• Title/Summary/Keyword: Culture prototypes

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Classification of Characteristics in Two-Wheeler Accidents Using Clustering Techniques (클러스터링 기법을 이용한 이륜차 사고의 특징 분류)

  • Heo, Won-Jin;Kang, Jin-ho;Lee, So-hyun
    • Knowledge Management Research
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    • v.25 no.1
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    • pp.217-233
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    • 2024
  • The demand for two-wheelers has increased in recent years, driven by the growing delivery culture, which has also led to a rise in the number of two-wheelers. Although two-wheelers are economically efficient in congested traffic conditions, reckless driving and ambiguous traffic laws for two-wheelers have turned two-wheeler accidents into a significant social issue. Given the high fatality rate associated with two-wheelers, the severity and risk of two-wheeler accidents are considerable. It is, therefore, crucial to thoroughly understand the characteristics of two-wheeler accidents by analyzing their attributes. In this study, the characteristics of two-wheeled vehicle accidents were categorized using the K-prototypes algorithm, based on data from two-wheeled vehicle accidents. As a result, the accidents were divided into four clusters according to their characteristics. Each cluster showed distinct traits in terms of the roads where accidents occurred, the major laws violated, the types of accidents, and the times of accident occurrences. By tailoring enforcement methods and regulations to the specific characteristics of each type of accident, we can reduce the incidence of accidents involving two-wheelers in metropolitan areas, thereby enhancing road safety. Furthermore, by applying machine learning techniques to urban transportation and safety, this study adds to the body of related literature.

Gender influence in the effect of design aesthetics on perceived product value of wearables

  • Lee, Eun-Jung
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.129-138
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    • 2020
  • Recently the wearable technologies market has diversified to the point where even the leading fashion brands have adopted prototypes. For this reason, consumer- and fashion-centric perspectives on the consumption of wearable technologies are needed for a better understanding of the market. The author tests the effect of design aesthetics of a fictitious smartwatch (i.e., the wearable technology) as a key factor of non-functional hedonic consumption on consumer-perceived product value. The results of an online survey of 233 U.S. shoppers indicate a strong, positive effect of design aesthetics on both the perceived utilitarian and hedonic values of wearable technologies. Furthermore, the hypothesized moderation of gender is statistically confirmed in the mechanism of design aesthetics toward perceived utilitarian value, but gender is found to not moderate the effect of design aesthetics for the smartwatch on hedonic value. Male shoppers are found to be more positively influenced by perceived design aesthetics. Theoretical and managerial implications and study limitations are further discussed.

Global Citizenship Education(GCED) and Engineering for Non-Majors Convergence D-SteamRobot(DSR) Educational Model

  • Kibbm Lee;Seok-Jae Moon
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.312-319
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    • 2023
  • This study aims to enhance the engineering education for non-majors by incorporating the concept of Global Citizenship Education and addressing the need for education that responds to climate and ecological changes. The study uses robot programming as a tool to foster the development of global citizens. Non-majors often struggle with producing more than just motionless forms or solid productions, due to a lack of understanding of mechanisms and coding. The study proposes the use of the Convergence D-SteamRobot (DSR) to address this issue by blending humanities and engineering. This is achieved by presenting problems through books to increase empathy, integrating simple machine mechanisms, and creating prototypes to solve self-defined problems. Through this process, learners determine the SDGs topic they want to solve and learn about the simple mechanical mechanism involved in producing the prototype. The educational model provides a constructivist learning environment that emphasizes empathy and exploration, encourages peer-learning, and improves divergent thinking and problem-solving skills.

Jewelry case design study with fusion of cultural contents (문화콘텐츠가 융합된 주얼리케이스 디자인연구)

  • Hwang, Sun Wook
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.335-342
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    • 2018
  • I do not think that the role of jewel case in modern society is simply to perform the role of storing and storing contents. Depending on the circumstance and environment, it may show some special performance with its contents. In order to obtain such a result, So I came to think about a new type of case design and wanted to find the starting point in the cultural contents which is the mainstream of modern society. I have focused on 'story' of many cultural prototypes. and adopted 'Heungbujeon', a classical literature which can share case and image, and popular recognition. After the design process, I made sample. so the research on the fusion of cultural contents can be both creative and popular. I think it can be another development direction of modern craft.

3D printed midsole design according to the sole types of elementary school students

  • Lim, Ho Sun
    • The Research Journal of the Costume Culture
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    • v.24 no.3
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    • pp.315-323
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    • 2016
  • The present study is intended to study sole types necessary for shoe designs for elementary school students that are in age groups in growth periods, and 3D midsole design utilizing 3D printing technology. This study analyzed data from the 3D measurement of the feet of 1,227 elementary school students aged 7-13 years residing in the capital region conducted as part of the 6th Anthropometry of Size Korea. In addition, 3D midsoles by sole type were designed utilizing a Rhino CAD, and midsole prototypes were output utilizing a Zortrax-M200 3D Printer. Through a cluster analysis of sole shapes by type, sole shapes were classified into three types. Type 1 has small values of foot lengths and foot breadths, with large toe 1 angles and high arch heights. Type 2 has intermediate values of foot lengths and foot breadths, with small toe 1 angles and high arch heights. Type 3 has large values of foot lengths and foot breadths with small toe 1 angles and low arch heights. On reviewing the results of design of 3D midsoles by sole type, it can be seen that the midsoles were designed according to characteristics by sole type. The results of the sole type analysis in the present study are expected to be meaningful as basic data for the development of shoe insoles for elementary school students.

A Study of Lower Body Shapes of Plus-sized Women to Index (지수치를 이용한 Plus-size 여성의 하반신 체형 연구)

  • Ha, Hee-Jung;Sung, Ok-Jin
    • The Research Journal of the Costume Culture
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    • v.13 no.1
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    • pp.6-17
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    • 2005
  • The purpose of this research is to define low body shapes of Plus-sized women at ages between 21 and 69 whose satisfied the Plus-sized judgment criteria took part in this study. This research also classifies different body types, and provides basic data for designing skirt's and slacks' prototypes according to each body type. Based on factor analysis of the measured data, seven key factors are grouped. And four different body types are classified based on the cluster analysis using factor marks. Type 1 refers to those who are tall in stature and balanced. This body type is characterized by trapezoid body shape when looked from the front, and slim the abdomen, bulge the belly and flat the buttocks when looked from the side. Type 2 refers to short and an obese body shapes, with trapezoid front and bulge abdomen and belly and flat the buttocks. Type 3 refers to those who are of medium height and long-legged body shapes, with rectangular front, protruding belly and buttocks. Type 4 refers to obese body shapes, with rectangular front, protruding abdomen and belly, flat the buttocks. 9 items are available to judge Plus-sized women's low body types and the hit ratio is 93.5%.

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A Study on the Character Shops with Local Characteristics - Focused on the SoHo Area in New York City - (지역적 특성을 지닌 특성화 상점에 관한 연구 - 뉴욕 소호 지역을 중심으로 -)

  • 김명옥
    • Korean Institute of Interior Design Journal
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    • no.37
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    • pp.80-87
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    • 2003
  • Contemporary shops play an important role as a place to experience contemporary culture as well as sales and display techniques. This study is to suggest one of the prototypes of character streets consisting of characteristic shops through the analysis of the stores in the SoHo area in New York City. The study found that there are three kinds of characteristic shops preserving the cast-iron architectural environment in the SoHo area. In the first case, the interiors of the shops are partially renovated original lofts keeping decorative columns, white plaster walls and wooden floors. In the second case, the interiors are totally renovated leaving no old traces. This is achieved through wrapping columns and replacing old materials with new ones. In the third case, the interiors are renovated with the different approaches using mixed ideas and materials. The original columns exist but are transformed in this case. In the third case, shops tend to be extra large and complicated. The Prada shop in SoHo by Rem Koolaas is the best example of this case. This shop is the conceptual city, theater and avant-garde museum itself, that is, the place of experiencing contemporary culture.

User Requirement Analysis on Risk Management of Architectural Heritage in Virtual Reality

  • Lee, Jongwook
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.69-75
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    • 2019
  • We propose a method to analyze user requirements to design a virtual reality-based risk management system. This paper presents surveys, interviews, prototype evaluation methods, and implementation process. Architectural heritage is easily exposed to natural and artificial dangers caused by various material combinations and structural features. So, risk management of cultural heritage plays a key role in preserving and managing cultural heritage. However, risk management has been carried out through empirical methods using distributed data. This study analyzes user requirements for designing functions and interfaces of VR-based risk management system and evaluates prototypes to overcome the above problems. As a result, most heritage managers wanted a system function to support risk analysis and response. They also found that they prefer 2D information such as existing drawings and photos rather than 3D information. The results of the user requirements analysis derived from this study will be used to create risk management applications.

A Study on Fashion Education Institution's Program on Apparel Prototype in Korea - Focused on Basic Bodice Patternmaking - (국내(國內) 패션관련 교육기관(敎育機關)의 의복원형(衣服原型) 교육실태(敎育實態) 연구(硏究) - 길원형(原型) 평면구성(平面構成)을 중심(中心)으로 -)

  • Lee, Myung-Ock;Sohn, Hee-Soon
    • Journal of Fashion Business
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    • v.5 no.2
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    • pp.129-147
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    • 2001
  • The purpose of this study is to survey and analyze domestic fashion education institution's program on apparel prototype and thereupon, address the problems and find their solutions, and thereby, provide for some basic data useful to improve the basic patterns of apparel and ultimately, help reinforce the professional and practical apparel design education. The results of this study can be summarized as follows; 1. 85.1% of the subjects finished graduate or higher courses. Almost all of the college and junior college teachers finished graduate or higher courses, while only 31.6% of those teaching at technical institutes finished graduate or higher courses. Such a finding suggests that colleges tend to employ their faculty members based on their academic background but that technical institutes value the practical ability of their faculty more. 2. As a result of surveying the types of basic patterns used by teachers, it was found that 72.3% of them were using two or more patterns. The basic pattern preferred most by our teachers was Japanese culture institute's type (71.3%), followed by the US FIT type (24.5%), Lim Won-Ja's type (22.3%), French ESMOD type (17.0%). 96.3% of our apparel design students were making their basic patterns as instructed by their teachers. 3. 67.0% of our students were using their conceived sizes for production of their basic patterns, 14.9% were referring to the ready-made sizes, 8.5% were relying on their teachers' individual experiences, and 9.6% were using their own cord sizes. In order to survey the difference between teachers' sizes (ready-made sizes or individual experienced ones) and business sizes used, the basic body measurements used for ready-made apparels were surveyed to be compared with the national standard body sizes set in 1997 for women aged between 18 and 24. As a result, it was found that the ready-made sizes used for apparel production prototypes than teachers' ones were nearer the national standard sizes. Such a finding suggests that it may well be necessary for teachers to be more connected with the apparel businesses and thereby, teach their students in a more realistic way with correct information. 4. 83.0% of the subject teachers were tacking their basic patterns to be well fitting, and 76.9% of these teachers were tacking the patterns in reference with students' individual body sizes. In all, 97.4% of the subject teachers were guiding the tacking process, which suggests that the flat patternmaking is taught primarily for customized apparels. As a result of comparing the fitness of basic patterns with those of each body part, it was found that teachers were most dissatisfied with the fitness of shoulders and arm hole depth. Therefore, it will be necessary to reclassify the body types or find other drawing techniques to improve the fitness of such body parts. Nevertheless, teachers were willing much (4.18) to develop their own educational basic patterns for themselves. Lastly, it is hoped that this study will be followed up by future studies on educational prototypes covering diverse body shapes and those on practical implementations of those prototypes for students.

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Korea's Design Prototypetyle (한국 디자인 원형 연구)

  • Kim, Bok-Kyung
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.175-181
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    • 2007
  • Design prototype is described from the stately aspect as a principle of formative art, and from the shapeable aspect of physical feature. The prototype can be a common denominator which is contained in one nation's culture, art and life, as the thing which corresponds to the daily industrial craft, architecture and art's production intention and activity with the thought and background of the culture. We have formed the design prototypes with time and space in the process which absorbs and integrates the new culture. Modern Korean design's prototype can be seen in the late Chosun. As the upper culture and sub-culture were combined, the active culture was developed. Nobody can deny that Chosun's culture and art becomes a basis of today's design and Korea's beauty. In creating the design prototype, the natural environmental factors such as topography and climate are the most important. Such natural environmental factor led the design recognition of art and craft art, as well as an architecture and indoor environment's form. Korea design produced the artisan sprite which is devoted to a moral duty and instinct as our nation's nature and emotion, and ensured the emotional process not the rational process. So, it created naturalism which accepted the material and shape. Our design prototype's path tracking as an energy of future society's new design identity, can be the important theme for our design development.