• Title/Summary/Keyword: Data editing

Search Result 316, Processing Time 0.022 seconds

A memory protection method for application programs on the Android operating system (안드로이드에서 어플리케이션의 메모리 보호를 위한 연구)

  • Kim, Dong-ryul;Moon, Jong-sub
    • Journal of Internet Computing and Services
    • /
    • v.17 no.6
    • /
    • pp.93-101
    • /
    • 2016
  • As the Android smart phones become more popular, applications that handle users' personal data such as IDs or passwords and those that handle data directly related to companies' income such as in-game items are also increasing. Despite the need for such information to be protected, it can be modified by malicious users or leaked by attackers on the Android. The reason that this happens is because debugging functions of the Linux, base of the Android, are abused. If an application uses debugging functions, it can access the virtual memory of other applications. To prevent such abuse, access controls should be reinforced. However, these functions have been incorporated into Android O.S from its Linux base in unmodified form. In this paper, based on an analysis of both existing memory access functions and the Android environment, we proposes a function that verifies thread group ID and then protects against illegal use to reinforce access control. We conducted experiments to verify that the proposed method effectively reinforces access control. To do that, we made a simple application and modified data of the experimental application by using well-established memory editing applications. Under the existing Android environment, the memory editor applications could modify our application's data, but, after incorporating our changes on the same Android Operating System, it could not.

An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
    • /
    • v.36 no.5
    • /
    • pp.437-446
    • /
    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.

A User Experience Study In Blockchain Based Social Platform -Focused on a Steemit- (블록체인 기반 소셜 플랫폼 사용자 경험 연구 -스팀잇을 중심으로-)

  • Han, Sang-Wook;Kim, Seung-In
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.8
    • /
    • pp.135-141
    • /
    • 2018
  • The purpose of this study is to analyze the user experience and suggest the necessary improvements, in the blockchain based social platform Steemit. First, I investigated what is the blockchain and the characteristic of social platforms based on blockchain system. The honeycomb model was used to investigate and analyze the Steemit user experience, and the quantitative and qualitative data were analyzed through questionnaires and in-depth interviews. As a result of the research, the voting function, which is core function of the service in use, has high usefulness. Improvements suggestion that the editing tools and the abuse of voting function should be improved. I hope that this study will be used as a basic research material to improve the user experience of blockchain based social platforms.

A study of scene change detection in HEVC bit stream (HEVC 비트 스트림 상에서의 장면전환 검출 기법 연구)

  • Eom, Yumie;Yoo, Sung-Geun;Yoon, So-Jeong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2014.06a
    • /
    • pp.258-261
    • /
    • 2014
  • The era of realistic broadcast with high fidelity has come after the wide-spread distribution of UHD display and the transmission of UHD experimental broadcast in CATV. However, UHD broadcast now has constraint because it requires much amount of bandwidth and data in broadcasting transmission and production system. Not only HEVC(High Efficiency Video Codec) which has more than two times higher compression rate but also cloud-based editing system would be the key to solve the problems above. Also, fast scene change detection of videos is needed to index and search UHD videos smoothly. In this paper, therefore, a method is proposed to index and search the scene change information of large volume UHD videos compressed with high-efficiency codec. Application usages of fast detection of scene change information in various UHD video environments are considered by using this algorithm.

  • PDF

What is Epigenetics? -Focusing on Basic Concepts and Mechanisms- (최근 보건의료분야에서 활발하게 연구되고 있는 "Epigenetics"란 무엇인가? -기본개념 및 기전을 중심으로-)

  • Lee, Sun-Dong;Park, Sung-Kyun;Ko, Seong-Gyu;Shin, Heon-Tae;Kim, Myung-Dong
    • Journal of Society of Preventive Korean Medicine
    • /
    • v.14 no.2
    • /
    • pp.1-12
    • /
    • 2010
  • The individual differences in disease development and susceptibility have been researched primarily on the subject of genes, environment or the interaction between genes and the environment respectively. However, there have been limitations in explaining complex diseases, and the differences in health and diseases in monozygotic and dizygotic twins. Fortunately, thanks to active research on the relationship between genes and the environment, and epigenetics, there has been much progress in the understanding of body's reactions and changes. Epigenetics is referred to as a study of gene expression through the interactions of DNA methylation, chromatin's histone and the change of structure in tail, RNA editing without any change in DNA sequence. In this paper, we introduce the basic concepts and mechanisms of epigenetics. The result of the epigenetics is heritable ; can regulate gene expressions ; is reversible ; and has many variable forms depending on cell types. The influences of epigenetics occur throughout life, but it is mainly determined in utero during early pregnancies. Diseases occur or the risk rises if these influences continue after birth until adult life when problems occur in excess/lack of nutrition, environmental plasticity, or already inputted data. Therefore, there is a need for change and innovation, especially in interest and investment in health education for young women near pregnancies and correct treatment of epigenetic-related diseases.

A Study of An XML-Based e-Marketplace Integration System for Sharing Corporate Business Information (기업간 비즈니스 정보 공유를 위한 XML 기반의 e-marketplace 통합시스템에 관한 연구)

  • 최종근;김창수;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.6 no.3
    • /
    • pp.475-480
    • /
    • 2002
  • As major industries become information -centered, business transactions and information -sharing processes are being computerized and automated, which ultimately re-defines electronic commercial transactions in a broader context. Business documents are the basic tools for corporate transactions. The use of business documents in electronic commercial transactions has increased markedly and this sphere is rapidly being extended to include information sharing between companies. XML(extensible Markup Language) was selected as the focus for this thesis. XML can help to make a complicated and data-rich document easy to share. The thesis proposes a business XML document editing system, comprised of a style document editor for business XM document structure, business documentation, and business document presentation, along with a business document transformation system which makes a transformation possible regardless of platform or using various corporate document standards.

Massive 3D Point Cloud Visualization by Generating Artificial Center Points from Multi-Resolution Cube Grid Structure (다단계 정육면체 격자 기반의 가상점 생성을 통한 대용량 3D point cloud 가시화)

  • Yang, Seung-Chan;Han, Soo Hee;Heo, Joon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.30 no.4
    • /
    • pp.335-342
    • /
    • 2012
  • 3D point cloud is widely used in Architecture, Civil Engineering, Medical, Computer Graphics, and many other fields. Due to the improvement of 3D laser scanner, a massive 3D point cloud whose gigantic file size is bigger than computer's memory requires efficient preprocessing and visualization. We suggest a data structure to solve the problem; a 3D point cloud is gradually subdivided by arbitrary-sized cube grids structure and corresponding point cloud subsets generated by the center of each grid cell are achieved while preprocessing. A massive 3D point cloud file is tested through two algorithms: QSplat and ours. Our algorithm, grid-based, showed slower speed in preprocessing but performed faster rendering speed comparing to QSplat. Also our algorithm is further designed to editing or segmentation using the original coordinates of 3D point cloud.

An Implementation of a GPS Signal Generator based on FPGA and Indoor Positioning System (FPGA를 기반으로 한 GPS 신호생성기 구현 및 실내측위 시스템)

  • Choi, Jun-hyeok;Kim, Young-Geun;Ahn, Myung-Soo
    • Journal of Satellite, Information and Communications
    • /
    • v.10 no.3
    • /
    • pp.38-43
    • /
    • 2015
  • This paper describes a GPS signal generator that can generate multiple satellite signals in real time at the RF level. It realizes the verified software algorithm on a FPGA. The algorithm models orbits and environmental errors such as ionospheric and tropospheric multipath. The position of a simulated receiver is one of simulation parameters. The hardware which consists of a digital logic board and an analog board can generate 16 simulated satellites signals at the same time. The users can generate spoofing signals and jamming signals as well as satellite signals by using the windows-based control software. In addition, the software provides GIS-based simulation scenarios editing tools. We verified the generator by using commercial receivers. As an application, we configured generators as indoor positioning systems and tested them in a building. To improve the accuracy of indoor systems is our further study.

The Practical Application Strategy of Video Production for Recording an Archeology (고고학 기록을 위한 영상제작 활용 방안)

  • Park Soon-Hong;Jeon Byeong-Ho
    • Journal of Game and Entertainment
    • /
    • v.2 no.1
    • /
    • pp.45-55
    • /
    • 2006
  • The video production, as a recording data about the archeological survey, has advantages to be visualized in actuality and historical fact presented objects with elements such as moving images, audio(voice) and text(subtitle). While the report with text and images such as photographs and drawings does not present exactly, the video production can record a concrete excavation process to be difficult of represent with former media. To make a practical use the video production in archeological surveys, the use dimension should be expanded to the entire archeological excavations and the shooting and editing work should be done by those video production-specialized staffs. Ultimately, when this video production device is used but also for the survey purposes but also for the education, exhibition, and even commercial purposes, it can have the substantial meaning as a survey tool.

  • PDF

Exploratory Study to Develop Customers' Experience Measurement Scale of H&B Store

  • NOH, Eun-Jung;CHA, Seong-Soo
    • The Journal of Industrial Distribution & Business
    • /
    • v.11 no.7
    • /
    • pp.51-60
    • /
    • 2020
  • Purpose: Recently, Korean cosmetics distribution market has been reorganized with the H&B store. In the domestic cosmetics distribution market, existing brand road shops are decreasing, and multi-shops are leading the H & B stores, which have greatly improved their experience and content. In these environmental changes, the offline distribution channels are turning into the multi-editing shops that have introduced products of various brands and greatly enhanced experiences and contents. Nevertheless, most studies of factors and measurement items for measuring customer experience in the H&B store use Schmitt (1999)'s Strategic Experience Modules (SEMs). Therefore, the purpose of this study is to propose a measure that is practicable through consideration of the in-store customer experience components of the H&B store. Research design, data and methodology: Based on Schmitt's Strategic Experience Modules (SEMs), which are widely used in customer experience marketing, the metric pool was constructed through customer and literature research on H & B store managers. Since then, 101 preliminary surveys and 211 main surveys have been conducted in order to propose a dimension of customer experience and refine the metrics. Results: As a result of the research, H&B store's customer experience was derived from a measurement model consisting of 19 measurement items in total of five dimensions: environmental experience, intellectual experience, behavioral experience, tech experience, and relationship experience. This study analyzed that compared to the existing Schmitt's Strategic Experience Modules (SEMs), (1) emotional experience expanded to environmental experience, (2) Cognitive and relationship experiences are maintained (3) behavioral experience was subdivided into physical and technical experiences. In particular, the environmental experience has been proposed as a major component is an important point because the H&B store recently opened a large flagship store and is competitive in constructing a differentiated space. Conclusions: Related experience was seen as an important component of customer experience in the offline store, but in the process of refining the scale, interaction items with employees of the H&B store were removed, and rather, participation in the APP or SNS channel of the company, event Participation, interaction with other customers, etc. appear to be important, while suggesting the practical implications.