', has been conducted and four customer satisfactory factors were identified. Those are 'customery value', 'structural perfectness', 'visual perfectness', and 'contemporaneity'. With these factors and newly delveoped evaluation system, 7 different web-site has been evaluated and analyzed at the end of this report.

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Prioritization Analysis for Contents Sensibility Evaluation of the Future Mobility (차세대 이동공간 대상의 콘텐츠 감성 평가를 위한 우선순위 도출)

  • Lee, Jung Min;Ju, Da Young
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.3-16
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    • 2018
  • The emergence of the fourth industrial revolution is rapidly changing the conventional society and the industry, eroding the boundaries among the technology, culture, and finance. In the mobility industry, as the engineering-based industry converges with the information technology, the mobile space is changing from mobility or safety-centric space into space where the passengers can consume infotainment or contents services. The contents evaluation of the future mobility is conducted in terms of usability or technology acceptance aspect, but according to the trend analysis, the mobility industries, such as vehicle OEMs, it is necessary to evaluate the emotional or sensibility factors for the development of their future mobile space design. Herein, this research study evaluates which sensibility factor should be evaluated in priority to develop the contents interaction in the future mobile space. Thus, using Patrick Jordan's Four Pleasure Model, the priority evaluation has been conducted among 116 Korean drivers. As a result of the statistical analysis and AHP (Analytic Hierarchy Process), it has been found that first, it is necessary to evaluate psychological, ideological, social and physical sensibility in the respective order, and second, it is necessary to evaluate based on the contents user type.

An analysis of horizontal deformation of a pile in soil using a continuum soil model for the prediction of the natural frequency of offshore wind turbines (해상풍력터빈의 고유진동수 예측을 위한 지반에 인입된 파일의 연속체 지반 모델 기반 수평 거동 해석)

  • Ryue, Jungsoo;Baik, Kyungmin;Lee, Jong-Hwa
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.6
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    • pp.480-490
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    • 2016
  • As wind turbines become larger and lighter, they are likely to respond sensitively by dynamic loads applied on them. Since the responses at resonances are particularly interested, it is required to be able to predict natural frequencies of wind turbines reliably at early design stage. To achieve this, the foundation-soil analysis is needed to be carried out and a finite element approach is adopted in general. However, the finite element approach would not be appropriate in early design stage because it demands heavy efforts in pile-soil modelling and computing facilities. On the contrary, theoretical approaches adopting linear approximations for soils are relatively simple and easy to handle. Therefore, they would be a useful tool in predicting a pile-soil interaction, particularly in early design stage. In this study an analysis for a pile inserted in soil is performed. The pile and soil are modelled as a beam and continuum medium, respectively, within an elastic range. In this analysis, influence factors at the pile head for lateral loads are predicted by means of this continuum approach for various length-diameter ratios of the pile. The influence factors predicted are validated with those reported in literature, proposed from a finite element analysis.

Ultimate Strength Behavior Analysis on the Ship's Plate under Combined Load(Lateral Pressure Load and Axial Compressive Load) (조합하중을 받는 선체판부재의 최종강도거동 해석)

  • Park Jo-Shin;Ko Jae-Yong;Lee Jun-Kyo;Bae Dong-Kyun
    • Proceedings of KOSOMES biannual meeting
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    • 2005.05a
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    • pp.147-154
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    • 2005
  • The ship plating is generally subjected to combined in-plane load and lateral pressure loads. In-plane loads include axial load and edge shear, which are mainly induced by overall hull girder bending and torsion of the vessel. Lateral pressure is due to water pressure and cargo. These load components are not always applied simultaneously, but more than one can normally exist and interact Hence, for more rational and safe design of ship structures, it is of crucial importance to better understand the interaction relationship of the buckling and ultimate strength for ship plating under combined loads. Actual ship plates are subjected to relatively small water pressure except for the impact load due to slamming and panting etc. The present paper describes an accurate and fast procedure for analyzing the elastic-plastic large deflection behavior up to the ultimate limit state of ship plates under combined loads. In this paper, the ultimate strength characteristics of plates under axial compressive loads and lateral pressure loads are investigated through ANSYS elastic-plastic large deflection finite element analysis with varying lateral pressure load level.

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