• Title/Summary/Keyword: Dedicated engine

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Development of Screen Shot System using Infrared Laser (적외선 레이저를 이용한 스크린 사격시스템 개발)

  • Kang, Sung-Jun;Kim, Jung-Hoon;Jeong, Sung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1325-1329
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    • 2012
  • This study suggests an indoor screen shooting system that can be connected with diverse graphic contents, through developing a gun only for indoor shooting and developing high-speed laser recognition algorithm. The dedicated gun has strong durability and was applied pneumatic solenoid valve control and invisible laser. The aim is to commercialize the indoor screen shooting system by developing a method of interacting with graphic engine through recognizing invisible laser at high speed.

Implementation of a Single-chip Speech Recognizer Using the TMS320C2000 DSPs (TMS320C2000계열 DSP를 이용한 단일칩 음성인식기 구현)

  • Chung, Ik-Joo
    • Speech Sciences
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    • v.14 no.4
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    • pp.157-167
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    • 2007
  • In this paper, we implemented a single-chip speech recognizer using the TMS320C2000 DSPs. For this implementation, we had developed very small-sized speaker-dependent recognition engine based on dynamic time warping, which is especially suited for embedded systems where the system resources are severely limited. We carried out some optimizations including speed optimization by programming time-critical functions in assembly language, and code size optimization and effective memory allocation. For the TMS320F2801 DSP which has 12Kbyte SRAM and 32Kbyte flash ROM, the recognizer developed can recognize 10 commands. For the TMS320F2808 DSP which has 36Kbyte SRAM and 128Kbyte flash ROM, it has additional capability of outputting the speech sound corresponding to the recognition result. The speech sounds for response, which are captured when the user trains commands, are encoded using ADPCM and saved on flash ROM. The single-chip recognizer needs few parts except for a DSP itself and an OP amp for amplifying microphone output and anti-aliasing. Therefore, this recognizer may play a similar role to dedicated speech recognition chips.

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Design of PCI Express Endpoint Core Verification Model Using SystemC (SystemC를 이용한 PCI Express 종단장치 코어의 검증 모델 설계)

  • Kim, Sun-Wook;Kim, Young-Woo;Park, Kyoung
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.167-170
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    • 2003
  • In this paper, a design and experiment of PCI Express Core verification Model is described. The model targeting Endpoint core verification is designed by using newly-emerging SystemC which is a system design language based on a new C++ class library and simulation engine. In the verification model, we developed a SystemC Host System model which act as a Root Complex and Device Driver dedicated to the PCI Express Endpoint RTL Core. The test of Host System Model is guided by scenarios which implements and acts point of Device Driver and Root Complex and shows the result of simulation. Also, We present the full structure of verification model and Host model.

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A Study on the Friction Characteristics of Tappet by Low Friction Coating (저마찰 박막코팅 적용 타펫 부품의 마찰 특성에 관한 연구)

  • Seo, Joon-Ho;Lim, Dae-Soon;Na, Byung-Chul
    • Tribology and Lubricants
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    • v.25 no.4
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    • pp.265-269
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    • 2009
  • The wear of the contact in the tappet accounts for the greatest portion of entire friction loss of an engine, leading to the occurrence of abnormal wear. The coated specimens for earn-tappet wear test were producted by using PVD-Sputtering coating method. It examined the friction characteristics occurring between the earn and the tappet by using the dedicated wear tester and found that the friction torque value was reduced through comparison testing with the existing part when the low friction coating was applied. So application of the low friction coating to actual vehicles will reduce the fuel economy and occurrence of noise-vibration.

A Process Planning System Using Group Technology and Rule Base (군분류 기술과 룰베이스를 이용한 공정계획 시스템 개발)

  • Lee, Kyo-Il;Lee, Hong-Hee;Noh, Sang-Do;Shim, Young-Bo;Cho, Hyun-Soo
    • IE interfaces
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    • v.8 no.3
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    • pp.221-230
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    • 1995
  • Computer Aided Process Planning(CAPP) has been emerged as playing a key role in Computer Integrated Manufacturing(CIM) as the most critical link to integrate CAD and CAM, and therefore much effort has been dedicated to the structure and creation of CAPP system. In this research, a modified variant CAPP system based on process planning rule base is developed, which generates process plans for parts automatically where GT code data are provided as input. In order to execute process planning, rules are constructed in the form of Decision Tree and this system has the inference engine that extracts the results of process planning on the basis of tree-structured rules which are concerned with manufacturing processes.

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Design and Implementation of a Hardware-based Transmission/Reception Accelerator for a Hybrid TCP/IP Offload Engine (하이브리드 TCP/IP Offload Engine을 위한 하드웨어 기반 송수신 가속기의 설계 및 구현)

  • Jang, Han-Kook;Chung, Sang-Hwa;Yoo, Dae-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.459-466
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    • 2007
  • TCP/IP processing imposes a heavy load on the host CPU when it is processed by the host CPU on a very high-speed network. Recently the TCP/IP Offload Engine (TOE), which processes TCP/IP on a network adapter instead of the host CPU, has become an attractive solution to reduce the load in the host CPU. There have been two approaches to implement TOE. One is the software TOE in which TCP/IP is processed by an embedded processor and the other is the hardware TOE in which TCP/IP is processed by a dedicated ASIC. The software TOE has poor performance and the hardware TOE is neither flexible nor expandable enough to add new features. In this paper we designed and implemented a hybrid TOE architecture, in which TCP/IP is processed by cooperation of hardware and software, based on an FPGA that has two embedded processor cores. The hybrid TOE can have high performance by processing time-critical operations such as making and processing data packets in hardware. The software based on the embedded Linux performs operations that are not time-critical such as connection establishment, flow control and congestions, thus the hybrid TOE can have enough flexibility and expandability. To improve the performance of the hybrid TOE, we developed a hardware-based transmission/reception accelerator that processes important operations such as creating data packets. In the experiments the hybrid TOE shows the minimum latency of about $19{\mu}s$. The CPU utilization of the hybrid TOE is below 6 % and the maximum bandwidth of the hybrid TOE is about 675 Mbps.

Productivity Analysis for Industrial Augmented Reality(iAR) Content Development Using an iAR Specialized Engine (산업용 증강현실 전용엔진을 이용한 산업용 증강현실 콘텐츠 개발에 대한 생산성 분석)

  • Kang, Minshik
    • Journal of Industrial Convergence
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    • v.20 no.4
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    • pp.1-6
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    • 2022
  • In recent years, many global manufacturers such as Mercedes-Benz and BMW have been using augmented reality technology to spread it to various fields such as assembly process, after-sales service, sales stores, and consumer manuals. In this study, the application status of innovation in manufacturing using industrial augmented reality was identified, and the possibility of combining existing ERP and augmented reality was analyzed based on this. In addition, it was empirically analyzed that the selection of a dedicated content development engine is the most important factor in development productivity in the development of industrial augmented reality content. The same content developed with Unity3d was redeveloped with Vuforia Studio, and as a result of comparative analysis of development man-hours by field, the development lead time was shortened by 8 times. This study proves productivity by actually developing industrial augmented reality contents, and it is a study with a difference that is difficult to implement in practice.

Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human (감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현)

  • Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.23-29
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    • 2022
  • Virtual humans are implemented with dedicated modeling tools like Unity 3D Engine in virtual space (virtual reality, mixed reality, metaverse, etc.). Various human modeling tools have been introduced to implement virtual human-like appearance, voice, expression, and behavior similar to real people, and virtual humans implemented via these tools can communicate with users to some extent. However, most of the virtual humans so far have stayed unimodal using only text or speech. As AI technologies advance, the outdated machine-centered dialogue system is now changing to a human-centered, natural multi-modal system. By using several pre-trained networks, we implemented an emotion-based multi-modal dialogue system, which generates human-like utterances and displays appropriate facial expressions in real-time.

A Fully Programmable Shader Processor for Low Power Mobile Devices (저전력 모바일 장치를 위한 완전 프로그램 가능형 쉐이더 프로세서)

  • Jeong, Hyung-Ki;Lee, Joo-Sock;Park, Tae-Ryong;Lee, Kwang-Yeob
    • Journal of IKEEE
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    • v.13 no.2
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    • pp.253-259
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    • 2009
  • In this paper, we propose a novel architecture of a general graphics shader processor without a dedicated hardware. Recently, mobile devices require the high performance graphics processor as well as the small size, low power. The proposed shader processor is a GP-GPU(General-Purpose computing on Graphics Processing Units) to execute the whole OpenGL ES 2.0 graphics pipeline by using shader instructions. It does not require the separate dedicate H/W such as rasterization on this fully programmable capability. The fully programmable 3D graphics shader processor can reduce much of the graphics hardware. The chip size of the designed shader processor is reduced 60% less than the sizes of previous processors.

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Development of Embedded Vessel Monitoring System Using NMEA2000 (NMEA2000을 이용한 임베디드 선박 모니터링 시스템의 개발)

  • Lee, Chang-Ui;Kim, Dal-Yong;Yu, Yung-Ho;Shin, Ok-Keun
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.5
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    • pp.746-755
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    • 2009
  • Recently, NMEA2000 became the de facto standard of the communication protocol for the instrument level network in vessels, and it is anticipated that most of the vessels will be equipped with the sensors and actuators based on this protocol. The conventional serial communication specifications such as RS-232, RS-485, or even NMEA0183 are single-talker/multiple-listener and interconnection among multiple sensors and/or actuators usually results in a bundle of wires. On the other hand, NMEA2000 is a true bus type(multiple-talker/multiple-listener) protocol and theoretically up to 256 instruments can be hot-plugged. With the advent of the protocol, it is necessary to consider a new type of monitoring system for the instruments in vessels: In most traditional serial communication environments, a dedicated monitor or user interface was necessary for each sensor or actuator as it was simply not easy to collect data in a single place. With NMEA2000, the collection of various types of information is simple. An embedded system can be employed to combine, to arrange and to display informations from various types of devices. Assuming that the actuators and sensors on a vessel are interconnected by NMEA2000 standard, we devise a tentative interactive vessel monitoring system in which the following 4 kinds of informations are collected and delivered: the navigation, engine, weather and tanks informations.