• 제목/요약/키워드: Design Environments

검색결과 3,128건 처리시간 0.03초

유료 양로시설의 공간 및 서비스 프로그램에 관한 연구 -한.일 양국 비교- (A Study on Space and Service Program of Privately Funded Dwellings for the Aged -in reference to Korea and Japan-)

  • 이종협;강건희
    • 한국실내디자인학회논문집
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    • 제25호
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    • pp.162-168
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    • 2000
  • Due to the increase in elderly population, leading our society to that of aging one, informations on elderly living environments are in abundance. However, how the elderly perceive these informations and how they decide to choose their final residences normally depend on each elderly persons aging condition, because differences in each elderly persons daily living environment, dictated by his/her health, living characteristics, and/or living patterns, exist. This research studies design guidelines in planning elderly housing thru analyzing Japans privately funded elderly facilities and comparing their services and spatial configurations.

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무혼잡 무인 운반 차량 시스템의 설계에 관한 연구 (A Study on a Congestion-free Design of AGV System)

  • 박윤선;박대희
    • 대한산업공학회지
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    • 제23권3호
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    • pp.559-580
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    • 1997
  • It is essential to construct on efficient material flow system for the successful introduction of automated manufacturing systems. Automated Guided Vehicle System(AGVS) ploys a significant role more and more in modern manufacturing environments, because of the flexibility and the precision they offer. However, as the size and the complexity of systems increase, the problems of dispatching, routing and scheduling of AGVs became complicated due to their independent and asynchronous demands. In this paper, we review relevant papers, and provide a new and more efficient method for partitioning the AGV system by introducing the concept of Central Path. This method named Central Path design has advantages, since each partitioned workstation group is served by one AGV and the material handling between groups is performed by special AGV that is used for the Central Path. Therefore the congestion problems never occur. Furthermore Central Path Design has a high flexibility for alteration and extension of system. Finally, we demonstrate its efficiency using simulation.

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The Development of Reusable SoC Platform based on OpenCores Soft Processor for HW/SW Codesign

  • Bin, Young-Hoon;Ryoo, Kwang-Ki
    • Journal of information and communication convergence engineering
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    • 제6권4호
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    • pp.376-382
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    • 2008
  • Developing highly cost-efficient and reliable embedded systems demands hardware/software co-design and co-simulation due to fast TTM and verification issues. So, it is essential that Platform-Based SoC design methodology be used for enhanced reusability. This paper addresses a reusable SoC platform based on OpenCores soft processor with reconfigurable architectures for hardware/software codesign methodology. The platform includes a OpenRISC microprocessor, some basic peripherals and WISHBONE bus and it uses the set of development environment including compiler, assembler, and debugger. The platform is very flexible due to easy configuration through a system configuration file and is reliable because all designed SoC and IPs are verified in the various test environments. Also the platform is prototyped using the Xilinx Spartan3 FPGA development board and is implemented to a single chip using the Magnachip cell library based on $0.18{\mu}m$ 1-poly 6-metal technology.

대전시 노인의 거주환경에 대한 요구 (Needs on the living environments in Daejon City)

  • 이지숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2003년도 춘계학술발표대회 논문집
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    • pp.50-53
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    • 2003
  • The increasing elderly population and elderly household are very serious problem in our time. They are weaker physically and mentally than they were in the past. There is hardly a house with floor and facility design for them. So the purpose of this study is to find the need of the elderly for the living condition in Daejeon city. Their needs of interior are invested by questionnaire for elderly over 65 years old. Remarkably, they are not unsatisfied the present condition in spite that it is not agreeable in fact. The informations, for example the equipments and remodeling, to make their life more conveniently are not noticed to them fully. And they point up the emergency bell, the handiness of controlling windows, getting rid of the difference of thresholds, non-slip materials, grab bars around the a chamber pot and the expediency of controlling a tap as important things to select a house. First of all the sensitive considerations to make their living comfortable by designers are needed absolutely and the publicity work to notice the beneficial inform for them is needed.

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설계 프로세서 개선을 위한 PPO-Browser 개발 연구 (A Development of PPO-Browser for Design Process Improvement)

  • 장현권;이수홍
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.691-696
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    • 1995
  • Currently the systematic approaches to implementing CALS and reducing time-to-market are widely used, which is based on the concept of PDM. The concept of PDM is to maximize the time-to-market benefits of concurrent engineering while maintaining control of product data and distributing, it automatically to the people who need it - when they need it. In this paper, we developed PRO browser with these PDM functions which have the functions of managing the information of product, process and organization consistently and inter-referencing efficiently the data required in enaluation. In the PRO browser, throughout the design process improvement, the generic environments are embodied which make it possible to reduce product development sycle time and improve the quality of design.

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Scan Cell Grouping Algorithm for Low Power Design

  • Kim, In-Soo;Min, Hyoung-Bok
    • Journal of Electrical Engineering and Technology
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    • 제3권1호
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    • pp.130-134
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    • 2008
  • The increasing size of very large scale integration (VLSI) circuits, high transistor density, and popularity of low-power circuit and system design are making the minimization of power dissipation an important issue in VLSI design. Test Power dissipation is exceedingly high in scan based environments wherein scan chain transitions during the shift of test data further reflect into significant levels of circuit switching unnecessarily. Scan chain or cell modification lead to reduced dissipations of power. The ETC algorithm of previous work has weak points. Taking all of this into account, we therefore propose a new algorithm. Its name is RE_ETC. The proposed modifications in the scan chain consist of Exclusive-OR gate insertion and scan cell reordering, leading to significant power reductions with absolutely no area or performance penalty whatsoever. Experimental results confirm the considerable reductions in scan chain transitions. We show that modified scan cell has the improvement of test efficiency and power dissipations.

레스토랑의 색채환경계획을 위한 기초적 연구 -식사공간을 중심으로- (A Basic Study for Environmental Color Planning of Restaurant)

  • 홍영란
    • 한국실내디자인학회논문집
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    • 제3호
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    • pp.10-17
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    • 1994
  • Restaurant is a settign for est and social intercousrse fo rpeople in the cities, and is essential to provide its users with pleasant and comfort space. Color is used as a design tool which has most powerful effect to change the nature of a space and atmosphere, As a basic study for desirable environmental color for restaurant, this is studied mainly on the following discussion points. 1) Inportance of environmental color and its role in accordance with space characteristics as restaurant. 2) The psychological effects of color in the clinetes, color conditioning of the dining ares, problem of change in the appearance of color in the selection of materials and color harmony of total environments. 3) Prior to color planning in detail , the nature and characteristics each restaurant contains and their correlation with various locational , physical , social environmental , human variables have been analyzed. And the total atmosphere of the dining area as a place where the clients finally stay has been dealt with various visual , environmental and functional problems of color about fixed elements such as the wall. the floor, the ceiling and semifixed elements such as tables, chairs, etc.

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통합 MAC을 이용하는 다중 매체 기반 수중 통신 구현을 위한 설계 및 모듈화 접근방법 (Approaches to the Design and Modularization for Implementing Multimedia-based Underwater Communication to Use Integrated MAC)

  • 유동선;김창화
    • 한국멀티미디어학회논문지
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    • 제22권11호
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    • pp.1259-1268
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    • 2019
  • Recently, Communication media have been developed for the underwater communication in underwater environments where the underwater communication failures occur frequently. Although the underwater communication by one medium is not stable due to the influence of the underwater environment, the use of various communication media can complement each other and so this makes the underwater communication more stable. For this reason, this paper proposes approaches to the design and implementation of integrated MAC for complementing individual unstable underwater communications. In addition this paper presents the comparison and analysis on each of the proposed approaches so to be able to provide guidelines to designers and implementers of integrated MAC.

Tangible AR interaction based on fingertip touch using small-sized non-square markers

  • Park, Hyungjun;Jung, Ho-Kyun;Park, Sang-Jin
    • Journal of Computational Design and Engineering
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    • 제1권4호
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    • pp.289-297
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    • 2014
  • Although big-sized markers are good for accurate marker recognition and tracking, they are easily occluded by other objects and deteriorate natural visualization and level of immersion during user interaction in AR environments. In this paper, we propose an approach to exploiting the use of rectangular markers to support tangible AR interaction based on fingertip touch using small-sized markers. It basically adjusts the length, width, and interior area of rectangular markers to make them more suitably fit to longish objects like fingers. It also utilizes convex polygons to resolve the partial occlusion of a marker and properly enlarges the pattern area of a marker while adjusting its size without deteriorating the quality of marker detection. We obtained encouraging results from users that the approach can provide better natural visualization and higher level of immersion, and be accurate and tangible enough to support a pseudo feeling of touching virtual products with human hands or fingertips during design evaluation of digital handheld products.

환경친화적 섬유제품에 관한 연구 (A Study on the Environment-friendly Textile Products)

  • 최나영;김문숙
    • 복식문화연구
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    • 제6권1호
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    • pp.121-135
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    • 1998
  • This study discusses the concept on environment-friendly textile products, environmentally oriented processes of fiber and fabric production, and case reports of environments-friendly products. This study may inspire recognition and necessity of environment-friendly textile products to textile industry and designers ,and also develop the consideration of environmental aspects in the field of textile design and fashion design. Environment-friendly textile products mean not only natural products but also the products reduced the environmentally harmful consequences of their production processes. Because the textile production processes may cause environmental problem. the processes of bleaching, dyeing, mercerising, proofing, and establishing must be carefully controlled. These environment-friendly textile products in this study are divided into development of environment-friendly textile products, recycled textile products, products which are produced by environmentally oriented processes, and recycling capacity in the process of the coming into use. If the textile industrialists and its designers are continuously interested in those environment-friendly products, the textile industrialists produce environment-friendly products in manufacturing process, and the textile and the fashion designers design their products having the conciousness of environment. They reduce environmental pollution caused by producing textile products and are survived in the struggle of existence of the future world trade market.

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