• Title/Summary/Keyword: Data-centric

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The Study of Data Recorder for Mission Replay (임무 재생을 위한 데이터 기록장치 연구)

  • Lee, Sang-Myung;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.8
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    • pp.1817-1823
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    • 2012
  • On the matter in line with NCW(Network Centric Warfare) and information age, the military is on an efficient-expanding trend as sharing with status and information promptly through the various and complex exchange of messages and the voice communication between operators, using a highly efficient operating console. The recording devices that record an operational situation to plan a new operation through the mission analysis and result reviews after finishing military operation or training are developed and operated. Recording method is classified into two groups. one is the direct recording of video data for screen, another is the recording of an exchange of data. This study proposes the new data-oriented recording method to reduce the readiness time for replay and the improvement scheme.

Data Dissemination in LTE-D2D Based Vehicular Network (LTE-D2D 차량 네트워크에서 정보 전달 방법)

  • Shim, Yong-Hui;Kim, Young-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.602-612
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    • 2015
  • Current IEEE 802.11p which is suggested for vehicle to vehicle communication supports one hop communication. Thus, it has a limitation to carry out efficient data dissemination. In this thesis, we suggest LTE-D2D based vehicle network to provide efficient data dissemination in the vehicle environment. In this network architecture, we use name based message with IP packet options and we put the intermediate vehicle node called 'super vehicle node' and each normal vehicle node in the cell requests data to the super vehicle node. The super vehicle node responses data to the normal vehicle node. Performance analysis is based mathematical modeling. We compare LTE cellular network to LTE-D2D based vehicle network about throughput according to packet delivery time.

Blockchain Technology and Utilization Schemes in Tactical Communication Network

  • Yoo, In-Deok;Lee, Woo-Sin;Kim, Hack-Joon;Jin, So-Yeon;Jo, Se-Hyeon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.12
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    • pp.49-55
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    • 2018
  • In this paper, we propose schemes of blockchain utilization in tactical communication environment. The military tactical communication environment has similar characteristics with blockchain network such as distributed architecture, decentralization, and the need for data integrity. A communication node constituting a tactical communication network is constituted by a system capable of configuring and connecting a network for each node. When a communication node, having such capabilities, is configured as a node of blockchain network, various functions could be performed. In this paper, we propose utilization schemes of authentication, integrity, record management, and privilege control based blockchain technology. Functions for authentication, integrity verification, and record management need to ensure the stored data and could track history. The requirement of function's characteristics are matched to blockchain which is storing data sequentially and difficult to hack data, so that it could perform functionally and sufficiently well. Functions for authority control should be able to assign different privileges according to the state of the requestor. Smart contract will function when certain conditions are satisfied and it will be able to perform its functions by using it. In this paper, we will look over functions and utilization schemes of blockchain technology which could reliably share and synchronize data in a tactical communication environment composed of distributed network environment.

Improving the Cyber Security over Banking Sector by Detecting the Malicious Attacks Using the Wrapper Stepwise Resnet Classifier

  • Damodharan Kuttiyappan;Rajasekar, V
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.6
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    • pp.1657-1673
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    • 2023
  • With the advancement of information technology, criminals employ multiple cyberspaces to promote cybercrime. To combat cybercrime and cyber dangers, banks and financial institutions use artificial intelligence (AI). AI technologies assist the banking sector to develop and grow in many ways. Transparency and explanation of AI's ability are required to preserve trust. Deep learning protects client behavior and interest data. Deep learning techniques may anticipate cyber-attack behavior, allowing for secure banking transactions. This proposed approach is based on a user-centric design that safeguards people's private data over banking. Here, initially, the attack data can be generated over banking transactions. Routing is done for the configuration of the nodes. Then, the obtained data can be preprocessed for removing the errors. Followed by hierarchical network feature extraction can be used to identify the abnormal features related to the attack. Finally, the user data can be protected and the malicious attack in the transmission route can be identified by using the Wrapper stepwise ResNet classifier. The proposed work outperforms other techniques in terms of attack detection and accuracy, and the findings are depicted in the graphical format by employing the Python tool.

Cache-Filter: A Cache Permission Policy for Information-Centric Networking

  • Feng, Bohao;Zhou, Huachun;Zhang, Mingchuan;Zhang, Hongke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4912-4933
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    • 2015
  • Information Centric Networking (ICN) has recently attracted great attention. It names the content decoupling from the location and introduces network caching, making the content to be cached anywhere within the network. The benefits of such design are obvious, however, many challenges still need to be solved. Among them, the local caching policy is widely discussed and it can be further divided into two parts, namely the cache permission policy and the cache replacement policy. The former is used to decide whether an incoming content should be cached while the latter is used to evict a cached content if required. The Internet is a user-oriented network and popular contents always have much more requests than unpopular ones. Caching such popular contents closer to the user's location can improve the network performance, and consequently, the local caching policy is required to identify popular contents. However, considering the line speed requirement of ICN routers, the local caching policy whose complexity is larger than O(1) cannot be applied. In terms of the replacement policy, Least Recently Used (LRU) is selected as the default one for ICN because of its low complexity, although its ability to identify the popular content is poor. Hence, the identification of popular contents should be completed by the cache permission policy. In this paper, a cache permission policy called Cache-Filter, whose complexity is O(1), is proposed, aiming to store popular contents closer to users. Cache-Filter takes the content popularity into account and achieves the goal through the collaboration of on-path nodes. Extensive simulations are conducted to evaluate the performance of Cache-Filter. Leave Copy Down (LCD), Move Copy Down (MCD), Betw, ProbCache, ProbCache+, Prob(p) and Probabilistic Caching with Secondary List (PCSL) are also implemented for comparison. The results show that Cache-Filter performs well. For example, in terms of the distance to access to contents, compared with Leave Copy Everywhere (LCE) used by Named Data Networking (NDN) as the permission policy, Cache-Filter saves over 17% number of hops.

Object Store Method for Interactive Multimedia Broadcasting (대화형 멀티미디어 방송을 위한 객체 저장 방법)

  • Han, Dae-Young;Hwang, Bu-Hyun;Kim, Dae-In;Kim, Jae-In;Na, Choul-Su
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.51-59
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    • 2009
  • Interactive multimedia broadcasting can serve various additional information of object in multimedia because of the commercialized data broadcasting by communication and broadcasting convergence. One of the most important factors in interactive multimedia broadcasting is User-Centric Interoperability. The higher User-Centric Interoperability, the more information of user-interest objects are served quickly by user request. This proposed method finds own area of the object in mask video and divides the area into equal parts. And then it store as a form of bitsum after clustering the area. As a result of experiment, We confirm the method is efficient to use space for storing position information of the object.

Multi-layer Network Virtualization for QoS Provisioning in Tactical Networks (전술망의 서비스 품질 보장을 위한 다계층 네트워크 가상화 기법)

  • Kim, Yohan;An, Namwon;Park, Juman;Park, Chan Yi;Lim, Hyuk
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.4
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    • pp.497-507
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    • 2018
  • Tactical networks are evolving into an All-IP based network for network centric warfare(NCW). Owing to the flexibility of IP based network, various military data applications including real-time and multi-media services are being integrated in tactical networks. Because each application has diverse Quality-of-service(QoS) requirements, it is crucial to develop a QoS provisioning method for guaranteeing QoS requirements efficiently. Conventionally, differentiated services(DiffServ) have been used to provide a different level of QoS for traffic flows. However, DiffServ is not designed to guarantee a specific requirement of QoS such as delay, loss, and bandwidth. Therefore, it is not suitable for military applications with a tight bound of QoS requirements. In this paper, we propose a multi-layer network virtualization scheme that allocates traffic flows having different QoS requirements to multiple virtual networks, which are constructed to support different QoS policies such as virtual network functions(VNFs), routing, queueing/active queue management(AQM), and physical layer policy. The experiment results indicate that the proposed scheme achieves lower delays and losses through multiple virtual networks having differentiated QoS policies in comparison with conventional networks.

Context-Aware Modeling with User Demand in an Internet of Things Environment (사물 인터넷 환경에서 사용자 요구를 포함한 상황 인지 모델)

  • Ryu, Shinhye;Kim, Sangwook
    • KIISE Transactions on Computing Practices
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    • v.23 no.11
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    • pp.641-649
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    • 2017
  • As Internet of Things devices become pervasive, services improve to better assess the context and to alert other users to deal with emergencies. Such services use Internet of Things devices to detect the context around the user and promptly notify public institutions, hospitals or other parental users in emergencies. Most of these systems analyze an event when the value of the device is unchanged for a period of time or if it detects an abnormal value. However, just monitoring sensor values makes it difficult to accurately understand the context surrounding a user. Also if the device is inactive, it can not identify the context or provide services again. However, understanding the user requirements, services provided through other devices, information sent to other users lets, appropriate actions be taken. This paper, proposes a device search method and system based on a context-aware model that includes user demands. The proposed system analyzes the user's context and demands by using data collected from the internet of things devices. If user devices are inactive, they can recognize other devices by searching for other devices and providing services to users again. Through the proposed method, the user-centric services are provided. This method also analyzes and responds to requirements in various emergencies.

Design of Security RoadMap for C4I System (C4I 시스템 보안 로드맵 설계)

  • Lee, Gang-Taek;Lee, Dong-Hwi;Yang, Jae-Su;J. Kim, Kui-Nam;Park, Sang-Min
    • Convergence Security Journal
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    • v.6 no.4
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    • pp.113-120
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    • 2006
  • C4I system is the centerpiece of the military force. The system is an information based system which facilitates information grid, collection of data and dissemination of the information. The C4I system seeks to assure information dominance by linking warfighting elements in the battlespace to information network which enables sharing of battlespace information and awareness; thereby shifting concept of warfare from platform-centric paradigm to Network Centric Warfare. Although, it is evident that C4I system is a constant target from the adversaries, the issues of vulnerability via cyberspace from attack still remains. Therefore, the protection of C4I system is critical. The roadmap I have constructed in this paper will guide through the direction to protect the system during peace and war time. Moreover, it will propose vision, objectives and necessary supporting framework to secure the system from the threat. In order to fulfill these tasks, enhanced investments and plans from the Joint chief of Staff and Defense of Acquisition and Program Administration (DAPA) is critical; thereby enabling the establishment of rapid and efficient security system.

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The Extended-Military Multimedia Systems Based on Real-Time Scheduling Scheme (실시간 스케줄링을 적용한 Extended-Military Multimedia Systems)

  • Park, Sang-Hyuk;Kim, Jai-Hoon;Han, Chang-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.26-32
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    • 2011
  • It is very important for more effective military operation to share information required in recognizing a situation by monitoring battlefield. The recognition of situations is offered visually though multi-media systems such as a COP(Common Operation Picture), UAV etc. The operating method has rapidly changed into Network-Centric Warfare (NCW). As a result, the data that these Multimedia systems should control is increasing. Improved performance of Multimedia systems is required to deal with them. In this paper, we propose Extended-Military Multimedia System(E-MMS) applying the most excellent scheduling method in terms of meet-ratio in real time when Multimedia systems carry out assigned information in real time for monitoring as the method of improved performance. As a result of utility about proposed system, it is verified that realtime EDF(Earliest Deadline First) scheduling method is more improved up to 20% compared to non-realtime FCFS(First Come First Service) in terms of the deadline meet ratio.