• Title/Summary/Keyword: Cyber education

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Development and Operation Methods for Minority Optional Curriculum through Cyber Education (사이버교육을 통한 희소선택과목 콘텐츠 개발 및 운영 방안)

  • Jeong, Young-Sik;Ahan, Seong-Hun
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.444-455
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    • 2009
  • The selective central curriculum, which has been applied to the grades eleven and twelve in the 7th curriculum, has not operated well due to lack of teacher supply. This study analyzes the needs for the contents which are necessary to operate the minority optional curriculum through cyber education. Based on the developed contents, pilot program was performed. As a result of the program, the learning progress ratio of students was high but their satisfaction was very low. It is suggested that the quantity of the content should be reduced and the degree of difficulty lowered in order to address the problems. Another suggestion is to provide students with on-line teachers such as learning planners, tutors, and consultations to systematically manage students' learning. In addition, various elective-courses should be developed to allow students to take the courses of their choice, which in turn requires the establishment of the national operation system for the minority optional curriculum.

Effects of an Online Imagery-Based Treatment Program in Patients with Workplace-Related Posttraumatic Stress Disorder: A Pilot Study

  • Lee, Won Joon;Choi, Soo-Hee;Shin, Jung Eun;Oh, Chang Young;Ha, Na Hyun;Lee, Ul Soon;Lee, Yoonji Irene;Choi, Yoobin;Lee, Saerom;Jang, Joon Hwan;Hong, Yun-Chul;Kang, Do-Hyung
    • Psychiatry investigation
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    • v.15 no.11
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    • pp.1071-1078
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    • 2018
  • Objective We developed easily accessible imagery-based treatment program for patients with post-traumatic stress disorder (PTSD) related to workplace accidents and investigated the effects of the program on various PTSD related symptoms. Methods The program was based on an online platform and consisted of eight 15-min sessions that included script-guided imagery and supportive music. Thirty-five patients with workplace-related PTSD participated in this program 4 days per week for 4 weeks. Its effects were examined using self-report questionnaires before and after the take-home online treatment sessions. Results After completing the 4-week treatment program, patients showed significant improvements in depressed mood (t=3.642, p=0.001) based on the Patient Health Questionnaire-9 (PHQ-9), anxiety (t=3.198, p=0.003) based on the Generalized Anxiety Disorder seven-item (GAD-7) scale, and PTSD symptoms (t=5.363, p<0.001) based on the Posttraumatic Stress Disorder Check List (PCL). In particular, patients with adverse childhood experiences exhibited a greater degree of relief related to anxiety and PTSD symptoms than those without adverse childhood experiences. Conclusion The present results demonstrated that the relatively short online imagery-based treatment program developed for this study had beneficial effects for patients with workplace-related PTSD.

The Influence of Learning Commitment and Interest by Repetitive Education Activities of Adult Learners on Satisfaction in Online Learning Using Flip Learning Pedagogy (플립러닝을 활용한 온라인 학습에서 중·장년층 학습자의 반복학습에 따른 학습몰입과 흥미가 학습만족도에 미치는 영향)

  • Kang, Tae-Gu;Lim, Gu-Won
    • Journal of Industrial Convergence
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    • v.19 no.3
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    • pp.27-34
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    • 2021
  • In the era of the 4th industrial revolution, the age of artificial intelligence, the development of ICT technology is having various effects on the online and offline educational environment. The universal access of online education changes the educational paradigm and converts it to a learner-centered service. At the time when a new educational environment is required to change, interest in flip learning is increasing. Even adult learner's online learning needs is also shown very high. The purpose of this study was to investigate how repetitive learning activities through flip learning for middle-aged online learners of K-Cyber University has a relationship and structural relationship between the effects of learning immersion and learning interest on learning satisfaction. Through this study, there is significance in research to suggest direction for learning satisfaction based on flip learning. For further studies, if a model of analysis of various factors that can be measured is specified and applied, it can be used as a research background that can maximize learning satisfaction based on flip learning.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.40
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    • pp.443-476
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    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

Effects of Social Studies of Cyber Home Learning System on Academic Performance and Learning Attitude (사회과 사이버가정학습이 사회과 학업성취도와 학습태도에 미치는 영향)

  • Yeom, Myung-Sook;Kim, Gwang-Bok
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.509-516
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    • 2009
  • As the necessity of cyber education is being raised up recently, Cyber Home Learning System(CHLS) is increasingly adopted at all school levels ranging from elementary to high schools. The purposes of this study are to find out that how elementary social studies of CHLS influence on the academic performance and learning attitude of students and their satisfaction. Based on these suggestions on social studies of CHLS are proposed. To accomplish the purposes, comparisons were made between experimental group utilizing social studies of CHLS and control group of traditional class of 54 students(27 students each in experimental and control group) in 5th grade. The results are as follows. Utilizations in social studies of CHLS showed positive effects on academic performance and learning attitude, and students' satisfaction on social studies of CHLS were rather increased. Based on these findings, several suggestions are made. First, strategy to improve motivation and confidence for students to participate on social studies of CHLS are necessary. Second, thinking and problem-solving activities needs to be integrated to social studies of CHLS. Third, for meaningful social studies, environment that can improve communication and thinking ability through interaction needs to be facilitated. Fourth, supporting plan is advised for teachers carrying on the role of manager and facilitator.

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Proposal for an improvement direction of curriculum of online design class in accordance with the stream of digital times (디지털 시대적 흐름에 따른 온라인 디자인 수업의 교육과정 개선방향 제안)

  • Lee, In-Sook
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.13-24
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    • 2015
  • Online design education, started with the establishment of cyber universities in Korea in 2001, has been operated with the development of online classes for various subjects until present and is predicted to be expanded both quantitatively and qualitatively as the concept of remote education is gradually generalized along with the growth of cyber universities and the development of digital technologies. However, regardless of such quantitative growth and possibility of development, the current online design classes are operating curriculum that is not much different from that of design department at the existing offline universities, while the concepts and roles of design and designer are changing according to the stream of digital times. Moreover, although complex elements are required to be considered since online design education is influenced by digital technological trend as being a form in which digital technology, contents, and design are all combined and advantages and features of online are required to be reflected to the maximum, the reality is different from what has been expected due to many circumstances. Online design education needs to be changed in accordance with the stream of digital times and new online design curriculum suitable for the current of future digital times and online environment are required to be developed and prepared at this moment. Accordingly, this research aims to look into the concepts and roles of design and designer changing in accordance with the stream of digital times by researching the existing literatures as well as the advantages and features of online class and to analyze the current state of curriculum of digital design and related departments at cyber universities in Korea to suggest an improvement direction of curriculum of online design class suitable for the future digital times.

Analysis on Importance of Success Factors to Select for the Cloud Computing System Using AHP at Cyber Universities in Korea (AHP를 이용한 국내 사이버대학교 클라우드 컴퓨팅 시스템 구축 성공 요인의 중요도 분석)

  • Kang, Tae-Gu;Kim, Yeong-Real
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.325-340
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    • 2022
  • Amid the unprecedented situation of COVID-19 around the world, online education has established itself as an essential element in the era of zero contact and the importance of various content and changes of the system that are appropriate for the era of the 4th industrial revolution has increased. Although universities are making their efforts to combine ICT technologies and design and achieve new systems, the recognition and atmosphere for establishing the cloud computing system are falling short. The purpose of this research importance of success factors of "Building a cloud computing system of cyber university in Korea" by classifying the work characteristics and scale, and to derive and analyze the importance cloud rankings considering the organization and individual dimension. Therefore, this study has drawn 14 major factors in the previous researches and models through the survey on experts with knowledge related to the cloud computing. The analysis was conducted to see what differences there are in factors for the successful establishment of the cloud computing system using AHP. It is expected that the factors for success presented through this study would be used as systemic strategies and tools for the purpose of drawing factors for the success of establishing the private cloud computing system for the higher education institutions and public information systems.

Development of an Educational Java Applet for Understanding Fuzzy Logic Controller (퍼지 논리 제어기의 이해를 위한 교육용 자바 애플릿의 개발)

  • Kim Dong-Sik;Seo Sam-Jun;Kim Yoon-Bae
    • Journal of Engineering Education Research
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    • v.3 no.1
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    • pp.21-26
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    • 2000
  • The World Wide Web provides new opportunities for cyber education over the Internet. The web, when combined with other network tools, can be used to provide useful educational information to learners. Thus, the objective of this paper is to develop Java applet for understanding the concept of Fuzzy Logic Controller (FLC) on the Internet. The developed Java Applet is composed of four frames: fuzzifier, rulebase, inference engine and defuzzifier. Since data transmission can be achieved from one frame to other frames, users can easily observe and understand the process of FLC. The results of this paper can be used to improve the efficiency of lectures in the cyber university.

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A Design and Implementation of the Similarity Evaluation System for Program Assignments (프로그램 과제물의 유사도 평가 시스템 설계 및 구현)

  • 김영철;조용윤;박호병
    • Journal of the Korea Computer Industry Society
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    • v.4 no.10
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    • pp.685-694
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    • 2003
  • This paper has been studied on the prevent of "program reproduce" and "partial modification" in computer programming. The system is made for the improvement for the prevention of prevailing "program reproduce" and "program partial modification", this research will be helpful to the student who is interested in depth study programmer. The research using AST will do the work such as finding errors of program and will evaluate how much each program is similar to each other. The research using AST will show you, on the screen, by using pictures how much each programs are assimilated. This system supports all of technique available in various forms on the areas of cyber education at present, cyber university, lecture on demand, electronic library, etc. It is expected that the new system can be contributed to opening the new chapter of computer education.g the new chapter of computer education.

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Development of a Web-based Learning Model for the Internet Ethics Using Multimedia (멀티미디어 매체를 이용한 웹 기반 인터넷 윤리 학습모형 개발)

  • Kang, Byeong-Do;Park, Jin-Suk;Kim, Sun-Kyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.71-85
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    • 2007
  • In recent years, the need of the education for the Internet ethics is emphasized as the number of offenses committed by juveniles is increasing. So many researches on the methodologies about educating the Internet ethics have been being performed But, those are not competent to make young people inspire the sense of ethics in the cyber-space because they get trained by the cramming system of education with a textbook in their schools. In this paper, we developed a web-based learning model and an learning system including various multimedia materials that induce the learners for ethics to study actively. And then we applied our system to school education for the Internet ethics, and verified the effectiveness of our learning model and system.

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