• Title/Summary/Keyword: Design Environments

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A Jini-Based Ubiquitous Messaging System Supporting Context Awareness and User Mobility

  • Choi, Tae-Uk;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.832-840
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    • 2004
  • In ubiquitous environments, context is any information that can be used to characterize the situation of an entity such as a person or an object. Many sensors and small computers collect contexts and provide applications with them. Thus, ubiquitous applications need to represent contexts and exploit them effectively. In this paper, we design and implement a context-aware messaging system, called UMS (Ubiquitous Messaging System), based on Java and Jini. UMS can represent various contexts using XML scripts, and communicate text messages regardless of user's location using the proxy mechanism of Jini.

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Design and Implementation of Force Unmount for Linux Filesystem (Linux Filesystem을 위한 Force Unmount 설계 및 구현)

  • Kim, Dong-Wook;Lim, Eun-Ji;Cha, Gyu-Il;Jung, Sung-In
    • Journal of Information Technology Services
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    • v.4 no.2
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    • pp.99-107
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    • 2005
  • This paper describes a kernel function named FU(forced unmount) related to filesystem on linux system. FU is a function to forcibly unmount filesystems in despite of busy state of the filesystems. Our current implementation has been developed on linux-2.6.8 and tested in environments that are established by tools, POSTMAR and LTP. This contains considerations of FU and a algorithm to solve problems during developing FU.

A Preliminary Study of the Application of Prototyping Tools for Design Education Plans; Focusing on Open Source Microcontroller Boards

  • Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • v.6 no.2
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    • pp.107-116
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    • 2018
  • In the past, design has been recognized as a means to determine colors, shapes, and functions Recently, however, it has been accepted in a wider sense, namely designing the entire service, including product and user experience design. In this way, in addition to creativity and expressive power that designers have as their main competence, according to the expansion of this design object, designers are required to have comprehensive abilities in related fields and accompanying technical professional abilities. If designing as a technology application as a direction toward this situation, design education can be carried out by approaching technology as a method of expression or design subject. It can also be an effective alternative towards improving the understanding of technology. Meanwhile, many small microcontroller board products with advanced functions and multi-functional specialized programming integrated development environments (IDEs) are becoming widespread due to their open source, low cost, and scalable features. However, students in the design department who lack the basic knowledge of science and engineering have difficulties learning, which requires considerable time and is required for practical use. From this point of view, we have made advancements in the technical understanding of design education by conducting fundamental research to the effectiveness of microcontroller-based prototyping tools as means of expression. We also conducted basic education of microcontroller boards for a certain period of time on students who majored in design in conjunction with the basic survey and investigated the obstacle factors using a questionnaire. Through these surveys, we have confirmed the necessity of designing microcontroller boards of low difficulty, which simplify the coding process that can act as a barrier in difficulty for design students to apply smoothly in design education. In addition, we intend to carry out a basic study on the guideline of microcontroller design for design education and composition of education programs.

The Expression of Color and Texture Usage of Finish Material from the Le Corbuisier's Work - Focused on the Elevation and Detail in the Chapel Ronchamp - (르 꼬르뷔제의 재료 질감 사용 및 색채 표현 - 롱샹성당의 입면과 디테일을 중심으로 -)

  • Kim, So-Hee
    • Korean Institute of Interior Design Journal
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    • v.23 no.6
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    • pp.70-77
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    • 2014
  • The purpose of this study is providing a usage of exterior, interior finish materials and color scheme for architectural design and the actual texture and pattern plans of finish materials from Le Corbuisier's work, Chapel Ronchamp. Chapel Ronchamp was analyzed to support the study for the interaction between texture usage and color expression. As a powerful design tool, texture, pattern and color of finish materials are very effective to alter the perception of the facade in the building. Most of architectural buildings, shapes and materials of elevations are monotonous and uniform. This study should be considered by details in the elevation of Chapel Ronchamp. As the part for developing and planning of architectural design, researching color plans and finish material is very important on real expression in the architectural space. As a result, this study will benefit in planning both the exterior and interior environments of color and finish material with texture and pattern.

The Practical Strategies and Developments of Soundscape Design Movement for Creation of Sound Culture in Korea (우리나라의 소리문화 창조를 위한 사운드스케이프 디자인 운동의 전개와 실천 전략)

  • Han, Myung-Ho;Oh, Yang-Ki;Hwang, Hey-Zoo
    • KIEAE Journal
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    • v.8 no.5
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    • pp.35-41
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    • 2008
  • The aim of this study is to find out directions for development of soundscape design for creating a unique sound culture in a region, and to search for the practical strategies toward a soundscape design movement in Korea. For these specific aims, several components in soundscape through considering from original conception and ideology of soundscape, such as the concept of soundscape, the meaning of soundscape design, the categories of soundscape researh : keynote sounds, sound signals, and soundmarks, and the primary problems and strategies in the world soundscape project(WSP) are investigated. The result shows that it is necessary to practice several ways in our housing life, that is, the recovery of our coenesthesia, development of the residential environments considering the soundscape, revitalization of community consciousness, rehabilitation of the sensibility, and identity excavation of sound culture, and it is very important to spread out a plan for integrating the following four categories of strategies : conceptual, educational, political, and social.

A Study on the Design Characteristics of Communal Spaces in Vertical Urban Multi-Family Housing Community -Focused on the Territories of a Unit Boundary, Building Interior and Exterior Boundary- (수직적 도시 공동주거 커뮤니티에 적용된 공유공간의 계획특성 연구 -단위세대 경계부와 주거동 내부 및 경계부 영역을 중심으로-)

  • Cho, Min-Jung
    • KIEAE Journal
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    • v.11 no.5
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    • pp.55-67
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    • 2011
  • The purpose of this research is to find applicable design characteristics and methods of communal spaces in vertical urban multi-family housing. With this goal, several overseas' multi-family housing projects are selected and their communal spaces are identified. The design characteristics of the communal spaces are analyzed with a special focus on the territories such as an individual unit boundary, building interior and exterior boundary. In terms of the framework for analysis, territoriality, openness, and unique characteristics are reviewed. As a result, the communal spaces are created using various spatial composition methods such as addition, subtraction, connection, extension, accumulation, and isolation. The communal space programs are integrated in plans and sections throughout the buildings. Visual openness and connection with surrounding urban environments are articulated by void spaces, transparent and translucent building materials, green spaces, and applications of graphical images. Communal identities and aesthetics are emphasized by unique building forms and space arrangements. The uses of finish materials, colors, objects, and images add strong characters to the communal spaces. For a further research, it is necessary to combine a design method study with residents' behaviors and community interactions.

Low-Noise Detector Design for Measuring the Electric Conductivity of Liquids (액체의 전기 전도도 측정을 위한 저잡음 검출기 설계)

  • Kim, Nam Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.287-292
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    • 2012
  • In this paper, design of a conductivity detector using a synchronous demodulation is presented to detect the electric conductivity of liquids with low noise. For the purpose, the detector is constructed by the combination of a carrier generator, conductivity detecting cell, and synchronous demodulator. The signal-to-noise ratio(SNR) of the detector is improved by adjusting the frequency bandwidth of the demodulator, whereby infinitesimal conductivity signals can easily be measured under various noise environments. As an application example, a conductivity detector, which is applied to the air monitoring in a fabrication process of semiconductor chips, is designed using the synchronous demodulation. The validity of the design technique is verified by experiments. Since experimental results are shown to approach the design performance of the detector, the synchronous demodulation proves to be useful to the design of a conductivity detector for measuring the infinitesimal electric conductivity of liquids.

Design of Artificial Intelligence Education Program based on Design-based Research

  • Yu, Won Jin;Jang, Jun Hyeok;Ahn, Joong Min;Park, Dae Ryoon;Yoo, In Hwan;Bae, Young Kwon;Kim, Woo Yeol
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.113-120
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    • 2019
  • Recently, the artificial intelligence(AI) is used in various environments in life, and research on this is being actively conducted in education. In this paper, we designed a Design-Based Research(DBR)-based AI programming education program and analyzed the application of the program for the improvement of understanding of AI in elementary school. In the artificial intelligence education program in elementary school, we should considerthat itshould be used in conjunction with software education through programming activities, rather than creating interest through simple AI experiences. The designed education program reflects the collaborative problem-solving procedures following the DBR process of analysis - design - execution - redesign, allowing the real-world problem-solving activities using AI experiences and block-type programming language. This paper also examined the examples of education programs to improve understanding of AI by using Machine Learning for Kids and to draw implications for developing and operating such a program.

Empirical Evaluation of Optimal User-Centered LED Lighting Environments in Residential Bathrooms

  • Lee, Jeongmin;Choi, Kyungah;Suk, Hyeon-Jeong
    • Science of Emotion and Sensibility
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    • v.16 no.3
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    • pp.305-310
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    • 2013
  • This user-centered research aims to empirically evaluate color temperature (K) and illuminance (lx) of residential bathroom lightings to determine the most optimal lighting conditions for productive task performance as well as for satisfying users' emotional needs. Using 3 LED lighting fixtures, 4 types of lighting contexts were investigated; main lighting, task lighting, shower lighting, and bath lighting. Two lightings were installed parallel to the vertical edges of the main bathroom mirror to be used as main and task lighting, while another fixture was installed above the bathtub to be used for shower and bathing. For each lighting context, subjects (N=54) were instructed to perform a few tasks during which time the users were exposed to different lighting conditions with color temperature ranging from 2700 K ~ 6500 K and illuminance ranging from 100 lx ~ 700 lx. Upon completing the given tasks, subjects were asked to evaluate the lighting conditions and their applicability for performing the given tasks. Based on the user evaluations, the most optimal lighting conditions for the different lighting scenarios are as follow: 1) 3500 K ~ 4300 K and 150 lx for main lighting, 2) 3500 K ~ 4300 K and 500 lx ~ 700 lx for task lighting, and 3) 2700 K ~ 3500 K and 100 lx ~ 150 lx for shower/bath lighting. These results can be used to adjust the lighting standards suggested by KS, as well as be utilized by both engineers and designers in designing new types of user-centered bathroom lightings.

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Optimal Design of Power System Stabilizer Using IA-QFT (IA-QFT를 이용한 전력계통 안정화 장치의 최적 설계)

  • Jeong, Hyeong-Hwan;Lee, Jeong-Pil;Jeong, Mun-Gyu;Ju, Su-Won
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.51 no.9
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    • pp.441-450
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    • 2002
  • In this paper, optimal tuning problem of power system stabilizer using IA-QFT is investigated to improve power system dynamic stability in spite of parameter variation and disturbance uncertainties. The most important feature of QFT is that it is able to deal with the design problem of complicated uncertain plants. However, loop shaping is currently performed in computer aided design environments manually and it is usually a trial and error procedure. It is difficult to design a controller to satisfy all specifications manually. To solve this problem, a study of design automation using IA needs to be taken into account. The robustness of the proposed controller has been investigated on a single machine infinite bus model. The results are shown that the proposed PSS using IA-QFT is more robust than conventional PSS.