• Title/Summary/Keyword: Depth Distortion

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Prediction of Wear Depth of SG Tube based on Types of Wear Scar (전열관의 마모 체적형상에 따른 마모깊이 예측)

  • Ryu, Ki-Wahn;Kim, Hyung-Jin;Park, Chi-Yong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.475-478
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    • 2005
  • Calculation of wear depth with regard to the wear topology is peformed numerically Four typical wear topology, that is round, crescent, flat, and diamond types are adopted to represent the configuration of wear volume. Diamond and flat types are the most severe topology for wear depth history, whereas round and crescent types have small increasing rate of wear depth to the wear volume. Based on this study we can guess that the most severe wear phenomena happens to be upper side of U-tubes in the KSNP SG, because flat or diamond wear will be generated by the wearing motion between tubes and diagonal, vertical, horizontal strips. The misalignment of tube at the stage of manufacturing or distortion of upper structure due to the thermal expansion or vibration of upper structure such as diagonal, vertical, and horizontal strips will be one of the main causes of flat or diamond wear.

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Reduced Reference Quality Metric for Synthesized Virtual Views in 3DTV

  • Le, Thanh Ha;Long, Vuong Tung;Duong, Dinh Trieu;Jung, Seung-Won
    • ETRI Journal
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    • v.38 no.6
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    • pp.1114-1123
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    • 2016
  • Multi-view video plus depth (MVD) has been widely used owing to its effectiveness in three-dimensional data representation. Using MVD, color videos with only a limited number of real viewpoints are compressed and transmitted along with captured or estimated depth videos. Because the synthesized views are generated from decoded real views, their original reference views do not exist at either the transmitter or receiver. Therefore, it is challenging to define an efficient metric to evaluate the quality of synthesized images. We propose a novel metric-the reduced-reference quality metric. First, the effects of depth distortion on the quality of synthesized images are analyzed. We then employ the high correlation between the local depth distortions and local color characteristics of the decoded depth and color images, respectively, to achieve an efficient depth quality metric for each real view. Finally, the objective quality metric of the synthesized views is obtained by combining all the depth quality metrics obtained from the decoded real views. The experimental results show that the proposed quality metric correlates very well with full reference image and video quality metrics.

Fuzzy Logic Controller Design By Means Of Characteristic Design Parameters in a LASER Surface Hardening Process (단순화된 설계인자에 의한 레이저표면경화공정의 퍼지제어기 설계)

  • 박영준;김재훈;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.292-292
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    • 2000
  • Since high-power CO$_2$ Laser can be make a high densed energy to Local processing area, manufacturing processes using the laser can be processed for very Localized areas at a very fast rate with minimal or no distortion. Accordingly, the laser has been widely used in the fields of thermal manufacturing processes such as welding, fusion cutting, grooving, and heat treatment of metals. In particular, interest in the laser heat treatment process has grown tremendously in the past few years. In this process, maintaining the uniform hardening depth is important problem to obtain good quality products and to reduce heat induced distortion and residual stress. For achieving this objective, we introduced a new design technique of a fuzzy logic controller that greatly simplified the design procedure by defining several simplified design parameters. In the design procedure, the major design parameters of the controller are characterized by identifying several common aspects. From a series of simulation results, we found that the proposed design technique can be effectively used to design of a fuzzy logic controller for the LASER surface hardening process.

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High-resolution Depth Generation using Multi-view Camera and Time-of-Flight Depth Camera (다시점 카메라와 깊이 카메라를 이용한 고화질 깊이 맵 제작 기술)

  • Kang, Yun-Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.1-7
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    • 2011
  • The depth camera measures range information of the scene in real time using Time-of-Flight (TOF) technology. Measured depth data is then regularized and provided as a depth image. This depth image is utilized with the stereo or multi-view image to generate high-resolution depth map of the scene. However, it is required to correct noise and distortion of TOF depth image due to the technical limitation of the TOF depth camera. The corrected depth image is combined with the color image in various methods, and then we obtain the high-resolution depth of the scene. In this paper, we introduce the principal and various techniques of sensor fusion for high-quality depth generation that uses multiple camera with depth cameras.

3D Displays: Development and Validation of Prediction Function of Object Size Perception as a Function of Depth (3D 디스플레이: 깊이에 따른 대상의 크기지각 예측함수 개발 및 타당화)

  • Shin, Yoon-Ho;Li, Hyung-Chul O.;Kim, Shin-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.400-410
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    • 2012
  • In recent years, 3D displays are used in many media including 3D movies, TV, mobile phones, and PC games. Although 3D displays provide realistic viewing experience as compared with 2D displays, they also carry issues such as visual fatigue or size distortion. Focusing on the latter, we developed prediction function of object size perception as a function of object depth in 3D display. In Experiment 1, subjects observed 3D square of a fixed size of varying depth, and manipulated 2D square to make it as large as the 3D square. Conversely, in Experiment 2, subjects observed 2D square of a fixed size, and manipulated 3D square of varying depth to make it as large as the 2D square. In both Experiments 1 and 2, we found that size perception of 3D square linearly changed depending on depth of the square, and the linear relationship between depth and size was identical in both experiments. The predictive regression function, which predicts object size perception based on object depth, obtained in this research will be very useful in the creation of 3D media contents.

Development of Wave Height Field Measurement System Using a Depth Camera (깊이카메라를 이용한 파고장 계측 시스템의 구축)

  • Kim, Hoyong;Jeon, Chanil;Seo, Jeonghwa
    • Journal of the Society of Naval Architects of Korea
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    • v.58 no.6
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    • pp.382-390
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    • 2021
  • The present study suggests the application of a depth camera for wave height field measurement, focusing on the calibration procedure and test setup. Azure Kinect system is used to measure the water surface elevation, with a field of view of 800 mm × 800 mm and repetition rate of 30 Hz. In the optimal optical setup, the spatial resolution of the field of view is 288 × 320 pixels. To detect the water surface by the depth camera, tracer particles that float on the water and reflects infrared is added. The calibration consists of wave height scaling and correction of the barrel distortion. A polynomial regression model of image correction is established using machine learning. The measurement results by the depth camera are compared with capacitance type wave height gauge measurement, to show good agreement.

Three-dimensional Distortion-tolerant Object Recognition using Computational Integral Imaging and Statistical Pattern Analysis (집적 영상의 복원과 통계적 패턴분석을 이용한 왜곡에 강인한 3차원 물체 인식)

  • Yeom, Seok-Won;Lee, Dong-Su;Son, Jung-Young;Kim, Shin-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1111-1116
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    • 2009
  • In this paper, we discuss distortion-tolerant pattern recognition using computational integral imaging reconstruction. Three-dimensional object information is captured by the integral imaging pick-up process. The captured information is numerically reconstructed at arbitrary depth-levels by averaging the corresponding pixels. We apply Fisher linear discriminant analysis combined with principal component analysis to computationally reconstructed images for the distortion-tolerant recognition. Fisher linear discriminant analysis maximizes the discrimination capability between classes and principal component analysis reduces the dimensionality with the minimum mean squared errors between the original and the restored images. The presented methods provide the promising results for the classification of out-of-plane rotated objects.

CU Depth Decision Based on FAST Corner Detection for HEVC Intra Prediction (HEVC 화면 내 예측을 위한 FAST 에지 검출 기반의 CU 분할 방법)

  • Jeon, Seungsu;kim, Namuk;Jeon, Byeungwoo
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.484-492
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    • 2016
  • The High efficiency video coding (HEVC) is the newest video coding standard that achieves coding efficiency higher than previous video coding standards such as H.264/AVC. In intra prediction, the prediction units (PUs) are derived from a large coding unit (LCU) which is partitioned into smaller coding units (CUs) sizing from 8x8 to 64x64 in a quad-tree structure. As they are divided until having the minimum depth, Optimum CU splitting is selected in RDO (Rate Distortion Optimization) process. In this process, HEVC demands high computational complexity. In this paper, to reduce the complexity of HEVC, we propose a fast CU mode decision (FCDD) for intra prediction by using FAST (Features from Accelerated Segment Test) corner detection. The proposed method reduces computational complexity with 53.73% of the computational time for the intra prediction while coding performance degradation with 0.7% BDBR is small compared to conventional HEVC.

Pre-processing of Depth map for Multi-view Stereo Image Synthesis (다시점 영상 합성을 위한 깊이 정보의 전처리)

  • Seo Kwang-Wug;Han Chung-Shin;Yoo Ji-Sang
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.91-99
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    • 2006
  • Pre-processing is one of image processing techniques to enhance image quality or appropriately convert a given image into another form for a specific purpose. An 8 bit depth map obtained by a depth camera usually contains a lot of noisy components caused by the characteristics of depth camera and edges are also more distorted by the quality of a source object and illumination condition comparing with edges in RGB texture image. To reduce this distortion, we use noise removing filters, but they are only able to reduce noise components, so that distorted edges of depth map can not be properly recovered. In this paper, we propose an algorithm that can reduce noise components and also enhance the quality of edges of depth map by using edges in RGB texture. Consequently, we can reduce errors in multi-view stereo image synthesis process.

Precision assessment of micro abrasive jet machining result on glass by using thick SU-8 as a mask (SU-8 마스크를 이용한 유리의 입자분사 미세가공 정밀도 평가)

  • Saragih A.S.;Ko T.J.;Kim H.S.;Park Y.W.;Lee I.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.493-494
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    • 2006
  • SU-8 can be implemented as a mask for micro Abrasive Jet Machining (micro-AJM) process [1]. In this paper, we will evaluate the quality of micro grooving result on glass substrate by micro-AJM process which using SU-8 as a mask. It was evaluated on width and edge profile of the micro grooving. The result was having distortion compare with the master film used to pattern the SU-8 mask. The value of distortion with other properties which came along with it, such as depth and surface roughness, can be optimized in order to fabricate micro-channel for micro-fluidic application.

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