• Title/Summary/Keyword: Design Hierarchy

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A Study for Design of Distribution Center using Compromise Programming (Compromise Programming을 이용한 물류센터 설계에 관한 연구)

  • Heo Byoung-Wan;Lee Hong-Chul
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.43-54
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    • 2005
  • For the effective design of automated distribution center composed of Automated Storage/Retrieval System, Automated Guided Vehicle System, and Conveyor System, we proposed an analysis method to determining. design and control parameters with multiple performance objectives using Compromise Programming, which can resolve the dilemma of conflicting objectives. The Evolution Strategy generates the optimal solutions for each objectives. The Analytic Hierarchy Process selects the best solution among the alternatives generated from Evolution Strategy. The Regression Analysis formulates the objective functions for each objectives. By reducing deviations between goal values and target values generated from Analytic Hierarchy Process, Compromise Programming determines design and control parameters by compromising the multiple objectives formulated using Regression Analysis. When the parameters of system are changed, this proposed analysis method has a benefit of reducing costs and time without repeating whole simulation run.

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Flattening Class Hierarchy for Reorganization of Object-Oriented Software (객체지향 소프트웨어의 재구성을 위한 클래스계층 구조의 평탄화)

  • Hwang, Seok-Hyeong;Yang, Hae-Sul;Park, Jeong-Ho
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.853-860
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    • 2001
  • In the object-oriented software development, redesigning of classes and reorganizing of class hierarchy structures should be necessary to reduce many of the headaches of object-oriented software design and maintenance. To support this task, in this paper, we propose a theoretical foundation for class hierarchy reorganizations that is relatively complete, correct, formal and easy to understand and use. We introduce the flattened class hierarchy that characterizes the class hierarchy structures in object-oriented software evolution. And we also present an algorithm which transforms a given class hierarchy into the normalized form. The flattened class hierarchy helps us map the inheritance and aggregation paths in a class hierarchy to paths in an object hierarchy that is an instance of the class hierarchy. By applying the algorithm into a given class hierarchy, we can make a new, object-preserved, and flattened class hierarchy that is the cornerstone for reorganization of class hierarchy structure and plays an important role as a bridge on the incremental evolutionary changes and reuse of object-oriented software to reorganize class hierarchies.

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An Efficient Architecture Exploration for Embedded Core Design Exploiting Design Hierarchy (임베디드 코어 설계를 위해 설계 계층을 이용한 효율적인 아키텍처 탐색)

  • Kim, Sang-Woo;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12B
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    • pp.1758-1765
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    • 2010
  • This paper proposes an architecture exploration methodology for the design of embedded cores exploiting design hierarchy. The proposed method performs systematic architecture exploration by taking different approaches for verifying designs and estimating performances depending on the hierarchy level in design process. Performance estimation tools generate profile having performance data related with design modules of an embedded core. Profile analyzer performs data-mining to acquire association rules between the design modules and performance parameters. Inference engine in the profile analyzer updates the association rules which will be used to improve the design performance at next exploration steps. To show the efficiency of the proposed architecture explorations methodology, experiments had been performed for JPEG encoder, Chen-DCT, and FFT application functions. The embedded cores designed by taking the proposed method show performance improvement by 60.8% in terms of clock cycles on the average when compared with the initial embedded core in MIPS R3000.

Development of Performance Evaluation Metrics of Concurrency Control in Object-Oriented Database Systems

  • Jun, Woochun;Hong, Suk-Ki
    • Journal of Internet Computing and Services
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    • v.19 no.5
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    • pp.107-113
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    • 2018
  • Object-oriented databases (OODBs) canbe used for many non-traditional database application areas such as computer-aided design, etc. Usually those application areas require advanced modeling power for expressing complicated relationships among data sets. OODBs have more distinguished features than the traditional relational database systems. One of the distinguished characteristics of OODBs is class hierarchy (also called inheritance hierarchy). A class hierarchy in an OODB means that a class can hand down the definitions of the class to the subclass of the class. In other words, a class is allowed to inherit the definitions of the class from the superclass. In this paper, we present performance evaluation metrics for class hierarchy in OODBs from a concurrency control perspective. The proposed performance metrics are developed to determine which concurrency control scheme in OODBs can be used for a given class hierarchy. In this study, in order to develop performance metrics, we use class hierarchy structure (both of single inheritance and multiple inheritance), and data access frequency for each class. The proposed performance metrics will be also used to compare performance evaluation for various concurrency control techniques.

A Design of a Tile Based Rasterizer Using Memory Hierarchy Structure (메모리 계층 구조를 사용한 타일 기반 레스터라이져 설계)

  • Kim, Do Hyun;Kwak, Jae Chang
    • Journal of IKEEE
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    • v.19 no.4
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    • pp.590-595
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    • 2015
  • This paper proposes a design of efficient hierarchy structure in the tile based rasterizer. The proposed hierarchy structure avoids unnecessary calls of low level tile at which a calculation is not required. A low level tile is classified into three categories based on its maximum, minimum position, and inside outside test. The necessity of calculations on the corresponding low level tile can be determined by its classification. The overall amount of computations for graphic processing can be reduced by not calling for the low level tile with no calculation. The proposed hierarchy structure can reduce an execution time of graphic processing. It shows higher efficiency with the more vertex density of formulating 3D model.

Usability Evaluation of Graphic User Interfaces for a Military Computer-Based Training System

  • Kim, Sungho;Lee, Soojung;Lee, Kiwon;Lee, Baekhee;Lee, Jihyung;Park, Seikwon;You, Heecheon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.401-410
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    • 2015
  • Objective: The present study was to improve the graphic user interface (GUI) of a military computer-based training (CBT) system in terms of usability. Background: Existing studies have focused on usability evaluation of a particular GUI type such as sequence, hierarchy, or context type; however, few research has been conducted which identifies preferred GUI features based on a comparative analysis of different GUI types. Method: A comparative evaluation was conducted by 9 CBT design experts using a 7-point scale (1: very low, 4: neutral, and 7: very high) on hierarchy and context GUI types of a military CBT system in terms of 10 usability criteria. Then, preferred features of the hierarchy and context types being accommodated, a new GUI was developed and validated by 22 CBT users. Results: While the hierarchy type was found preferred by 1.6 times in terms of controllability to the context type, the opposite was found in terms of attractiveness, simplicity, and responsiveness by 0.6, 0.8, and 0.8 times, respectively. The proposed GUI was found superior to the hierarchy and context types in terms of accessibility and informativeness by more than 1.5 times, but inferior to the hierarchy and context type in terms of simplicity by 0.6 and 0.9 times, respectively. Conclusion: The new GUI developed by accommodating the preferred features of the hierarchy and context types improves usability in terms of accessibility and informativeness except simplicity. Application: The comparative analysis of various GUIs can be applied to develop an improved GUI in a systematic manner based on preferred features of the existing GUIs.

An Overall Product Design Process Using Robust Design and Analytic Hierarchy Process (AHP)

  • Nguyen, Nhu-Van;Azamatov, Adulaziz;Tran, Si Bui Quang;Choi, Seok-Min;Lee, Jae-Woo;Byun, Yung-Hwan
    • Journal of the Korean Society of Systems Engineering
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    • v.3 no.2
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    • pp.39-48
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    • 2007
  • In this study, an overall product design process will be presented by using the Analytic Hierarchy Process(AHP) and robust design. From the conceptual design stage, the logical methods are used to select the appropriate concepts satisfying the customer requirements and the other conditions. The next phase is the embodiment design phase in which the deterministic and robust design approach are used to obtain the improvement in product design. Typically, this approach is applied for developing the simple bookshelf design. The results show the efficient approach which can be supported to develop the new product.

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Analysis of Weights for Design Concepts Considering Characteristics of Places (장소적 특성을 고려한 디자인 개념의 중요도 분석)

  • Ryoo Im-Woo;Byun Chang-Hoon
    • Journal of the Korean housing association
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    • v.17 no.1
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    • pp.107-115
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    • 2006
  • It is the purpose of this study that propose method to estimate weights of decision-making for design concepts considering characteristics of places. In order to acquire these weights of concepts, the investigation with questionnaire by AHP(Analytic Hierarchy Process) is employed as a mean. Targets of this investigation was 63 respondents which were graduate students(21) and experts of design field(42). As a result, we could find differences between these weights of the relative concepts and know the differences in the weights of design concepts as characteristics of places were reflected. These weights of concepts will be take opinions about concept from design-related members into consideration. Therefore, In design process, the weights of design concepts will help for designer to verify the concepts in design initially, and finally be used by a criteria in decision-making. The Weights of decision-making for design concepts as a result of this study will be used as a guideline for the systematical and conceptual approach in design practice.

The Effect of Hierarchy Culture on Clan Leadership and Organizational Commitment of Export-Driven SMEs

  • KIM, Hyuk Young
    • The Journal of Industrial Distribution & Business
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    • v.11 no.4
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    • pp.19-30
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    • 2020
  • Purpose: The purpose of this study examines the mediating effect of clan leadership in the relationship between hierarchy culture and organizational commitment. Most previous research focused on the relationship between organizational culture and organizational performance or organizational culture and job satisfaction. There are few empirical studies that focus on organizational commitment data because it is difficult to collect in many cases of export-driven small and medium sized enterprises. However, this research measures affective commitment, continuance commitment, and normative commitment differently than previous research, which is mostly focused on the hierarchy culture, clan leadership, and organizational commitment measurements. Research design, data, methodology: Conceptual research model is based on the studies of Cameron and Quinn (2011), and Gungor and Sahin (2018). The model is designed with three constructs such as hierarchy culture, organizational commitment, and clan leadership. The monitor culture and coordinator culture are as proxy for the hierarchy culture. The affective commitment, continuance commitment, and normative commitment are as proxy for the organizational commitment. And also the facilitator leadership and mentor leadership are as proxy for the clan leadership. Based on three hundred cases such as export-driven small and medium sized enterprises (SMEs), this study verify the hypothesis. Hypothesis was analyzed with the structural equation modeling. Results: In case of export-driven small and medium sized enterprises (SMEs), clan leadership acts as a mediator in the relationship between hierarchy culture and organizational commitment. In case of export-driven small and medium sized enterprises (SMEs) with high organizational commitment, clan leadership acts as a mediator in the relationship between hierarchy culture and organizational commitment. In case of export-driven small and medium sized enterprises (SMEs) with low organizational commitment, clan leadership did not act as a mediator in the relationship between hierarchy culture and organizational commitment. Conclusions: By controlling for the mediating effect of clan culture, this study have improved the academic contributions as well as policy and practical implications through empirical study of clan leadership that affect organizational commitment in the fields of hierarchy culture. In addition, this study means that the mediating effects on the variables of clan leadership were examined.

A Compare of 'Understanding' in Backward design and Taxonomy of Educational Objectives in Informatics (정보과 수업 설계에서 백워드 디자인의 '이해'와 교육목표분류학의 6단계 비교 분석)

  • Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.25-35
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    • 2019
  • The backward design suggested in the 2015 revised curriculum takes into consideration the consistency between a goal and its evaluation, and emphasizes the essence of knowledge. However, the method for designing lesson plans is different from those of the past and, as a result, teachers in the field have experienced some difficulty in applying the design. Accordingly, this study was aimed at examining the differences between the taxonomy of educational objectives with which teachers are familiar and the viewpoint of informatics. The result of the analysis indicated no difference when applying the hierarchy of the six-sided view of the concept of understanding, of which teachers felt some difficulty in terms of applying the backward design. However, the analysis did show some similarity to the hierarchy of the six levels suggested in the taxonomy of the educational objectives. In general, when a new theory is suggested, it is very difficult for it to be accepted and applied. This study holds significance in that it suggests that a new theory must be accepted on the basis of sufficient analysis along with the necessity of efforts to be dedicated in order to increase its applicability.