• Title/Summary/Keyword: Design Environments

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Hybrid Scheduling Algorithm for Guaranteeing QoS of Real-time Traffic in WCDMA Enhanced Uplink (WCDMA 개선된 상향링크에서 실시간 트래픽의 서비스 품질을 보장하는 하이브리드 스케줄링 알고리즘)

  • Kang, You-Jin;Kim, Jun-Su;Sung, Dan-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1106-1112
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    • 2007
  • As a demand for high speed uplink packet services increases, the WCDMA enhanced uplink, also known as high speed uplink packet access (HSUPA), has been specified in release 6 by 3GPP. This HSUPA will provide various types of multimedia services, such as real-time video streaming, gaming, VoIP, and FTP. Generally, the performance of HSUPA is dominated by scheduling policy. Therefore, it is required to design a scheduling algorithm considering the traffic characteristics to provide QoS guaranteed services in various traffic environments. In this paper, we propose a scheduling algorithm considering the traffic characteristics to guarantee QoS in a mixed traffic environment. Finally, the performance of the proposed scheduling algorithm is evaluated in terms of average packet delay, packet delay jitter, and system throughput using a system level simulator.

Hardware Design for Timing Synchronization of OFDM-Based WAVE Systems (OFDM 기반 WAVE 시스템의 시간동기 하드웨어 설계)

  • Huynh, Tronganh;Kim, Jin-Sang;Cho, Won-Kyung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4A
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    • pp.473-478
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    • 2008
  • WAVE is a short-to-medium range communication standard that supports both public safety and private operations in roadside-to-vehicle and vehicle-to-vehicle communication environments. The core technology of physical layer in WAVE is orthogonal frequency division multiplexing (OFDM), which is sensitive to timing synchronization error. Besides, minimizing the latency in communication link is an essential characteristic of WAVE system. In this paper, a robust, low-complexity and small-latency timing synchronization algorithm suitable for WAVE system and its efficient hardware architecture are proposed. The comparison between proposed algorithm and other algorithms in terms of computational complexity and latency has shown the advantage of the proposed algorithm. The proposed architecture does not require RAM (Random Access Memory) which can affect the pipe lining ability and high speed operation of the hardware implementation. Synchronization error rate (SER) evaluation using both Matlab and FPGA implementation shows that the proposed algorithm exhibits a good performance over the existing algorithms.

A Design of Power Management and Control System using Digital Protective Relay for Motor Protection, Fault Diagnosis and Control (모터 보호, 고장진단 및 제어를 위한 디지털 보호계전기 활용 전력감시제어 시스템 설계)

  • Lee, Sung-Hwan;Ahn, Ihn-Seok
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.49 no.10
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    • pp.516-523
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    • 2000
  • In this paper, intelligent methods using digital protective relay in power supervisory control system is developed in order to protect power systems by means of timely fault detection and diagnosis during operation for induction motor which has various load environments and capacities in power systems. The spectrum pattern of input currents was used to monitor to state of induction motors, and by clustering the spectrum pattern of input currents, the newly occurrence of spectrums pattern caused by faults were detected. For diagnosis of the fault detected, the fuzzy fault tree was derived, and the fuzzy relation equation representing the relation between an induction motor fault and each fault type, was solved. The solution of the fuzzy relation equation shows the possibility of each fault's occurring. The results obtained are summarized as follows: 1) The test result on the basis of KEMC1120 and IEC60255, show that the operation time error of the digital motor protective relay is improved within ${\pm}5%$. 2) Using clustering algorithm by unsupervisory learning, an on-line fault detection method, not affected by the characteristics of loads and rates, was implemented, and the degree of dependency by experts during fault detection was reduced. 3) With the fuzzy fault tree, fault diagnosis process became systematic and expandable to the whole system, and the diagnosis for sub-systems can be made as an object-oriented module.

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Sharing Error Allowances for the Analysis of Approximation Schemes (근사접근법 분석을 위한 오차허용치의 분배방법)

  • Kim, Joon-Mo;Goo, Eun-Hee
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.5
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    • pp.1-7
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    • 2009
  • When constructing various mobile networks including sensor networks, the problem of finding the layout or graph to interconnect the terminals or nodes of the network may come up. Providing a common scheme that can be applied to the kind of problems, and formulating the bounds of the run time and the result of the algorithm from the scheme, one may evaluate precisely the plan of constructing analogous network systems. This paper, dealing with EMST(Euclidean Minimum Spanning Tree) that represents such problems, provides the scheme for constructing EMST by parallel processing over distributed environments, and the ground for determining the maximum difference of the layout or the graph produced from the scheme: the difference from EMST. In addition, it provides the upper bound of the run time of the algorithm from the scheme.

Performance Evaluation of Signaling and Data Traffic in UMTS Packet Core Networks (UMTS 패킷 코아 망에서 신호 및 데이터 트래픽 성능 분석)

  • Kim, Byung-Chul;Lee, Jae-Yong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.4
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    • pp.25-34
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    • 2004
  • UMTS network, evolved from GSM, includes packet core network that consists of SGSNS and GGSNs. Service providers should consider subscriber mobility, location registration, and subscriber distribution when designing packet core networks and network elements. Since one of the major traffic sources for IMT-2000 will be data which has bursty characteristics, new design guidelines for dimensioning of SGSN and GGSN should be proposed under various constraints of system parameters. In this paper, we first evaluate the performance of signaling traffic for packet call subscribers. After that, we also obtain the impact of bursty data traffic on the SGSN and GGSN by simulation, and suggest new dimensioning guidelines for packet core network of UMTS under various environments.

A Study on the Pentium Code Generation using Retargetable Code Generation Technique from Bytecode (Bytecode로부터 재목적 코드 생성 기법을 이용한 Pentium 코드 생성에 관한 연구)

  • Jeong, Seong-Ok;Go, Gwang-Man;Lee, Seong-Ju
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.4
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    • pp.1-8
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    • 2000
  • The massive growth of the internet and the world-wide-web leads us to research the programming languages for the development of applications in heterogeneous, network-wide distributed environments. Java is an object-oriented language for such a environment and the Java programming language environment provides a portable, interpreted, high-performance, simple programming language. Bytecode is an intermediate code for Java language and it enables the development of applications on multiple platform in heterogeneous, distributed networks. But it takes much time to execute Bytecode because of using an interpretation method. In this paper, we design and implement a retargetable code generation system which can be systematically reconfigured to generate code for a variety of distinct target computers. From the system, we realize the code generation system which translates the Bytecode being produced by Java compiler into Pentium target code. We use ACK code generation system to do the work easily.

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Design and Implementation of Efficient Storage and Retrieval Technology of Traffic Big Data (교통 빅데이터의 효율적 저장 및 검색 기술의 설계와 구현)

  • Kim, Ki-su;Yi, Jae-Jin;Kim, Hong-Hoi;Jang, Yo-lim;Hahm, Yu-Kun
    • The Journal of Bigdata
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    • v.4 no.2
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    • pp.207-220
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    • 2019
  • Recent developments in information and communication technology has enabled the deployment of sensor based data to provide real-time services. In Korea, The Korea Transportation Safety Authority is collecting driving information of all commercial vehicles through a fitted digital tachograph (DTG). This information gathered using DTG can be utilized in various ways in the field of transportation. Notably in autonomous driving, the real-time analysis of this information can be used to prevent or respond to dangerous driving behavior. However, there is a limit to processing a large amount of data at a level suitable for real-time services using a traditional database system. In particular, due to a such technical problem, the processing of large quantity of traffic big data for real-time commercial vehicle operation information analysis has never been attempted in Korea. In order to solve this problem, this study optimized the new database server system and confirmed that a real-time service is possible. It is expected that the constructed database system will be used to secure base data needed to establish digital twin and autonomous driving environments.

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The analysis of the Knowledge Construction Types in Educational on-line Games On the Basis of the level of the Self-Regulated Learning (자기조절학습 수준에 따른 교육용 온라인게임에서의 지식구성과정 유형 분석 연구)

  • Jung, Jae-Yeob;Kim, Keon-Seok;Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.51-66
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    • 2006
  • According to this recent change of the educational stream, the researcher sought to find the relationship between the level of students' Self-Regulated Learning and the Knowledge Construction Process strategies they use to succeed at an educational on-line game, and attempt to make some suggestions on the design and use of educational on-line games in this study. In conclusion, the change in the education paradigm requires students to pursue and produce contextual knowledge by using various media and learning environments. Some theoretical backgrounds, related to situated learning theory and the use of supporting educational media, are necessary. As contextual educational media, On-line games can be expected to play the role of evoking fresh perspective towards all the aspects of education.

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Design and Implementation of a Realistic Multi-View Scalable Video Coding Scheme (실감형 다시점 스케일러블 비디오 코딩 방법의 설계 및 구현)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.703-720
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    • 2009
  • This paper proposes a realistic multi-view scalable video coding scheme designed for user's interest in 3D content services and the usage in the future computing environment. Future video coding schemes should support realistic services that make users feel the 3-D presence through stereoscopic or multi-view videos, as well as to accomplish the so-called one-source multi-use services in order to comprehensively support diverse transmission environments and terminals. Unlike the most of video coding methods which only support two-dimensional display, the proposed coding scheme in this paper is the method which can support such realistic services. This paper designs and also implements the proposed coding scheme through integrating Multi-view Video Coding scheme and Scalable Video Coding scheme, then shows its possibility of realization of 3D services by the simulation. The simulation results show the proposed structure remarkably improves the performance of random access with almost the same coding efficiency.

The Design and Experiment of Piezoelectric Energy-Harvesting Device Imitating Seaweed (해조류를 모방한 압전 에너지 수확 장치의 설계와 실험)

  • Kang, Tae-Hun;Na, Yeong-Min;Lee, Hyun-Seok;Park, Jong-Kyu;Park, Tae-Gone
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.14 no.4
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    • pp.73-84
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    • 2015
  • Electricity generation using fossil fuels has caused environmental pollution. To solve this problem, research on new renewable energy sources (solar, wind power, geothermal heat, etc.) to replace fossil fuels is ongoing. These devices are able to generate power consistently. However, they have many weaknesses, such as high installation costs and limits to possible setup environments. Therefore, an active study on piezoelectric harvesting technology that is able to surmount the limitations of existing energy technologies is underway. Piezoelectric harvesting technology uses the piezoelectric effect, which occurs in crystals that generate voltage when stress is applied. Therefore, it has advantages, such as a wider installation base and lower technological costs. In this study, a piezoelectric harvesting device imitating seaweed, which has a consistent motion caused by fluid, is used. Thus, it can regenerate electricity at sea or on a bridge pillar, which has a constant turbulent flow. The components of the device include circuitry, springs, an electric generator, and balancing and buoyancy elements. Additionally, multiphysics analysis coupled with fluid, structure, and piezoelectric elements is conducted using COMSOL Multiphysics to evaluate performance. Through this program, displacement and electric power were analyzed, and the actual performance was confirmed by the experiment.