• Title/Summary/Keyword: Cyber space

Search Result 479, Processing Time 0.03 seconds

The Constitution with Analysis of cognitive Indicators in Interior Space for Interactive Simulation (Interactive 시뮬레이션을 위한 실내공간인지 분석의 지표구성)

  • 김태환;이사호
    • Korean Institute of Interior Design Journal
    • /
    • no.27
    • /
    • pp.162-167
    • /
    • 2001
  • The true space is the physical world affected a gravity but the cyber space is the world that rise above physical status and show developed space. This study shows that the factors of objective valuation and the indicators for the behavior analysis. It is established that the structural design indicators using the simulation have 4 steps; The indicator of complex space, the diagram of cognitive image, is the analysis of emotion and stimulation, and the dependent variables. Moreover the indicator of complex space is illustrated the connection degree, the symmetry, the axis of sight, and the degree of space division. For the effective analysis, the simulation is to be made matched with the true environment. Thus the simulation has the capability of the objective and correct more than those of true architectural environment. And it could establish immediately the experimental data and response.

  • PDF

Association Between the Addiction of SNS and Ego-Identity of Youth's in Both Reality and Cyber Space (청소년의 SNS중독과 현실공간 및 가상공간에서의 자아정체감의 관계)

  • Shin, Hye-Sun;Yun, Seok-Hee
    • Journal of Digital Convergence
    • /
    • v.15 no.8
    • /
    • pp.225-234
    • /
    • 2017
  • This study was conducted with male/female teenagers to examine the interaction between their attachment to social media and their self-identity in both real space and cyberspace. Among the subjects, male teenagers tended to use social media more than female teenagers. Also, the more friends/followers they have, the more they would use the service itself. In the subordinate correlation of the subjects' self-identity in both cyberspace and real space, most areas showed positive correlation. And each subregion of the areas of real-space ego-identity and social media addiction showed positive correlation with them as well. On the other hand, in areas of social media addiction and cyberspace ego-identity, all areas showed negative correlation except the area of dominance. Through this experiment, it was proven apparent that there needs to be proper management of teenagers that are overusing and are addicted to social media, and that programs should be developed to mediate the subjects in regards to each subregion of real space and cyberspace ego-identity.

A Study on the influence of nature on digital architecture (자연적 요소가 디지털 건축에 미친 영향에 관한 연구)

  • Yoon, Jae-Eun;Kim, Joo-Hee
    • Korean Institute of Interior Design Journal
    • /
    • v.15 no.6 s.59
    • /
    • pp.131-138
    • /
    • 2006
  • Contemporary society is lately going through various changes in social, economic, and cultural aspects due to rapid growth of information and computer technology. The digital revolution generated from the development of network reflects the decentralizing characteristic that connects local and personal interconnections. The following paper is designed to develop a basic understanding of digital architecture and show that digital virtual reality is not accidental phenomenon but it is actually evolved from nature and recreated in cyber space. The relationship between nature and digital architecture will be explained through the background research of how digital architecture was born and how it has been transformed. Also, it is designed to find out modern trends of digital architecture through diagrams and virtual space of hyper architecture and follow up the new phenomena appearing in the field of architecture. It is said that digital architecture is a new trend of architecture created from computer bit but all architecture that has form and shape cannot be independent of nature. Nature is the root of everything and even mechanical abstraction such as 'digital' can find its form in the immanence melted in the pure essence of nature. The research found that the nature approach of digital architecture also needs no more than 5 sequential references to find its genuine sketch as the hypertext theory shows we need only 5 sequential references to prove we are all related. Additionally, the cyber space that is become a general living space and a indispensable factor of digital architecture is a space that has obscurity and more open culture. It represents the characteristics of contemporaries in various aspects of society.

Adolescents' Spatial Perception in the 3-Dimension Cyberspace (3차원 사이버공간에 표현된 청소년의 공간의식)

  • Park Kyoung-Ok;Kim Hyo-Young
    • Journal of the Korean housing association
    • /
    • v.17 no.2
    • /
    • pp.97-106
    • /
    • 2006
  • The purpose of this study is to provide basic data for the planning of adolescents preferred space, and fur the purpose of the study analyzed the spaces made by them in the web site where 3-dimension space manipulating is possible and captured their consciousness of space. The study was to interview 60 adolescents in the web-site by video chatting and observation by video ethnography. The results are as follows. 1) Three-dimension space is where adolescents express their present preference for spaces of residence, leisure and outer activities, and where they reveal their desire to be realized in the future. 2) Adolescents foster friendship in the cyberspace, where they meet friends and enjoy talking and share their desire for space creation which is hardly come true in reality. 3) It is possible to grasp their latent preference of space, and actualization of the cyber preference would give them more satisfaction.

A Study on the Influence of Digital Space on 'Becoming' Real Space (디지털공간의 현실공간의 '생성(becoming)'에 미치는 영향에 관한 연구)

  • Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
    • /
    • v.16 no.5
    • /
    • pp.126-133
    • /
    • 2007
  • This study is intended to set the concept of becoming meaning of digital space through digital technology and to study the influence of digital space on becoming of real space through derived keyword. The results of this study are summarized as follows. First, the digital concept is created in the process that the virtual space is changed into the real space with a priority given to form, space and time. Digital expression concept and image concept the structural becoming, and idea concept and creative concept creates the time becoming. Second, the concept of digital becoming exposes a physical visibility through the digital's virtual image, and non-space spatiality through the space simulation. It also continuously reveals a consecutive time and non-consecutive time through a statable progress, incremental progress, and dynamic progress. Third, as the influence of digital on becoming of real space, the digital visibly not only expresses the new and difficult becoming problem through conceptual virtuality, but also can review the real space's space concept with virtuality in the digital non-area. Digital's durability expresses the new space's existence by physically combining with the existing space through the virtual form creation.

A Study on Cyber Operational Elements Classification and COA Evaluation Method for Cyber Command & Control Decision Making Support (사이버 지휘통제 의사결정 지원을 위한 사이버 작전요소 분류 및 방책 평가 방안 연구)

  • Lee, Dong-hwan;Yoon, Suk-joon;Kim, Kook-jin;Oh, Haeng-rok;Han, In-sung;Shin, Dong-kyoo
    • Journal of Internet Computing and Services
    • /
    • v.22 no.6
    • /
    • pp.99-113
    • /
    • 2021
  • In these days, as cyberspace has been recognized as the fifth battlefield area following the land, sea, air, and space, attention has been focused on activities that view cyberspace as an operational and mission domain in earnest. Also, in the 21st century, cyber operations based on cyberspace are being developed as a 4th generation warfare method. In such an environment, the success of the operation is determined by the commander's decision. Therefore, in order to increase the rationality and objectivity of such decision-making, it is necessary to systematically establish and select a course of action (COA). In this study, COA is established by using the method of classifying operational elements necessary for cyber operation, and it is intended to suggest a direction for quantitative evaluation of COA. To this end, we propose a method of composing the COES (Cyber Operational Elements Set), which becomes the COA of operation, and classifying the cyber operational elements identified in the target development process based on the 5W1H Method. In addition, by applying the proposed classification method to the cyber operation elements used in the STUXNET attack case, the COES is formed to establish the attack COAs. Finally, after prioritizing the established COA, quantitative evaluation of the policy was performed to select the optimal COA.

A Study on the Influence of Avatar on the Immersion of Elementary Class Homepage and the Students Cyber-Self (아바타가 학급 홈페이지 몰입 및 초등학생의 사이버 자아에 미치는 영향에 관한 연구)

  • Kim, Seong-Won;Jeong, In-Kee
    • Journal of The Korean Association of Information Education
    • /
    • v.9 no.3
    • /
    • pp.473-482
    • /
    • 2005
  • We think that the class homepage can be solution for the problems in the cyber space or on-line community because students can practice activities in the on-line community, communicate with teachers or colleague, exchange opinions with parents and use it for learning. However, students would lose interest easily in the existing class homepage for lack of its immersion elements as compared with the commercial on-line communities. The class homepage needs to have immersion elements to reach its purpose. It is one of the solutions to use the avatars. Therefore, we studied on the influence of the avatars as the immersion of the elementary class homepage and the students cyber-self. As a result, we knew that the avatars can act enough as immersion element to achieve construction purpose of the class homepage and that use avatar helps in affirmative cyber self formation of elementary students.

  • PDF

A Study on the Aspects and Counter Systems of the Cyber Terrorism in the Era of Changing Information Circumstances (정보환경변화시대의 사이버테러 양상 및 대응체계에 관한 연구)

  • Cho, Kwang-Rae
    • Korean Security Journal
    • /
    • no.9
    • /
    • pp.237-260
    • /
    • 2005
  • Development of IT technology as well as arrival of information-oriented society raise the curtain of 'the era of Ubiquitous Computing', implying accessing computers beyond boundary of time and space. In this era, it is expected that IT paradigms and life-styles would be transformed immensely above the experiences of 20th century. However, improvement of technology summons a new risk of cyber terrorism which have not been in the past. Thus, it is urgent to prepare for the threats in the national level. This paper point out five major threats relating to 'the security in the era of Ubiquitous Computing'. : First, spread of threats in connection with BcN establishment, second, vulnerable information-security for wireless communication, third, leakage of private information, fourth, cyber terror and deterioration of security, fifth, security problems of Korea including the drain of military information and solutions in the views of organization, personnel, technology and budget, comparing with other countries.

  • PDF

A Study on the Structure and Practice of Project Room for Designer under Web System (디자이너를 위한 웹기반 프로젝트룸 구성과 활용방안에 대한 연구)

  • 유보현
    • Archives of design research
    • /
    • v.15 no.1
    • /
    • pp.289-298
    • /
    • 2002
  • Under the circumstances of general use of Internet, the construction of on-line system has been made in various fields. We can use and share the informations will other people through the cyber communities and find many ways to promote communication tools. Project Room is a sort of Cyber Space which carry out design project using On-fine system. Users(Designers and Clients) will be able to develop their design project using Internet. The project content may be opened and will be critically contributed the construction of Knowledge-based industry. At the same time, the development of user-friendly tutorial should be fellowed. Tutorial is one of the most important factors to promote Project Room. This study presents the possibility of execution of Cyber community under the construction of Project Room and User-friendly tutorial in the On-line system.

  • PDF

A Study on the Cyber Education Center for Asynchronous Distance Education (비동기 원격교육을 위한 사이버 종합교육센터에 관한 연구)

  • 정재영;김석수
    • Journal of the Korea Society of Computer and Information
    • /
    • v.4 no.4
    • /
    • pp.120-125
    • /
    • 1999
  • This paper is a study on the cyber education center, OpenEdu, developing on internet. The conventional cyber university is allowed for ID user only, but OpenEdu is opened all internet user for open education and it has a various content. free of charge and high quality. Also. in this system, we support the various 500 contents, other efficiently services and it is a self-learning(asynchronous) distance education application(HTML, PDF. Front Page) on cyber-space using the information super highway It will make the cyber education center from new paradigm of distance education. The purpose of OPenEdu provides a async. distance education service, free of charge to obtain many various contents on internet. The future study is enhanced user interface and upgraded content quality.

  • PDF