DOI QR코드

DOI QR Code

User Requirement Analysis on Risk Management of Architectural Heritage in Virtual Reality

  • Lee, Jongwook (Graduate School of Culture Technology, Korea Advanced Institute of Science and Technology)
  • Received : 2019.09.02
  • Accepted : 2019.09.23
  • Published : 2019.09.30

Abstract

We propose a method to analyze user requirements to design a virtual reality-based risk management system. This paper presents surveys, interviews, prototype evaluation methods, and implementation process. Architectural heritage is easily exposed to natural and artificial dangers caused by various material combinations and structural features. So, risk management of cultural heritage plays a key role in preserving and managing cultural heritage. However, risk management has been carried out through empirical methods using distributed data. This study analyzes user requirements for designing functions and interfaces of VR-based risk management system and evaluates prototypes to overcome the above problems. As a result, most heritage managers wanted a system function to support risk analysis and response. They also found that they prefer 2D information such as existing drawings and photos rather than 3D information. The results of the user requirements analysis derived from this study will be used to create risk management applications.

Keywords

References

  1. Maguire, Martin, and Nigel Bevan. "User requirements analysis." in IFIP World Computer Congress, Springer, Boston, pp. 133-148, 2002.
  2. https://www.iccrom.org/
  3. Cesaro, Giorgia, M. Santana Quintero, Anna Paolini, Pieter Jan De Vos, Eleni Glekas, and Luca Visconti. "Preliminary risk assessment at the Petra Archaeological Park recording strategy," International Journal of Heritage in the Digital Era, vol 1, no. 2, pp. 295-312, 2012. https://doi.org/10.1260/2047-4970.1.2.295
  4. Zou, Y., A. Kiviniemi, and S.W. Jones, "Retrieving similar cases for construction project risk management using Natural Language Processing techniques," in Automation in Construction, vol. 80, pp. 66-76, 2017. https://doi.org/10.1016/j.autcon.2017.04.003
  5. Paolini, Anna, Azadeh Vafadari, Giorgia Cesaro, Mario Santana Quintero, Koen Van Balen, and Ona Vileikis Pinilla, "Risk management at heritage sites: A case study of the Petra world heritage site," UNESCO, 2012.
  6. Brusaporci S, "Digital Innovations in Architectural Heritage Conservation: Emerging Research and Opportunities: Emerging Research and Opportunities," IGI Global, 2017.
  7. Campanaro, D.M., et al., "3D GIS for cultural heritage restoration: A 'white box' workflow," Journal of Cultural Heritage, vol. 18, pp. 321-332, 2016. https://doi.org/10.1016/j.culher.2015.09.006
  8. Davardoust, S., "The BIM process for the architectural heritage: New communication tools based on AR/VR Case study: Palazzo di Citta," Doctoral dissertation, Politecnico di Torino, 2017.
  9. Mortara, Michela, and Chiara Catalano, "3D Virtual environments as effective learning contexts for cultural heritage," Italian Journal of Educational Technology, vol. 26, no. 2, pp. 5-21, 2018.
  10. Fassi, F., et al., "VR for Cultural Heritage," in Augmented Reality, Virtual Reality, and Computer Graphics, pp. 139-157, 2016.
  11. Maguire, Martin. "Methods to support human-centred design," International journal of human-computer studies vol. 55, no. 4, pp. 587-634, October, 2001. https://doi.org/10.1006/ijhc.2001.0503
  12. Barazzetti, L. and F. Banfi, "Historic BIM for Mobile VR/AR Applications," in Mixed Reality and Gamification for Cultural Heritage. pp. 271-290, 2017.