• Title/Summary/Keyword: Cyber-space

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A Study on the PR Strategy of Public Library (공공도서관의 홍보 전략에 관한 연구- 서울의 공공도서관을 중심으로 -)

  • Lee, Man-Soo
    • Journal of Korean Library and Information Science Society
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    • v.38 no.1
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    • pp.3-28
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    • 2007
  • It is thought that the various PRs of public library are the PR within the jurisdiction. outside the jurisdiction, by print media. by audio-video media. by fixture. by event. by media outlet. by campaign, through cyber space. and through associated organization. But the strategy of PR from this study is followed. First. the team for PR should be organized. Second. the librarian for PR should be distributed. Third, the budget for PR should be raised. Forth. the organizations of community should be made the full use of for PR. Fifth, the media outlet of the community should be made the best use of. Sixth. the news letter published by public library should be utilized. Seventh. the internet homepage of public library should be made good use of.

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The Ugliness Expressed in On-line Game Character's Fashion on Cyber-Space (가상공간의 온라인 개념 캐릭터 패션에 표현된 추[醜])

  • Seo Jung-Lip;Jin Kyung-Ok
    • Journal of the Korean Society of Costume
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    • v.56 no.1 s.100
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    • pp.106-120
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    • 2006
  • Using aesthetics of Rosencranz as the basis, this study contains the peculiarities of 'ugliness' and the obscured conceptual meaning of 'avant-garde', 'grotesque', and 'decadence' that are being utilized under ambiguous significance are defined through modern fashion and fashion of online game characters. Forms of 'ugliness' expressed in modern fashion and in games characters display distortion of form through incongruity, unbalance, disproportion and disharmony, and with this lack of form and expressional imprecision, both contain the elements of comical characteristics of vulgarity and repugnance. The difference in 'ugliness' between modern fashion and game character fashion is, the significance of 'ugliness' being expressed in modern fashion challenges new concepts by refusing tradition and recovering the human nature that has become turbid. On the other hand, 'ugliness' in game character fashion complements the story of the game that uses legends, fantasies or novels as its basis. Opposed to the significance of recovering human nature that is displayed in modern fashion, in order to terminate the opposing game character, the fashion of game characters exaggerates the form of modern fashion with added brutality. In addition, with the advantage of virtual reality that allows a more flexible expression than in the real word, images created are more sensational and excessive use of grotesque images are being expressed.

In the information age, the significance and improvement of adult guardianship system for people with developmental disabilities (정보화시대에서 발달장애인의 성년후견제도에 관한 연구)

  • Choi, Sun-Koung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.4
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    • pp.483-490
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    • 2014
  • This research intends to analyze the implications of current adult guidance system from an angle of people with developmental disabilities in an sudden changed information age. Through it, this research intends to seek improvement of adult guardian system for people with developmental disabilities, a main group of the system, from an angle different from the aged. It focuses on significance and improvement for the significance of adult guardian system for people with developmental disabilities, which are weak for self-decision. Furthermore, for the improvements, this system should be able to be information exchange and communities through the using internet in the cyber space.

A Study on Teaching method for architectural design based on internet virtual reality (인터넷 가상현실을 이용한 건축설계교육에 관한 연구)

  • 신유진
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.31-39
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    • 2001
  • Activities in fields based on internet virtual reality are flourishing. Education field is not an exception, and has reached the stage of establishing a cyber university after showing its activity in the developing field of distance learning. Although some of the architectural education fields have been following this trend, the education field of architectural design has not been developed as wildly because there have been a lot of difficulties in expressing three-dimensional space on a two-dimensional web. However, it has become possible to actualize the remote lecture based on internet in the education field of architectural design through the latest developments in internet technology. The purpose of this research is to be a basis for developing a teaching method for architectural design by taking advantage of the advanced in virtual reality technology on the internet.

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Factors Causing Information Gap and Policy Principles to Bridge the Gap (정보격차의 요인과 정보격차 해고를 위한 정책적 원칙)

  • 황혜선
    • Journal of Korean Library and Information Science Society
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    • v.30 no.4
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    • pp.279-298
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    • 1999
  • Information gap widens as the information society matures. This paper delineates the factors causing information gap as socioeconomic gap, commercialization of information privation of information means and information explosion. Due to these factors information gap between the information poor and the information rich inevitably widens. To bridge the information gap requires policy efforts that are based on democratic principles. This paper asserts that the public domain of information should be secured to ensure the fair and equal access to information and use of information. It is also argued that the function and role of the public information systems such as public libraries, public schools should be expanded and fortified to ensure the minimum level of fairness and equality in an information society. It is suggested that a public site in a cyber-space might be needed to form public opinions and exchange basic information.

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Optimal Routing and Uncertainty Processing using Geographical Information for e-Logistics Chain Execution

  • Kim, Jin Suk;Ryu, Keun Ho
    • Management Science and Financial Engineering
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    • v.10 no.2
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    • pp.1-28
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    • 2004
  • The integrated supply chain of business partners for e-Commerce in cyber space is defined as Logistics Chain if the cooperative activities are logistics-related. Logistics Chain could be managed effectively and efficiently by cooperative technologies of logistics chain execution. In this paper, we propose a routing and scheduling algorithm based on the Tabu search by adding geographical information into existing constraint for pick-up and delivery process to minimize service time and cost in logistics chain. And, we also consider an uncertainty processing for the tracing of moving object to control pick-up and delivery vehicles based on GPS/GIS/ITS. Uncertainty processing is required to minimize amount of telecommunication and database on vehicles tracing. Finally, we describe the Logistics Chain Execution (LCE) system to perform plan and control activities for postal logistics chain. To evaluate practical effects of the routing and scheduling system, we perform a pretest for the performance of the tabu search algorithm. And then we compare our result with the result of the pick-up and delivery routing plan generated manually by postmen.

Kinematic Access For Generation of Realistic Behavior of Artificial Fish in Virtual Merine World (가상해저공간에서 Artificial Fish의 사실적인 행동 생성을 위한 운동학적 접근)

  • Kim, Chong-Han;Jung, Seung-Moon;Shin, Min-Woo;Kang, Im-Chul
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.308-317
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    • 2008
  • The objects real time rendered in the 3D cyber space can interact with each others according to the events which are happened when satisfying some conditions. But to representing the behaviors with these interactions, too many event conditions are considered because each behavior pattern and event must be corresponded in a one-to-one ratio. It leads to problems which increase the system complexity. So, in this paper, we try to physical method based on elasticity force for representing more realistic behaviors of AI fish and apply to the deformable multi-detection sensor, so we suggest the new method which can create the various behavior patterns responding to one evasion event.

Development of Electric Motion Wheel Chair Driving System using Planetary Gear Device

  • Ham, Seong-Hun;Youm, Kwang-Wook
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.199-206
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    • 2020
  • A wheelchair is an essential rehabilitation assistant device for the movement of paraplegia patients and generally paralyzed patients who cannot walk normally. In particular, the applicability of the manual/motorized wheelchair is gradually increasing. Until now, decelerators using belt, chain and worm gears, etc have been widely used. However, a decelerator takes a large space although it is a simple device and thus is not ideal for the driving part of manual/motorized wheelchair. For these reasons, in this study we developed a driving part producing a large driving force through a decelerator using planetary gears rather than conventional worm gear-based decelerator. We designed the tooth profile of the planetary gears for decelerator using Kisssoft program, In addition, we designed the driving part so as to apply it to the wheels of conventional wheelchairs, and then optimized the mechanism for the principles of manual/motorized transposition of the driving part and the operational principles. Based on the results of this study, we finally designed and manufactured a driving part for wheelchair decelerator in the form of planetary gears with 1 sun gear, 2 planetary gears and 1 ring gear.

Analysis of Interaction Pattern of the Students in Online Discussion of Physics Investigation (온라인 물리탐구토론에 나타난 학생들의 상호작용 유형 분석)

  • Lee, Bong-Woo;Lee, Sung-Muk
    • Journal of The Korean Association For Science Education
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    • v.24 no.3
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    • pp.638-645
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    • 2004
  • In this study, the on-line discussion learning system of physics investigation was developed for developing the creativity in the problem solving and critical thinking. And with the number of participants of a topic unit, the formation of multiple discussion field and a turn-taking, we found that the interaction patterns of the students were composed of interpersonal interaction pattern, interaction pattern of one to one participation, interaction pattern of one to many participation and interaction pattern of many to many participation. These interaction patterns could make us understand the participation structure and the aspect of interaction of the students in the cyber space.

Rights to Control Information and Related Security Technologies on the CyberSpace (사이버공간에서 자기 결정권과 보안 기술)

  • Min, Kyung-Bae;Kang, Jang-Mook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.135-141
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    • 2010
  • This research examines technologies and systems regarding right to control information in the network era. For this purpose, It attempts an integrated analysis of technologies and systems on the basis of the tree components of cyberspace. And it examines the prior researches and cases on privacy, personal information, and right to control information with emphasis on technologies and systems of the cyberspace. To protect privacy information, it analyses vulnerability of element technology, platform service technology, and individual technology. In particular, it describes, from the perspective of right to control information, the risk and security measures for personal information to be used as relation-context in the Web 2.0 environment. The research result will assist the methodology of future researches for grand theory on privacy information and help understanding the interaction between technology and society.