• Title/Summary/Keyword: Design Information Sharing

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The Impacts of IT Infrastructure Flexibility on New Product Competitive Advantages (정보기술 기반구조의 유연성이 신제품 경쟁우위에 미치는 영향)

  • Jung, Seung-Min;Kim, Joon-S.;Im, Kun-Shin
    • Asia pacific journal of information systems
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    • v.17 no.2
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    • pp.1-28
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    • 2007
  • The success of new product development is a key factor for getting competitive advantages. Marketing research has been investigating marketing capability, manufacturing technical capability, cross-functional integration, market knowledge competence, market orientation, and competitive environment as the key success factors of new product development. Recently, the role of IT infrastructure in enhancing new product advantage is assumed in the literature. However, the empirical studies on the role of IT infrastructure are lacking. The purpose of this study is to empirically exam the impacts of IT infrastructure on new product competitive advantage. In this study, IT infrastructure is conceptualized as the flexibility of IT infrastructure. Based on previous research, a conceptual model is established by incorporating the direct impact of IT infrastructure flexibility and its indirect impact through the key success factors on new product development. To empirically test the research model, data are surveyed from a pair of IS department and Marketing department of 92 consumer goods manufacturers. By employing PLS technique, the measurement reliability and reliability of research variables are tested and the path analysis is conducted to do the hypothesis testing. The path analysis shows that IT infrastructure flexibility has no direct effect on new product advantage, However, the indirect effect of IT infrastructure is found, which is mediated by marketing capability, manufacturing technical capability, cross-functional integration, and market orientation respectively. Hence, The flexible IT infrastructure increases cross-functional integration (H1), market orientation (H3), marketing capability (H5), and manufacturing technical capability (H6). All success factors of new product development excepts for competitive environment have a positive association with new product competitive advantages (from H10 to H14). Finally, the path from IT infrastructure flexibility to cross-functional integration, to market orientation, to market knowledge capability, and to new product advantage is found as the strongest path. These results indicate that the flexible IT infrastructure enhances information sharing with multiple departments and collaboration within a distributed innovation environment. The collaboration among departments positively affects the level of customer and competitor intelligence. The ability to obtain knowledge about customers and competitors makes firms to adapt to a changing environment quickly and to respond to customers' demands adequately. The flexible IT infrastructure also enhances the capability of organization to more rapidly respond to the changes in product design resulting in faster product development and reduced costs. In addition to, it enhances marketing capability by the two-way communications with customers and the analyses of various kinds of customer data. In brief, the finding of this study suggests that the flexible IT infrastructure allows many firms to pursue sustained new product competitive advantages. This study advances research on IT infrastructure in two important aspects. First, by Integrating marketing research and IS research, this study develops a conceptual model on the role of IT infrastructure in enhancing new product advantage. Second, it empirically finds the indirect impacts of IT infrastructure on new product advantage, which confirms the potential for the IS field to contribute to new product development research. The limitations of this study are also discussed to provide research directions for future research.

A Crypto-processor Supporting Multiple Block Cipher Algorithms (다중 블록 암호 알고리듬을 지원하는 암호 프로세서)

  • Cho, Wook-Lae;Kim, Ki-Bbeum;Bae, Gi-Chur;Shin, Kyung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2093-2099
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    • 2016
  • This paper describes a design of crypto-processor that supports multiple block cipher algorithms of PRESENT, ARIA, and AES. The crypto-processor integrates three cores that are PRmo (PRESENT with mode of operation), AR_AS (ARIA_AES), and AES-16b. The PRmo core implementing 64-bit block cipher PRESENT supports key length 80-bit and 128-bit, and four modes of operation including ECB, CBC, OFB, and CTR. The AR_AS core supporting key length 128-bit and 256-bit integrates two 128-bit block ciphers ARIA and AES into a single data-path by utilizing resource sharing technique. The AES-16b core supporting key length 128-bit implements AES with a reduced data-path of 16-bit for minimizing hardware. Each crypto-core contains its own on-the-fly key scheduler, and consecutive blocks of plaintext/ciphertext can be processed without reloading key. The crypto-processor was verified by FPGA implementation. The crypto-processor implemented with a $0.18{\mu}m$ CMOS cell library occupies 54,500 gate equivalents (GEs), and it can operate with 55 MHz clock frequency.

A Study on the Influence of Cultural Tourism Industry Social Characteristics on Entrepreneurship Intention (문화관광산업 사회적 특성이 창업의도에 미치는 영향에 관한 연구)

  • Lee, Jeong-Suk;Kang, Hee-Seog
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.359-367
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    • 2021
  • This study tried to examine the factors that affect the entrepreneurial intentions in the field of culture and tourism industry. Through this, it was attempted to present strategic implications for start-up plans to prospective entrepreneurs in the cultural tourism industry. As a result of the study, the following implications were drawn. First, prospective entrepreneurs in the field of culture and tourism industry need to analyze the start-up items they want to start and systematically design a start-up plan based on market research. Also, by analyzing various start-up cases, it is necessary to secure various prior experiences of failure and success. Second, prospective entrepreneurs in the field of culture and tourism industry will need to increase their interest in starting a business by completing various entrepreneurship education conducted by more diverse institutions and schools than now, and they will have to increase the sense of achievement and willpower that can appear in education. In addition, by making efforts to create human relationships through various entrepreneurship education, efforts should be made to show the utilization of human networks and information sharing when starting a business. Lastly, prospective entrepreneurs in the field of culture and tourism industry should visit startup-related institutions and receive education and advice from experts in order to acquire various information. In addition, efforts should be made to provide more diverse start-up support by obtaining information on start-ups implemented by the state.

Exploratory Case Study for Key Successful Factors of Producy Service System (Product-Service System(PSS) 성공과 실패요인에 관한 탐색적 사례 연구)

  • Park, A-Rum;Jin, Dong-Su;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.255-277
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    • 2011
  • Product Service System(PSS), which is an integrated combination of product and service, provides new value to customer and makes companies sustainable as well. The objective of this paper draws Critical Successful Factors(CSF) of PSS through multiple case study. First, we review various concepts and types in PSS and Platform business literature currently available on this topic. Second, after investigating various cases with the characteristics of PSS and platform business, we select four cases of 'iPod of Apple', 'Kindle of Amazon', 'Zune of Microsoft', and 'e-book reader of Sony'. Then, the four cases are categorized as successful and failed cases according to criteria of case selection and PSS classification. We consider two methodologies for the case selection, i.e., 'Strategies for the Selection of Samples and Cases' proposed by Bent(2006) and the seven case selection procedures proposed by Jason and John(2008). For case selection, 'Stratified sample and Paradigmatic cases' is adopted as one of several options for sampling. Then, we use the seven case selection procedures such as 'typical', 'diverse', 'extreme', 'deviant', 'influential', 'most-similar', and 'mostdifferent' and among them only three procedures of 'diverse', 'most?similar', and 'most-different' are applied for the case selection. For PSS classification, the eight PSS types, suggested by Tukker(2004), of 'product related', 'advice and consulancy', 'product lease', 'product renting/sharing', 'product pooling', 'activity management', 'pay per service unit', 'functional result' are utilized. We categorize the four selected cases as a product oriented group because the cases not only sell a product, but also offer service needed during the use phase of the product. Then, we analyze the four cases by using cross-case pattern that Eisenhardt(1991) suggested. Eisenhardt(1991) argued that three processes are required for avoiding reaching premature or even false conclusion. The fist step includes selecting categories of dimensions and finding within-group similarities coupled with intergroup difference. In the second process, pairs of cases are selected and listed. The second step forces researchers to find the subtle similarities and differences between cases. The third process is to divide the data by data source. The result of cross-case pattern indicates that the similarities of iPod and Kindle as successful cases are convenient user interface, successful plarform strategy, and rich contents. The differences between the successful cases are that, wheares iPod has been recognized as the culture code, Kindle has implemented a low price as its main strategy. Meanwhile, the similarities of Zune and PRS series as failed cases are lack of sufficient applications and contents. The differences between the failed cases are that, wheares Zune adopted an undifferentiated strategy, PRS series conducted high-price strategy. From the analysis of the cases, we generate three hypotheses. The first hypothesis assumes that a successful PSS system requires convenient user interface. The second hypothesis assumes that a successful PSS system requires a reciprocal(win/win) business model. The third hypothesis assumes that a successful PSS system requires sufficient quantities of applications and contents. To verify the hypotheses, we uses the cross-matching (or pattern matching) methodology. The methodology matches three key words (user interface, reciprocal business model, contents) of the hypotheses to the previous papers related to PSS, digital contents, and Information System (IS). Finally, this paper suggests the three implications from analyzed results. A successful PSS system needs to provide differentiated value for customers such as convenient user interface, e.g., the simple design of iTunes (iPod) and the provision of connection to Kindle Store without any charge. A successful PSS system also requires a mutually benefitable business model as Apple and Amazon implement a policy that provides a reasonable proft sharing for third party. A successful PSS system requires sufficient quantities of applications and contents.

An Experimental Study on Bearing Capacity of Drilled Shaft with Mid-size (중구경 현장타설말뚝의 지지력 특성에 관한 실험적 연구)

  • Lee, Kwang-Wu;You, Seung-Kyong;Park, Jeong-Jun;Yun, Jung-Mann;Hong, Gigwon
    • Journal of the Korean Geosynthetics Society
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    • v.18 no.4
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    • pp.263-272
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    • 2019
  • This paper describes the results of bearing capacity using field loading test of pile, in order to extend the applicability of drilled shaft with mid-size, and the results were compared with the prediction results of design bearing capacity by empirical formular. The static load test result showed that the allowable bearing capacity of high pile strength was about 2.4 times higher than that of low pile strength. The dynamic load test result showed that the allowable bearing capacity of high pile strength was about 1.4 times~1.5 times higher than that of low pile strength. The comparison result of allowable bearing capacity between static and dynamic load test showed that the difference of allowable load ranged from 3% to 6% under the same settlement conditions. As a result of comparing the ultimate bearing capacity by load test and design bearing capacity, it was found that the FHWA proposed equation could be more reasonable than the other proposed equation in load sharing ratios of end bearing and skin friction.

Design, Analysis, and Equivalent Circuit Modeling of Dual Band PIFA Using a Stub for Performance Enhancement

  • Yousaf, Jawad;Jung, Hojin;Kim, Kwangho;Nah, Wansoo
    • Journal of electromagnetic engineering and science
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    • v.16 no.3
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    • pp.169-181
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    • 2016
  • This work presents a new method for enhancing the performance of a dual band Planer Inverted-F Antenna (PIFA) and its lumped equivalent circuit formulation. The performance of a PIFA in terms of return loss, bandwidth, gain, and efficiency is improved with the addition of the proposed open stub in the radiating element of the PIFA without disturbing the operating resonance frequencies of the antenna. In specific cases, various simulated and fabricated PIFA models illustrate that the return loss, bandwidth, gain, and efficiency values of antennas with longer optimum open stub lengths can be enhanced up to 4.6 dB, 17%, 1.8 dBi, and 12.4% respectively, when compared with models that do not have open stubs. The proposed open stub is small and does not interfere with the surrounding active modules; therefore, this method is extremely attractive from a practical implementation point of view. The second presented work is a simple procedure for the development of a lumped equivalent circuit model of a dual band PIFA using the rational approximation of its frequency domain response. In this method, the PIFA's measured frequency response is approximated to a rational function using a vector fitting technique and then electrical circuit parameters are extracted from it. The measured results show good agreement with the electrical circuit results. A correlation study between circuit elements and physical open stub lengths in various antenna models is also discussed in detail; this information could be useful for the enhancement of the performance of a PIFA as well as for its systematic design. The computed radiated power obtained using the electrical model is in agreement with the radiated power results obtained through the full wave electromagnetic simulations of the antenna models. The presented approach offers the advantage of saving computation time for full wave EM simulations. In addition, the electrical circuit depicting almost perfect characteristics for return loss and radiated power can be shared with antenna users without sharing the actual antenna structure in cases involving confidentiality limitations.

Design and Application of the Problem Based Learning Model for Environment Teaching Unit (환경단원 수업을 위한 문제중심학습 설계 및 적용)

  • Park, Soo-Kyong
    • Journal of the Korean earth science society
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    • v.25 no.4
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    • pp.205-213
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    • 2004
  • The purpose of this study was to design the coaching strategies for the problem based learning and examine 'the problem situation' to analyze the process of learning as it applies to the students' perception on problem based learning. The steps of this model were as follows: 1) presentation of the problem situation 2) confrontation of the problem 3) know/ need to know 4) definition of the problem statement 5) collection and sharing of information 6)generation of possible solutions 7) assessment of the best fit of solutions 8) presentation of the solution. Problem-based learning steps and coaching strategies were designed and implemented to 2nd grade high school students for the environment teaching unit. The results demonstrated that group discussion in the know/need to know step was most helpful for students to review what they know and generate solutions. At first students tend to state problems widely but through repeated group discussions they gradually clarified the problems. In the students' personal reflection notes and perception questionnaire of problem-based learning, many students especially showed difficulties in defining the problem statement. In contrast they participated actively in the learning process and express their opinions enthusiastically. Therefore, this study suggests that developing problem situation based on real context is of great importance for implementing a problem based teaming model continuously.

An Improvement of User Interface for Design Idea Generation System based on WEB2.0 (WEB2.0 기반 디자인 아이디어 발상 시스템의 사용자 인터페이스 개선)

  • Choi, Eun-Suk;Chung, Seung-Ho;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.37-45
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    • 2010
  • WEB or Internet has given mankind an unprecedented experience in indefinite sharing of online content by original means of digitalized information, but it comes to face an empirical issue of unreasonable informational superfluity as well as a practical issue of collapsed dot.com bubble economy in 2001. Instead, a latest networking concept called 'WEB 2.0' or 'Semantic WEB' becomes embodied as a new approach to entities such as end users and content. The concept of WEB 2.0 for creating a platform on the basis of openness and collaboration has made such a technological setting that we can effectively resolve and manage unreasonable data maintenance and interface inherent in Creative Group Thinking System (CGTS), a WEB-based computer-aided idea generation system developed in 2003. Concerning decreased usability and difficulties with data maintenance due to certain issues of CGTS as a part of WEB R&D platform, such as complex display composition and inefficient data processing system, this study seeks to simplify and streamline data structure by means of AJAX and DOM as WEB2.0-based technologies, and integrate interface structure of WEB platform to focus on end users, so that it can improve interface of conventional CGTS for the purpose of realizing end user's participation through improving usability.

2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.371-380
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    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.

Development of an Economic Material Selection Model for G-SEED Certification (녹색건축(G-SEED) 인증을 위한 경제적 자재선정 모델 개발)

  • Jeon, Byung-Ju;Kim, Byung-Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.40 no.6
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    • pp.613-622
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    • 2020
  • The South Korean government plans for a 37 % reduction in CO2 emissions against business as usual by 2030. Subsequently, the Ministry of Land, Infrastructure and Transport declared a 26.9 % reduction target in greenhouse gas emissions from buildings by 2020 and established the Green Standard for Energy and Environmental Design (G-SEED) to help improve the environmental performance of buildings. Construction companies often work with consulting firms to prepare for G-SEED certification. In the process, owing to inefficient data sharing and work connections, it is difficult to achieve economic efficiency and obtain certification. The objective of this study was to develop an economic model to assist contractors in achieving the required G-SEED scores for materials and resources. To do this, we automated the process for material comparison and selection on the basis of an analysis of actual consulting data, and developed a model that selects material alternatives that can meet the required scores at a minimum cost. Information on materials is input by applying a genetic algorithm to the optimization of alternatives. When the model was applied to actual data, the construction cost could be lowered by 79.3 % compared with existing methods. The economical material selection model is expected to not only reduce construction costs for owners desiring G-SEED certification but also shorten the project design time.